Mission Chains

(Alarri Chain (can be started at Rank 125))
(Alarri Chain (can be started at Rank 125))
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| align="center" | 10 [[Alarri Compound Turret]]s
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| align="center" | 14 [[Alarri Compound Turret]]s
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Revision as of 07:54, 21 November 2013

Several of the missions in Galaxy Legion are arranged in "chains" of 2 or more missions. You must finish these missions in order, each mission unlocks the next mission in the chain once it is "Finished" (completed so that it goes away).

Most chains begin as fortnightly "story missions". While the new ones are active you can complete them in the "wrong" order, ignoring or only partially completing some or all of the missions. When they are later archived and added to the "normal" mission list, you will be required to complete the missions in their proper order (e.g. if you have finished the third mission, you still have to do the first and second to unlock the fourth).

All progress in fortnightly missions is saved when they are archived, so you cannot finish any of the missions twice (if you finished a mission while it was an active story mission, you will skip it next time you come to that chain).

Amounts shown are the totals for finishing the missions. Requirements marked with "?" indicate that there may be a requirement apart from completing the previous mission, i.e. certain amount of NPC kills, certain amount of Scan, etc. Requirements or Enemies Faced marked with "-" indicate no needed amount of Scan/Cloak, etc., or no NPCs at the end of each completion.


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Contents


Race-Unlocking Chains

Some mission chains can unlock playable races. These were formerly included at the bottom of the Missions page, but have been moved here for clarity. To unlock a race you must finish the final mission of the relevant chain, upon completion you will receive an artifact which will usually have the word "Pact" in its name. Activating this will add the new race to your list of playable races but will not change your race.

To become the new race, you must purchase a race change for 20 Galaxy Points or use a race change artifact, such as a Glaviz Device or Sphere of the New Era. Each of these methods will allow you to change your Profession at the same time, should you wish to do so. Some unlockable races are able to use professions that are not available to the starting races.

Zolazin Chain (can be started at Rank 5)

Professions: Builder, Explorer, Hacker, Raider, Saboteur, Spy

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 The Glaviz Incident 4,500 20 Scans Performed 9,000 2 Zolazin Jammers 2 -
2 The Zolazin Pursuit 12,500  ? 27,500 10 Zolazin Analyzers 2.2 -
3 The Zolazin Battle 150 30 Zolazin Debris 1,950 3 The Glaviz Device 13 Zolazin Ships (to obtain debris)
4 The Glaviz Vendetta 3,750 - 9,000 2 Stryll Tracker Cores 2.4 2 Stryll Deep Trackers
5 Vornexa's Taunt 12,500 - 30,000 10 Zolazin Shroud Covers 2.4 10 Zolazin Shroud Bases
6 Spoils of War 10,000 50 Battles, ship not too damaged (damage risk) 24,000 Chance Zolazin Void Tower and/or Stealth Optimizer 2.4 -
7 The Zolazin Truce 2,625  ? 5,625 1 Zolazin Truce Pact allows Race: Zolazin 2.1429 -

Totals: 46,025 energy, 107,075 XP, 2.3265 XP/energy ratio

Kronyn Chain (can be started at Rank 5)

Professions: Biologist, Builder, Excavator, Explorer, Hacker, Physicist

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Anomalous Appearance 12,500 500 Flux Probes 27,500 20 Anomaly Readings 2.2 -
2 Aberrant Signals 9,000 - 19,800 4 Exo-Temporal Translators 2.2 -
3 Future's Admonition 12,000 - 26,400 6 Kronyn Datacubes 2.2 -
4 The Aevax Experiment 22,500 - 49,500 15 Ergosphere Filters 2.2 15 Ergosphere Extractors
5 The Kronyn Exodus 12,500 - 27,500 10 Kronyn Evac Pods 2.2 -
6 Returning the Message 9,000 - 19,800 4 Kronyn Anomaly Engines 2.2 -
7 Altered Directions 8,000 80 Subspace Seekers 17,600 1 Kronyn Alliance Pact allows Race: Kronyn 2.2 -

Totals: 85,500 energy, 188,100 XP, 2.2 XP/energy ratio

Mylarai Chain (can be started at Rank 7)

