Missions

Missions are the primary method of gaining experience in the game, and thereby increasing your Rank.

Contents

Requirements

Missions consume energy to complete. Some may also have another requirement, for example The Terra Project, which consumes a Terraforming Device artifact for every one round of the mission.

There are also prerequisites that you must meet in order to be eligible for a mission. The most common of these involves being of a certain minimum rank. Other common requirements include a minimum stat (attack for combat missions, scanning for search missions, etc), kills (for hunt & destroy missions), or even the ending of other, prerequisite missions.

Be careful, as some missions may also have hidden costs. These costs, known as Risks, involve a chance of negative occurrence. Common risks include ship damage/disablement or mission failure. Less common risks include permanent loss of crew.

Also, there are missions that are only available to specific races.

Rewards

Completing a mission always earns you experience, and (usually) credits. Some less common rewards may include special materials, research points, or (rarely) artifacts.

Some missions also have a Chance to Get, which is a small chance that you will receive an extra reward, in addition to the normal rewards listed for the mission. These can be anything from extra credits to rare ingredients required for high-level items.

Mission Ending

Virtually all missions can be completed a limited number of times before the mission ends, or disappears from your list of missions. When this happens, you receive credit for one mission ended, which gets you closer to earning one of the sought-after Mission Rewards.

If the mission had a follow-on mission, then ending the prerequisite also unlocks the follow-on, and adds it to your list of missions available.

Mission List

This section lists the missions by name. The permanent missions are also available to view as a single page here

Seasonal Missions

Permanent Missions

Completed Mission Summaries

(Amounts shown are the totals for finishing the missions.)

