Artifacts
Senatorhung (Talk | contribs) m (→Limited Time/Special Artifacts: added images for Zebeeren drops) |
Senatorhung (Talk | contribs) m (→Limited Time/Special Artifacts) |
||
Line 658: | Line 658: | ||
| align="center" | ?? to ?? [[Complex Tech Parts|CTP]] | | align="center" | ?? to ?? [[Complex Tech Parts|CTP]] | ||
| align="center" | Christmas 2012 | | align="center" | Christmas 2012 | ||
- | | align="center" | [ | + | | align="center" | [http://galaxylegion.erismedia.netdna-cdn.com/galaxylegion/images/builds/scruugetank.png Image] |
|- | |- | ||
|[[Scruuge Hypernode]] | |[[Scruuge Hypernode]] | ||
Line 726: | Line 726: | ||
| align="center" | ?? to ?? [[Complex Tech Parts|CTP]] | | align="center" | ?? to ?? [[Complex Tech Parts|CTP]] | ||
| align="center" | Christmas 2012 | | align="center" | Christmas 2012 | ||
- | | align="center" | [ | + | | align="center" | [https://galaxylegion-erismedia.netdna-ssl.com/galaxylegion/images/items/scruugegun2.png Image] |
|} | |} | ||
Revision as of 13:47, 4 December 2012
Artifacts are special items that can have many time-limited effects on ships (both yours AND the ships of other players) and planets (also yours and other players). These effects range from lowering and boosting Attack and Defense to resetting your Raiding, Hacking, Repair, and Trade abilities. Learning how to use artifacts to their full potential is imperative to your success in Galaxy Legion. In addition, some artifacts can be scrapped for complex tech parts, a necessary item for upgrading a legion base. Click here for a list of artifacts that can be scrapped for complex tech parts.
Acquiring Artifacts
Artifacts can be acquired in several ways:
1. Accumulation from planets. This is the main way that most common artifacts are gained. You can accumulate artifact points from the planets that you own, and trade them in at any time for an artifact shipment. This may be done via the trade page. There is a list of the artifacts that are available via this method further down the page in the "common artifacts" section. Note that you cannot get an artifact that costs more than your total points at the time you accept a shipment, so if you want a specific artifact, don't cash in an artifact shipment unless you have enough stored up! Shipments are also completely random; you are not guaranteed to get the highest level artifact you can afford. You will however only trade in the exact cost of an individual artifact, as listed in the table below.
2. Raiding. If you raid an enemy player's ship, you can steal artifact points that you can use for an artifact shipment (see below).
3. Buy specific artifacts with Galaxy Points. You can buy most artifacts with Galaxy Points. Some artifacts are ONLY available by spending Galaxy Points, although these artifacts are not necessary for playing the game; they simply make it easier to play in some way. The green "Buy Artifact" button is near the top of the Trade page. There is a second "Buy Artifacts" button if you click on the "Redeem Points" link when you have Galaxy Points that you want to spend.
4. Mission completion rewards. You have a small chance to get artifacts when you undertake certain missions (They will state the chance of receiving an artifact and the rarity of the artifact). Also, certain missions automatically give artifacts after each completion.
5. Combat rewards. Certain NPCs drop artifacts when they are defeated. If the NPC was shared to legion members, artifacts will only be given to the top few players that dealt the most damage (A blue padlock symbol will display next to their name if the attacker is guaranteed to receive a reward due to the amount of damage they have dealt)
Artifact List
Common Artifacts
Common Artifacts are artifacts that can be acquired through cashing in your hourly artifact hauls from planets. Save up your hourly artifact hauls if you want a chance to get more expensive artifacts. Also note that many of these artifacts can be bought from the Artifact Market for Galaxy Points. (Click the Common Artifacts link to see the table for these.)
Battle Market Artifacts
Battle Market Artifacts artifacts can be bought in exchange for badges. These badges are earned by disabling, hacking, or raiding other players. They can also be earned by invading planets. They were added as part of the 15th February 2011 update. More buyable artifacts will likely be added over time. (Click the Battle Market Artifacts link to see the table for these.)
Mission Artifacts
Mission Artifacts are acquired by completing specific missions. Some are provided randomly during the course of the mission, others are received per completion, whilst others may only be provided when a mission is totally completed. (Click the Mission Artifacts link to see the table for these.)
NPC-Dropped Artifacts
NPC-Dropped Artifacts are received when you destroy specific NPC's in combat. Some artifacts are required to complete certain missions, whilst other artifacts provide bonuses to your ship or planets. (Click the NPC-Dropped Artifacts link to see the table for these.)
Daily Rewards
Each player has a chance of receiving one of the following artifacts every day from the Daily Reward. Note that other, non-artifact rewards are also available, so you will not necessarily receive one of the artifacts listed below. Also note that the artifact rewards are completely random; it is entirely possible to get the same reward several days in a row.