Professions: Explorer, Fixer, Merchant, Miner, Raider, Spy

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Octafari Distress 20,625 - 53,625 15 Quantum Hydro-Meliorators 2.6 -
2 Following the Trail 9,000 - 19,800 4 Mylarai Plasma Lances 2.2 4 Mylarai Deep-Miners
3 The Mylarai Embargo 22,500 - 58,500 15 Mylarai Stripcore Mines 2.6 -
4 Octafari Migration 18,750 - 41,250 10 Octafari Hydroshifters 2.2 -
5 Dubious Intent 22,500 - 49,500 15 Hyper-Dimensional Anchors 2.2 -
6 The Grid Crisis 9,000 - 19,800 4 Octafari Deflectors 2.2 4 Octafari Science Vessels
7 Grid Resistance 2,000 40 Kalvium Deposits 4,800 2 Kalvium Fortified Platings 2.4 80 Kalvium Asteroids
8 Embattled Retreat 22,500 - 49,500 15 Modified Grid Pylons 2.2 15 Octafari Grid-Pylons
9 The Mylarai Accord 10,000 100 Spy Probe - Resources 21,000 1 Mylarai Truce Pact allows Race: Mylarai 2.1 -

Totals: 136,875 energy, 317,775 XP, 2.3216 XP/energy ratio

Genetarr Chain (can be started at Rank 10)

Professions: Biologist, Builder, Explorer, Fixer, Merchant, Physicist

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Stryll Infiltration 4,000  ? 8,800 2 Stryll Transponders 2.2 -
2 A Stryll Target 10,000  ? 22,800 10 Convoy Heat Seekers 2.28 10 Hired Convoys
3 The Genetarr Capture 750  ? 2,000 - 2.666 -
4 Thoughts Revealed 8,000 - 17,600 4 Genetarr Transmitters 2.2 -
5 Tracking the Contacts 8,750 - 19,250 5 Contact Coordinates 2.2 -
6 An Urgent Escape 8,000 - 19,200 4 Stryll Confinement Chambers 2.4 4 Stryll VX-Outposts
7 Signature Disruption 8,000 - 17,600 4 Bio-Signature Scramblers 2.2 -
8 Seal of the Genetarr 3,600 - 7,650 1 Genetarr Alliance Pact allows Race: Genetarr 2.125 -

Totals: 51,100 energy, 114,900 XP, 2.249 XP/energy ratio

Xecti Chain (can be started at Rank 20)

Professions: Builder, Fixer, Governor, Miner, Raider, Spy

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 A Station Adrift 30,000 - 66,000 20 Adaptive Spires 2.2 -
2 Xecti Recrudescence 18,750 - 41,250 15 Xecti Ensconcing Fields 2.2 15 Xecti Agents
3 The Xecti Incursion 22,500 - 49,500 15 Xecti Pathway Detectors 2.2 -
4 Desperate Confinement 9,000 - 19,800 4 Modulated Xecti Disruptors 2.2 -
5 Influence of the Broodmind 9,000 300 Engineered Virus 21,000 15 Xectiphage Towers 2.333 -
6 The Broodmind Hunt 28,125 - 61,875 15 Xecti Signal Repeaters 2.2 -
7 Cold Evasion 26,250 - 57,750 15 Extracted Lithovoric Stems 2.2 15 Broodmind Clones
8 The Xecti Agreement 7,200 120 Positron Clouders 15,600 1 Xecti Truce Pact allows race: Xecti 2.17 -

Totals: 150,825 energy, 332,775 XP, 2.206 XP/energy ratio.

Litheor Chain (can be started at Rank 100)

Professions: Excavator, Explorer, Fixer, Governor, Miner, Spy

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Tremors From Below 30,375 - 64,125 15 Orbital Stabilizers 2.11 -
2 The Litheor Egress 12,000 240 Spy Probe - Resources 25,200 4 Litheor Tetractic Crystals 2.10 -
3 The Message Within 36,000 600 Ancient Crystal Foci 75,000 15 Vaash Holomatrix 2.08 -
4 Uncomfortable Diplomacy 13,500 - 28,125 3 Litheor Data Interfaces 2.08 -
5 Silent Extraction 3,000 60 Litheor Datashells 7,500 6 Litheor Transmutative Locators 2.50 Litheor Deepspike
6 Reaching the Core 30,000 500 Ion Repulsor Charges 62,500 10 Litheor Core-Tunnels 2.08 -
7 The Isolation Factor 32,000 8,000 Complex Tech Parts 65,600 2 Te'Vul's Core 2.05 -
8 The Litheor Conciliation 15,000 75 Containment Cages 30,000 1 Litheor Alliance Pact 2.00 -

Totals: 171,875 Energy, 358,050 XP, 2.0832 XP/Energy ratio.