Rank Mission Energy Required XP Credits Bonus XP/Energy CR/Energy
50 Hosting the Summit 500 10 Shield Sentries 1,100 Science Summit Contract 2.200 0
 ? Audience With High Council 60 30 Missions 180 3.000 0
 ? Clues of the Resistance 1,500 Audience With High Council 3,600 2.400 0
 ? Outposts of the Resistance 1,575 Clues of the Resistance 3,375 2.142 0
 ? Spy On The Resistance 1,350 Outposts of the Resistance, Cloak 75 2,700 2.000 0
End Attack on the Resistance 1,800 Spy On The Resistance 4,200 Anti-Resistance Base blueprint, 30 Political Favor 2.333 0
1 Konqul Initiation Ritual 40 Konqul Race 120 3.000 0
1 Aerlen Field Training 40 Aerlen Race 120 3.000 0
End The Aerlen 'Race' 30 Aerlen Field Training 75 10,000 2.500 33.333
1 Orbital Patrol 200 220 12,000 1.100 60
1 Shipment Delivery 320 420 18,800 1.313 58.75
2 Escort a Frigate 300 480 17,000 1.600 56.666
3 Clear Mine Field 600 1,200 30,000 500 credits (chance) 2.000 50
5 Radioactive Disposal 375 975 24,750 2.600 74
5 Frigate Rescue 400 Scan 15 1,000 40,000 2.500 100
5 Investigate an Anomaly 1,200 10 Scans 2,000 200,000 Energy Cube (chance) 1.667 166.666
End Investigate a Black Hole 2,250 Investigate an Anomaly 5,250 750 RP 2.333 0
5 Event Security 450 975 18,750 1,000 credits (chance) 2.167 41.666
5 Dynite Shortage 100 500 Dynite 500 12,500 5.000 125
5 Anomalous Appearance 12,500 500 Flux Probes 27,500 20 Anomaly Readings 2.2 125
 ? Aberrant Signals 8,000 Anomalous Appearance 17,600 4 Exo-temporal Translators 2.2 125
 ? Future's Admonition 4,400 Aberrant Signals 26,400 6 Kronyn Datacubes 2.2 125
 ? The Aevax Experiment 22,500 Future's Admonition 49,500 15 battles Ergosphere_Extractor 2.2 125
 ? The Kronyn Exodus 12,500 The Aevax Experiment 27,500 Kronyn Evac Pod 2.2 125
 ? Returning the Message 9,000 The Kronyn Exodus 19,800 4 Kronyn Anomaly Engine 2.2 125
END Altered Directions 8,000 Returning the Message 17,600 1 Kronyn Alliance Pact 2.2 125
8 The Glaviz Incident 4,500 9,000 2 Zolazin Jammers 2.000 0
 ? The Zolazin Pursuit 12,500 The Glaviz Incident 27,500 10 Zolazin Analyzers 2.200 0
 ? The Zolazin Battle 150 The Zolazin Pursuit, 30 Zolazin Debris 1,950 3 Glaviz Devices 13.100 0
 ? The Glaviz Vendetta 3,750 The Zolazin Battle 9,000 2 Stryll Deep Tracker 2 NPC slots 2.400 0
 ? Vornexa's Taunt 12,500 The Glaviz Vendetta 30,000 10 Zolazin Shroud Covers 2.400 0
 ? Spoils of War 10,000 Vornexa's Taunt 24,000 Chance to get Zolazin Void Tower or Stealth Optimizer 2.400 0
End The Zolazin Truce 2,625 Spoils of War 5,625 1 Zolazin Truce Pact allows Race: Zolazin 2.1429 0
8 Capture Cargo Ship 750 PvP kills 3, Attack 30, Scan 30 1,875 82,500 2.500 110
10 Stryll Infiltration 4,000 8,800 2 Stryll Transponder 2.200 0
 ? A Stryll Target 10,000 Stryll Infiltration 22,800 8 Convoy Heat Seeker 2.200 0
 ? The Genetarr Capture 750 A Stryll Target 1,800 200 XP 2.400 0
 ? Thoughts Revealed 8,000 The Genetarr Capture 17,600 4 Genetarr Transmitter 2.200 0
 ? Tracking the Contacts 8,750 Thoughts Revealed 19,250 5 Contact Coordinatess 2.200 0
 ? An Urgent Escape 8,000 Tracking the Contacts 19,200 4 Battles with Stryll VX-Outpost 2.40 0
 ? Signature Disruption 8,000 An Urgent Escape 17,600 4 Bio-Signature Scrambler 2.20 0
End Seal of the Genetarr 3,600 Signature Disruption 7,650 1 Genetarr Alliance Pact allows Race: Genetarr 2.125 0
10 Octafari Distress 20,625 53,625 15 Quantum Hydro-Meliorators 2.6 0
 ? Following the Trail 9,000 Octafari Distress 19,800 4 Mylarai Plasma Lances 2.2 0
 ? The Mylarai Embargo 22,500 Following the Trail 58,500 15 Mylarai Stripcore Mines 2.6 0
 ? Octafari Migration 18,750 The Mylarai Embargo 41,250 10 Octafari Hydroshifters 2.2 0
 ? Dubious Intent 22,500 Octafari Migration 49,500 15 Hyper-Dimensional Anchors 2.2 0
 ? The Grid Crisis 9,000 Dubious Intent 19,800 4 Octafari Deflectors 2.2 0
 ? Grid Resistance 2,000 The Grid Crisis, 40 Kalvium Deposits 4,800 2 Kalvium Fortified Platings 2.4 0
 ? Embattled Retreat 22,500 Grid Resistance 49,500 15 Modified Grid Pylons; chance to encounter the uncommon NPC Octafari Leviathan while this mission is active. 2.2 0
 ? The Mylarai Accord 10,000 Embattled Retreat, 100 Spy Probes-Resources 21,000 1 Mylarai Truce Pact allows Race: Mylarai 2.1 0
10 Intercept Enemy Scouts 700 1,300 50,000 1.857 71.429
10 Border Patrol 2,000 4,600 180,000 2.300 120
13 Research Espionage 3,500 Cloak 20 7,500 250,000 Minor RP 2.142 71.429
13 Disarm Omicron Device 60 150 50,000 2.500 83.333
 ? Detection Research 3,200 Disarm Omicron Device 5,400 700 RP 1.687 0
 ? Omicron Retaliation 2,100 Detection Research 4,500 4,500,000 2.143 2,142.857
15 Analyze Strange Device 800 1,600 100,000 RP (chance) 2.000 125
15 Blockade a Rebel Planet 1,800 Attack 40, Legion 3 4,200 135,000 2.333 75
20 A Station Adrift 30,000 66,000 20 Adaptive Spires 2.2 0
? Xecti Recrudescence 18,750 A Station Adrift 41,250 15 Battles Xecti Agent 2.2 0
? The Xecti Incursion 22,500 Xecti Recrudescence 49,500 15 Xecti Pathway Detectors 2.2 0
? Desperate Confinement 9,000 The Xecti Incursion 19,800 4 Modulated Xecti Disruptors 2.2 0
? Influence of the Broodmind 9,000 Desperate Confinement 21,000 15 Xectiphage Towers 2.333 0
? The Broodmind Hunt 28,125 Influence of the Broodmind 61,875 15 Xecti Signal Repeaters 2.2 0
? Cold Evasion 26,250 The Broodmind Hunt 57,750 15 Battles with Broodmind Clones 2.2 0
? The Xecti Agreement 7,200 Cold Evasion, 120 Positron Clouders 15,600 1 Xecti Truce Pact allows race: Xecti 2.17 0
20 Dangerous Rescue 2,400 Frigate Rescue 4,200 315,000 10+ Political Favor 1.750 0
20 XTS-9 Refinement 1,000 Legion 4 1,750 XTS-9 1.750 0
20 Fugitive Escapee 2,100 Attack 40, Scan 30 4,800 500,000 1.904 238.095
20 Supernova Potential 3,150 Scan 50 5,250 750,000 1.666 238.095
 ? Supernova Evacuation 1,725 Supernova Potential 3,450 607,500 5 political favor 2.000 352.174
 ? Intercept Enemy Cruisers 3,150 Intercept Enemy Scouts, PvP Kills 10 5,550 630,000 1.761 200
20 Harnessing the Weapon 2,200 Analyze Strange Device 3,500 Psionic Amplifier 1.590 0
25 Shield Strength Test 3,750 7,500 1,200,000 2.000 320
25 The Terra Project 260 10 Terraforming Devices 500 Hyper Terraformer 1.923 0
50 The Colossal Project 800 The Terra Project, 10 Quasi-Special Expanders 2,400 Dyson Transformer 3.000 0