Artifact Name | Effect | Obtained From | Event | Image |
---|---|---|---|---|
Energy Cube | Fully restores energy.
Note: uninstall your relays, uninstall any weapon modules that drain energy, and equip all of your best power cores BEFORE you use the Energy Cube to get the maximum energy recharge possible. | Daily Reward | Daily / Ongoing | Image |
Tri-Matrix Emblem | Fully restores hull, shields and energy.
Note: uninstall your relays, uninstall any weapon modules that drain energy, equip all of your best power cores, equip all of your best shields, and equip all of your best hull modules BEFORE you use the Tri-Matrix Emblem to get the maximum energy recharge, shield recharge, and hull repair possible. | Daily Reward | Daily / Ongoing | Image |
Base Raiding Artifacts
Added in the 5th September 2011 update, legion bases (level 4 and higher) that have been disabled can be raided in a similar way that ships can be raided. The only difference is that raided bases provide "free" rewards; the legion who own the base are not penalised in any way. Successful base raids provide players with a "base crate", which have chances of providing unique rewards.
Artifact Name | Details | Rarity | Scrap Value | Image |
---|---|---|---|---|
Base Crate (Level 4) | Acquired from successfully raiding a Level 4 Base.
These have a chance to produce the other artifacts listed below with the following Distribution*: 65% common (materials) = 20 CTP | Your chances to receive this item are based on the amount of damage you deal to the base. | N/A | Image |
Large Base Crate (Level 5) | Acquired from successfully raiding a Level 5 Base.
These have a chance to produce the other artifacts listed below with the following Distribution*: 60% common (artifact) = tri-phase upgrade | Your chances to receive this item are based on the amount of damage you deal to the base. | N/A | Image |
Massive Base Crate (Level 6) | Acquired from successfully raiding a Level 6 Base.
These have a chance to produce the other artifacts listed below with the following Distribution*: 60% common (artifact) = adumbrate station | Your chances to receive this item are based on the amount of damage you deal to the base. | N/A | Image |
Colossal Base Crate (Level 7) | Acquired from successfully raiding a Level 7 Base.
These have a chance to produce the other artifacts listed below with the following Distribution*: 60% common (artifact) = adumbrate station | Your chances to receive this item are based on the amount of damage you deal to the base. | N/A | Image |
20 CTP | Type: Special Cargo Item
Used to produce advanced ship modules and planetary structures. | Common from Level 4 "Base Crate" | N/A | ? |
40 CTP | Type: Special Cargo Item
Used to produce advanced ship modules and planetary structures. | Uncommon from Level 4 "Base Crate" | N/A | ? |
Abysmal Rift Trap | Type: Planet Effect, Traps
[ Planet Trap - 1 Month ] When applied, a ship that attacks the target planet will cause it to be invincible to all attacks and actions for 12 hours. | Uncommon or Rare from Level 6 "Massive Base Crate" | 124,000-496,000 Cr. | ? |
Adumbrate Station | Type: Planet Structure
Constructs an Adumbrate Station on your planet. Size1, Artifact 1, Research 1, Cloak 200 (Limit 2) | Uncommon from Level 5 "Large Base Crate" Common from Level 6+ | 3-7 CTP | Image |
Continuum Parser | Type: Ship Module
Size 30, Scan 80, cloak 80, attack 80 (Limit 4) | Rare from Level 5+ "Large Base Crate" | 30-60 CTP | ? |
Enumeration Crystal | Type: Planet Upgrade
Permanently increases the artifact output of a planet by 1, up to a maximum of 20x Mega Rich | Rare from Level 5+ "Large Base Crate" | 12,500 - 50,000 CR | Image |
Tri-Phase Upgrade | Type: Structure Upgrade
Upgrades an existing Phase Cutter structure on your planet, tripling all of its bonuses. | Rare from Level 4 "Base Crate" Common from Level 5 "Large Base Crate" | 10,000-40,000 Cr. | Image |
Artifacts That Are Only Available By Spending Galaxy Points
The following artifacts can only be acquired from the artifact market by spending Galaxy Points. These artifacts are not however necessary for playing the game; they simply make the game easier to play in some way. Galaxy points may be purchased by players, but they can also be received as a rare reward ingame, or through the completion of reward programs such as by completing surveys. Click the "Redeem Points" link in the game to view the Artifact Market.
Artifact Name | Effect | Cost in Galaxy Points | Used On | Scrap Value | Image |
---|---|---|---|---|---|
Artifact Warehouse | Constructs an Artifact Warehouse on your planet.
Size: 2, Artifact Storage Capacity: 4000, Limit: 5 Note: hover your mouse over the question mark next to your Artifacts output on the Trade tab to view how much extra capacity you have. | 16 | Your Planet | ? to ? ?? | Image |
Human Training Barracks | Constructs a Human Training Barracks on your planet.