Uldrinan Chain (can be started at Rank 150)

Professions: Fixer, Governor, Guard, Hacker, Merchant, Physicist

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Necessary Precautions 35,000 350 Void Shells 71,750 10 Uldri Spacial Markers 2.05 -
2 The VARA Integration 44,000 440 Subspace Seekers 90,200 11 VARA Interfaces 2.05 -
3 Passage of Risks 35,000 350 Nanite Swarm Capsules 66,500 10 Uldri Anomaly Crystals 1.90 -
4 Uldrinan Introductions 49,500 495 Unstable Wormhole Emitters 94,050 11 Uldrinan Onxicants 1.90 -
5 Slip-Field Debris 35,000 350 Planetary Time Vortex 66,500 10 Ventar Field Collapsers 1.90 -
6 A Fateful Decision 49,500 495 Quantum Flares 94,050 11 Uldri Wave Ejectors 1.90 -
7 Solemn Reflections 35,000 350 Containment Cages 66,500 10 Uldri Recovery Capsules 1.90 -
8 The Uldrinan Agreement 30,000 100 Alien Data Disks 55,000 1 Uldrinan Trade Pact 1.83 -

Totals: 313,000 energy, 604,550 XP, 1.93 XP/energy ratio

Drannik Chain (can be started at Rank 185)

Professions: Physicist, Builder, Explorer, Hacker, Merchant, Fixer

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 The Drannik Extinction 10,000 50 Drannik Archive Chips 23,750 5 Gaia Seeds 2.375 50 Drannik Archivists (to obtain chips)
2 Ultimate Betrayal 21,000 800 Scan 48,000 5 Drannik Databanks 2.2857 5 Drannik Databanks
3 Drannik Rebirth 15,750 75 Cloning Pods 35,625 5 Cloning Centers 2.2619 -
4 Drannik Awakening 29,025 50 (?) Colonized planets 64,800 3 Drannik Colony Ships 2.2326 -
5 Protecting the Colonies 53,750 - 115,000 10 X-Pulse Towers 2.1395 -
6 A Pact with the Drannik 25,000 - 51,000 1 Drannik Alliance Pact allows Race: Drannik 2.04 -

Totals: 154,525 energy, 338,175 XP, 2.1885 XP/energy ratio

Lazuli Chain (can be started at Rank 190)

Professions: Biologist, Builder, Fixer, Miner, Physicist, Raider

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 A Syndicate Trap 21,500 1,000 Cloak 47,000 4 Phase Interceptor Drives 2.186 4 Lazuli Interceptors
2 Drill Capture 16,800 80 EMP Spheres 36,000 10 Antimatter Drills 2.1429 -
3 Suspicious Construction 11,000 50 Lazuli Parts Manifests 30,000 5 Experimental Crates 2.7273 Lazuli Parts Runner (to obtain manifests)
4 Finding the Superweapon 25,200 1,000 Scan 58,800 12 Tevrazon Gas Tanks 2.333 6 Tevrazon Refineries
5 Tracing the Shipments 22,000 Scan Technology 50,000 2 Tevrazon Tracers 2.2727 -
6 Help from the Inside 20,000 80 Sentry Guards 44,000 4 Lazuli Tevrazon Cores 2.2 4 Lazuli Supercannons
7 Lazuli Independence 20,000 - 40,800 1 Lazuli Independence Pact allows Race: Lazuli 2.04 -

Totals: 136,500 energy, 306,600 XP, 2.2462 XP/energy ratio

Taltherian Chain (can be started at Rank 230)

Professions: Builder, Excavator, Merchant, Miner, Raider, Spy

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Empty Arrival 61,250 500 Scan 153,750 10 Archaic Stasis Cells 2.5102 -
2 Deepest Journeys 48,000 1,000 Scan 125,000 4 Gravidynamic Isolators 2.6042 -
3 City of None 33,600 2,000 Scan 87,500 2 Gravidynamic Scan Data 2.6042 -
4 Echoes from Taltheria 96,000 2,500 Scan 250,000 10 Taltherian Archives 2.6042 -
5 Unwelcome Visitors 72,000 2,900 Scan 174,000 4 Taltherian Sentries 2.4167 4 Taltherian Border Sentries
6 New Generations 60,000 - 144,000 6 Taltherian Def-Opts 2.4 -
7 Taltherian Renewal 33,000 - 72,000 1 Taltherian Alliance Pact allows Race: Taltherian 2.1818 -

Totals: 403,850 energy, 1,006,250 XP, 2.4916 XP/energy ratio

Return to Missions

Non-Race Chains

Galaxy Legion also has several mission chains of 2 or more missions, which do not unlock a race, but may give nice rewards, such as ship modules, planet structures, etc., or higher than usual XP/energy ratios. Generally the later missions in any chain give the best rewards.