 ? The Rift Project 3,000 The Colossal Project, 200 missions completed, 30 Quasi-Special Expanders 7,500 3 Subspace Fissuron 3.000 0
25 Prevent Meteor Impact 3,750 Attack 100 6,000 1,500,000 1.600 400
25 Disrupt Trade Route 3,900 PvP Kills 10, Scan 30 7,350 1,125,000 Chance for Tesseract Container 1.884 288.462
30 Repair Warp Gate 12,000 400 XTS-9 22,000 6,400,000 Warp Gate Defense 1.833 533.333
30 Setup Asteroid Field Base 4,125 6,875 2,000,000 1.667 484.848
30 Bounty Hunter 3,000 PvP Kills 20, Scan 50 5,625 2,100,000 1.875 700
 ? Encrypted Mystery 2,500 Bounty Hunter 5,500 2.2 0
35 Biological Warfare 1,520 40 Engineered Viruses 2,800 5 Mutagenic Cartridges 1.842 0
35 Stabilize a Wormhole 1,750 100 Exotic Matter 3,250 5 Unstable Wormhole Emitters 1.857 0
40 The Darrinyte Effect 2,280 300 Darrinyte 4,800 2.105 0
40 A Visit to the Homeworld 150 200 Missions 540 3.600 0
 ? Mysterious World 2,250 A Visit to the Homeworld, 100 exotic matter 7,500 1,500,000 3.333 666.666
 ? The Slave Revolution 2,500 Mysterious World 8,000 3,000,000 3.200 1200
 ? The Prejor 4,800 The Slave Revolution 14,400 3.000 0
 ? The Prejoran Relic 3,000 The Prejor 6,000 Chance to get Prejoran Techs 2.000 0
 ? The Galactic Advance 8,000 The Prejoran Relic 18,000 80 Prejoran techs 2.250 0
 ? Defense Against the Prejor 3,000 The Galactic Advance 6,500 Prejoran Power-Diffuser 2.167 0
 ? Slowing the Prejor Advance 12,000 Defense Against the Prejor, 12,000 exotic matter 25,200 3 Exotic Pulsers 2.100 0
 ? Slaves to the Cause 5,000 Slowing the Prejor Advance 12,000 Prejoran Slave Barrier Blueprint, Chance to get Prejoran techs (max 1 per round). 2.400 0
 ? Message from the Prejor 8,800 Slaves to the Cause 18,480 2 Prejor Beacon Sensors, Chance to get Prejoran techs (max 1 per round). 2.100 0
 ? Hidden Voices 5,000 Message from the Prejor 12,000 5 Prejor Decrypted Data, Chance to get Prejoran techs (max 1 per round). 2.400 0
 ? The Beacon Search 3,000 Hidden Voices 6,300 3 Prejor Beacon Jammers 2.100 0
End Prejoran Motives 6,250 The Beacon Search 11,250 5 Prejor Ship Parts 1.800 0
40 Unfamiliar Remnants 28,125 61,875 15 Intraphasic Hoveroids 2.2 0
 ? Fragments of the Unseen 8,600 Unfamiliar Remnants, 4 Mini Challenges (1 per completion) 18,750 4 Datastream compilers 2.2 0
 ? The Trellith Emergence 35,000 Fragments of the Unseen 77,000 20 Trellith Comm Relay Upgrades 2.2 0
 ? Beyond the Corporeal 42,500 The Trellith Emergence 93,500 20 Trellith Structural Energizers 2.2 0
 ? Organic Convergence 7,500 Beyond the Corporeal, 300 Cloning Pods 19,500 10 Trellith Resequencers 2.6 0
 ? The Trellith Symbiosis 37,500 Organic Convergence 82,500 20 Symbiont Test Lab Upgrades 2.2 0
End The Permanent Bond 11,000 The Trellith Symbiosis, 110 Containment Cages 23,100 "Trellith Influence" - Planet ability: Increase production rate of one resource type by 30% on a single planet for 3 days. Can be re-used once every 24 hours. Re-use can include the other 2 resource types on the same planet, but cannot "stack" on the same resource unless you choose a different planet. 2.1 0
45 Weapon Yield Test 4,800 Attack 200 10,000 2.083 0
45 Invasive Action 5,100 1 Invaded 9,000 5,000,000 1.764 980.392
 ? Ruler of Exotica 4,500 Invasive Action, Scan 100, Cloak 100 8,250 Location of Exotica 1.833 0
50 Crimson Confrontation 6,000 25 NPC Kills 13,000 5 Crimson Shriekers 2.166 0
 ? Crimson Operations 6,000 Crimson Confrontation, 60 NPC kills 13,000 0 5 Crimson Operations Bases 2.166 0
50 Starbase Royale 4,000 5,000,000 CR 8,500 40,000,000 2.125 10,000
55 Collective Coercion 3,900 250 missions, Legion 15 8,250 11,250,000 2.115 2884.615
55 Invisible Pirates 9,000 Scan 200 18,000 30,000,000 2.000 3333.333
60 The Shadow Lab 12,200 Cloak 250 28,000 10 Shadow Cloaks 2.295 0
END Darkness Falls 600 The Shadow Lab, 8 Dark Pyramid, 8 Void Shell 1,280 1 Void Barrier (repeatable) 2.133 0
65 Hijack Rescue 4,950 5 Raids 7,500 1.515 0
65 Hack Into Starbase Prime 6,300 50 Hacks 12,000 5,500 RP 1.904 0
75 Unrelenting Expansion 2,100 Cloak 200 4,950 2.357 0
 ? The Inside Job 8,500 Unrelenting Expansion, 40 NPC Kills 20,000 5 Tarlis Barrier Cells 2.352 0
 ? Finding the Fornyis Twins 800 The Inside Job, 4 grid controllers 2,400 2 T.O Shield generator 3.000 0
 ? 'Restructuring' the Council 11,250 Finding the Fornyis Twins 27,500 5 T.O Grid Barrier 2.444 0
 ? Secrets of the Outsiders 25,000 'Restructuring' the Council, Cloak 500 57,500 10 T.O. Research Cores 2.300 0
END Relentless Blockade 80,000 Secrets of the Outsiders 180,000 50,000 Exotic Matter 2.250 0
75 Priceless Transport 6,216 Defense 250, Cargo 250 13,020 175 Political Favor 2.095 0
END Stolen Research 3,375 The Darrinyte Effect, Scan 80 6,000 3,000,000 1.777 888.888
85 Unstoppable Forces 7,700 2,000 Exotic Matter 17,000 2.207 0
 ? Exotic Endeavours 5,400 Unstoppable Forces, 1,800 exotic matter 13,200 Exotic Turret Blueprint 2.444 0
 ? Exotic Revelations 6,000 Exotic Endeavours, 15,000 exotic matter 15,600 Exotic Barrier Blueprint 2.600 0
 ? Exotic Innovation 12,000 Exotic Revelations, 75,000 exotic matter 31,500 Exotic Lab Blueprint 2.625 0
END Exotic Algorithm 19,200 Exotic Innovation, 180,000 exotic matter 51,600 Exotic Tactical Algorithm 2.688 0
90 The Krionite Vortex 10,100 22,000 5 Krionite Torpedos 2.178 0
95 The Pawlacite Thaw 10,000 500 Pawlacite 21,000 5 Mass Surface Melters 2.100 0
 ? Crystal Inferno 37,500 The Pawlacite Thaw, 6,000 Pawlacite 84,000 10 Gamma Crystallizers 2.240 0
End Potent Residuum 42,000 Crystal Inferno, 300 Isolytic Fuel 96,000 15 Isolytic Irradiators 2.286 0
100 Protogrid Entry 5,500 Cloak 400 12,000 50,000,000 2.181 9,090.909
 ? Cracking the Protovault 4,200 Protogrid Entry, Cloak 400, 25 Hacks 9,100 100,000,000 5 Protogrid Access Console 2.167 23,809.524
105 The Dark Theft 250 50 Chron Shifter Parts 3,000 5 Chron Shifters 12.000 0
110 The Paradox Project 6,000 400 Missions, 50 Time Manipulators 12,500 10 Paradox Generators 2.083 0
115 Stellar Cartography 750 750 Exotic Matter 1,750 Star Chart Purger (repeatable) 2.333 0
120 The Aeon Moon 10,080 Scan 1000 20,800 160,000,000 2.063 15,873.016