Size: 1, Attack: 250, Defense: 250, Population: 500, Limit: 1 Note: Must be Human race to build (buy) this structure, but it will keep its bonus if your race changes. | 32 | Your Planet | ? to ? ?? | Image |
Mineral Storage Tower | Constructs a Mineral Storage Tower on your planet.
Size: 2, Mineral Storage Capacity: 2000, Limit: 5 Note: hover your mouse over the question mark next to your Minerals output on the Trade tab to view how much extra capacity you have. | 16 | Your Planet | ? to ? ?? | Image |
Radiant Surge Cannon | Replaces the old Radiant Weapons Locker, but is not an artifact you can get from weapons drops. The Weapons' stats depend on your rank when you FIRST use the artifact to create a weapon. The Artifact will be "Radiant Surge Cannon - Mark N" Where N = 1 + your Rank divided by 100, rounded down to the nearest integer. (Ie. Rank 0 to 99 = Mark I, Rank 100 to 199 = Mark II, Rank 200 to 299 = Rank III, and so on and so forth...) | 48 | Your Ship | ? to ? ?? | Image |
Research Data Archive | Constructs a Research Data Archive on your planet.
Size: 2, Research Storage Capacity: 2000, Limit: 5 Note: hover your mouse over the question mark next to your Research output on the Research tab to view how much extra capacity you have. Oddly, any extra capacity gained from Data Archives will NOT show up if you hover over your current research points; this popup will instead show your current Research capacity based on your rank alone. The popup on your research tab DOES include any capacity bonuses however. | 16 | Your Planet | ? to ? ?? | Image |
Sillixx Starport | Constructs a Sillixx Starport on your planet.
Size: 3, Artifact: 2, Mining: 2, Population: 300, Limit: 1 Note: Must be Sillixx race to build (buy) this structure, but it will keep its bonus if your race changes. | 32 | Your Planet | ? to ? ?? | Image |
Structural Extender | Installs a Structural Extender on your base.
[Base Module - Standard Size: 0, Special Space: +1, Limit: 5 per Base Level] Note: This is an item that upgrades your legion base. | 80 | Your Legion Base | ? to ? ?? | Image |
Trinity-Core Drive | Installs a Trinity-Core Drive Extender on your ship.
Also Provides a 8% bonus to your ship's defenses while it is under attack. [Ship Module - Size: 9, Defense:+50 Defence-Under-Atk:+8% Limit: 2 per Ship] | 52 | Your Ship | 7 to 13 CTP | Image |
Base Comm Interlink | Installs a Base Comm Interlink on your base and unlocks the use of certain base special abilities.
[Base Module - Standard Size: 2, Defense: +10%, Limit: 2 per Base] Note: This is an item that upgrades your legion base. | 80 | Your Legion Base | ? to ? ?? | Image |
Warp Arch | Installs a Warp Arch on your base.
[Base Module - Special Size: 2, Base Ability Point Production: +3 per Day, Limit: 3 per Base] Note: This is an item that upgrades your legion base. | 72 | Your Legion Base | ? to ? ?? | Image |
Limited Time/Special Artifacts
Some artifacts are only available as part of special events, such as at Christmas. These events typically involve battles against special NPCs or the completion of a special mission that is typically available to all players for a period of one week. Once the event is over, the Artifacts cease to be generally available, although any of the Artifacts that are stored in a players' cargo hold will always function as expected when used, regardless of how long it has been since the original event took place.
Artifact Name | Effect | Obtained From | Scrap Value | Event | Image |
---|---|---|---|---|---|
Affection Disseminator | Constructs an Affection Disseminator building on your planet.
[Size: 1, Population: 200, Defense: 200, Limit: 2] Note: The Affection Disseminator came from defeating Q-Pedd Evacuee NPCs that were only available during the Q-Pedds St. Valentine's Day 2011 event. This event is now over and Q-Pedd Evacuees will no longer show up on the Battle tab. The Affection Disseminator is therefore no longer available; however, any Affection Dissimenators can still be used if they're already in your cargo. | NPC: Q-Pedd Evacuee | 4 to 8 CTP | St. Valentine's Day 2011 | Image |
Affection Disseminator 2.0 | Constructs an Affection Disseminator 2.0 building on your planet.
[Size: ?, Research: 1, Population: 250, Defense: 250, Limit: ?] Note: The Affection Disseminator 2.0 came from defeating Q-Pedd Escapee NPCs that were only available during the Q-Pedds St. Valentine's Day 2012 event. This event is now over and Q-Pedd Escapees will no longer show up on the Battle tab. The Affection Disseminator 2.0 is therefore no longer available; however, any Affection Dissimenator 2.0s can still be used if they're already in your cargo. | NPC: Q-Pedd Escapee | ?? to ?? ??? | St. Valentine's Day 2012 | ? |
Asteroid Holo-Disguise | Makes your ship appear as a space asteroid when targeted by other ships. Lasts 24 Hours.
