Common Artifacts

m (Common Artifacts from Artifact Points: added links)
m (added links)
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! align="left" width="60" | Artifact Points Cost
! align="left" width="60" | Artifact Points Cost
|-
|-
-
|Alarm Sentry
+
|[[Alarm Sentry]]
|Trap, planet, 1 week
|Trap, planet, 1 week
|When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours.
|When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours.
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| align="center" | 700
| align="center" | 700
|-
|-
-
|Calming Amplifier
+
|[[Calming Amplifier]]
|Battle, player, 12 hours
|Battle, player, 12 hours
|Prevents your ship from being attacked, but also prevents your ship from attacking.  
|Prevents your ship from being attacked, but also prevents your ship from attacking.  
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| align="center" | 900
| align="center" | 900
|-
|-
-
|Cloning Pods
+
|[[Cloning Pods]]
|Planet, player
|Planet, player
|Quickly maximizes the target planet population.
|Quickly maximizes the target planet population.
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| align="center" | 600
| align="center" | 600
|-
|-
-
|Containment Missile
+
|[[Containment Missile]]
|Battle, enemy
|Battle, enemy
|Removes most beneficial effects from an enemy ship.
|Removes most beneficial effects from an enemy ship.
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| align="center" | 850
| align="center" | 850
|-
|-
-
|Continuum Beacon
+
|[[Continuum Beacon]]
|Ship module, 1 hour
|Ship module, 1 hour
|Increases the Scanning capability of your ship by 15%. Costs 10 energy to use.
|Increases the Scanning capability of your ship by 15%. Costs 10 energy to use.
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| align="center" | 5000
| align="center" | 5000
|-
|-
-
|Crimson Obelisk
+
|[[Crimson Obelisk]]
|Ship module, temporary
|Ship module, temporary
|Magnifies the intensity of weapon systems, temporarily increasing attack by 10%. Costs 5 energy to use.
|Magnifies the intensity of weapon systems, temporarily increasing attack by 10%. Costs 5 energy to use.
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| align="center" | 900
| align="center" | 900
|-
|-
-
|Dark Pyramid
+
|[[Dark Pyramid]]
|Ship module, 10 hours
|Ship module, 10 hours
|Temporarily increases your cloaking ability by 50.
|Temporarily increases your cloaking ability by 50.
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| align="center" | 500
| align="center" | 500
|-
|-
-
|Flux Probe
+
|[[Flux Probe]]
|Planet
|Planet
|This probe returns data on the number of other ships that have scanned the target planet.
|This probe returns data on the number of other ships that have scanned the target planet.
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| align="center" | 250
| align="center" | 250
|-
|-
-
|Grav-Whip Trap
+
|[[Grav-Whip Trap]]
|Trap, planet, 1 week
|Trap, planet, 1 week
|When applied, the first ship to attack the target planet will take 400 damage.
|When applied, the first ship to attack the target planet will take 400 damage.
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| align="center" | 1500
| align="center" | 1500
|-
|-
-
|Grid Console
+
|[[Grid Console]]
|Ship module, 2 hours
|Ship module, 2 hours
|A temporary firmware package, increasing your ship defenses by 20%. Costs 5 energy to use.
|A temporary firmware package, increasing your ship defenses by 20%. Costs 5 energy to use.
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| align="center" | 700
| align="center" | 700
|-
|-
-
|Halcyon Trap
+
|[[Halcyon Trap]]
|Trap, ship, 1 week
|Trap, ship, 1 week
|When applied, the first ship to attack you will become pacified for 4 hours, being unable to attack or be attacked by others.
|When applied, the first ship to attack you will become pacified for 4 hours, being unable to attack or be attacked by others.
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| align="center" | 900
| align="center" | 900
|-
|-
-
|Ion Storm Charge
+
|[[Ion Storm Charge]]
|Planet, enemy, 1 hour
|Planet, enemy, 1 hour
|Reduces all defenses of an enemy planet by 15%.
|Reduces all defenses of an enemy planet by 15%.
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| align="center" | 900
| align="center" | 900
|-
|-
-
|Krionus Virus Trap
+
|[[Krionus Virus Trap]]
|Trap, ship, 1 week
|Trap, ship, 1 week
|When applied, the first ship to attack you will lose 90% attack for 30 minutes.
|When applied, the first ship to attack you will lose 90% attack for 30 minutes.
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| align="center" | 1000
| align="center" | 1000
|-
|-
-
|Longevity Serum
+
|[[Longevity Serum]]
|Planet, player, 48 hours
|Planet, player, 48 hours
|Increases a planet's maximum population by 50%.
|Increases a planet's maximum population by 50%.
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| align="center" | 3500
| align="center" | 3500
|-
|-
-
|Null Fuse
+
|[[Null Fuse]]
|Battle, player
|Battle, player
|Removes a harmful trap effect (at random) from your ship.
|Removes a harmful trap effect (at random) from your ship.
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| align="center" | 2000
| align="center" | 2000
|-
|-
-
|Omicron Mine Trap
+
|[[Omicron Mine Trap]]
|Trap, ship, 1 week
|Trap, ship, 1 week
|When applied, the first ship to attack you will take 400 additional damage instantly.<br>
|When applied, the first ship to attack you will take 400 additional damage instantly.<br>
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| align="center" | 1000
| align="center" | 1000
|-
|-
-
|Phase Cutter Chassis
+
|[[Phase Cutter Chassis]]
|Planet structure
|Planet structure
|[Size: 1, Mining: 1, Attack: 100 ]
|[Size: 1, Mining: 1, Attack: 100 ]
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| align="center" | 900
| align="center" | 900
|-
|-
-
|Positron Clouder
+
|[[Positron Clouder]]
|Battle, enemy
|Battle, enemy
