Artifacts

(Common Artifacts)
(Common Artifacts)
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Revision as of 18:29, 17 February 2011


Artifacts are special items that can have many time-limited effects on ships (yours AND others) and planets (also yours and others). These effects range from lowering and boosting Attack and Defense to resetting your Raiding, Hacking, Repair, and Trade abilities. Learning how to use artifacts to their full potential is imperative to your success in Galaxy Legion.


Contents

Acquiring Artifacts

Artifacts can be acquired in one of five ways:

1. Accumulation from planets. This is the main way that most common artifacts are gained. You can accumulate artifact points from the planets that you own, and trade them in for an artifact shipment. This may be done on the trade page. There is a list of the artifacts that are available via this method further down the page in the "common artifacts" section. Note that you cannot get an artifact that costs more than your total points at the time you accept a shipment. Shipments are also completely random; you are not guaranteed to get the highest level artifact you can afford. You will however only trade in the exact cost of an individual artifact, as listed in the table below.

2. Raiding. If you raid an enemy player's ship, you can steal artifact points that you can use for an artifact shipment (see below).

3. Buy them with Galaxy Points. You can buy most artifacts with Galaxy Points. Some artifacts are ONLY available by spending Galaxy Points, although these artifacts are not necessary for playing the game; they simply make it easier to play. The green "Buy Artifact" button is near the top of the Trade page.

4. Mission completion rewards. You have a small chance to get artifacts when you undertake certain missions. (They will state chance of an artifact and the rarity of the artifact) Also, certain missions automatically give artifacts on completion.

5. Combat rewards. Certain NPCs drop artifacts when defeated. If the NPC was shared to legion members, artifacts will only be given to the top few players that dealt the most damage.



Artifact List

Common Artifacts

Common artifacts are artifacts that can be acquired through cashing in your hourly artifact hauls from planets. Save up your hourly artifact hauls if you want a chance to get more expensive artifacts. This table shows the cost of these artifacts. Also note that many of these artifacts can be bought from the Artifact Market for Galaxy Points.

Artifact Effect Galaxy Points Cost Artifact Points Cost
Flux Probe This probe returns data on the number of other ships that have scanned the target planet. 2 250
Spy Probe - Defenses This probe returns data on the total amount of defense a ship has. 2 250
Spy Probe - Weapons This probe returns data on the total amount of attack power a ship has. 2 250
Spy Probe - Cargo This probe returns data on a ship's mineral contents in cargo. 2 250
Repair Nanodrones Restores full hull integrity when used.

Note: A full hull restoration may also be purchased directly for 3 Galaxy Points. Your ship will also be fully repaired every time you increase in rank.

N/A 300
Dark Pyramid Temporarily increases your cloaking ability by 50. 3 350
Cloning Pods Quickly maximizes the target planet population. 3 400
Positron Clouder Prevents the enemy player from cloaking for 15 minutes. 3 400
Ancient Crystal Foci Increases the power of weapon systems by 5% for a short amount of time. 3 400
Shield Restorer Fully restores shields when used.

Note: A full Shield restoration may be purchased directly for 3 Galaxy Points. Your shields will also be fully repaired each time you increase in rank. Shields will also auomatically repair themselves over time.

N/A 400
Engineered Virus Stops population growth on an enemy planet for 1 day (24 hours). 4 500
Quantum Flare Emits rapid pulses of jamming energy, reducing enemy scan ability by 50% for 15 minutes. 4 500
Planetary Time Vortex Instantly advances the growth of a recently-colonized planet by 1 day.

Note: does not have any effect on planets that have already peaked in development. The game will still allow you to use them though so be careful or you will waste them)

4 550
Void Shell Surrounds a planet in a strong stealth field, increasing its cloak by 100 for 1 day. 4 550
Containment Cage Removes all harmful effects (except traps) from your ship. 5 600
Tachyon Cylinder Temporarily increases the scanning capability of your ship by 50. Lasts for 1 hour.

Note 1: only one may be used at any time. Note 2: effects stack with the effects of Continuum Beacons, Stryll Seekers, and Subspace Seekers. Use all four at the same time when scanning for planets for best effect.

6 700
Grid Console A temporary firmware package, increasing your ship defenses by 20% for 2 hours. Costs 5 energy to use. 6 700
Alien Data Disc Grants 700 Research Points.

Note: You can also purchase 1000 Research Points for 15 Galaxy Points.

N/A 700
Nanite Swarm Capsules Releases a swarm of armor nanites around your ship, increasing ship hull integrity by 50% for 2 hours. Costs 5 energy to use. 6 750
Time Manipulator Removes any active timers for your hack, raid, repair, and trade abilities. 6 750
Containment Missile Removes most beneficial effects from an enemy ship. 7 850
EMP Sphere Disrupts the systems of a target ship, temporarily reducing defense by 10%. 7 900
Crimson Obelisk Magnifies the intensity of weapon systems, temporarily increasing attack by 10%. Costs 5 energy to use. 7 900
Calming Amplifier Prevents your ship from being attacked, but also prevents your ship from attacking. Lasts 12 hours. 7 900
Ion Storm Charge Reduces all defenses of an enemy planet by 15% for an hour. 7 900
Planet Vortex Deflector Gives the target planet immunity to artifacts for 1 day (24 hours). 7 900
Disarming Bomb Disrupts the systems of a target ship, temporarily reducing attack by 10%. 7 900
Ion Repulsor Charge Bolsters structural defenses on a planet by 30% for 1 day. 7 900
Longevity Serum Increases a planet's maximum population by 50% for 2 days. 8 1000
Sentry Guards Activates Sentry Guards on one of your planets, boosting its attack output by 300 for 1 day. 8 1000
Phase Cutter Chassis [ Planet Structure - Size: 1, Mining: 1, Attack: 100 ]

Constructs a Phase Cutter on your planet (limit 2 per planet).