Note: This Artifact has limited beneficial effects because it is an April Fool's Day joke. | Daily Reward | 15,000 to 60,000 CR | April Fool's Day 2012 | Image |
Bane Emitter | Constructs a Bane Emitter weapon module on your ship.
[Size: 10, Attack: 20, Invasion Attack: 20, Limit: 4 Bane Emitters] Note: the Bane Emitter is only constructed on ships Rank 49 and below. Ships that use the Bane Emitter when above this rank will instead build the upgraded Charged Bane Emitter. Also, the Bane Revenants are NPCs that are only available during the Hallows Bane Halloween event that occurs every October; however, if you have a Bane Emitter in your cargo or equipped, it will continue to work as normal throughout the year. | NPC: Bane Revenant | ?? to ?? ??? | Halloween | Image |
Bane Generator | Constructs a Bane Generator on your planet.
[Size: 2, Mining: 3, Artifact: 2, Limit: 1] | Artifact Market for ?? Galaxy Points | ?? to ?? ??? | Halloween 2011 | Image |
Bane Generator II | Constructs a Bane Generator II on your planet.
[Size: 2, Mining: 3, Artifact: 3, Attack 800 Limit: 1] | Artifact Market for 24 Galaxy Points | 3 to 6 ctp | Halloween 2012 | Image |
Captured T.O. Harvester (2010) | Constructs a Captured T.O. Harvester building on your planet.
[Size: 2, Mining: 1, Artifact: 1, Population: 160, Limit: 1] The T.O. Harvester was an NPC originally Introduced in the Thanksgiving 2010 Event. | NPC: T.O. Harvester | ?? to ?? ??? | Thanksgiving 2010 | Image |
Captured T.O. Harvester (2011) | Constructs a Captured T.O. Harvester building on your planet.
[Size: 2, Mining: 2, Artifact: 1, Population: 300, Limit: 1] The T.O. Harvester NPC returned for the Thanksgiving 2011 event. The NPC was once again a Rank-Matched NPC.
However the "Captured T.O. Harvester that was dropped had improved stats over the 2010 version, giving an added 1 Mining and 140 Population. | NPC: T.O. Harvester | 3 to 5 CTP | Thanksgiving 2011 | Image |
Captured T.O. Harvester III (2012) | Constructs a Captured T.O. Harvester III building on your planet.
[Size: 2, Mining: 2, Artifact: 1, Population: 600, Limit: 1] The T.O. Harvester NPC returned for the Thanksgiving 2012 event. The NPC was once again a Rank-Matched NPC. | NPC: T.O. Harvester | 3 to 5 CTP | Thanksgiving 2012 | Image |
Charged Bane Emitter | Constructs a Charged Bane Emitter weapon module on your ship.
[Size: 12, Attack: 30, Invasion Attack: 30, Limit: 4 Bane Emitters] Note: The Charged Bane Emitter is only constructed on ships Rank 50 and above. Ships that use the Bane Emitter when below this rank will instead build the standard Bane Emitter. Also, the Bane Revenants are NPCs that are only available during the Hallows Bane Halloween event that occurs every October; however, if you have a Bane Emitter in your cargo or equipped, it will continue to work as normal throughout the year. | NPC: Bane Revenant | ?? to ?? ??? | Halloween | Image |
Chromatic Lepus Egg | Releases a Lepus Drone enemy to your Battle list.
25% chance that the drone will be a rarer 'Auric Lepus Drone'. | Artifact Market for 18 Galaxy Points | ?? ??? to ?? ??? CR | Easter 2011 | Image |
Chromatic Lepus Egg 2.0 | Releases a Lepus Drone 2.0 enemy to your Battle list.
25% chance that the drone will be a rarer 'Auric Lepus Drone 2.0'. | Artifact Market for 22 Galaxy Points | 13500 to 54000 CR | Easter 2012 | Image |
Emblem of Independence | Fully restores hull, shields and energy.
The Emblem of Independence is an artifact that was only available during the Fourth of July 2010 event. It is no longer available from the artifact rewards. (The Emblem of Independence can continue to be used if you have one in your cargo) Note that the Tri-Matrix Emblem artifact was recently added as a Daily Reward, and it has the exact same effect as the Emblem of Independence. | Daily Reward | ?? to ?? ??? | July 4, 2010 | ? |
Gift of the Ancients | Permanently increase the Artifact output of a planet by 1, up to a maximum of 5x Mega Rich.