|Reduces the Target Players cloak by 50%. This artifact can be used multiple times on the enemy player so the effects stack.
|Reduces the Target Players cloak by 50%. This artifact can be used multiple times on the enemy player so the effects stack.
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| align="center" | 400
| align="center" | 400
|-
|-
-
|Processing Core Chassis
+
|[[Processing Core Chassis]]
|Planet structure
|Planet structure
|[Size: 1, Artifact: 1, Mining: 1, Limit: 1]
|[Size: 1, Artifact: 1, Mining: 1, Limit: 1]
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| align="center" | 2000
| align="center" | 2000
|-
|-
-
|Quantum Firewall Trap
+
|[[Quantum Firewall Trap]]
|Trap, ship, 1 week
|Trap, ship, 1 week
|When applied, the first ship to hack you will lose all cloaking power for 2 hours. (Their cloak rating will be reduced to 0)
|When applied, the first ship to hack you will lose all cloaking power for 2 hours. (Their cloak rating will be reduced to 0)
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| align="center" | 1200
| align="center" | 1200
|-
|-
-
|Quantum Flare
+
|[[Quantum Flare]]
|Battle, enemy, 15 minutes
|Battle, enemy, 15 minutes
|Emits rapid pulses of jamming energy, reducing enemy scan ability by 50%.
|Emits rapid pulses of jamming energy, reducing enemy scan ability by 50%.
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| align="center" | 500
| align="center" | 500
|-
|-
-
|Refining Lab Chassis
+
|[[Refining Lab Chassis]]
|Planet structure
|Planet structure
|[Size: 1, Mining: 1, Research: 1, Limit: 1]
|[Size: 1, Mining: 1, Research: 1, Limit: 1]
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| align="center" | 2000
| align="center" | 2000
|-
|-
-
|Relay Tower Chassis
+
|[[Relay Tower Chassis]]
|Planet structure
|Planet structure
|[Size: 1, Artifact: 1, Research: 1, Limit: 1]
|[Size: 1, Artifact: 1, Research: 1, Limit: 1]
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| align="center" | 2000
| align="center" | 2000
|-
|-
-
|Repair Nanodrones
+
|[[Repair Nanodrones]]
|Battle, player
|Battle, player
|Restores full hull integrity when used.<br>
|Restores full hull integrity when used.<br>
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| align="center" | 4000
| align="center" | 4000
|-
|-
-
|Sentry Guards
+
|[[Sentry Guards]]
|Trap, planet, 24 hours
|Trap, planet, 24 hours
|Activates Sentry Guards on the target planet, boosting its attack output by 300.
|Activates Sentry Guards on the target planet, boosting its attack output by 300.
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| align="center" | 1000
| align="center" | 1000
|-
|-
-
|Shield Amplifier
+
|[[Shield Amplifier]]
|Ship module, 4 hours
|Ship module, 4 hours
|Doubles the amount of shield power available on your ship for four hours.
|Doubles the amount of shield power available on your ship for four hours.
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| align="center" | 1200
| align="center" | 1200
|-
|-
-
|Shield Restorer
+
|[[Shield Restorer]]
|Battle, player
|Battle, player
|Fully restores your [[Shields]] when used.<br>
|Fully restores your [[Shields]] when used.<br>
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| align="center" | 350
| align="center" | 350
|-
|-
-
|Shield Sentries
+
|[[Shield Sentries]]
|Trap, planet, 24 hours
|Trap, planet, 24 hours
|Activates Shield Sentries on a target planet, boosting its defense by 300 for 1 day (24 hours).
|Activates Shield Sentries on a target planet, boosting its defense by 300 for 1 day (24 hours).
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| align="center" | 3000
| align="center" | 3000
|-
|-
-
|Space Elevator Chassis
+
|[[Space Elevator Chassis]]
|Planet structure
|Planet structure
|[Size: 1, Artifact: 1, Population: 50 ]
|[Size: 1, Artifact: 1, Population: 50 ]
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| align="center" | 1000
| align="center" | 1000
|-
|-
-
|Spy Probe - Defenses
+
|[[Spy Probe - Defenses]]
|Battle, enemy
|Battle, enemy
|This probe returns data on the total amount of defense the target ship has.
|This probe returns data on the total amount of defense the target ship has.
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| align="center" | 250
| align="center" | 250
|-
|-
-
|Spy Probe - Resources
+
|[[Spy Probe - Resources]]
|Battle, enemy
|Battle, enemy
|This probe returns data on the target ship's resource contents in cargo.
|This probe returns data on the target ship's resource contents in cargo.
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| align="center" | 1000
| align="center" | 1000
|-
|-
-
|Star Chart Purger
+
|[[Star Chart Purger]]
|Planet
|Planet
|Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use.<br>
|Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use.<br>
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| align="center" | 1000
| align="center" | 1000
|-
|-
-
|Subspace Seeker
+
|[[Subspace Seeker]]
|Ship module, 1 hour
|Ship module, 1 hour
|Temporarily increases the scanning capability of your ship by 150. Costs 10 energy to use.<br>
|Temporarily increases the scanning capability of your ship by 150. Costs 10 energy to use.<br>
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| align="center" | 2000
| align="center" | 2000
|-
|-
-
|Tachyon Cylinder
+
|[[Tachyon Cylinder]]
|Ship module, 1 hour
|Ship module, 1 hour
|Temporarily increases the scanning capability of your ship by 50.<br>
|Temporarily increases the scanning capability of your ship by 50.<br>
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! align="left" width="60" | Artifact Points Cost
! align="left" width="60" | Artifact Points Cost
|-
|-
-
|Planet Flux
+
|[[Planet Flux]]
|Planet, player
|Planet, player
|This device removes one of your planets from the scan lists of all other players. Costs 50 energy to use.<br>
|This device removes one of your planets from the scan lists of all other players. Costs 50 energy to use.<br>