Aerlen Chain (can be started at any rank, but requires Aerlen Race)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Aerlen Field Training 40 Aerlen Race 120 - 3.0 -
2 The Aerlen 'Race' 30 Aerlen Race 75 10,000 Credits 2.5 -

Totals: 70 Energy, 195 XP, 2.79 XP/Energy ratio

Note: Although there is no minimum rank requirement, you must be an Aerlen to unlock the mission, and you may choose to ignore this chain until much later.

Patrol Chain (can be started at Rank 1)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Orbital Patrol 200 - 200 12,000 Credits 1.0 -
2 Border Patrol 2,000 Rank 10 4,600 240,000 Credits 2.3 -

Totals: 2,200 Energy, 4,800 XP, 2.18 XP/Energy ratio


Rescue Chain (can be started at Rank 5)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Frigate Rescue 400 Scan 15 1,000 40,000 Credits 2.5 -
2 Dangerous Rescue 2,400 Rank 15 4,200 315,000 Credits
+ 10 Political Favor
+ Chance Political Favor
1.75 -

Totals: 2,800 Energy, 5,200 XP, 1.86 XP/Energy ratio

Investigation Chain (can be started at Rank 5)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Investigate an Anomaly 1,200 10 Scans Performed 2,000 200,000 Credits
+ Chance Energy Cubes
1.67 -
2 Investigate a Black Hole 2,250 Scan 20 5,250 750 RP 2.33 -

Totals: 3,450 Energy, 7,250 XP, 2.1 XP/Energy ratio

Anti-Resistance Chain (can be started at Rank 5)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Audience With High Council 60 30 Missions Completed 180 - 3.000 -
2 Clues of the Resistance 1,500 - 3,600 - 2.400 -
3 Outposts of the Resistance 1,575 - 3,375 - 2.142 -
4 Spy On The Resistance 1,350 Cloak 75 2,700 - 2.000 -
5 Attack on the Resistance 1,800 - 4,200 Anti-Resistance Base Blueprints
+ 30 Political Favor
2.333 -

Totals: 6,285 Energy, 14,055 XP, 2.236 XP/Energy ratio

Note: There is no minimum rank requirement for this chain; however the XP gained from completing 30 missions will take you to at least Rank 5, although you may choose to ignore this chain until much later.

Intercept Chain (can be started at Rank 10)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Intercept Enemy Scouts 700 2 PvP Kills
+ Attack 25
+ Defense 25
1,300 50,000 Credits 1.86 -
2 Intercept Enemy Cruisers 3,150 10 PvP Kills 5,550 630,000 Credits 1.76 -

Totals: 3,850 Energy, 6,850 XP, 1.78 XP/Energy ratio

Omicron Chain (can be started at Rank 13)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Disarm Omicron Device 60 (minimum possible) None 1 150 - 2.500 -
2 Detection Research 3,200 - 5,400 700 RP 1.687 -
3 Omicron Retaliation 2,100 - 4,500 - 2.143 -

Totals: 5,360 Energy 2, 10,050 XP, 1.875 XP/Energy ratio 2

1 There are no set requirements, but it helps to have about 400-600 hull or shield to avoid being disabled, and 150+ energy to offset the high chance of failure.
2 Minimum Total Energy if you manage to complete Disarm Omicron Device without failing once. Failure also results in loss of XP, so the XP/energy ratio may be much lower than stated.

Strange Device Chain (can be started at Rank 15)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Analyze Strange Device 800 - 1,600 Chance RP 2.00 -
2 Harnessing the Weapon 2,200 - 3,500 1 Psionic Amplifier 1.59 -

Totals: 3,000 Energy, 5,100 XP, 1.7 XP/Energy ratio

Supernova Chain (can be started at Rank 20)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Supernova Potential 3,150 Scan 50 5,250 750,000 Credits 1.67 -
2 Supernova Evacuation 1,725 - 3,450 607,500 Credits
+ 5 Political Favor
+ Chance Political Favor
2.0 -