8 1000
Space Elevator Chassis [ Planet Structure - Size: 1, Artifact: 1, Population: 50 ]

Constructs a Space Elevator on your planet (limit 2 per planet).

8 1000
Omicron Mine Trap [ Trap - 1 Week ] When applied, the first ship to attack you will take 400 additional damage instantly. 8 1000
Spy Uplink Chassis [ Planet Structure - Size:1, Research: 1, Cloak: 40 ]

Constructs a Spy Uplink on your planet (limit 2 per planet).

8 1000
Krionus Virus Trap [ Trap - 1 Week ] When applied, the first ship to attack you will lose 90% attack for 30 minutes. 8 1000
Star Chart Purger Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use. 8 1000
Shield Amplifier Doubles the amount of shield power available on your ship for 1 day. Increases Shield Recharge amount to 2 shield per iteration. 10 1200
Quantum Firewall Trap [ Trap - 1 Week ] When applied, the first ship to hack you will lose all cloaking power for 2 hours. 10 1200
Shield Sentries Activates Shield Sentries on one of your planets, boosting its defense by 300 for 1 day. 10 1200
Halcyon Trap [ Trap - 1 Week ] When applied, the first ship to attack you will become pacified for 4 hours, being unable to attack or be attacked by others. 12 1500
Grav-Whip Trap [ Trap - 1 Week ] When applied, the first ship to attack the target planet will take 400 damage. 12 1500
Drannik Saboteur Sabotages the systems of a non-player enemy, temporarily reducing defense by 50%. 13 1600
Tesseract Container Expands the cargo capacity of your ship by 10. 14 1750
Android Scientist Hiring this droid into your crew will increase your research by 4. 14 1800
XCharge Cells Integrates into existing field systems, increasing your shield capacity by 5. 14 1800
Durtanium Brackets Stabilizes interior bulkheads, increasing ship hull integrity by 10. 14 1800
Alarm Sentry [ Trap - 1 Week ] When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours. 14 1800
Android Helmsman Hiring this droid into your crew will increase your defense by 3. 16 2000
Processing Core Chassis [ Planet Structure - Size: 1, Artifact: 1, Mining: 1, Limit: 1]

Constructs a Processing Core on your planet.

16 2000
Relay Tower Chassis [ Planet Structure - Size: 1, Artifact: 1, Research: 1, Limit: 1]

Constructs a Relay Tower on your planet.

16 2000
Refining Lab Chassis [ Planet Structure - Size: 1, Mining: 1, Research: 1, Limit: 1]

Constructs a Refining Lab on your planet.

16 2000
Subspace Seeker Temporarily increases the scanning capability of your ship by 150. Lasts for 1 hour. Costs 10 energy to use.

Note 1: only one may be used at any time. Note 2: effects stack with the effects of Continuum Beacons, Stryll Seekers, and Tachyon Cylinders. Use all four at the same time when scanning for planets for best effect.

38 ~2000
Unstable Wormhole Emitter Warps away 1 guard of a target enemy planet. 17 2100
Ship-Bot Adds 2 decks to your ship when used. 24 3000
Neural Interface Enhances your situational awareness, increasing all experience gains by 15% for 20 minutes. 28 3500
Warp Gate Chassis [ Planet Structure - Size: 1, Mining: 1, Artifact: 1, Research: 1, Limit: 1]

Constructs a Warp Gate on your planet.

32 4000
Rescued Prisoners Releasing the prisoners will grant goodwill from their homeworld.

Adds 3 Rank Points. Go to the "Ship Crew & Size" section of the Ship tab to assign them however you like.

Note: most players agree that Decks are the best way to spend Rank points, but it is ultimately up to you to decide how best to spend them.

N/A 4000
Terraforming Device Permanently increases the production rate of all three resource types on a single planet by one level. (Ie. Abundant -> Very Abundant) If a planet does not currently produce one or more of the three resources, then it will start to produce them with an Extremely Sparse rating. You can use an unlimited number on a planet until one or more of the resources reaches 15X Mega Rich. Note that it is possible to make a planet 16X Mega Rich under certain circumstances. 36 N/A
Planet Flux This device removes one of your planets from the scan lists of all other players. Costs 50 energy to use.

Note: this does not prevent planets from being re-scanned in the future. It was once available through artifact shipments, but is no longer available via this method. It can now instead be found by defeating certain uncommon NPC's.

40 N/A
Continuum Beacon Increases the Scanning capability of your ship by 15% for one hour. Costs 10 energy to use.

Note 1: only one may be used at any time. Note 2: effects stack with the effects of Stryll Seekers, Subspace Seekers, and Tachyon Cylinders. Use all four when scanning for planets for best effect.