Revision as of 19:56, 14 September 2011


Common artifacts are artifacts that can be acquired through cashing in your hourly artifact hauls from planets and/or purchased from the Artifact Market for Galaxy Points. Save up your hourly artifact hauls if you want a chance to get more expensive artifacts.


Common Artifacts from Artifact Points

Artifact Name Type Effect Cost in Galaxy Points Artifact Points Cost
Alarm Sentry Trap, planet, 1 week When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours. 14 1800
Ancient Crystal Foci Ship module, temporary Increases the power of weapon systems by 5% for a short amount of time. 3 400
Android Helmsman Ship, permanent Hiring this droid into your crew will permanently increase your defense by 3. 16 2000
Android Scientist Ship, permanent Hiring this droid into your crew will permanently increase your hourly research output by 4. (5 if you are a Vygoid due to the 20% research bonus) 14 1800
Alien Data Disc Research Grants 700 Research Points.

Note: You can also purchase 1000 Research Points for 15 Galaxy Points. This is generally only considered a good use of Galaxy Points early in the game however, as you will eventually earn far more than 1000 research points PER HOUR from planetary production.

N/A 700
Calming Amplifier Battle, player, 12 hours Prevents your ship from being attacked, but also prevents your ship from attacking. 7 900
Cloning Pods Planet, player Quickly maximizes the target planet population. 3 400
Containment Cage Battle, player Removes all harmful effects (except traps) from your ship. 5 600
Containment Missile Battle, enemy Removes most beneficial effects from an enemy ship. 7 850
Continuum Beacon Ship module, 1 hour Increases the Scanning capability of your ship by 15%. Costs 10 energy to use.

Note 1: only one Continuum Beacon may be used at any time.

Note 2: effects stack with the effects of Stryll Seekers, Subspace Seekers, and Tachyon Cylinders. Use one of each when scanning for planets for best effect.