Totals: 4,875 Energy, 8,700 XP, 1.78 XP/Energy ratio

Planetary Project Chain a.k.a. Terra Chain (can be started at Rank 25)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 The Terra Project 260 10 Terraforming Devices 500 1 Hyper Terraformer 1.9 -
2 The Colossal Project 800 Rank 50
+ 10 Quasi-Spacial Expanders
2,400 1 Dyson Transformer 3.0 -
3 The Rift Project 3,000 200 Missions Completed
+ 30 Quasi-Spacial Expanders
7,500 3 Subspace Fissurons 3.0 -

Totals: 4,060 Energy, 10,400 XP, 2.56 XP/Energy ratio

Bounty Chain (can be started at Rank 30)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Bounty Hunter 3,000 20 PvP Kills
+ Scan 50
5,625 2,100,000 Credits 1.88 -
2 Encrypted Mystery 2,500 - 5,500 Chance XP 2.2 -

Totals: 5,500 Energy, 11,125 XP, 2.02 XP/Energy ratio

Darrinyte Chain (can be started at Rank 40)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 The Darrinyte Effect 2,280 300 Darrinyte 4,800 - 2.11 -
2 Stolen Research 3,375 Scan 80 6,000 3,000,000 Credits 1.78 -

Totals: 5,655 energy, 10,800 XP, 1.91 XP/energy ratio

Prejoran Chain (can be started at Rank 40)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 A Visit to the Homeworld 150 200 Missions 540 - 3.600 -
2 Mysterious World 2,250 100 exotic matter 7,500 - 3.333 -
3 The Slave Revolution 2,500 - 8,000 - 3.200 -
4 The Prejor 4,800 "Your advanced research" = Some amount or level of research? 14,400 - 3.000 -
5 The Prejoran Relic 3,000 - 6,000 Chance to get Prejoran Techs (max 1 per completion) 2.000 -
6 The Galactic Advance 8,000 - 18,000 80 Prejoran techs 2.250 -
7 Defense Against the Prejor 3,000 - 6,500 Prejoran Power-Diffuser 2.167 -
8 Slowing the Prejor Advance 12,000 12,000 exotic matter 25,200 3 Exotic Pulsers 2.100 -
9 Slaves to the Cause 5,000 - 12,000 Prejor Slave Barrier Blueprints, Chance to get Prejoran techs (max 1 per round) 2.400 -
10 Message from the Prejor 8,800 - 18,480 2 Prejor Beacon Sensors, Chance to get Prejoran techs (max 1 per round). 2.100 -
11 Hidden Voices 5,000 - 12,000 5 Prejor Decrypted Data, Chance to get Prejoran techs (max 1 per round). 2.400 -
12 The Beacon Search 3,000 - 6,300 3 Prejor Beacon Jammers 2.100 -
13 Prejoran Motives 6,250 - 11,250 5 Prejor Ship Parts 1.800 -

Totals: 63,750 Energy, 146,170 XP, 2.293 XP/Energy Ratio

Trellith Chain (can be started at Rank 40)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Unfamiliar Remnants 28,125 - 61,875 15 Intraphasic Hoveroids 2.2 -
2 Fragments of the Unseen 8,500
+ 100 for Mini Challenges
- 18,700 4 Datastream Compilers 2.1744 including Mini Challenges -
3 The Trellith Emergence 35,000 - 77,000 20 Trellith Comm Relay Upgrades 2.2 -
4 Beyond the Corporeal 42,500 - 93,500 20 Trellith Structural Energizers 2.2 -
5 Organic Convergence 7,500 300 Cloning Pods 19,500 10 Trellith Resequencers 2.6 -
6 The Trellith Symbiosis 37,500 - 82,500 20 Symbiont Test Lab Upgrades 2.2 -
7 The Permanent Bond 11,000 110 Containment Cages 23,100 1 Trellith Binding Catalyst 2.1 -

Totals: 170,225 energy, 376,175 XP, 2.21 XP/energy ratio

Invasion Chain a.k.a. Exotica Chain (can be started at Rank 45)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Invasive Action 5,100 1 Planetary Invasion
+ Attack 100
9,000 5,000,000 Credits 1.76 -
2 Ruler of Exotica 4,500 Scan 100 + Cloak 100 8,250 Location of Exotica (will appear in your "Planets" tab) 1.83 -

Totals: 9,600 energy, 17,250 XP, 1.8 XP/energy ratio

Low-Level Crimson Chain (can be started at Rank 50)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Crimson Confrontation 6,000 25 NPC Kills 13,000 5 Crimson Phase Launchers 2.17 5 Crimson Shriekers
2 Crimson Operations 7,500 60 NPC Kills 16,000 5 Captured Crimson Bases 2.13 5 Crimson Operations Bases