40 5000
Quasi-Spacial Expander Enlarges the size of a massive or smaller planet by 1. (Ie Large -> Very Large) 50 N/A
Mass Surface Melter NO LONGER AVAILABLE FROM SOURCES OTHER THAN THE PAWLACITE THAW MISSION

Changes one Icy planet into an Ocean planet. Also increases its' size by 2 and all three resources by 2. (Ie. Abundant -> Extremely Abundant)

N/A N/A
Mass Storage Pod Expands the cargo capacity of your ship by 60. N/A 20,000

Battle Market Artifacts

Some artifacts can be bought in exchange for badges. These badges are earned by disabling, hacking, or raiding other players. They can also be earned by invading planets. They were added as part of the 15th February 2011 update. More will likely be added over time.

Artifact Effect Cost Badge Earned From Image URL
Assimilation Locus Puts the enemy to work in your mining facilities. The bonus doubles if used on a 'New Colony' that you recently invaded.

[Planet Structure - Size: 2, Mining: 2, Population: 200, Limit: 1]

3 Green Badges Successfully Invading Enemy Planets  ?
Counter-Intelligence Nexus A powerful government complex housing the latest technology.

[Planet Structure - Size: 2, Research: 2, Cloak: 150, Limit: 1]

40 Blue Badges Successfully Hacking Enemy Players  ?
Decryption Quad-Frame Installs a Decryption Quad-Frame on your ship.

[Special Device - Size: 10, Scan: 25, Cloak: 25, Limit: 4]

80 Blue Badges Successfully Hacking Enemy Players  ?
Dominion Cannon A powerful ship weapon module.

[Special Weapon - Size: 8, Attack: 50, Limit: 4 ]

40 Red Badges Successfully Disabling Enemy Players  ?
Heist Dispatch Center A focal point for coordinating raiding activity.

[Planet Structure - Size: 2, Artifact: 1, Mining: 1, Attack: 150, Limit: 1]

25 Yellow Badges Successfully Raiding Enemy Players  ?
Tactical Inner-Bypass Deactivates up to 5 weapons or defense modules on the target enemy ship. Usable only after successfully hacking the target. 5 Blue Badges Successfully Hacking Enemy Players  ?


Mission Artifacts

The following artifacts are acquired by completing specific missions. Some are provided randomly during the course of the mission, others are received per completion, whilst others may only be provided when a mission is totally complete. Click the mission links to find more specific information about that mission.

Artifact Effect Mission Total Available
Antimatter Drill Allows the creation of Antimatter Drill structures on your planets. Limit of 1 per planet.

Size: 1, Mining: 1, Artifact 1, Defense: 100.

Drill Capture 10
Archaic Stasis Cells Constructs Archaic Stasis Cells on your planet. Limit of 1 per planet.

Invasion Defense: 500, Population: 200

Empty Arrival 10
Blueprint: Exotic Barrier Allows the creation of Exotic Barrier structures on your planets.

Build Cost: 500 Credits, 400 Exotic Matter

Defence: 250

Exotic Revelations 1
Blueprint: Exotic Lab Allows the creation of Exotic Lab structures on your planets. Exotic Innovation 1
Blueprint: Exotic Turret Allows the creation of Exotic Turret structures on your planets.

Note: the Exotic Turret will be added to your planet build lists.

Exotic Endeavours 1
Blueprint: Signal Processor Allows the creation of Co-Align Signal Processor Signal Alignment 1
Blueprint: Sulcation Portal Allows the creation of Sulcation Portal Portal Prototypes 1
Contact Coordinates Spawns one eligible Rare Non-Player enemy to your Battle Tab. Tracking the Contacts 5
Crimson Cluster Missile Destroys one standard Defense, Attack, or Population structure at random on an enemy planet. The Crimson Cluster Project 20
Drannik Alliance Pact Signs a permanent Aliance with the Drannik. Unlocks the ability to choose Drannik whenever picking a new Race. The Drannik Race provides a 40% bonus attack against NPCs. A Pact with the Drannik 1
Drannik Colony Ship Allows the free colonization of a habitable unoccupied planet for the Drannik.
Does not use up one of your planet colony slots for your rank.
Cannot be used on Toxic, Volcanic, Gas or Shared planets.
Drannik Awakening 3
Dyson Transformer Turns any Metallic planet into a Dyson Sphere. Requires 50 energy to use.

All Resources will increase to 28x Mega Rich, the planet will increase to Colossal size, and it will gain 10,000 Passive Attack, Defense, and Cloak.

Note 1: Use the Dyson Transformer on the smallest, resource-poorest metallic planet you can find for best effect. The Dyson created will get the above stats no matter what its stats were before; whether it's Tiny and Sparse or Colossal and Mega-Rich, it will always become a Colossal 28x Mega Rich Dyson. So the smaller and sparser the original planet, the bigger the improvement will be.

Note 2: The passive Attack, Defense, and Cloaking stats were added in the Christmas 2010 update. If you used the Dyson Transformer to create a Dyson before this update, contact the developers to have the passive bonuses added to your planet. Only the original creator of the planet can request the passive bonuses be added; the developers will NOT add the bonuses to planets that have since been invaded.