40 5000
Crimson Obelisk Ship module, temporary Magnifies the intensity of weapon systems, temporarily increasing attack by 10%. Costs 5 energy to use. 7 900
Dark Pyramid Ship module, 10 hours Temporarily increases your cloaking ability by 50. 3 350
Disarming Bomb Ship module, temporary Disrupts the systems of a target ship, temporarily reducing attack by 10%. 7 900
Drannik Saboteur Battle, enemy Sabotages the systems of a non-player enemy (NPC), temporarily reducing its defense by 50%. 13 1600
Durtanium Brackets Ship module, permanent Stabilizes interior bulkheads, permanently increasing ship hull integrity by 10. 14 1800
EMP Sphere Battle, enemy Disrupts the systems of a target ship, temporarily reducing defense by 10%.

Note : Can be used multiple times on a enemy player so the effects stacked. However, It can only be used once on a NPC.

7 900
Engineered Virus Planet, enemy, 24 hours Stops population growth on an enemy planet. 4 500
Flux Probe Planet This probe returns data on the number of other ships that have scanned the target planet. 2 250
Grav-Whip Trap Trap, planet, 1 week When applied, the first ship to attack the target planet will take 400 damage. 12 1500
Grid Console Ship module, 2 hours A temporary firmware package, increasing your ship defenses by 20%. Costs 5 energy to use. 6 700
Halcyon Trap Trap, ship, 1 week When applied, the first ship to attack you will become pacified for 4 hours, being unable to attack or be attacked by others. 12 1500
Ion Repulsor Charge Planet, player, 24 hours Bolsters structural defenses on a planet by 30%. 7 900
Ion Storm Charge Planet, enemy, 1 hour Reduces all defenses of an enemy planet by 15%. 7 900
Krionus Virus Trap Trap, ship, 1 week When applied, the first ship to attack you will lose 90% attack for 30 minutes. 8 1000
Longevity Serum Planet, player, 48 hours Increases a planet's maximum population by 50%. 8 1000
Mass Storage Pod Ship module, permanent Permanently expands the cargo capacity of your ship by 60. N/A 20,000
Nanite Swarm Capsules Ship module, 2 hours Releases a swarm of armor nanites around your ship, increasing ship hull integrity by 50%. Costs 5 energy to use. 6 750
Neural Interface Player, 20 minutes Enhances your situational awareness, increasing all experience gains by 15%. 28 3500
Null Fuse Battle, player Removes a harmful trap effect (at random) from your ship. 16 2000
Omicron Mine Trap Trap, ship, 1 week When applied, the first ship to attack you will take 400 additional damage instantly.

Note: Omicron Mine Traps can be traded in for the more powerful Thetacron Mine Trap artifact through the Thetacron Yield Tests mission. This mission can be completed an unlimited number of times.

8 1000
Phase Cutter Chassis Planet structure [Size: 1, Mining: 1, Attack: 100 ]

Constructs a Phase Cutter on your planet (limit 2 per planet).

8 1000
Planetary Time Vortex Planet, player Instantly advances the growth of a recently-colonized planet by 1 day.

Note: does not have any effect on planets that have already peaked in development. The game will still allow you to use them though, so be careful or you will waste them!

4 550
Planet Vortex Deflector Planet, 24 hours Gives the target planet immunity to artifacts.

Note: the immunity to artifacts includes beneficial artifacts including Planet Fluxes!

7 900
Positron Clouder Battle, enemy Reduces the Target Players cloak by 50%. This artifact can be used multiple times on the enemy player so the effects stack. 3 400
Processing Core Chassis Planet structure [Size: 1, Artifact: 1, Mining: 1, Limit: 1]

Constructs a Processing Core on your planet.

16 2000
Quantum Firewall Trap Trap, ship, 1 week When applied, the first ship to hack you will lose all cloaking power for 2 hours. (Their cloak rating will be reduced to 0) 10 1200
Quantum Flare Battle, enemy, 15 minutes Emits rapid pulses of jamming energy, reducing enemy scan ability by 50%. 4 500
Refining Lab Chassis Planet structure [Size: 1, Mining: 1, Research: 1, Limit: 1]

Constructs a Refining Lab on your planet.

16 2000
Relay Tower Chassis Planet structure [Size: 1, Artifact: 1, Research: 1, Limit: 1]

Constructs a Relay Tower on your planet.

16 2000
Repair Nanodrones Battle, player Restores full hull integrity when used.

Note: A full hull restoration may also be purchased directly for 3 Galaxy Points. Your ship will also be fully repaired every time you increase in rank, or when a Tri-Matrix Emblem artifact is used.

N/A 300
Rescued Prisoners Ship, permanent Releasing the prisoners will grant goodwill from their homeworld.

Adds 3 Rank Points. Go to the "Ship Crew & Size" section of the Ship tab to assign them however you like.