 ? Temporal Manipulation 10,800 The Aeon Moon, 4,500 Exotic Matter 24,750 3 Planet Fluxes 2.120 0
End Controlling the Anomaly 3,250 Temporal Manipulation, 6,250 Exotic Matter 7,500 Temporal Flux Orb (repeatable) 2.300 0
125 Transporting the Bomb 25,000 60,000 20 Quantum Bio-Vaporizers 2.464 0
130 Journey of the Magnus 29,400 400 Missions 60,900 7 Magnus Statues 2.071 0
135 Thetacron Yield Test 675 Hull 1100, 5 Omicron Mine Traps 1,500 Thetacron Mine Traps (Repeatable) 2.222 0
140 A Fallen World 19,375 Scan 400 42,500 [None] 2.193 0
 ? A Fallen Experiment 12,000 A Fallen World 8,750 Chance to get XTS-9 2.187 0
End Building the Injector 16,500 A Fallen Experiment, 1,000 XTS-9 37,000 5 XTS-10 Injector 2.242 0
150 The Fate of Komarra 7,750 400 Missions, 50 Grav-Whip Traps 21,000 500 Kurenite, 25 Political Favor 2.709 0
End Komarran Unrest 35,000 The Fate of Komarra, 200 Calming Amplifiers 86,000 1,000 Political Favor 2.46 0
160 The Crimson Cluster Project 15,000 100 Containment Missiles 35,000 20 Crimson Cluster Missiles 2.333 0
165 The Titancore Genesis 12,375 375 Dieterion 30,000 375 Political Favor 2.424 0
 ? Titancore Revelations 15,750 The Titancore Genesis 37,800 3 Titancore Data 2.4 0
 ? Titancore Betrayal 83,250 Titancore Revelations 193,500 15 Titancore Braindump 2.3 0
 ? Titancore Escapees 3,600 Titancore Betrayal 12,300 2.3 0
 ? Hacking the Sentiox 46,250 Titancore Escapees 105,000 5 Planetary Sentiox 2.27 0
 ? Ominous Threat 27,000 Hacking the Sentiox 63,000 3 TitanProxy 2.333 0
END Weakened Reticulation 104,000 Ominous Threat 240,000 3 Battle TitanCore Power Node 2.308 0
175 Decrypting the Vault 178,000 400,000 10 RSL Memory Vaults 2.247 0
End Network of Secrets 45,000 Decrypting the Vault 275,000 10 RSL Data Uplink 2.444 0
180 Exo-Rift Expansion 95,000 125,000 Exotic Matter 230,000 20 Exo-Rift Repulsor 2.421 0
185 The Drannik Extinction 10,000 50 Drannik Archive Chips 23,750 5 The Gaia Seeds 2.375 0
 ? Ultimate Betrayal 21,000 The Drannik Extinction, Scan 800 48,000 Drannik Databank 2.286 0
 ? Drannik Rebirth 15,750 Ultimate Betrayal, 75 Cloning Pods 35,625 5 Cloning Centers 2.285 0
 ? Drannik Awakening 29,025 Drannik Rebirth 64,800 0 3 Drannik Colony Ships 2.233 0
 ? Protecting the Colonies 53,750 Drannik Awakening 115,000 10 X-Pulse Towers 2.140 0
End A Pact with the Drannik 25,000 Protecting the Colonies 51,000 1 Drannik Alliance Pact 2.040 0
190 A Syndicate Trap 21,500 Cloak 1,000 47,000 4 Lazuli Interceptors 2.186 0
 ? Drill Capture 16,800 A Syndicate Trap, 80 EMP Spheres 36,000 10 Antimatter Drill 2.142 0
 ? Suspicious Construction 11,000 Drill Capture, 50 Lazuli Parts Manifest 30,000 5 Experimental Crates 2.727 0
 ? Finding the Superweapon 25,200 Suspicious Construction 58,800 6 Tevrazon Refineries 2.333 0
 ? Tracing the Shipments 22,000 Finding the Superweapon 50,000 2 Tevrazon Tracers 2 NPC slot 2.273 0
 ? Help from the Inside 20,000 Tracing the Shipments, 80 Sentry Guards 44,000 4 Lazuli Supercannon 2.273 0
End Lazuli Independence 20,000 Help from the Inside 40,800 1 Lazuli Independence Pact 2.040 0
200 Limitless Travel 25,800 Scan 1,500 55,200 4 Battles Dark Warp Gates 2.140 0
200 Prototype Engineering 9,500 500 Complex Parts 25,000 5 Prototype Engineering Bay 2.632 0
 ? Signal Alignment 9,500 Prototype Engineering, 250 Complex Parts 25,500 1 Signal processor Blueprint 2.68 0
End Portal Prototypes 14,000 Signal Alignment, 1,050 Complex Parts 36,400 1 Sulcation Portal Blueprints 2.60 0
210 Aggressive Evolution 32,200 70,000 4 battles Silthion Worker 2.174 0
 ? Into the Expanse 30,375 Aggressive Evolution 68,850 3 Vorigar Scan Data 2.266 0
End Controlling the Silthion 4,500 Into the Expanse 10,000 1 T-Plasma Attractor (repeatable), Chance to encounter Silthion Hybrid Larva. 2.222 0
210+ (?) Silthion Hybrids 108,000 360 Quantum Flares, 1 Hybrid Larva Sample available from Silthion Hybrid Larva (Rare NPC, requires 1,500 scan to see). 234,000 4 T-Plasma Dynamos 2.16 0
End Weaponizing T-Plasma 27,000 Silthion Hybrids, 90 Silthion Drone Glands 63,000 3 T-Plasma Gemini Cannons 2.333 0
230 Empty Arrival 61,250 153,750 10 Archaic Stasis Cells 2.510 0
 ? Deepest Journeys 48,000 Empty Arrival 125,000 4 Gravidynamic Isolators 2.604 0
 ? City of None 33,600 Deepest Journeys 87,500 2 Gravidynamic Scan Data 2.604 0
 ? Echoes from Taltheria 96,000 City of None 250,000 10 Taltherian Archives 2.604 0
 ? Unwelcome Visitors 72,000 Echoes from Taltheria 174,000 4 battles Taltherian Border Sentry 2.416 0
 ? New Generations 60,000 Unwelcome Visitors 144,000 6 battles Taltherian Def-Opt 2.400 0
END Taltherian Renewal 33,000 New Generations 72,000 1 Taltherian Alliance Pact 2.180 0
260 Zortah's Abduction 54,000 126,000 3 Zortah's Interface Jack 2.333 0
 ? Futile Interrogation 45,000 Zortah's Abduction, 75,000 Exotic Matter 105,000 3 Zortah's Interface Upgrade 2.5 0
 ? A Plot Confessed 16,000 Futile Interrogation, 40 Sha'din Directory Index 36,000 2 Coalition Database 2.25 0
 ? The Sha'jha Approach 200,000 A Plot Confessed, 500 Positron Clouder 460,000 25 Sha'jha Link Upgrades from battles with The Sha'jha Uplink 2.3 0
 ? Renderer Recall 80,000 The Sha'jha Approach, 200 Tachyon Cylinder 178,000 2 Tachyonic Renderers 2 NPC slot 2.225 0
End NFX-2 Integration 105,000 Renderer Recall, 250 Grid Console 227,500 1 NFX-2 Virus Source 2.225 0
300+ (?) Hastened Dispatch 86,400 240 Longevity Serums, Dark Contraband obtained from the Extremely Rare, rank 300 NPC Caelon, Dark Dispatcher. 2,000 scan required to have a chance of encountering Caelon. Opening the Dark Contraband starts this mission. 192,000 3 Dark Assembly Bots 2.22 0
 ? Furtive Adjustments 32,000 Hastened Dispatch, 4,000 CTP 68,000 1 Dark Smuggler Chassis 2.125 0
End Dark Upgrades 100,000 Furtive Adjustments, 250 Unstable Wormhole Emitters 212,500 1 Dark Aperture-Key 2.125 0
310 The Crimson Defector 146,250 375 Spy Uplink Chassis 311,250 15 Meta-Tuned Jammers 2.128 0
 ? Meeting with Eralach 121,600 The Crimson Defector 262,400 8 Battles with Crimson Spacedocks 2.158 0
 ? Eralach's Proposal 68,400 Meeting with Eralach, 180 Containment Missiles 144,000 2 Sirakar Hull Upgrades 2.105 0
 ? Vengeful Deeds 234,000 Eralach's Proposal 480,000 10 Rithkar's War Forges 2.05 0