Totals: 13,500 energy, 29,000 XP, 2.15 XP/energy ratio

Shadow Lab Chain (can be started at Rank 60)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 The Shadow Lab 12,200 Cloak 250 28,000 10 Shadow Cloaks 2.3 -
2 Darkness Falls 600 8 Dark Pyramids + 8 Void Shells 1,280 1 Void Barrier Chassis (Repeatable) 2.13 -

Totals: 12,800 energy, 29,280 XP, 2.29 XP/energy ratio

Terran Outsiders Chain (can be started at Rank 75)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Unrelenting Expansion 2,100 Cloak 200 4,950 - 2.357 -
2 The Inside Job 8,500 40 NPC Kills 20,000 5 Tarlis Codes and 5 Tarlis Barrier Cells 2.352 5 Tarlis Command Ships
3 Finding the Fornyis Twins 800 4 Grid Controllers 2,400 2 T.O Shield Generators 3.000 4 The Fornyis
4 'Restructuring' the Council 11,250 - 27,500 5 T.O Grid Barrier 2.444 5 T.O. Council Stations
5 Secrets of the Outsiders 25,000 Cloak 500 57,500 10 T.O. Research Cores 2.300 10 T.O. Ellipsis Bases
6 Relentless Blockade 80,000 - 180,000 50,000 Exotic Matter 2.250 -
7 Ravyn's Return 94,500 Cloak 3000 189,000 3 T.O. CycloBeam Chargers 2 3 T.O. Sector Wardens

Totals: 222,150 Energy, 481,350 XP, 2.1668 XP/Energy Ratio

Voliir Chain (can be started at Rank 80)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Surgical Precision 9,000 - 19,800 4 BioMimetic Sealers 2.14 -
2 Imminent Conflict 17,500 - 37,500 10 Bioship Landing Platforms 2.14 -
3 The Voliir Arrival 9,450 - 20,250 3 Voliir Modulators 2.14 3 Voliir Enforcers
4 Uncertain Opportunity 19,250 - 41,250 10 Bioship Gene Labs 2.14 -
5 Course Corrections 10,125 - 22,500 3 Triaxial Array 2.22 -
6 Delivering the Treatment 11,250 250 Quantum Flares 25,000 10 Voliir Transgenic Lock 2.22 -
7 The Biofleet Evacuation 41,250 750 Dark Pyramids 86,250 15 Voliir Bio-Stabilizers 2.09 15 Voliir Overseer
8 A Destiny Unrestrained 18,000 150 Spy Uplinks 37,500 1 Sehrin, Bioship Ally 2.083 -

Totals: 135,825 energy, 290,050 XP, 2.14 XP/energy ratio

Exotic Chain (can be started at Rank 85)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Unstoppable Forces 7,700 2,000 Exotic Matter 17,000 - 2.207 -
2 Exotic Endeavours 5,400 1,800 Exotic Matter 13,200 Exotic Turret Blueprints 2.444 -
3 Exotic Revelations 6,000 15,000 Exotic Matter 15,600 Exotic Barrier Blueprints 2.600 -
4 Exotic Innovation 12,000 75,000 Exotic Matter 31,500 Exotic Lab Blueprints 2.625 -
5 Exotic Algorithms 19,200 180,000 Exotic Matter 51,600 Exotic Tactical Algorithm 2.688 -

Totals: 50,300 Energy, 128,900 XP, 2.563 XP/Energy ratio

Pawlacite Chain a.k.a Planetary Improvements Chain (can be started at Rank 95)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 The Pawlacite Thaw 10,000 500 Pawlacite 21,000 5 Mass Surface Melters 2.100 -
2 Crystal Inferno 37,500 6,000 Pawlacite 84,000 10 Gamma Crystallizers 2.240 -
3 Potent Residuum 42,000 300 Isolytic Fuel 96,000 15 Isolytic Irradiators 2.286 300 Dark Iso-Runners

Totals: 89,500 Energy, 201,000 XP, 2.246 XP/Energy ratio

Protogrid Chain (can be started at Rank 100)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Protogrid Entry 5,500 Cloak 400 12,000 50,000,000 Credits 2.18 -
2 Cracking the Protovault 4,200 Cloak 400 + 25 Hacks 9,100 100,000,000 Credits
+ 5 Protogrid Access Consoles
2.17 -