Note 3: Any existing passive bonuses that the planet has before it is Dyson-transformed will be retained on top of the +10,000 passive attack, defense, and cloaking bonuses, making the planet even better. It will also receive legion bonus stats just like all of your other planets, meaning the planets total attack, defense and cloak bonuses can each be well over 20,000 before you even build a single weapon, defense module, or cloaking satellite.

The Colossal Project 1
Exo-Rift Repulsor [Trap - 2 Weeks] When applied, a ship that attacks the target planet has a chance to cause that planet to be immune to artifacts for 24 hours. Exo-Rift Expansion 20
Exotic Tactical Algorithm Ship Ability Unlocks the 'Tactical Re-Modulation' ability for your ship. When installed the ability will be available via your ship's tab. Exotic Algorithm 20
Experimental Crate A crate containing many experimental android parts. Adds 4 crew to each type to your ship when opened. Suspicious Construction 5
The Gaia Seed Turns a Terra planet into a Gaia planet and increases its size by one and all three resources by two. (Abundant -> Extremely Abundant, Rich -> Extremely Rich, etc) The Drannik Extinction 5
Gamma Crystallizer 2 Transforms a Desert planet into a Crystal planet and increases its size by one and all three resources by two. (Abundant -> Extremely Abundant, Rich -> Extremely Rich, etc) Crystal Inferno 10
The Glaviz Device 1 The Glaviz Elders use this device to shape shift into the forms of deities worshiped by their people. This elaborate political trickery has come to an end. When activated, it will allow you to change your race and profession. The Zolazin Battle 3
Gravidynamic Scan Data Reveals the location of an unoccupied Ecumenopolis planet. Always Large, Mining: Abundant, Artifacts: Ultra Rich, Research: 2xMega Rich, Passive Attack +150, Passive Defence +150, Passive Cloak +150. City of None 2
Hyper-Terraformer Device Transforms a planet into an Exotic World, and boosts its passive defenses significantly. (All Resources = 13x Mega Rich, Size = Massive, Passive Attack/Defense/Cloak = 10,000)

Note 1: if the planet is already larger than Massive, the planet will actually shrink in size.

Note 2: The Exotic created will get these stats no matter what its stats were before, whether it's a Tiny, Sparse, Barren planet or a Colossal, Mega-Rich Oceanic. It is therefore best to use the Hyper-Terraformer on your WORST colonised planet to get the biggest benefit.

Note 3: The passive Attack, Defense, and Cloaking stats were added in the Christmas 2010 update. If you used the Hyper-Terraformer before then, contact the developers to have the passive bonuses added to your planet. Only the original creator of the planet can request the passive bonuses be added; the developers will NOT add the bonuses to planets that have been invaded.

Note 4: Any existing passive bonuses that a planet has before it is Hyper-terraformed will be retained on top of the +10,000 Passive attack, defense, and cloaking bonuses, making the planet even better. Volcanic planets can receive large passive attack bonuses from Eruption Channellers for instance, so ensure the planet is maxed out on these bonuses first. It will also receive legion bonus stats just like all of your other planets, meaning the Exotics' total attack, defense and cloak bonuses can each be well over 20,000 before you even build a single weapon, defense module, or cloaking satellite.

Note 5: Any existing modules on the planet that require a specific planet type will continue to work. It is therefore a very good idea to use the Hyper-terraformer on a planet that already has one of these. Examples include the Quantum Hydro-Meliorator (Oceanic) and the Permafrost Sub-network (Arctic).

The Terra Project 1
Krionite Torpedo Blasts an enemy ship with Krionite Phase Gas, vaporizing all shield energy on the ship. The Krionite Vortex 5
Magnus Statue Strikes fear into the hearts of invaders.

Planet building. Invasion Defense: 150

Journey of the Magnus 7
Mass Surface Melter Changes Icy planets into Oceanic and increases their size by 2 and all three resources by 2. (Abundant -> Extremely Abundant, Rich -> Extremely Rich, etc) The Pawlacite Thaw 5
Mutagenic Cartridges Infuses your weapon with powerful virus, giving a 1500 bonus to planetary invasion. Lasts only a short time. Costs 20 energy to use. Biological Warfare 5
Mylarai Stripcore Constructs a Mylarai Stripcore Mine on your Planet.

Size: 1, Mining: 4, Artifact: -2

The Mylarai Embargo 15
Paradox Generator Removes any active timers for your invade, daily reward, share, abandon, hack, raid, repair, and trade abilities The Paradox Project 5
Permafrost Sub-Network Constructs a Permafrost Sub-Network on your planet. Beneath the Snow 15
Planetary Sentiox TBA Hacking the Sentiox 5
Prejor Beacon Jammer Constructs Prejor Beacon Jammer on your planet The Beacon Search 3
Prejor Ship Parts Adds two decks to your ship Prejoran Motives 5
Protogrid Access Console Takes temporary control of the Protogrid, boosting your scanning ability by 20% Cracking the Protovault 1
Prototype Engineering Bay Provides a one time Bonus to Decks, Engineers, and Scientists.

Decks: 3, Engineers: 10, Scientists: 25)

Prototype Engineering 1
Quantum Hydro-Meliorator [Planet Structure - Size: 1, Artifact: 1, Population: 100, Limit: 1]

Population bonus doubles if constructed on a Terra, Gaia or Dyson planet. Population bonus triples if constructed on an Oceanic planet.