Mission Chains

If your browser has trouble with the size of this page, this page contains the mission chain information on its own.

Several of the missions in Galaxy Legion are arranged in "chains" of 2 or more missions. You must finish these missions in order, each mission unlocks the next mission in the chain once it is "Finished" (completed so that it goes away).

Most chains begin as fortnightly "story missions". While the new ones are active you can complete them in the "wrong" order, ignoring or only partially completing some or all of the missions. When they are later archived and added to the "normal" mission list, you will be required to complete the missions in their proper order (e.g. if you have finished the third mission, you still have to do the first and second to unlock the fourth).

All progress in fortnightly missions is saved when they are archived, so you cannot finish any of the missions twice (if you finished a mission while it was an active story mission, you will skip it next time you come to that chain).

Amounts shown are the totals for finishing the missions. Requirements marked with "?" indicate that there may be a requirement apart from completing the previous mission, i.e. certain amount of NPC kills, certain amount of Scan, etc. Requirements or Enemies Faced marked with "-" indicate no needed amount of Scan/Cloak, etc., or no NPCs at the end of each completion.

Race-Unlocking Chains

Some mission chains can unlock playable races. These were formerly included at the bottom of the Missions page, but have been moved here for clarity. To unlock a race you must finish the final mission of the relevant chain, upon completion you will receive an artifact which will usually have the word "Pact" in its name. Activating this will add the new race to your list of playable races but will not change your race.

To become the new race, you must purchase a race change for 20 Galaxy Points or use a race change artifact, such as a Glaviz Device or Sphere of the New Era. Each of these methods will allow you to change your Profession at the same time, should you wish to do so. Some unlockable races are able to use professions that are not available to the starting races.

Zolazin Chain (can be started at Rank 5)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 The Glaviz Incident 4,500 20 Scans Performed 9,000 2 Zolazin Jammers 2 -
2 The Zolazin Pursuit 12,500  ? 27,500 10 Zolazin Analyzers 2.2 -
3 The Zolazin Battle 150 30 Zolazin Debris 1,950 3 The Glaviz Devices 13 Zolazin Ships (to obtain debris)
4 The Glaviz Vendetta 3,750 - 9,000 2 Stryll Tracking Cores 2.4 2 Stryll Deep Trackers
5 Vornexa's Taunt 12,500 - 30,000 10 Zolazin Shroud Covers 2.4 10 Zolazin Shroud Bases
6 Spoils of War 10,000 50 Battles, ship not too damaged (damage risk) 24,000 Chance Zolazin Void Tower and/or Stealth Optimizer 2.4 -
7 The Zolazin Truce 2,625  ? 5,625 1 Zolazin Truce Pact allows Race: Zolazin 2.1429 -

Totals: 46,025 energy, 107,075 XP, 2.3265 XP/energy ratio

Kronyn Chain (can be started at Rank 5)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Anomalous Appearance 12,500 500 Flux Probes 27,500 20 Anomaly Readings 2.2 -
2 Aberrant Signals 9,000 - 19,800 4 Exo-Temporal Translators 2.2 -
3 Future's Admonition 12,000 - 26,400 6 Kronyn Datacubes 2.2 -
4 The Aevax Experiment 22,500 - 49,500 15 Ergosphere Filters 2.2 15 Ergosphere Extractors
5 The Kronyn Exodus 12,500 - 27,500 10 Kronyn Evac Pods 2.2 -
6 Returning the Message 9,000 - 19,800 4 Kronyn Anomaly Engines 2.2 -
7 Altered Directions 8,000 80 Subspace Seekers 17,600 1 Kronyn Alliance Pact allows Race: Kronyn 2.2 -

Totals: 85,500 energy, 188,100 XP, 2.2 XP/energy ratio

Genetarr Chain (can be started at Rank 10)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Stryll Infiltration 4,000  ? 8,800 2 Stryll Transponders 2.2 -
2 A Stryll Target 10,000  ? 22,800 10 Convoy Heat Seekers 2.28 10 Hired Convoys
3 The Genetarr Capture 750  ? 2,000 - 2.666 -
4 Thoughts Revealed 8,000 - 17,600 4 Genetarr Transmitters 2.2 -
5 Tracking the Contacts 8,750 - 19,250 5 Contact Coordinates 2.2 -
6 An Urgent Escape 8,000 - 19,200 4 Stryll Confinement Chambers 2.4 4 Stryll VX-Outposts
7 Signature Disruption 8,000 - 17,600 4 Bio-Signature Scramblers 2.2 -
8 Seal of the Genetarr 3,600 - 7,650 1 Genetarr Alliance Pact allows Race: Genetarr 2.125 -

Totals: 51,100 energy, 114,900 XP, 2.249 XP/energy ratio

Mylarai Chain (can be started at Rank 10)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Octafari Distress 20,625 - 53,625 15 Quantum Hydro-Meliorators 2.6 -
2 Following the Trail 9,000 - 19,800 4 Mylarai Plasma Lances 2.2 4 Mylarai Deep-Miners
3 The Mylarai Embargo 22,500 - 58,500 15 Mylarai Stripcore Mines 2.6 -
4 Octafari Migration 18,750 - 41,250 10 Octafari Hydroshifters 2.2 -
5 Dubious Intent 22,500 - 49,500 15 Hyper-Dimensional Anchors 2.2 -
6 The Grid Crisis 9,000 - 19,800 4 Octafari Deflectors 2.2 4 Octafari Science Vessels
7 Grid Resistance 2,000 40 Kalvium Deposits 4,800 2 Kalvium Fortified Platings 2.4 80 Kalvium Asteroids (for Kalvium Deposits)
8 Embattled Retreat 22,500 - 49,500 15 Modified Grid-Pylons 2.2 15 Octafari Grid-Pylons
9 The Mylarai Accord 10,000 100 Spy Probes - Resources 21,000 1 Mylarai Truce Pact allows Race: Mylarai 2.1 -

Totals: 136,875 energy, 317,775 XP, 2.3216 XP/energy ratio

Xecti Chain (can be started at Rank 20)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 A Station Adrift 30,000 - 66,000 20 Adaptive Spires 2.2 -
2 Xecti Recrudescence 18,750 - 41,250 15 Xecti Ensconcing Fields 2.2 15 Xecti Agents
3 The Xecti Incursion 22,500 - 49,500 15 Xecti Pathway Detectors 2.2 -
4 Desperate Confinement 9,000 - 19,800 4 Modulated Xecti Disruptors 2.2 -
5 Influence of the Broodmind 9,000 - 21,000 15 Xectiphage Towers 2.333 -
6 The Broodmind Hunt 28,125 - 61,875 15 Xecti Signal Repeaters 2.2 -
7 Cold Evasion 26,250 - 57,750 15 Extracted Lithovoric Stems 2.2 15 Broodmind Clones
8 The Xecti Agreement 7,200 120 Positron Clouders 15,600 1 Xecti Truce Pact allows race: Xecti 2.17 -

Totals: 150,825 energy, 332,775 XP, 2.206 XP/energy ratio.