Totals: 9,700 Energy, 21,100 XP, 2.18 XP/Energy ratio

Aeon Moon Chain (can be started at Rank 120)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 The Aeon Moon 10,080 Scan 1000 20,800 - 2.06 -
2 Temporal Manipulation 11,700 4,500 Exotic Matter 24,750 3 Planet Fluxes 2.12 -
3 Controlling the Anomaly 3,250 6,250 Exotic Matter 7,500 1 Temporal Flux Orb (Repeatable) 2.3 -

Totals: 25,030 Energy, 53,050 XP, 2.12 XP/Energy ratio

Alarri Chain (can be started at Rank 125)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 A Fleeting Aspect 33,000 330 Flux Probes 67,650 1 Merged Datanode and 10 upgrades 2.05 -
2 Trade Secrets 56,000 560 Spy Probe - Resources 114,800 14 Trade Outpost Intelligences 2.05 -
3 Zane's Deal 44,000 440 Grid Consoles 90,200 1 Subquantum Tracing Console and 10 upgrades 2.05 -
4 The Alarri Sojourn 30,000 300 Dark Pyramids 63,000 10 Alarri Comm Towers 2.1 -
5 Breaching the Compound 42,000 420 Sentry Guards 98,200 14 Alarri Compound Turrets 2.3 -
6 The Aperture Principle 44,000 440 EMP Spheres 90,200 1 Alarri Probability Core and 10 upgrades 2.05 -
7 A Trap for Ja'kell 49,000 490 Alarm Sentries 100,450 14 Alarri Signaling Drones 2.05 -
8 Closing Engagement 35,000 350 Tachyon Cylinders 71,750 10 Trader's Boons 2.05 10 Alarri AX9s
9 The Alarri Transaction 20,000 100 Phase Cutter Chassis 40,500 1 Trovar Zane, Elite Tracer 2.025 -

Totals: 353,000 energy, 736,750 XP, 2.09 XP/energy ratio

XTS-10 Injector Chain (can be started at Rank 140)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 A Fallen World 19,375 Scan 400 42,500 - Chance XTS-9 2.193 -
2 A Fallen Experiment 12,000 - 8,750 375 XTS-9 2.187 -
3 Building the Injector 16,500 1,000 XTS-9 37,000 5 XTS-10 Injectors 2.242 -

Totals: 47,875 Energy, 88,250 XP, 1.843 XP/Energy ratio

Komarran Chain (can be started at Rank 150)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 The Fate of Komarra 7,750 400 Mission Completions
+ 50 Grav-Whip Traps
21,000 25 Political Favor
+ 500 Kurenite
2.71 -
2 Komarran Unrest 35,000 200 Calming Amplifiers 86,000 1,000 Political Favor 2.46 -

Totals: 42,750 Energy, 107,000 XP, 2.5 XP/Energy ratio

Titancore Chain (can be started at Rank 165)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 The Titancore Genesis 12,375 375 Dieterion 30,000 375 Political Favor 2.424 -
2 Titancore Revelations 15,750 - 37,800 3 Titancore Data 2.4 -
3 Titancore Betrayal 83,250 - 193,500 15 Titancore Braindumps 2.3 -
4 Titancore Escapees 3,600 20 Titancore Sentiox 12,300 - 2.3 20 Titancore Pods
5 Hacking the Sentiox 46,250 - 105,000 5 Planetary Sentiox 2.27 -
6 Ominous Threat 27,000 - 63,000 3 TitanProxys 2.333 90 TitanCore Proxy ships
7 Weakened Reticulation 104,000 - 240,000 4 TitanCore Reactors 2.308 4 TitanCore Power Nodes

Totals: 292,225 Energy, 681,600 XP, 2.332 XP/Energy ratio

Rogue Science League Chain (can be started at Rank 175)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Decrypting the Vault 178,000 45 RSL Anti-Cryptex (Optional) 400,000 10 RSL Memory Vaults 2.247 Rogue Data Analyzers (Optional)
2 Network of Secrets 45,000 - 110,000 10 RSL Data Uplinks 2.444 -

Totals: 223,000 Energy, 510,000 XP, 2.287 XP/Energy ratio

CTP Engineering Chain (can be started at Rank 200)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Prototype Engineering 9,500 500 Complex Parts 25,000 5 Prototype Engineering Bays 2.632 -
2 Signal Alignment 9,500 250 Complex Parts, 1000 Scan 25,500 1 Signal Processor Blueprint 2.68 -
3 Portal Prototypes 14,000 1,050 Complex Parts 36,400 1 Sulcation Portal Blueprints 2.60 -