Octafari Distress 15
Quantum Bio-Vaporizer Instantly Reduces the Planet Population by Half Transporting the Bomb 20
RSL Memory Vault Adds 23 scientists to your crew when used. Decrypting the Vault 10
Stealth Optimizer A set of cloaking algorithms designed by the Zolazin. Increases your cloaking ability by 30% for 1 day. Spoils of War random
Stryll Confinement Chamber Installs a Stryll Confinement Chamber on your ship.

Ship Module. Size: 10, Hull: 50, Cloak: 20, Limit: 4

An Urgent Escape 4
Stryll Transponder [Special Device - Size: 10, Scan: 10, Defense: 20, Limit: 2]

Installs a Stryll Transponder on your ship.

Stryll Infiltration 2
Taltherian Archives [Planet Structure - Size: 1, Research: 1, Research Capacity: 1000, Limit: 2]

Constructs Taltherian Archives on your planet, boosting Research output and Capacity.

Echoes from Taltheria 10
Tarlis Code Disables all shields on most Terran Outsider ships. The Inside Job 5
Temporal Flux Orb This device hides one of your planets from the lists of all other players who have currently scanned it, except for any temporary active alerts on the planet. Can only be used on planets that have not been attacked in the last week. Controlling the Anomaly Unlimited
Tevrazon Tracer Tracks the movements of ships carrying Tevrazon Gas. Grants you 1 additional non-player enemy slot in your Battle list. Tracing the Shipments 2
Titancore Braindump Grants 10000 research points. Titancore Betrayal 15
Titancore Data Reveals a decent faraway planet currently occupied by another ship. Titancore Revelations 3
Thetacron Mine Trap [ Trap - 1 Week ] When applied, an attacking ship has a chance to take 2,500 additional damage instantly. Thetacron Yield Test repeatable
T-Plasma Attractor [Trap - 1 Weeks] When applied, a ship that attacks the target planet has a chance to cause that planet to gain 1500 defense for 24 hours. Controlling the Silthion repeatable
Vorigar Scan Data Reveals the location of an unoccupied planet in the Vorigar Expanse. Always Very Large, Mining: Very Rich, Artifacts: Extremely Rich, Research: Mega Rich, Passive cloak + 200. Into the Expanse 3
X-Pulse Tower Special Building providing 350 Attack and Defense and uses 1 space. (Limit 2 per planet) Protecting the Colonies 10
XTS-10 Injector Mining +3, Max Population -150

Constructs a XTS-10 Injector on your planet (limit 1).

Building the Injector 5
Zolazin Truce Pact Signs a permanent pact of truce with the Zolazin. Unlocks the ability to choose Zolazin whenever picking a new Race. The Zolazin Race provides a 40% bonus to cloaking. The Zolazin Truce 1
Zolazin Void Tower Constructs a Zolazin Void Tower on your planet. Spoils of War random

1 Glaviz Device Warning From Player! I have used two of the Glaviz Devices. If used and you have more than 80 energy your risk loosing most if not all of that energy. If used when you have 0 energy it will fill you up to at lease 80 if not more energy.

2 Gamma Crystallizer description says adds 1 to size, but I have used it on two planets and have gotten +3 to size and +2 to size. I think that it has been tweaked a bit since being introduced.


NPC-Dropped Artifacts

The following artifacts are received when you destroy specific Combat#Specials in combat. Some artifacts are required to complete certain missions, whilst other artifacts provide bonuses to your ship or planets.

Artifact Effect NPC Image URL
Affection Disseminator Planetary Structure - Size: 1 , Population: 200, Defence: 200, Limit: 2 Q-Pedd Escapee [None]
Bane Emitter Special Module - Size: 10 , Attack: 20, Invasion: 20, Limit: 4 Bane Revenant Image
Chaostatic Inhibitor Blocks the normal operations of shield harmonics, significantly slowing an enemy's shield recharge for 4 hours. Saber Gunship Image
Charged Bane Emitter Special Module - Size: 12 , Attack: 30, Invasion: 30, Limit: 4 Bane Revenant Image
Chron Shifter Part A piece of the Chron Shifter Prototype. Someone must be looking for this... Chron Shift Carriers [? Image]
Chron Shifter Constructs a Chron Shifter on your planet.

Planetary Structure - Size: 1, Cloak: 300, Limit: 1.

Uses Chron Shifter Parts The Dark Thief Image
Convoy Heat Seeker Constructs a Convoy Heat Seeker on your planet. If deployed on a Volcanic planet, the structure will provide double the bonus.

Planetary Structure - Size: 1, Mining: 1, Population: 75, Limit: 1

Hired Convoy Image
Crimson Amplifier Greatly amplifies the intensity of your weapons systems, increasing attack by 15% for 8 hours. Costs 5 energy to use. Crimson Overlord Image
Dark Smugglers Cache A large cache of data and goods of various types. When opened, it grants 8 hours worth of planetary production, (Mining, Artifacts, and Research) not to exceed your planetary and rank capacity.

Note: ensure you have claimed all your available Minerals, Artifacts, and Research BEFORE you use this artifact.

The Dark Ring Image
Dark Pylon Shifter Constructs a Dark Pylon Shifter on your planet.