Drannik Chain (can be started at Rank 185)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 The Drannik Extinction 10,000 50 Drannik Archive Chips 23,750 5 The Gaia Seed 2.375 Drannik Archivists (to obtain chips)
2 Ultimate Betrayal 21,000 800 Scan 48,000 5 Drannik Databanks 2.2857 5 Drannik Databanks
3 Drannik Rebirth 15,750 75 Cloning Pods 35,625 5 Cloning Centers 2.2619 -
4 Drannik Awakening 29,025 50 (?) Colonized planets 64,800 3 Drannik Colony Ships 2.2326 -
5 Protecting the Colonies 53,750 - 115,000 10 X-Pulse Towers 2.1395 -
6 A Pact with the Drannik 25,000 - 51,000 1 Drannik Alliance Pact allows Race: Drannik 2.04 -

Totals: 154,525 energy, 338,175 XP, 2.1885 XP/energy ratio

Lazuli Chain (can be started at Rank 190)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 A Syndicate Trap 21,500 1,000 Cloak 47,000 4 Phase Interceptor Drives 2.186 4 Lazuli Interceptors
2 Drill Capture 16,800 80 EMP Spheres 36,000 10 Antimatter Drills 2.1429 -
3 Suspicious Construction 11,000 50 Lazuli Parts Manifests 30,000 5 Experimental Crates 2.7273 Lazuli Parts Runner (to obtain manifests)
4 Finding the Superweapon 25,200 1,000 Scan 58,800 12 Tevrazon Gas Tanks 2.333 6 Tevrazon Refineries
5 Tracing the Shipments 22,000 1,000 scan (?) 50,000 2 Tevrazon Tracers 2.2727 -
6 Help from the Inside 20,000 80 Sentry Guards 44,000 4 Lazuli Tevrazon Cores 2.2 4 Lazuli Supercannons
7 Lazuli Independence 20,000 - 40,800 1 Lazuli Independence Pact allows Race: Lazuli 2.04 -

Totals: 136,500 energy, 306,600 XP, 2.2462 XP/energy ratio

Taltherian Chain (can be started at Rank 230)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Empty Arrival 61,250 500 Scan 153,750 10 Archaic Stasis Cells 2.5102 -
2 Deepest Journeys 48,000 1,000 Scan 125,000 4 Gravidynamic Isolators 2.6042 -
3 City of None 33,600 2,000 Scan 87,500 2 Gravidynamic Scan Data 2.6042 -
4 Echoes from Taltheria 96,000 2,500 Scan 250,000 10 Taltherian Archives 2.6042 -
5 Unwelcome Visitors 72,000 2,900 Scan 174,000 4 Taltherian Sentries 2.4167 4 Taltherian Border Sentries
6 New Generations 60,000 - 144,000 6 Taltherian Def-Opts 2.4 -
7 Taltherian Renewal 33,000 - 72,000 1 Taltherian Alliance Pact allows Race: Taltherian 2.1818 -

Totals: 403,850 energy, 1,006,250 XP, 2.4916 XP/energy ratio


Non-Race Chains

Galaxy Legion also has several mission chains of 2 or more missions, which do not unlock a race, but may give nice rewards, such as ship modules, planet structures, extra NPC slots, etc., or higher than usual XP/energy ratios. Generally the later missions in any chain give the best rewards.

Anti-Resistance Chain (can be started at any rank, but requires 30 Mission Completions)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Audience With High Council 60 30 Missions Completed 180 - 3.000 -
2 Clues of the Resistance 1,500 - 3,600 - 2.400 -
3 Outposts of the Resistance 1,575 - 3,375 - 2.142 -
4 Spy On The Resistance 1,350 Cloak 75 2,700 - 2.000 -
5 Attack on the Resistance 1,800 - 4,200 Anti-Resistance Base Blueprint
+ 30 Political Favor
2.333 -

Totals: 6,285 Energy, 14,055 XP, 2.236 XP/Energy ratio

Note: Although there is no minimum rank requirement, the XP gained from completing 30 missions will probably take you to Rank 3 or 4, and you may choose to ignore this chain until much later.

Aerlen Chain (can be started at any rank, but requires Aerlen Race)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Aerlen Field Training 40 Aerlen Race 120 - 3.0 -
2 The Aerlen 'Race' 30 Aerlen Race 75 10,000 Credits 2.5 -

Totals: 70 Energy, 195 XP, 2.79 XP/Energy ratio

Note: Although there is no minimum rank requirement, you must be an Aerlen to unlock the mission, and you may choose to ignore this chain until much later.

Patrol Chain (can be started at Rank 1)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Orbital Patrol 200 - 200 12,000 Credits 1.0 -
2 Border Patrol 1,500 Rank 10 4,600 180,000 Credits 3.07 -

Totals: 1,700 Energy, 4,800 XP, 2.82 XP/Energy ratio

Investigation Chain (can be started at Rank 5)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Investigate an Anomaly 1,200 10 Scans Performed 2,000 200,000 Credits
+ Chance Energy Cubes
1.67 -
2 Investigate a Black Hole 2,250 Scan 20 5,250 750 RP 2.33 -

Totals: 3,450 Energy, 7,250 XP, 2.1 XP/Energy ratio

Rescue Chain (can be started at Rank 5)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Frigate Rescue 400 Scan 15 1,000 40,000 Credits 2.5 -
2 Dangerous Rescue 2,400 Rank 15 4,200 315,000 Credits
+ 10 Political Favor
+ Chance Political Favor
1.75 -

Totals: 2,800 Energy, 5,200 XP, 1.86 XP/Energy ratio

Intercept Chain (can be started at Rank 10)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Intercept Enemy Scouts 700 2 PvP Kills
+ Attack 25
+ Defense 25
1,300 50,000 Credits 1.86 -
2 Intercept Enemy Cruisers 3,150 10 PvP Kills 5,550 630,000 Credits 1.76 -

Totals: 3,850 Energy, 6,850 XP, 1.78 XP/Energy ratio

Omicron Chain (can be started at Rank 13)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Disarm Omicron Device 60 (minimum possible) None 1 150 - 2.500 -
2 Detection Research 3,200 - 5,400 700 RP 1.687 -
3 Omicron Retaliation 2,100 - 4,500 - 2.143 -

Totals: 5,360 Energy 2, 10,050 XP, 1.875 XP/Energy ratio
1 There are no set requirements, but it helps to have about 400-600 hull or shield to avoid being disabled, and 150+ energy to offset the high chance of failure.
2 Minimum Total Energy if you manage to complete Disarm Omicron Device without failing once. Failure also results in loss of XP, so the XP/energy ratio may be much lower than stated.

Strange Device Chain (can be started at Rank 15)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Analyze Strange Device 800 - 1,600 Chance RP 2.00 -
2 Harnessing the Weapon 2,200 - 3,500 1 Psionic Amplifier 1.59 -

Totals: 3,000 Energy, 5,100 XP, 1.7 XP/Energy ratio

Supernova Chain (can be started at Rank 20)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Supernova Potential 3,150 Scan 50 5,250 750,000 Credits 1.67 -
2 Supernova Evacuation 1,725 - 3,450 607,500 Credits
+ 5 Political Favor
+ Chance Political Favor
2.0 -

Totals: 4,875 Energy, 8,700 XP, 1.78 XP/Energy ratio

Planetary Project Chain a.k.a. Terra Chain (can be started at Rank 25)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 The Terra Project 260 10 Terraforming Devices 500 1 Hyper Terraformer 1.9 -
2 The Colossal Project 800 Rank 50
+ 10 Quasi-Special Expanders
2,400 1 Dyson Transformer 3.0 -
3 The Rift Project 3,000 200 Missions Completed
+ 30 Quasi-Special Expanders
7,500 3 Subspace Fissurons 3.0 -