This Gift comes from defeating Scruuge NPC ships during the Christmas event. When the event is over, the Scruuge NPC enemies will no longer show up in the battle tab. (The Gifts can continue to be used if you have one in your cargo) | NPC: Scruuge Carrier | ?? to ?? ??? | Christmas | Image |
Gift of the Elements | Permanently increase the mining output of a planet by 1, up to a maximum of 5x Mega Rich.
This Gift comes from defeating Scruuge NPC ships during the Christmas event. When the event is over, the Scruuge NPC enemies will no longer show up in the battle tab. (The Gifts can continue to be used if you have one in your cargo) | NPC: Scruuge Carrier | 12,500 to 50,000 CR | Christmas | Image |
Gift of the Mind | Upgrades an existing Refining Lab structure on your planet to a Scruuge Lab, adding +1 artifact, +1 research, and +300 attack. | Daily Mission: Gifts Unraveled | ?? to ?? ??? | Christmas 2012 | - |
Gift of the Stars | Permanently increase the Research output of a planet by 1, up to a maximum of 5x Mega Rich.
This Gift comes from defeating Scruuge NPC ships during the Christmas event. When the event is over, the Scruuge NPC enemies will no longer show up in the battle tab. (The Gifts can continue to be used if you have one in your cargo) | NPC: Scruuge Carrier | 12,500 to 50,000 CR | Christmas | Image |
Gift to the Naughty | Reduces enemy ship defenses by 30%. Can only be used on ships who have hacked, raided, invaded, or disabled you in the last 24 hours.
This Gift comes from defeating Scruuge NPC ships during the Christmas event. When the event is over, the Scruuge NPC enemies will no longer show up in the battle tab. (The Gifts can continue to be used if you have one in your cargo) | NPC: Scruuge Carrier | 32,500 to 130,000 CR | Christmas | Image |
Gift to the Void | Permanently increase the passive stealth of a planet by 40, up to a maximum of 500.
This Gift comes from defeating Scruuge NPC ships during the 2010 Christmas event. When the event is over, the Scruuge NPC enemies will no longer show up in the battle tab. (The Gifts can continue to be used if you have one in your cargo) | NPC: Scruuge Ravager | 12,500 to 50,000 CR | Christmas | Image |
Hallows Bane Trick | When applied, an attacking ship has a chance to lose 50% defense for 1 hour.
Trap lasts for 1 week. The Bane Revenants are NPC's that are only available during the Hallows Bane (Halloween) event that occurs every October. If you have a Bane Emitter in your cargo or equipped, it will continue to work as normal throughout the year. | NPC: Bane Revenant | ?? to ?? ??? | Halloween | Image |
Hallows Bane Turret | Installs a Hallows Bane Turret on your base.
[Size: 2, Attack: 10% Limit: 2 per base] | Artifact Market for 68 Galaxy Points | ?? to ?? ??? | Halloween 2012 | - |
Hypercharged Bane Emitter | Constructs a Hypercharged Bane Emitter weapon module on your ship.
[Size: 14, Attack: 60, Invasion Attack: 60, Limit: 4 Bane Emitters] Note: The Bane Eidolons are NPCs that are only available during the Hallows Bane Halloween event that occurs every October; however, if you have a Hypercharged Bane Emitter in your cargo or equipped, it will continue to work as normal throughout the year. | NPC: Bane Eidolon | ?? to ?? ??? | Halloween 2011 | Image |
Insignia of Independence | Permanently Increases Your Ship's Hull and Shield Capacity by 7, then Fully restores hull and shields.
The Insignia of Independence is an artifact that was only available during the Fourth of July 2011 event. It is no longer available from the artifact rewards. (The Insignia of Independence can continue to be used if you have one in your cargo) Note that the Insignia of Independence artifact was able to be received up to Three (3) Times by individuals who were lucky enough to do so. (This is possible because the daily reward Timer is 20 Hours, and the Emblem was the only drop provided to players for 48 hours strait.) | Daily Reward | 10,000 to 40,000 CR | July 4, 2011 | Image |
Lepus Hatchery | Constructs a Lepus Hatchery on your planet. If built on a planet with at least 1 'Lepus Drone' already constructed on it, all bonuses of the Hatchery are doubled. Limit 1 per planet.
[Size: 1, Population: 250, Planet Defense: +10%, Limit: 1] | Mission: The Lepus Cluster | None | Easter 2011 | Image |
M.O.T.H.E.R. | Constructs a 'Massively Occupied Trans-Habitation Eco Residence' on your planet.
[Size: 2, Population: 150, Limit: 1] | Daily Reward | ?? to ?? CTP | Mother's Day 2010 | Image |
M.O.T.H.E.R. 2.0 | Constructs a 'Massively Occupied Trans-Habitation Eco Residence' on your planet.
[Size: 1, Population: 400, Defense: 200, Limit: 1] | Daily Reward | 7 to 14 CTP | Mother's Day 2012 | Image |
Octafari Holo-Disguise | Makes your ship appear as an Octafari vessel when targeted by other ships. Lasts 24 Hours.
