Allies
Ship Allies are unique artifacts that can join your ship similar to the way a crew member would, however each one must be acquired through missions or another source. Each Ally requires 0 deck and has different bonuses depending on their type and rank, typically starting with 2 stats at rank 1 and increasing to 5 stats at rank 100. An ally will typically gain a new attribute or stat at Rank 30, 60, and 100.
It was originally believed that each ship was only able to equip two allies, but as of October 15th 2012, the text that said, 'Limit 2 per Ship' was removed along with the restriction, and you can have more than two allies.
Ships / Allies
Name | Type | Gained From | Ranks Up By |
---|---|---|---|
Anubix, AI Assault Drone | Mechanical | Collective Theory Lab | Successfully Raiding a Base (Level 5 or higher). |
Apparitious, Bane Familiar | Familiar | Artifact Market for 90 Galaxy Points
(Limited Item - 2012 Halloween) | Invading a planet that has been in your planet list for 48 hours or less. |
Bainar, Systems Cracker | Hacker | Battle Market for 300 Blue Badges, also requires 900 Medal Points to unlock. | Using Bainar's 'Training' Ability (10 Blue Badges) |
Sehrin, Bioship Ally | Biological | A Destiny Unrestrained, the final mission in the Voliir chain. | Completing a Daily Mission. |
Solynia, Technician Elite | Tech | Nostalgic Voyage Medal - collecting a daily reward after playing the game for 3 years. | Colonizing a planet at least large in size |
Trovar Zane, Elite Tracer | Tracer | The Alarri Transaction, the final mission in the Alarri chain | Alerting a planet that has been in your scan database for under twelve hours. |
Vortov Hired Mercenary | Mercenary | Mission Market for 48 Relic Badges, also requires 700 Medal Points to unlock. | Mercenary Payment (Mission Market for 2 Relic Badges (requires 800 Medal Points)) |