Totals: 4,060 Energy, 10,400 XP, 2.56 XP/Energy ratio

Bounty Chain (can be started at Rank 30)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Bounty Hunter 3,000 20 PvP Kills
+ Scan 50
5,625 2,100,000 Credits 1.88 -
2 Encrypted Mystery 2,500 - 5,500 Chance XP 2.2 -

Totals: 5,500 Energy, 11,125 XP, 2.02 XP/Energy ratio

Prejor Chain (can be started at Rank 40)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 A Visit to the Homeworld 150 200 Missions 540 - 3.600 -
2 Mysterious World 2,250 100 exotic matter 7,500 - 3.333 -
3 The Slave Revolution 2,500 - 8,000 - 3.200 -
4 The Prejor 4,800 "Your advanced research" = Some amount or level of research? 14,400 - 3.000 -
5 The Prejoran Relic 3,000 - 6,000 Chance to get Prejoran Techs (max 1 per completion) 2.000 -
6 The Galactic Advance 8,000 - 18,000 80 Prejoran techs 2.250 -
7 Defense Against the Prejor 3,000 - 6,500 Prejoran Power-Diffuser 2.167 -
8 Slowing the Prejor Advance 12,000 12,000 exotic matter 25,200 3 Exotic Pulsers 2.100 -
9 Slaves to the Cause 5,000 - 12,000 Prejoran Slave Barrier Blueprint, Chance to get Prejoran techs (max 1 per round) 2.400 -
10 Message from the Prejor 8,800 - 18,480 2 Prejor Beacon Sensors, Chance to get Prejoran techs (max 1 per round). 2.100 -
11 Hidden Voices 5,000 - 12,000 5 Prejor Decrypted Data, Chance to get Prejoran techs (max 1 per round). 2.400 -
12 The Beacon Search 3,000 - 6,300 3 Prejor Beacon Jammers 2.100 -
13 Prejoran Motives 6,250 - 11,250 5 Prejor Ship Parts 1.800 -

Totals: 63,750 Energy, 146,170 XP, 2.293 XP/Energy Ratio

Trellith Chain (can be started at Rank 40)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Unfamiliar Remnants 28,125 - 61,875 15 Intraphasic Hoveroids 2.2 -
2 Fragments of the Unseen 8,500
+ 100 for Mini Challenges
- 18,700 4 Datastream Compilers 2.1744 including Mini Challenges -
3 The Trellith Emergence 35,000 - 77,000 20 Trellith Comm Relay Upgrades 2.2 -
4 Beyond the Corporeal 42,500 - 93,500 20 Trellith Structural Energizers 2.2 -
5 Organic Convergence 7,500 300 Cloning Pods 19,500 10 Trellith Resequencers 2.6 -
6 The Trellith Symbiosis 37,500 - 82,500 20 Symbiont Test Lab Upgrades 2.2 -
7 The Permanent Bond 11,000 110 Containment Cages 23,100 1 Trellith Binding Catalyst 2.1 -

Totals: 170,225 energy, 376,175 XP, 2.21 XP/energy ratio

Darrinyte Chain (can be started at Rank 40)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 The Darrinyte Effect 2,280 300 Darrinyte 4,800 - 2.11 -
2 Stolen Research 3,375 Scan 80 6,000 3,000,000 Credits 1.78 -

Totals: 5,655 energy, 10,800 XP, 1.91 XP/energy ratio

Invasion Chain a.k.a. Exotica Chain (can be started at Rank 45)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Invasive Action 5,100 1 Planetary Invasion
+ Attack 100
9,000 5,000,000 Credits 1.76 -
2 Ruler of Exotica 4,500 Scan 100 + Cloak 100 8,250 Exotica on Scan 1.83 -

Totals: 9,600 energy, 17,250 XP, 1.8 XP/energy ratio

Low-Level Crimson Chain (can be started at Rank 50)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Crimson Confrontation 6,000 25 NPC Kills 13,000 5 Crimson Phase Launchers 2.17 5 Crimson Shriekers
2 Crimson Operations 7,500 60 NPC Kills 16,000 5 Captured Crimson Bases 2.13 5 Crimson Operations Bases

Totals: 13,500 energy, 29,000 XP, 2.15 XP/energy ratio

Shadow Lab Chain (can be started at Rank 60)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 The Shadow Lab 12,200 Cloak 250 28,000 10 Shadow Cloaks 2.3 -
2 Darkness Falls 600 8 Dark Pyramids + 8 Void Shells 1,280 1 Void Barrier Chassis (Repeatable) 2.13 -

Totals: 12,800 energy, 29,280 XP, 2.29 XP/energy ratio

Terran Outsiders Chain (can be started at Rank 75)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Unrelenting Expansion 2,100 Cloak 200 4,950 - 2.357 -
2 The Inside Job 8,500 40 NPC Kills 20,000 5 Tarlis Barrier Cells 2.352 5 Tarlis Command Ships
3 Finding the Fornyis Twins 800 4 Grid Controllers 2,400 2 T.O Shield Generators 3.000 4 The Fornyis
4 'Restructuring' the Council 11,250 - 27,500 5 T.O Grid Barrier 2.444 5 T.O. Council Stations
5 Secrets of the Outsiders 25,000 Cloak 500 57,500 10 T.O. Research Cores 2.300 10 T.O. Ellipsis Bases
6 Relentless Blockade 80,000 - 180,000 50,000 Exotic Matter 2.250 -

Totals: 127,650 Energy, 292,350 XP, 2.290 XP/Energy Ratio

Exotic Chain (can be started at Rank 85)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Unstoppable Forces 7,700 2,000 Exotic Matter 17,000 - 2.207 -
2 Exotic Endeavours 5,400 1,800 Exotic Matter 13,200 Exotic Turret Blueprint 2.444 -
3 Exotic Revelations 6,000 15,000 Exotic Matter 15,600 Exotic Barrier Blueprint 2.600 -
4 Exotic Innovation 12,000 75,000 Exotic Matter 31,500 Exotic Lab Blueprint 2.625 -
5 Exotic Algorithm 19,200 180,000 Exotic Matter 51,600 Exotic Tactical Algorithm 2.688 -

Totals: 50,300 Energy, 128,900 XP, 2.563 XP/Energy ratio

Pawlacite Chain a.k.a Planetary Improvements Chain (can be started at Rank 95)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 The Pawlacite Thaw 10,000 500 Pawlacite 21,000 5 Mass Surface Melters 2.100 -
2 Crystal Inferno 37,500 6,000 Pawlacite 84,000 10 Gamma Crystallizers 2.240 -
3 Potent Residuum 42,000 300 Isolytic Fuel 96,000 15 Isolytic Irradiators 2.286 300 Dark Iso-Runners

Totals: 89,500 Energy, 201,000 XP, 2.246 XP/Energy ratio

Protogrid Chain (can be started at Rank 100)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Protogrid Entry 5,500 Cloak 400 12,000 50,000,000 Credits 2.18 -
2 Cracking the Protovault 4,200 Cloak 400 + 25 Hacks 9,100 100,000,000 Credits
+ 5 Protogrid Access Consoles
2.17 -