Note: This Artifact has limited beneficial effects because it is an April Fool's Day joke. | Daily Reward | 15,000 to 60,000 CR | April Fool's Day 2011 | Image |
Overcharged Bane Emitter | Constructs an Overcharged Bane Emitter weapon module on your ship.
[Size: 13, Attack: 45, Invasion Attack: 45, Limit: 4 Bane Emitters] Note: The Bane Eidolons are NPCs that are only available during the Hallows Bane Halloween event that occurs every October; however, if you have an Overcharged Bane Emitter in your cargo or equipped, it will continue to work as normal throughout the year. | NPC: Bane Eidolon | ?? to ?? ??? | Halloween 2011 | Image |
MegaCharged Bane Emitter | Constructs a Bane Emitter weapon module on your ship.
[Size: 15, Attack: 75, Invasion Attack: 75, Limit: 4 Bane Emitters] Note: The Bane Revenants are NPCs that are only available during the Hallows Bane Halloween event that occurs every October; however, if you have a Bane Emitter in your cargo or equipped, it will continue to work as normal throughout the year. | NPC: Bane Revenant | ?? to ?? ??? | Halloween | [] |
Permafrost Sub-Network | Constructs a Permafrost Subnetwork on your planet. All bonuses doubled if constructed on an Icy planet.
[Size: 1, Research: 1, Cloak: +50, Population: +50, Limit: 1] Note: The Beneath the Snow mission is only available during the Scruuge Christmas event that occurs every December; however, any Permafrost Sub-Networks can still be used if they're already in your cargo. | Mission: Beneath the Snow | None | Christmas | Image |
Planetary Aegis | A special and rare artifact that provides a powerful shield around a planet for 5 days.
Provides 5000 planet defence. The Planetary Aegis is a one-time artifact obtained when joining the game. Only one is available per player. Once used, you will not receive another one, even if you reset your account. Note: if one of your planets is under attack, it may be better to use a Planet Flux instead of your Planetary Aegis. The Aegis lasts for 5 days, and it is perfectly possible for a high-level player to break through even this powerful shield and invade your planet. Fluxing the planet removes it from ALL other players scans, preventing them from continuing their attacks and invading. Note that it is possible for people to re-scan the planet again at a later date, however. Building cloak satellite structures on the planet will reduce the chances of the planet being found by other players after it has been fluxed. However, weapons and shield systems are significantly more space-efficient than cloaking systems. It may actually be better to defend your planet well than to try to hide it. | Rank 1 | ?? to ?? ??? | Game Start | Image |
Q-Pedd Logic Servo | Constructs a Q-Pedd Logic Servo on your ship. While installed Vygoid and Zolazin get double the Energy bonus.
[Size: 10, Energy: 20, Hull: 60, Limit: 2] | Mission: Q-Pedd Repair Inspection | 9 to 18 CTP | St. Valentine's Day 2012 | Image |
Q-Pedd Science Station | Constructs a Q-Pedd Science Station building on your planet.
[Size: 2, Research: 3, Research Storage Storage: 2000, Limit: 2] | Artifact Market for 20 Galaxy Points | ?? to ?? ??? | St. Valentine's Day 2012 | ? |
Quantum Crucible | Completely repairs all of the modules on your ship to 'Perfect' status for no cost. | Daily Reward | 10,000 to 40,000 CR | February 4, 2012 | Image |
Scruuge Bastion | Constructs a Scruuge Bastion building on your base.
[Size: 2, Hull: +12%, Limit: 2] | Artifact Market for 68 Galaxy Points | ?? to ?? ??? | Christmas 2012 | - |
Scruuge Hoarding Vault | Constructs a Scruuge Hoarding Vault building on your planet.
[Size: 2, Artifact: 3, Artifact Storage: 4000, Limit: 2] | Artifact Market for 20 Galaxy Points | ?? to ?? ??? | Christmas 2011 | Image |
Scruuge Hoarding Vault II | Constructs a Scruuge Hoarding Vault II building on your planet.
[Size: 2, Artifact: 3, Artifact Storage: 5000, Limit: 2] | Artifact Market for 23 Galaxy Points | 3 to 6 CTP | Christmas 2012 | - |
Scruuge Hovertank | Constructs a Scruuge Hovertank on your planet.
[Size: 1, Artifact: 1, Attack: +15%, Defense: +15%, Limit: 2] Note: The Zebeeren, Scruuge Despot NPC is only available during the Scruuge Christmas event that occurs every December; however, if you have a Scruuge Hovertank in your cargo or equipped, it will continue to work as normal throughout the year. | NPC: Zebeeren, Scruuge Despot | ?? to ?? CTP | Christmas 2012 | Image |
Scruuge Hypernode | Constructs a Scruuge Hypernode Module on your ship.
