Mission Chains

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Amounts shown are the totals for finishing the missions. Requirements marked with "?" indicate that there may be a requirement apart from completing the previous mission, ie certain amount of NPC kills, certain amount of scan etc. Requirements or Enemies Faced marked with "-" indicate no needed amount of scan/cloak etc. or no NPCs at the end of each completion.
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Several of the missions in Galaxy Legion are arranged in "chains" of 2, 3 or more missions.  You must finish these missions in order, each mission unlocks the next mission in the chain once it is "Finished" (completed so that it goes away).
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Most chains begin as fortnightly "story missions". While the new ones are active you can complete them in the "wrong" order, ignoring or only partially completing some or all of the missions.  When they are later archived and added to the "normal" mission list, you will be required to complete the missions in their proper order (e.g. if you have finished the 3rd mission, you still have to do the first and second to unlock the fourth).
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All progress in fortnightly missions is saved when they are archived, so you cannot finish any of the missions twice (if you finished a mission while it was active, you will skip it next time you come to that chain).
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Amounts shown are the totals for '''finishing''' the missions. Requirements marked with "?" indicate that there may be a requirement apart from completing the previous mission, ie certain amount of NPC kills, certain amount of scan etc. Requirements or Enemies Faced marked with "-" indicate no needed amount of scan/cloak etc. or no NPCs at the end of each completion.
Return to [[Missions]]
Return to [[Missions]]

Revision as of 00:54, 25 February 2012

Several of the missions in Galaxy Legion are arranged in "chains" of 2, 3 or more missions. You must finish these missions in order, each mission unlocks the next mission in the chain once it is "Finished" (completed so that it goes away).

Most chains begin as fortnightly "story missions". While the new ones are active you can complete them in the "wrong" order, ignoring or only partially completing some or all of the missions. When they are later archived and added to the "normal" mission list, you will be required to complete the missions in their proper order (e.g. if you have finished the 3rd mission, you still have to do the first and second to unlock the fourth).

All progress in fortnightly missions is saved when they are archived, so you cannot finish any of the missions twice (if you finished a mission while it was active, you will skip it next time you come to that chain).

Amounts shown are the totals for finishing the missions. Requirements marked with "?" indicate that there may be a requirement apart from completing the previous mission, ie certain amount of NPC kills, certain amount of scan etc. Requirements or Enemies Faced marked with "-" indicate no needed amount of scan/cloak etc. or no NPCs at the end of each completion.

Return to Missions

Contents

Section 1: Race Unlocking Chains

Zolazin Chain (can be started at Rank 5)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 The Glaviz Incident 4,500 20 Scans Performed 9000 2 Zolazin Jammers 2 -
2 The Zolazin Pursuit 12,500  ? 27,500 10 Zolazin Analyzers 2.2 -
3 The Zolazin Battle 150 30 Zolazin Debris 1950 3 The Glaviz Devices 13 Zolazin Ships (to obtain debris)
4 The Glaviz Vendetta 3,750 - 9000 2 Stryll Tracking Cores 2.4 2 Stryll Deep Trackers
5 Vornexa's Taunt 12,500 - 30,000 10 Zolazin Shroud Covers 2.4 10 Zolazin Shroud Bases
6 Spoils of War 10,000 50 Battles, ship not too damaged (damage risk) 24,000 Chance Zolazin Void Tower and/or Stealth Optimizer 2.4 -
7 The Zolazin Truce 2,625  ? 5625 1 Zolazin Truce Pact allows Race: Zolazin 2.1429 -