Planetary Structure - Size: 1 , Defense: 400, Cloak: 90, Limit: 1

Dark MegaComplex Image
Dark Void Foci Absorbs harmful energy from non-player enemy ships. lowering their attack by 50% for 1 hour. Dark Trafficker Image
Dark Warp Coil Special Module - Size: 20 , Energy: 30, Hull: 125, Limit: 4 Dark Warp Gate Image
Drannik Archive Chip A chip from the Drannik Archivist. Someone must be looking for this... Drannik Archivist Image
Drannik Databank Constructs Drannik Databank on your planet. Drannik Databank [? Image]
Drannik Swarm Trap Trap - 1 Week. When applied, the first ship to attack the target planet will awaken a swarm of Drannik drones, boosting its attack by 1,000 for 12 hours. Okkilor, Drannik Hub, Akkiren, Drannik Hub Image
Drannik Shield Trap Trap - 1 Week. When applied, the first ship to attack the target planet will awaken a swarm of Drannik guards, boosting its defense by 2,500 for 1 day. Xiloy, Drannik Encephalon
Eruption Channeler Adds a permanent 50 attack bonus to a volcanic planet.(May add up to 1,000 attack.)(Does not take up any space on the planet.) Lazuli Factory Complex Image
Gas Igniter Rod Adds a permanent 50 attack bonus to a Gas planet. (May add up to 1,000 attack.) (Does not take up any space on the planet.) Lazuli Refinery Center Image
Gravitic Amplifier Uses a planet's intense gravity as a barrier against attackers, permanently boosting its defense by 100. Usable on planets that are Very Large or Greater in size. Lazuli Fabrication Plant
Hallows Bane Trick [Limited Item - Halloween]

[Trap - 1 Week] When applied, an attacking ship has a chance to lose 50% defense for 1 hour.

Bane Revenant Image
Interspacial Fold Generator Creates permanent spacial rupture in exo-planetary regions, permanently increasing the passive cloak of a planet by 100. Lazuli Fabrication Plant
Lazuli Parts Vault A large vault containing various Lazuli ship upgrades. Increases ship size by 2, shields by 10, and hull by 10. Renegar, Lazuli Station, Reynard, Lazuli Titan, Lazuli Factory Complex [? Image]
Mylarai Build Extractor Allows extraction of 1 special structure from a planet, so it can be build elsewhere. Mylarai Extractor [? Image]
Mylarai Plasma Lance Installs a Mylarai Plasma Lance on your Ship. Limit 4 per ship Size 10, Hull 60, Attack 20 Mylarai Deep-Miner [1]
Orbital Mass-Disruptor Releases an intense electro-quantum disruption at a planet, lowering its attack by 30% for 2 hours. Lazuli Harrower [? Image]
Planet Data Optimizer Increases planet research output by 1 level. (Ie. Abundant -> Very Abundant) Rogue LabPod Image
Quantum Bio-Vaporizer Instantly reduces the planet population by half. Dark Arms Carrier, or a mission Image
Rescued Stryll Prisoners Releasing the prisoners will grant goodwill from their homeworld. Adds 6 Rank Points when used. Graxis, Stryll Prison [? Image]
RSL Anti-Cryptex Adds 10 Steps to the mission Decrypting the Vault. Mission must already be in progress for credit. Rogue Data Analyzer Image
RSL Data Uplink Ship module.

Size: 3, Research: 3, Defense: 50, Cloak: 100.

RSL Data Uplink [? Image]
RSL Memory Implant Increases experience earned by 10% for 30 minutes. Rogue Experimenter Image
Sha'din Algorithm Temporarily increases hacking ability 25%. Lasts for 8 hours. Sha'din Penetrator Image
Shockpulse Charger Amplifies existing weapon systems for specific targets. Boost attack power by 20% against all non-player enemies for 1 hour.

Note: this effect will not be listed as a boost on the Ship tab.

Sha'din Shockfighter [? Image]
Silthion Energy Sac Restores 100 energy each time it is used. (Begins with 3 charges) Silthion Queen [? Image]
Stryll Pathogen 200 bonus to planetary invasions for 2 days. Costs 5 energy to use. Sketh, Stryll Predator [? Image]
Stryll Seeker Temporarily increases the scanning capability of your ship by 10%. Lasts for 1 hour. Costs 5 energy to use.

Note: only one may be used at any time. Note 2: effects stack with the effects of Continuum Beacons, Subspace Seekers, and Tachyon Cylinders. Use all four at the same time when scanning for planets for best effect.

Stryll Hunter, Stryll Skirmisher, Stryll Devastator Image
Stryll Tracking Core An advanced system used to track down elusive targets. Grants you 1 additional non-player enemy slot in your battle slot. Stryll Deep Tracker [? Image]
Stryll Trap Probe This probe returns data on the total amount of active traps a ship has online. Stryll Trapper Image
Tarlis Barrier Cells Remnants of the original Tarlis barrier shield. Increases max shield by 15. Tarlis Command Ship Image
Tevrazon Gas Tanks Infuses ship engines with Tevrazon Gas, improving defense by 25% for 2 days. This effect is immune to being removed by other artifacts. Tevrazon Refinery
Titancore Sentiox A strange device taken from a Titancore Pod. Someone must be looking for this... (Needed to do mission Titancore Escapees) Titancore Pod  ?
T.O. Force Barrier Adds 150 Shields size 20 module (limit two T.O. shield generators) Stalar Command Center Image
T.O. Grid Barrier Planet Structure - Size: 1, Defense: 110