Activated Ability (with 20 hour cooldown) on Module screen: 10% hull bonus for 2 hours (does not stack, can not be debuffed). Requires Rank 50+. [Size: 15, Hull: 300, Scan: 50, Limit: 2] | Artifact Market for 54 Galaxy Points | 7 to 14 CTP | Christmas 2012 | - |
Scruuge X-Deflector | Constructs a Scruuge X-Deflector on your ship.
[Size: 13, Defense: 30, Hull: 60, Limit: 4] Note: The Scruuge Behemoths are NPCs that are only available during the Scruuge Christmas event that occurs every December; however, if you have a Scruuge X-Deflector in your cargo or equipped, it will continue to work as normal throughout the year. | NPC: Scruuge Behemoth | 4 to 8 CTP | Christmas | Image |
Sphere of the New Era (2011) | The Sphere Symbolizes a new era for it's recipient. Allows you to Change your Race and Profession when used.
Note: Due to the reward timer being 20 hours, some players were able to receive two (2) of these. | Daily Reward | 25,000 to 100,000 CR | New Year's Eve 2010 & New Year's Day 2011 | Image |
Sphere of the New Era (2012) | The Sphere Symbolizes a new era for it's recipient. Allows you to Change your Race and Profession when used.
Note: Due to the reward timer being 20 hours, some players were able to receive two (2) of these. | Daily Reward | 25,000 to 100,000 CR | New Year's Eve 2011 & New Year's Day 2012 | Image |
T.O. Harvest Vault | Constructs a T.O. Harvest Vault building on your planet.
[Size: 2, Mining: 3, Mining Storage: 2000, Limit: 2] | Artifact Market for 18 Galaxy Points | ?? to ?? ??? | Thanksgiving 2011 | Image |
T.O. Harvest Vault II | Constructs a T.O. Harvest Vault II building on your planet.
[Size: 2, Mining: 3, Mining Storage: 3000, Limit: 2] | Artifact Market for 22 Galaxy Points | 3 to 6 CTP | Thanksgiving 2012 | Image |
Zebeeren's Cannon | Constructs a Zebeeren's Cannon on your ship.
[Size: 15, Attack: 110, Limit: 2] Note: The Zebeeren, Scruuge Despot NPC is only available during the Scruuge Christmas event that occurs every December; however, if you have a Zebeeren's Cannon in your cargo or equipped, it will continue to work as normal throughout the year. | NPC: Zebeeren, Scruuge Despot | ?? to ?? CTP | Christmas 2012 | Image |
Discontinued Artifacts
The following artifacts were once available in the game, but have since been removed or replaced. Some players may still have these artifacts in their cargo holds; these artifacts will continue to work as originally intended if used, although this cannot be guaranteed in all cases. If in doubt, contact the developers for more information or post on the forums.
Artifact Name | Effect | Gained Through | Discontinuation Date | Reason |
---|---|---|---|---|
Alien Star Charts | Reveals a random planet that you have not yet discovered. | Artifact hauls | Phased out as part of the 21st November 2010 update.
Existing copies of the artifact will still function as originally intended. | New scanning technologies and ship modules added instead. |
Omicron Net | Completely ensnares your target, preventing them from attacking or being attacked for 4 hours. | Artifact hauls | Phased out as part of the 16th January 2011 update.
Existing copies of the artifact will NOT function as originally intended. Sell them if you have any. | Phased out due to player complaints. Changes were made to other truce Artifacts to compensate. |
Radiant Weapons Locker | A locker that contains a technologically advanced piece of weaponry. Weapon gained was based on your rank at time of activation. | Bought with Galaxy Points | Phased out as part of the 18th October 2010 update.
Existing copies of the artifact will still function as originally intended. | Phased out due to the addition of the replacement Radiant Surge Cannons and a number of bugs associated with the Radiant Weapons Locker. Replaced by Radiant Surge Cannons. |
Collective Theory Lab
The following artifacts are only available through the new Collective Theory Lab in the Legion Base. By researching in the lab you have a chance to randomly get a blueprint for one of the following artifacts. Which in turn you can build with common and rare artifacts.