Totals: 46,025 energy, 107,075 XP, 2.3265 XP/energy ratio

Kronyn Chain (can be started at Rank 5)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Anomalous Appearance 12,500 500 Flux Probes 27,500 20 Anomaly Readings 2.2 -
2 Aberrant Signals 9,000 - 19,800 4 Exo-Temporal Translators 2.2 -
3 Future's Admonition 12,000 - 26,400 6 Kronyn Datacubes 2.2 -
4 The Aevax Experiment 22,500 - 49,500 15 Ergosphere Filters 2.2 15 Ergosphere Extractors
5 The Kronyn Exodus 12,500 - 27,500 10 Kronyn Evac Pods 2.2 -
6 Returning the Message 9,000 - 19,800 4 Kronyn Anomaly Engines 2.2 -
7 Altered Directions 8,000 80 Subspace Seekers 17,600 1 Kronyn Alliance Pact allows Race: Kronyn 2.2 -

Totals: 85,500 energy, 188,100 XP, 2.2 XP/energy ratio

NOTE: I recommend obtaining the required artifacts before starting the missions. For example, I obtained at least 470/500 flux probes from my legion. If you ask them and offer a small payment, you can get a lot of the artifacts in a short amount of time.

As for the Subspace seekers, I offered 1 kurenite each. I now have 80 saved up, and I'm only on "The Aevax Experiment."

---F3AR3DLEGEND 20:56, 19 February 2012 (UTC)

Genetarr Chain (can be started at Rank 10)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Stryll Infiltration 4,000  ? 8800 2 Stryll Transponders 2.2 -
2 A Stryll Target 10,000  ? 22,800 10 Convoy Heat Seekers 2.28 10 Hired Convoys
3 The Genetarr Capture 750  ? 2,000 - 2.666 -
4 Thoughts Revealed 8,000 - 17,600 4 Genetarr Transmitters 2.2 -
5 Tracking the Contacts 8,750 - 19,250 5 Contact Coordinates 2.2 -
6 An Urgent Escape 8,000 - 19,200 4 Stryll Confinement Chambers 2.4 4 Stryll VX-Outposts
7 Signature Disruption 8,000 - 17,600 4 Bio-Signature Scramblers 2.2 -
8 Seal of the Genetarr 3,600 - 7650 1 Genetarr Alliance Pact allows Race: Genetarr 2.125 -

Totals: 51,100 energy, 114,900 XP, 2.249 XP/energy ratio

Mylarai Chain (can be started at Rank 10)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Octafari Distress 20,625 - 53,625 15 Quantum Hydro-Meliorators 2.6 -
2 Following the Trail 9,000 - 19,800 4 Mylarai Plasma Lances 2.2 4 Mylarai Deep-Miners
3 The Mylarai Embargo 22,500 - 58,500 15 Mylarai Stripcore Mines 2.6 -
4 Octafari Migration 18,750 - 41,250 10 Octafari Hydroshifters 2.2 -
5 Dubious Intent 22,500 - 49,500 15 Hyper-Dimensional Anchors 2.2 -
6 The Grid Crisis 9,000 - 19,800 4 Octafari Deflectors 2.2 4 Octafari Science Vessels
7 Grid Resistance 2,000 40 Kalvium Deposits 4800 2 Kalvium Fortified Platings 2.4 80 Kalvium Asteroids (for Kalvium Deposits)
8 Embattled Retreat 22,500 - 49,500 15 Modified Grid-Pylons 2.2 15 Octafari Grid-Pylons
9 The Mylarai Accord 10,000 100 Spy Probes - Resources 21,000 1 Mylarai Truce Pact allows Race: Mylarai 2.1 -

Totals: 136,875 energy, 317,775 XP, 2.3216 XP/energy ratio

Xecti Chain (can be started at Rank 20)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 A Station Adrift 30,000 - 66,000 20 Adaptive Spires 2.2 -
2 Xecti Recrudescence 18,750 - 41,250 15 Xecti Ensconcing Fields 2.2 15 Xecti Agents
3 The Xecti Incursion 22,500 - 49,500 15 Xecti Pathway Detectors 2.2 -
4 Desperate Confinement 9,000 - 19,800 4 Modulated Xecti Disruptors 2.2 -
5 Influence of the Broodmind 9,000 - 21,000 15 Xectiphage Towers 2.333 -
6 The Broodmind Hunt 28,125 - 61,875 15 Xecti Signal Repeaters 2.2 -
7 Cold Evasion 26,250 - 57,750 15 Extracted Lithovoric Stems 2.2 15 Broodmind Clones
8 The Xecti Agreement 7,200 120 Positron Clouders 15,600 1 Xecti Truce Pact allows race: Xecti 2.17 -

Totals: 150,825 energy, 332,775 XP, 2.206 XP/energy ratio.