Note: most players agree that Decks are the best way to spend Rank points, but it is ultimately up to you to decide how best to spend them.

N/A 4000
Sentry Guards Trap, planet, 24 hours Activates Sentry Guards on the target planet, boosting its attack output by 300. 8 1000
Shield Amplifier Ship module, 4 hours Doubles the amount of shield power available on your ship for four hours.

Note: since shield recharge (Repair) rate is based on max shield strength, this artifact also doubles your shield repair rate whilst it is in effect.

10 1200
Shield Restorer Battle, player Fully restores your Shields when used.

Note: A full Shield restoration may be purchased directly for 3 Galaxy Points. Your shields will also be fully repaired each time you increase in rank, or when you use a Tri-Matrix Emblem artifact. Shields will also auomatically repair themselves over time.

N/A 350
Shield Sentries Trap, planet, 24 hours Activates Shield Sentries on a target planet, boosting its defense by 300 for 1 day (24 hours). 10 1200
Ship-Bot Ship, permanent Permanently adds 2 decks to your ship when used. 24 3000
Space Elevator Chassis Planet structure [Size: 1, Artifact: 1, Population: 50 ]

Constructs a Space Elevator on your planet (limit 2 per planet).

8 1000
Spy Probe - Defenses Battle, enemy This probe returns data on the total amount of defense the target ship has. 2 250
Spy Probe - Resources Battle, enemy This probe returns data on the target ship's resource contents in cargo. 5 600
Spy Probe - Weapons Battle, enemy This probe returns data on the total amount of attack power the target ship has. 2 250
Spy Uplink Chassis Planet structure [Size:1, Research: 1, Cloak: 40 ]

Constructs a Spy Uplink on your planet (limit 2 per planet).

8 1000
Star Chart Purger Planet Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use.

Note: it is possible, albeit unlikely, to re-scan a planet you have previously purged.

8 1000
Subspace Seeker Ship module, 1 hour Temporarily increases the scanning capability of your ship by 150. Costs 10 energy to use.

Note 1: only one Subspace Seeker may be used at any time.

Note 2: effects stack with the effects of Continuum Beacons, Stryll Seekers, and Tachyon Cylinders. Use one of each at the same time when scanning for planets for best effect.

16 2000
Tachyon Cylinder Ship module, 1 hour Temporarily increases the scanning capability of your ship by 50.

Note 1: only one Tachyon Cylinder may be used at any time.

Note 2: effects stack with the effects of Continuum Beacons, Stryll Seekers, and Subspace Seekers. Use one of each at the same time when scanning for planets for best effect.

6 700
Tesseract Container Ship, permanent Permanently expands the cargo capacity of your ship by 10. 14 1750
Time Manipulator Player Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again. N/A 750
Unstable Wormhole Emitter Battle, player Warps away 1 guard of a target enemy planet. 17 2100
Void Shell Planet, player, 1 day Surrounds a planet in a strong stealth field, increasing its cloak by 100 for 1 day. 4 550
Warp Gate Chassis Planet Structure [Size: 1, Mining: 1, Artifact: 1, Research: 1, Limit: 1]

Constructs a Warp Gate on your planet.

32 4000
XCharge Cells Ship module, permanent Integrates into existing field systems, permanently increasing your shield capacity by 5. 14 1800

Common Artifacts from the Artifact Market


These artifacts were once available through artifact points, but are now available for purchase through the Artifact Market with Galaxy Points or via missions or NPC-drops only.



Artifact Name Type Effect Cost in Galaxy Points Artifact Points Cost
Planet Flux Planet, player This device removes one of your planets from the scan lists of all other players. Costs 50 energy to use.

Note: this does not prevent planets from being re-scanned in the future. It can also be found by defeating certain Rare NPC's (Dark Arms Carrier), and 3 are available through the mission Temporal Manipulation.

40 N/A
Quasi-Spacial Expander Planet, player, permanent Permanently enlarges the size of a massive or smaller planet by 1. (Ie Large -> Very Large)
Can also be found on T.O. Troop Carriers
50 N/A
Terraforming Device Planet, player, permanent Permanently increases the production rate of all three resource types on a single planet by one level. (Ie. Abundant -> Very Abundant) If a planet does not currently produce one or more of the three resources, then it will start to produce them with the lowest possible rating, Extremely Sparse. You can use an unlimited number on a planet until one or more of the resources reaches 15X Mega Rich. Note that it is possible to make a planet 16X Mega Rich under certain circumstances.

The Terraforming Device is also dropped by T.O. Troop Carriers and Dark Scrap Carriers.

36 N/A

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