Artifact Name | Artifact Costs | Energy | Effect | Scrap Value | Type | Image |
---|---|---|---|---|---|---|
Aegis Capacitor | 100 XCharge Cell 200 Shield Amplifier | 100 | Special Module - Size:20, Shield:300, Shield Bonus:+5% (Limit 3 per ship) | 2 to 4 CTP | Ship Module | Image |
Astrobiology Ward | 50 Cloning Pod 50 Longevity Serum 30 Space Elevator Chassis | 50 | Planet Structure - Size:1, Population +500, Population Bonus +50% (Limit 1 per planet) | 3 to 6 CTP | Chassis | Image |
Anubix AI Assault Drone | 200 Ship-Bot 50 Android Helmsman 100 Grid Console | 500 | Ship Ally- Initial Stats:160 Invasion Attack, 60 Cloak (upgrades with rank). Anubix gains a new rank whenever you Raid a Base Level 5+ Requires Rank 200 or greater | Ship Module | ||
Crux Amplifier | 30 Ancient Crystal Foci 30 Crimson Obelisk | 20 | Amplifies your weapon systems, boosting attack by 10%. This effect is immune to removal from other artifacts. Lasts 12 hours. | N to X ?? | Effect | Image |
DM79 Datacenter | 25 Alien Data Disc 30 Positron Cloud 30 Grid Console | 50 | Planet Structure - Size:1, Research:4 (Limit 1 per planet) If deployed on a non-Gas planet, the structure will provide 2 bonus research. | N to X ?? | Chassis | Image |
Domain Walker | 30 Sentry Guard 30 Shield Sentry 30 Phase Cutter | 50 | Planet Structure - Size:1, Attack:600, Defense:600 (Limit 2 per planet) | N to X ?? | Chassis | Image |
Galactic Concord Station | 50 Halcyon Trap 50 Calming Amplifier 50 Processing Core | 100 | Planet Structure - Size:1, Mining:1, Artifact:1, Defense: +10%, If the planet has not been attacked in the last 9 months when first built all bonuses are doubled (Limit 1 per planet) | N to X ?? | Chassis | Image |
Gravimetric Flume | 150 Grav-Whip Trap 150 Nanite Swarm 150 Spy Uplink Chassis | 200 | Special Module - Size:18, Scan:90 (Limit 3 per ship) | N to X ?? | Ship Module | Image |
Hypergate Upgrade | 50 Warp Gate 30 Wormhole Emitter 50 Tachyon Cylinder | 100 | Upgrades an existing warp gate on a planet, doubling its bonus. | N to X ?? | Planet | Image |
Isolation Bureau | 50 Refining Lab Chassis 50 Calming Amplifier 50 Dark Pyramid | 100 | Planet Structure - Size:2, All Resources:1, Cloak:200
All bonuses double if built on a planet that only YOU have scanned (limit 1 per planet) | N to X ?? | Chassis | Image |
HyperSensor Satellite | 40 Continuum Beacon 40 Subspace Seeker 40 Relay Tower Chassis | 50 | Planet Structure - Size:2, Artifact:2, Research:2 (Limit 1 per planet) | N to X ?? | Chassis | Image |
Polychoron Vault | 20 Mass Storage Pod 20 Tesseract Container 20 Containment Cage | 50 | Planet Structure - Size:1 (Limit 1 per planet) Increases mineral, artifact, and research production capacities by 1000 units. | N to X ?? | Chassis | Image |
Phasic Chain-Ionizer | 50 Ion Storm Charge 50 Quantum Flare 50 Processing Core Chassis | 100 | Transforms a gas planet into a Plasma World, enhancing its size by 1, research by 2, and defense by 300. | N to X ?? | Planet | Image |
Planet Flux: Tracer | 20 Flux Probes 20 Quantum Flare 20 Planet Vortex Deflector | 25 | An advanced flux probe that returns the names and ranks of ships who have scanned target planet. | N to X ?? | Planet | Image |
Resonance Inhibitor | 50 Dark Pyramid 30 Containment Cage 40 Spy Uplink Chassis | 100 | Planet Structure - Size:1, Cloak:250, Invasion Defense:500 (Limit 2 per planet) | N to X ?? | Chassis | Image |
Recondite Intruder | 20 Alarm Sentry 5 Drannik Saboteur 20 Engineered Virus | 10 | Sabotages the system of a NPC, reducing its defense by 25%, can be used on elites and bosses. Lasts 12 hours. | N to X ?? | Effect | Image |
Spy Probe - Governance | 25 Spy Probe - Defense 25 Spy Probe - Weapons 15 Spy Probe - Resources | 10 | This probe returns data on whether the current planet owner is active or inactive. (logged in the past 1 week) | 2500 to 10000 CR | Planet, Enemy | Image |
Thermionic Intensifier | 50 Ion Storm Charge 50 Ion Repulsor Charge 50 Space Elevator Chassis | 100 | Transforms a volcanic planet into a Demon world, enhancing its size by 1, attack by 800, and all resources by 1. | N to X ?? | Planet | Image |
Velox Thruster | 100 Android Helmsmen 200 Void Shell | 200 | Special Module - Size:30, Defense:250, Defense Bonus:+5% (Limit 3 per ship) (Not Sendable, Not Shareable, Action Button = "Build") | 2 to 4 CTP | Ship Module | Image |
Artifacts with Secondary Applications
The following artifacts have uses to progress certain missions in the game.