Common Artifacts
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|effect=When applied, the first ship to attack the target planet within 1 week will cause the planet to strike to action, boosting its defense by 600 for 12 hours. | |effect=When applied, the first ship to attack the target planet within 1 week will cause the planet to strike to action, boosting its defense by 600 for 12 hours. | ||
|gp=14 | |gp=14 | ||
- | |ap= | + | |ap=01800 |
|send=Yes}} | |send=Yes}} | ||
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|effect=Grants 700 Research Points. | |effect=Grants 700 Research Points. | ||
|gp=N/A | |gp=N/A | ||
- | |ap= | + | |ap=00700 |
|send=No}} | |send=No}} | ||
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|effect=Prevents your ship from being attacked for 4 hours, but also prevents your ship from attacking. | |effect=Prevents your ship from being attacked for 4 hours, but also prevents your ship from attacking. | ||
|gp=7 | |gp=7 | ||
- | |ap= | + | |ap=00900 |
|send=Yes}} | |send=Yes}} | ||
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|effect=Stops population growth on an enemy planet for 24 hours. | |effect=Stops population growth on an enemy planet for 24 hours. | ||
|gp=4 | |gp=4 | ||
- | |ap= | + | |ap=00500 |
|send=Yes}} | |send=Yes}} | ||
Revision as of 20:00, 31 December 2015
Common artifacts are artifacts that can be acquired through cashing in your hourly artifact hauls from planets. Save up your hourly artifact hauls if you want a chance to get more expensive artifacts.
Minimum scrap value in credits for each common artifact is 5x the Artifact Points Cost.
Maximum scrap value in credits for each common artifact is 20x the Artifact Points Cost
Note that scrapping the Alien Data Disc does not make sense once you have unlocked the Research Contract. Using the contract, the 700 research points converts to 17.5 million credits.
The minimum price for sendable common artifacts on the Galactic Trading Center is 10,000 credits.
Artifact Name | Type | Effect | Cost in GP | Artifact Points Cost | Sendable? |
---|---|---|---|---|---|
Alarm Sentry | Trap, planet | When applied, the first ship to attack the target planet within 1 week will cause the planet to strike to action, boosting its defense by 600 for 12 hours. | 14 | 01800 | Yes |
Alien Data Disc | Research | Grants 700 Research Points. | N/A | 00700 | No |
Ancient Crystal Foci | Ship consumable | +5% attack for 126 minutes. | 3 | 00400 | Yes |
Android Helmsman | Ship enhancement | Hiring this droid will add 3 helmsmen to your crew, increasing your defense by 3. The effect is permanent unless you lose a helmsman during raiding or XTS-9 refinement. | 16 | 02000 | No |
Android Scientist | Ship enhancement | Hiring this droid will add 4 scientists to your crew, increasing your hourly research output by 4. The effect is permanent unless you lose a scientist during raiding or XTS-9 refinement. | 14 | 01800 | No |
Calming Amplifier | Ship consumable | Prevents your ship from being attacked for 4 hours, but also prevents your ship from attacking. | 7 | 00900 | Yes |
Cloning Pods | Planet consumable | Quickly maximizes the target planet population. | 3 | 00400 | Yes |
Containment Cage | Ship consumable | Removes all harmful effects (except traps) from your ship. | 5 | 00600 | Yes |
Containment Missile | Enemy consumable | Removes most beneficial effects from an enemy ship. This does not include traps like mines. | 7 | 00850 | No |
Continuum Beacon | Ship consumable | +15% of current scan for 1 hour. Costs 10 energy to use.
Note: Effects stack with the effects of Tachyon Cylinders, Subspace Seekers, and Stryll Seekers. | 40 | 05000 | Yes |
Crimson Obelisk | Ship consumable | +10% attack for 2 hours. Costs 5 energy to use. | 7 | 00900 | Yes |
Dark Pyramid | Ship consumable | +50 cloak for 10 hours. | 3 | 00350 | Yes |
Disarming Bomb | Enemy consumable | -10% attack for 1 hour. | 7 | 00900 | Yes |
Drannik Saboteur | Enemy consumable | -50% defense to non-player enemy (NPC) for 1 hour. Some bosses are immune. | 13 | 01600 | Yes |
Durtanium Brackets | Ship enhancement | Permanent +10 to hull integrity. | 14 | 01800 | No |
EMP Sphere | Enemy consumable | -10% defense for 1 hour.