Constructs a T.O. Grid Barrier on your planet (limit 2 per planet)

T.O. Council Station [? Image]
T.O. Harmonic TeraPulser Defensive Module - Size: 8, Shield Recharge: +13

Installs a T.O. Defensive Module (limit 4)

Telarys Carrier [2]
Captured T.O. Harvester Planet Structure - Size: 2, Mining: 1, Artifact: 1, Population: 160

Constructs a Captured T.O. Harvester on your planet (limit 1 per planet)

T.O. Harvester [ Image]
T.O. Phase Barrier Defensive Module - Size: 25, Shield: +250

Installs a T.O. Defensive Module (limit 2)

Telarys Carrier [3]
T.O. Research Core A massive databank of secret research from the Terran Outsiders. Grants 11,000 Research Points. T.O. Ellipsis Base [? Image]
T.O. Sentry Bot Activates a T.O. Sentry Bot on one of your planets, boosting its attack output by 400 for 1 day. Terran Outsider ships Image
Toxic Purifier1 Permanently increases the mining output of a toxic planet by 2. Blade Harvester [? Image]
Zolazin Shroud Cover Surrounds a planet in a powerful shroud, increasing its cloak by 600 for 1 week. Zolazin Shroud Base Image

1 Mining enhancement is limited to 15X Mega Rich. Note that it is possible to find planets with greater than 15X Mega Rich bonuses, however, you cannot use Mining enhancements on such planets. Similarly, some artifacts have restrictions on the level that they can enhance up to (for example, Gift of the Elements can only go up to 5X Mega Rich). Be careful not to exceed these and waste a valuable artifact! |- |}


Daily Rewards

Each player has a chance of receiving one of the following artifacts every day from the Daily Rewards. Note that other, non-artifact rewards are also available, so you will not necessarily receive one of the artifacts listed below. Also note that the artifact rewards are completely random; it is entirely possible to get the same reward several days in a row.

Artifact Effect Obtained From Event Image URL
Energy Cube Fully restores energy.

Note: uninstall your relays, uninstall any weapon modules that drain energy, and equip all of your best power cores BEFORE you use the Energy Cube to get the maximum energy recharge possible.

Daily Reward Daily / Ongoing  ?
Tri-Matrix Emblem Fully restores hull, shields and energy.

Note: uninstall your relays, uninstall any weapon modules that drain energy, equip all of your best power cores, equip all of your best shields, and equip all of your best hull modules BEFORE you use the Tri-Matrix Emblem to get the maximum energy recharge, shield recharge, and hull repair possible.

Daily Reward Daily / Ongoing  ?


Artifacts That Are Only Available By Spending Galaxy Points

The following artifacts can only be acquired from the artifact market by spending Galaxy Points. These artifacts are not however necessary for playing the gamne; they simply make the game easier to play in some way. Galaxy points may be purchased by players, but they can also be received as a rare reward ingame, or through the completion of reward programs such as by completing surveys. Click the "Redeem Points" link in the game to view the Artifact Market.

Artifact Effect Cost in Galaxy Points Used On
Artifact Warehouse Constructs an Artifact Warehouse on your planet.

Size: 2, Artifact Storage Capacity: 2000, Limit: 5

Note: hover your mouse over the question mark next to your Artifacts output on the Trade tab to view how much extra capacity you have.

16 Your Planet
Mineral Storage Tower Constructs a Mineral Storage Tower on your planet.

Size: 2, Mineral Storage Capacity: 1000, Limit: 5

Note: hover your mouse over the question mark next to your Minerals output on the Trade tab to view how much extra capacity you have.

16 Your Planet
Radiant Surge Cannon Replaces the old Radiant Weapons Locker, but is not an artifact you can get from weapons drops. The Weapons' stats depend on your rank when you FIRST use the artifact to create a weapon. The Artifact will be "Radiant Surge Cannon - Mark N" Where N = 1 + your Rank divided by 100, rounded down to the nearest integer. (Ie. Rank 0 to 99 = Mark I, Rank 100 to 199 = Mark II, Rank 200 to 299 = Rank III, and so on and so forth...) 48 Your Ship
Research Data Archive Constructs a Research Data Archive on your planet.

Size: 2, Research Storage Capacity: 1000, Limit: 5

Note: hover your mouse over the question mark next to your Research output on the Research tab to view how much extra capacity you have. Oddly, any extra capacity gained from Data Archives will NOT show up if you hover over your current research points; this popup will instead show your current Research capacity based on your rank alone.

16 Your Planet


Limited Time/Special Artifacts

Some artifacts are only available as part of special events, such as at Christmas. These events typically involve battles against special NPC's or the completion of a special mission that is typically available to all players for a period of one week. Once the event is over, the Artifacts cease to be generally available, although any of the Artifacts that are stored in a players' cargo hold will always function as expected when used, regardless of how long it has been since the original event took place.

Artifact Effect Obtained From Event Image URL
Affection Disseminator Constructs an Affection Disseminator building on your planet.