Drannik Chain (can be started at Rank 185)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 The Drannik Extinction 10,000 50 Drannik Archive Chips 23,750 5 The Gaia Seed 2.375 Drannik Archivists (to obtain chips)
2 Ultimate Betrayal 21,000 800 Scan 48,000 5 Drannik Databanks 2.2857 5 Drannik Databanks
3 Drannik Rebirth 15,750 75 Cloning Pods 35,625 5 Cloning Centers 2.2619 -
4 Drannik Awakening 29,025 50 (?) Colonized planets 64,800 3 Drannik Colony Ships 2.2326 -
5 Protecting the Colonies 53,750 - 115,000 10 X-Pulse Towers 2.1395 -
6 A Pact with the Drannik 25,000 - 51,000 1 Drannik Alliance Pact allows Race: Drannik 2.04 -

Totals: 154,525 energy, 338,175 XP, 2.1885 XP/energy ratio

Lazuli Chain (can be started at Rank 190)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 A Syndicate Trap 21,500 1,000 Cloak 47,000 4 Phase Interceptor Drives 2.186 4 Lazuli Interceptors
2 Drill Capture 16,800 80 EMP Spheres 36,000 10 Antimatter Drills 2.1429 -
3 Suspicious Construction 11,000 50 Lazuli Parts Manifests 30,000 5 Experimental Crates 2.7273 Lazuli Parts Runner (to obtain manifests)
4 Finding the Superweapon 25,200 1,000 Scan 58,800 12 Tevrazon Gas Tanks 2.333 6 Tevrazon Refineries
5 Tracing the Shipments 22,000 1,000 scan (?) 50,000 2 Tevrazon Tracers 2.2727 -
6 Help from the Inside 20,000 80 Sentry Guards 44,000 4 Lazuli Tevrazon Cores 2.2 4 Lazuli Supercannons
7 Lazuli Independence 20,000 - 40,800 1 Lazuli Independence Pact allows Race: Lazuli 2.04 -

Totals: 136,500 energy, 306,600 XP, 2.2462 XP/energy ratio

Taltherian Chain (can be started at Rank 230)

Number Mission Energy Required XP Bonus XP/Energy Enemies Faced
1 Empty Arrival 61,250 500 Scan 153,750 10 Archaic Stasis Cells 2.5102 -
2 Deepest Journeys 48,000 1000 Scan 125,000 4 Gravidynamic Isolators 2.6042 -
3 City of None 33,600 2000 Scan 87,500 2 Gravidynamic Scan Data 2.6042 -
4 Echoes from Taltheria 96,000 2,500 Scan 250,000 10 Taltherian Archives 2.6042 -
5 Unwelcome Visitors 72,000 2,900 Scan 174,000 4 Taltherian Sentries 2.4167 4 Taltherian Border Sentries
6 New Generations 60,000 - 144,000 6 Taltherian Def-Opts 2.4 -
7 Taltherian Renewal 33,000 - 72,000 1 Taltherian Alliance Pact allows Race: Taltherian 2.1818 -

Totals: 403,850 energy, 1,006,250 XP, 2.4916 XP/energy ratio

Return to Missions

Section 2: Non-race chains

Watch this space! These will be added in the next 48 hours if I can manage it.

Dave smith354 00:25, 25 February 2012 (UTC)

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