Note: Will stack with itself against PCs, but not NPCs. | 7 | 00900 | Yes |
Engineered Virus | Enemy planet consumable | Stops population growth on an enemy planet for 24 hours. | 4 | 00500 | Yes |
Flux Probe | Enemy planet consumable | This probe returns data on the number of other ships that have scanned the target planet. | 2 | 00250 (set of 3) | Yes |
Grav-Whip Trap | Trap, planet | The first ship to attack the target planet within the week will take 400 damage. | 12 | 01500 | Yes |
Grid Console | Ship consumable | +20% defense for 2 hours. Costs 5 energy to use. | 6 | 00700 | Yes |
Halcyon Trap | Trap, ship | The first ship to attack you within the week will cause you to become pacified for 2 hours, being unable to attack or be attacked. | 12 | 01500 | Yes |
Ion Repulsor Charge | Planet consumable | +30% planetary defense for 24 hours. | 7 | 00900 | Yes |
Ion Storm Charge | Enemy planet consumable | -15% planetary defense for 1 hour. | 7 | 00900 | Yes |
Krionus Virus Trap | Trap, ship | The first ship to attack you within the week will lose 90% attack for 30 minutes. | 8 | 01000 | Yes |
Longevity Serum | Planet consumable | Increases a planet's maximum population by 50% for 48 hours. | 8 | 01000 | Yes |
Mass Storage Pod | Ship enhancement | Permanently expands the cargo capacity of your ship by 60. | N/A | 20000 | No |
Nanite Swarm Capsules | Ship consumable | Increases ship hull integrity by 50% for 2 hours. Costs 5 energy to use. | 6 | 00750 | Yes |
Neural Interface | Ship consumable | Increases all experience gains by 15% for 20 minutes. | 28 | 03500 | Yes |
Null Fuse | Ship consumable | Removes one harmful trap effect (at random) from your ship. | 16 | 02000 | No |
Omicron Mine Trap | Trap, ship | The first ship to attack you within the week will take 400 additional damage instantly. | 8 | 01000 | Yes |
Phase Cutter Chassis | Planet structure | [Size: 1, Mining: 1, Attack: 100, Limit: 2] | 8 | 01000 | No |
Planetary Time Vortex | Planet consumable | Advances the growth of a recently-colonized planet by 1 day. Has no effect on planets that have already peaked in development. | 4 | 00550 | Yes |
Planet Vortex Deflector | Planet consumable | Gives the target planet immunity to all artifacts for 24 hours. | 7 | 00900 | Yes |
Positron Clouder | Enemy consumable | -50% cloak for 15 minutes. This item stacks with itself. | 3 | 00400 | Yes |
Processing Core Chassis | Planet structure | [Size: 1, Artifact: 1, Mining: 1, Limit: 1] | 16 | 02000 | No |
Quantum Firewall Trap | Trap, ship | The first ship to hack you within the week will lose all cloaking power for 2 hours. (Their cloak rating will be reduced to 0) | 10 | 01200 | Yes |
Quantum Flare | Enemy consumable | -50% enemy scan ability for 15 minutes. | 4 | 00500 | Yes |
Refining Lab Chassis | Planet structure | [Size: 1, Mining: 1, Research: 1, Limit: 1] | 16 | 02000 | No |
Relay Tower Chassis | Planet structure | [Size: 1, Artifact: 1, Research: 1, Limit: 1] | 16 | 02000 | No |
Repair Nanodrones | Ship consumable | Restores full hull integrity when used. | N/A | 00300 | Yes |
Rescued Prisoners | Ship enhacement | Adds 3 permanent Rank Points. | N/A | 04000 | No |
Sentry Guards | Trap, planet | If the planet is attacked within a week, attack is increased 300 for 24 hours. | 8 | 01000 | Yes |
Shield Amplifier | Ship consumable | Doubles shield power for 4 hours.
Note: since shield recharge (Repair) rate is based on max shield strength, it also doubles your shield repair rate. | 10 | 01200 | Yes |
Shield Restorer | Ship consumable | Fully restores your Shields when used. | N/A | 00350 | Yes |
Shield Sentries | Trap, planet | If planet is attacked within a week, +300 defense for 1 day. | 10 | 01200 | Yes |
Ship-Bot | Ship enhancement | Permanently adds 2 decks to your ship when used. | 24 | 03000 | No |
Space Elevator Chassis | Planet structure | [Size: 1, Artifact: 1, Population: 50, Limit: 2] | 8 | 01000 | No |
Spy Probe - Defenses | Enemy consumable | Gives data on the total amount of defense the target ship has. | 2 | 250 (set of 2) | Yes |
Spy Probe - Resources | Enemy consumable | Gives data on the target ship's uncollected resources. | 5 | 00600 | Yes |
Spy Probe - Weapons | Enemy consumable | Gives data on the total amount of attack power the target ship has. | 2 | 00250 (set of 2) | Yes |
Spy Uplink Chassis | Planet structure | [Size:1, Research: 1, Cloak: 40, Limit: 2] | 8 | 1000 | No |
Star Chart Purger | Planet consumable | Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use. | 8 | 01000 | No |
Subspace Seeker | Ship consumable | +175 scan for 1 hour. Costs 10 energy to use.
Note: Effects stack with the effects of Continuum Beacons, Stryll Seekers, and Tachyon Cylinders. | 16 | 02000 | Yes |
Tachyon Cylinder | Ship enhancement | +50 scan for 1 hour.
Note: Effects stack with the effects of Continuum Beacons, Stryll Seekers, and Subspace Seekers. | 6 | 00700 | Yes |
Tesseract Container | Ship enhacement | Permanently expands the cargo capacity of your ship by 10. | 14 | 01750 | No |
Time Manipulator | Ship consumable | Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again. | N/A | 00750 | Yes |
Unstable Wormhole Emitter | Enemy consumable | Warps away 1 guard of a target enemy planet. | 17 | 02100 | Yes |
Void Shell | Planet consumable | +100 planetary cloak for 1 day. | 4 | 00550 | Yes |
Warp Gate Chassis | Planet Structure | [Size: 1, Mining: 1, Artifact: 1, Research: 1, Limit: 1] | 32 | 04000 | No |
XCharge Cells | Ship enhacement | Permanent +5 to shield capacity. | 14 | 01800 | No |