[Size: 1, Population: 200, Defense: 200 Limit: 1]

The Affection Disseminator came from defeating Q-Pedd Evacuee NPC's that were only available during the Valentine's 2011 event. This event is now over and Q-Pedd Evacuees will no longer show up in the battle tab. The Affection Disseminator is therefore no longer available. (The Affection Disseminators can continue to be used if you have one in your cargo)

Q-Pedd Evacuee Valentines Day 2011  ?
Bane Emitter/ Charged Bane Emitter Constructs a Bane Emitter weapon module on your ship.

[Size: 10, Attack: 20, Invasion Attack: 40 Limit: 4]

Note: the Bane Emitter is only Constructed on ships below a certain, unknown, rank. Ships that use the Bane Emitter when above this rank will instead build the upgraded Charged Bane Emitter.

[Size: 12, Attack: 30, Invasion Attack: 60 Limit: 4]

The Bane Revenants were NPC's that were only available during the Hallows Bane (Halloween 2010) event. This event is now over and these enemies will no longer show up in the battle tab. (The Bane Emitters can continue to be used if you have one in your cargo)

Bane Revenant Halloween 2010  ?
Captured T.O. Harvester Constructs a Captured T.O. Harvester building on your planet.

[Size: 2, Mining: 1, Artifact: 1, Population: 160, Limit: 1]

The T.O Harvester was an NPC that was only available during the Thanksgiving 2010 event. This event is now over and T.O Harvesters will no longer show up in the battle tab. The Captured T.O Harvesters are therefore no longer available. (The Captured T.O. Harvesters can continue to be used if you have one in your cargo)

T.O. Harvester Thanksgiving 2010 Image
Emblem of Independence Fully restores hull, shields and energy.

The Emblem of Independence is an artifact that was only available during the Fourth of July 2010 event. It is no longer available from the artifact rewards. (The Emblem of Independence can continue to be used if you have one in your cargo)

Note that the Tri-Matrix Emblem artifact was recently added as a Daily Reward, and it has the exact same effect as the Emblem of Independence.

Daily Reward 4th July 2010  ?
Gift of the Ancients Permanently increase the Artifact output of a planet by 1, up to a maximum of 5x Mega Rich.

The Gifts came from defeating Scruuge NPC ships during the Christmas event 2010. This event is now over and these enemies will no longer show up in the battle tab. The Gifts are therefore no longer available. (They can continue to be used if you have one in your cargo)

Scruuge Carrier Christmas 2010 Image
Gift of the Elements Permanently increase the mining output of a planet by 1, up to a maximum of 5x Mega Rich.

The Gifts came from defeating Scruuge NPC ships during the Christmas event 2010. This event is now over and these enemies will no longer show up in the battle tab. The Gifts are therefore no longer available. (They can continue to be used if you have one in your cargo)

Scruuge Carrier Christmas 2010 Image
Gift of the Stars Permanently increase the Research output of a planet by 1, up to a maximum of 5x Mega Rich.

The Gifts came from defeating Scruuge NPC ships during the Christmas event 2010. This event is now over and these enemies will no longer show up in the battle tab. The Gifts are therefore no longer available. (They can continue to be used if you have one in your cargo)

Scruuge Carrier Christmas 2010 Image
Gift to the Naughty Reduces enemy ship defenses by 30%. Can only be used on ships who have hacked, raided, invaded, or disabled you in the last 24 hours.

The Gifts came from defeating Scruuge NPC ships during the Christmas event 2010. This event is now over and these enemies will no longer show up in the battle tab. The Gifts are therefore no longer available. (They can continue to be used if you have one in your cargo)

Scruuge Carrier Christmas 2010 Image
Gift to the Void Permanently increase the passive stealth of a planet by 40, up to a maximum of 500.

The Gifts came from defeating Scruuge NPC ships during the Christmas event 2010. This event is now over and these enemies will no longer show up in the battle tab. The Gifts are therefore no longer available. (They can continue to be used if you have one in your cargo)

Scruuge Ravager Christmas 2010  ?
Hallows Bane Trick When applied, an attacking ship has a chance to lose 50% defense for 1 hour.

Trap lasts for 1 week.

The Bane Revenants were NPC's that were only available during the Hallows Bane (Halloween 2010) event. This event is now over and these enemies will no longer show up in the battle tab.

Bane Revenant Halloween 2010 Image
Planetary Aegis A special and rare artifact that provides a powerful shield around a planet for 5 days.

Provides 5000 planet defence.

The Planetary Aegis is a one-time artifact obtained when joining the game. Only one is available per player. Once used, you will not receive another one, even if you reset your account.

Rank 1 Game Start Image


Discontinued Artifacts

The following artifacts were once available in the game, but have since been removed or replaced. Some players may still have these artifacts in their cargo holds; these artifacts will continue to work as originally intended if used, although this cannot be guaranteed in all cases. If in doubt, contact the developers for more information or post on the forums.

Artifact Effect
Alien Star Charts Reveals a random planet that you have not yet discovered.

Existing copies of the artifact will still function.

Omicron Net Completely ensnares your target, preventing them from attacking or being attacked for 4 hours.

NOTE: This Artifact was phased out as part of the January 2011 update. It no longer drops from artifact rewards, however any Nets owned by players will continue to work for the time being. The developers plan to eventually phase this artifact out of the game completely.

Radiant Weapons Locker A locker that contains a technologically advanced piece of weaponry, based on your rank at time of activation.

Existing copies of the artifact will still function as originally intended.



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