Totals: 9,700 Energy, 21,100 XP, 2.18 XP/Energy ratio

Aeon Moon Chain (can be started at Rank 120)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 The Aeon Moon 10,080 Scan 1000 20,800 - 2.06 -
2 Temporal Manipulation 11,700 4,500 Exotic Matter 24,750 3 Planet Fluxes 2.12 -
3 Controlling the Anomaly 3,250 6,250 Exotic Matter 7,500 1 Temporal Flux Orb (Repeatable) 2.3 -

Totals: 25,030 Energy, 53,050 XP, 2.12 XP/Energy ratio

XTS-10 Injector Chain (can be started at Rank 140)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 A Fallen World 19,375 Scan 400 42,500 - 2.193 -
2 A Fallen Experiment 12,000 - 8,750 Chance XTS-9 2.187 -
3 Building the Injector 16,500 1,000 XTS-9 37,000 5 XTS-10 Injectors 2.242 -

Totals: 47,875 Energy, 88,250 XP, 1.843 XP/Energy ratio

Komarran Chain (can be started at Rank 150)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 The Fate of Komarra 7,750 400 Mission Completions
+ 50 Grav-Whip Traps
21,000 25 Political Favor
+ 500 Kurenite
2.71 -
2 Komarran Unrest 35,000 200 Calming Amplifiers 86,000 1,000 Political Favor 2.46 -

Totals: 42,750 Energy, 107,000 XP, 2.5 XP/Energy ratio

Titancore Chain (can be started at Rank 165)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 The Titancore Genesis 12,375 375 Dieterion 30,000 375 Political Favor 2.424 -
2 Titancore Revelations 15,750 - 37,800 3 Titancore Data 2.4 -
3 Titancore Betrayal 83,250 - 193,500 15 Titancore Braindumps 2.3 -
4 Titancore Escapees 3,600 - 12,300 - 2.3 -
5 Hacking the Sentiox 46,250 - 105,000 5 Planetary Sentiox 2.27 -
6 Ominous Threat 27,000 - 63,000 3 TitanProxy Sensory Parts 2.333 3 TitanCore Proxy ships
7 Weakened Reticulation 104,000 - 240,000 4 TitanCore Reactors 2.308 4 TitanCore Power Nodes

Totals: 292,225 Energy, 681,600 XP, 2.332 XP/Energy ratio

Rogue Science League Chain (can be started at Rank 175)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Decrypting the Vault 178,000 45 RSL Anti-Cryptex (Optional) 400,000 10 RSL Memory Vaults 2.247 Rogue Data Analyzers (Optional)
2 Network of Secrets 45,000 - 110,000 10 RSL Data Uplinks 2.444 -

Totals: 223,000 Energy, 510,000 XP, 2.287 XP/Energy ratio

CTP Engineering Chain (can be started at Rank 200)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Prototype Engineering 9,500 500 Complex Parts 25,000 5 Prototype Engineering Bays 2.632 -
2 Signal Alignment 9,500 250 Complex Parts 25,500 1 Signal Processor Blueprint 2.68 -
3 Portal Prototypes 14,000 1,050 Complex Parts 36,400 1 Sulcation Portal Blueprints 2.60 -

Totals: 33,000 Energy, 86,900 XP, 2.633 XP/Energy ratio

Silthion Chain (can be started at Rank 210)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Aggressive Evolution 32,200 - 70,000 4 Silthion Exo-Platings 2.174 4 Silthion Workers
2 Into the Expanse 30,375 - 68,850 3 Vorigar Scan Data 2.266 -
3 Controlling the Silthion 4,500 - 10,000 1 T-Plasma Attractor (repeatable), chance to encounter Silthion Hybrid Larva 2.222 -

Totals: 67,075 Energy, 148,850 XP, 2.219 XP/Energy

Silthion Extension (can be started on finding and disabling Silthion Hybrid Larva)

Note: Although there are only two links in this chain they should be considered as the 4th and 5th missions in the preceding chain, as the final (repeatable) mission in that chain must be active for the Silthion Hybrid Larva to spawn.

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Silthion Hybrids 108,000 360 Quantum Flares, 1 Hybrid Larva Sample available from Silthion Hybrid Larva (Rare NPC, requires 1,500 scan to see). 234,000 4 T-Plasma Dynamos 2.16 1 Silthion Hybrid Larva to unlock mission.
2 Weaponizing T-Plasma 27,000 Silthion Hybrids, 90 Silthion Drone Glands 63,000 3 T-Plasma Gemini Cannons 2.333 90 Silthion Hybrid Drones to collect glands

Totals: 135,000 energy, 297,000 XP, 2.2 XP/Energy ratio

Sha'din Chain (can be started at Rank 260)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Zortah's Abduction 54,000 - 126,000 3 Zortah's Interface Jack 2.333 -
2 Futile Interrogation 45,000 75,000 Exotic Matter 105,000 3 Zortah's Interface Upgrade 2.5 -
3 A Plot Confessed 16,000 40 Sha'din Directory Index 36,000 2 Coalition Database 2.25 40 Sha'din Directory Cores
4 The Sha'jha Approach 200,000 500 Positron Clouders 460,000 25 Sha'jha Link Upgrades 2.3 25 The Sha'jha Uplink
5 Renderer Recall 80,000 200 Tachyon Cylinders 178,000 2 Tachyonic Renderers 2.225 -
6 NFX-2 Integration 105,000 250 Grid Consoles 227,500 1 NFX-2 Virus Source 2.225 -

Totals: 500,000 Energy, 1,132,500 XP, 2.265 XP/Energy ratio

Dark Smugglers Chain (can be started on finding and disabling Caelon, Dark Dispatcher)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Hastened Dispatch 86,400 240 Longevity Serums, 1 Dark Contraband obtained from the extremely rare, rank 300 NPC Caelon, Dark Dispatcher. 2,000 scan required to have a chance of encountering Caelon. Opening the Dark Contraband starts this mission. 192,000 3 Dark Assembly Bots 2.22 1 Caelon, Dark Dispatcher to open the mission
2 Furtive Adjustments 32,000 4,000 CTP 68,000 1 Dark Smuggler Chassis 2.125 -
3 Dark Upgrades 100,000 250 Unstable Wormhole Emitters 212,500 1 Dark Aperture-Key 2.125 -

Totals: 218,400 Energy, 472,500 XP, 2.163 XP/Energy ratio

High-Level Crimson Chain (can be started at Rank 310)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 The Crimson Defector 146,250 375 Spy Uplink Chassis 311,250 15 Meta-Tuned Jammers 2.128 -
2 Meeting with Eralach 121,600 - 262,400 - 2.158 8 Crimson Spacedocks
3 Eralach's Proposal 68,400 180 Containment Missiles 144,000 2 Sirakar Hull Upgrades 2.105 -
4 Vengeful Deeds 240,000 - 480,000 10 Rithkar's War Forges 2.05 10 Rithkar's Guardships

Totals: 576,250 Energy, 1,197,650 XP, 2.08 XP/Energy ratio

Note: This chain may not be complete yet.

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