Totals: 33,000 Energy, 86,900 XP, 2.633 XP/Energy ratio

Silthion Chain (can be started at Rank 210)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Aggressive Evolution 32,200 - 70,000 4 Silthion Exo-Platings 2.174 4 Silthion Workers
2 Into the Expanse 30,375 1,300 Scan 68,850 3 Vorigar Scan Data 2.266 -
3 Controlling the Silthion 4,500 - 10,000 1 T-Plasma Attractor (repeatable), chance to encounter Silthion Hybrid Larva 2.222 -

Totals: 67,075 Energy, 148,850 XP, 2.219 XP/Energy

Silthion Extension (can be started after Rank 225 upon finding and disabling Silthion Hybrid Larva)

Note: Although there are only two links in this chain they could be considered as the 4th and 5th missions in the preceding chain, as the final, repeatable mission in that chain must be active for the Silthion Hybrid Larva to spawn.

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Silthion Hybrids 108,000 Controlling the Silthion, 1,500 Scan, 360 Quantum Flares, 1 Hybrid Larva Sample available from the Extremely Rare, Rank 210 NPC known as the Silthion Hybrid Larva. At least 1,500 scan is required to have a chance of encountering the Larva. Opening the Hybrid Larva Sample unlocks this mission. 234,000 4 T-Plasma Dynamos 2.16 1 Silthion Hybrid Larva to unlock mission.
2 Weaponizing T-Plasma 27,000 90 Silthion Drone Glands 63,000 3 T-Plasma Gemini Cannons 2.333 90 Silthion Hybrid Drones to collect glands

Totals: 135,000 energy, 297,000 XP, 2.2 XP/Energy ratio

Sha'din Chain (can be started at Rank 260)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Zortah's Abduction 54,000 1300 Cloak 126,000 3 Zortah's Interface Jack 2.333 -
2 Futile Interrogation 45,000 75,000 Exotic Matter 105,000 3 Zortah's Interface Upgrade 2.5 -
3 A Plot Confessed 16,000 40 Sha'din Directory Index 36,000 2 Coalition Database 2.25 40 Sha'din Directory Cores
4 The Sha'jha Approach 200,000 500 Positron Clouders 460,000 25 Sha'jha Link Upgrades 2.3 25 The Sha'jha Uplink
5 Renderer Recall 80,000 200 Tachyon Cylinders 178,000 2 Tachyonic Renderers 2.225 -
6 NFX-2 Integration 105,000 250 Grid Consoles 227,500 1 NFX-2 Virus Source 2.225 -

Totals: 500,000 Energy, 1,132,500 XP, 2.265 XP/Energy ratio

Dark Smugglers Chain (can be started after Rank 300 upon finding and disabling Caelon, Dark Dispatcher)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Hastened Dispatch 86,400 240 Longevity Serums, 1 Dark Contraband obtained from the Extremely Rare, Rank 300 NPC known as the Caelon, Dark Dispatcher. At least 2,000 scan is required to have a chance of encountering the Caelon, and opening the Dark Contraband unlocks this mission. 192,000 3 Dark AssemblyBots 2.22 1 Caelon, Dark Dispatcher to open the mission
2 Furtive Adjustments 32,000 4,000 Complex Tech Parts 68,000 1 Dark Smuggler Chassis 2.125 -
3 Dark Upgrades 100,000 250 Unstable Wormhole Emitters 212,500 1 Dark Aperture-Key 2.125 -

Totals: 218,400 Energy, 472,500 XP, 2.163 XP/Energy ratio

High-Level Crimson Chain (can be started at Rank 310)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 The Crimson Defector 146,250 375 Spy Uplink Chassis 311,250 15 Meta-Tuned Jammers 2.128 -
2 Meeting with Eralach 121,600 - 262,400 8 Crimson Force-Locks 2.158 8 Crimson Spacedocks
3 Eralach's Proposal 68,400 180 Containment Missiles 144,000 2 Sirakar Hull Upgrades 2.105 -
4 Vengeful Deeds 240,000 - 480,000 10 Rithkar's War Forges 2.05 10 Rithkar's Guardships

Totals: 576,250 Energy, 1,197,650 XP, 2.08 XP/Energy ratio

Note: This chain may not be complete yet.


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