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- Hulls | align="left" | Core Neutronium Armor | align="left" | Deep Core Neutronium Armor21 KB (2355 words) - 20:39, 19 January 2020
- Missions | align="center" | [[Energy Cube]] (Chance) | align="center" | [[The Shadow Lab]],<br>8 [[Dark Pyramid]]s,<br>8 [[Void Shell]]s64 KB (6814 words) - 08:27, 15 April 2019
- Senator Test |[[A.I. Emotion Core]] |Constructs an A.I. Emotion Core building on your planet.55 KB (7557 words) - 18:51, 12 December 2019
- Research Tree | style="padding:5px;" | Study of channeling laser energy into powerful beams. Phased Energy51 KB (6812 words) - 23:50, 23 January 2020
- Defensive Modules | align="left" | [[Dark Complex Thruster]] | align="center" | NPC: [[Dark MegaComplex]]29 KB (3343 words) - 00:26, 3 May 2024
- Sensors and Scanners | align="center" | +120 Attack, +120 Defense,+120 Cloak, +120 Energy | align="center" | +120 Attack, +120 Defense, +120 Energy32 KB (3671 words) - 04:47, 16 October 2021
- Reactors …Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Energy]] …ctors''' are a type of ship [[Module]] that give a bonus to your total max energy. The maximum number of '''researched''' reactors that may be equipped at o…35 KB (4328 words) - 21:03, 21 January 2020
- Other Modules | Energy | +10 Energy Recharge22 KB (2558 words) - 20:23, 19 January 2020
- Kurenite [[Energy Nullifier]] Mark III [[Neutronium Armor]] Deep Core2 KB (189 words) - 03:16, 24 January 2023
- Dysillon [[Energy Nullifier]] Marks I and II [[Neutronium Armor]] Regular and Core1 KB (151 words) - 03:15, 24 January 2023
- Special Buildings …y]] rank 100 Ability: [[Abilities#Core_Access|Core Access]]<BR> (costs 500 energy per use) …y]] rank 100 Ability: [[Abilities#Core_Access|Core Access]]<BR> (costs 500 energy per use)42 KB (5226 words) - 12:16, 29 March 2020
- Planetary Cloaking | align="center" | 250 Energy, [[Dormant Tenebris Relic]] | align="center" | [[The Dark Theft]]19 KB (2280 words) - 01:13, 24 January 2020
- Resource Storage … Pods]]<BR>20 [[Tesseract Containers]]<BR>20 [[Containment Cages]]<BR> 50 Energy {{E}} | align="center" | 16,000 Energy {{E}}<BR>40 [[Null Fuse]]<BR>40 [[Warp Gate Chassis]]<BR> 20,000 {{EM}}17 KB (2283 words) - 06:22, 15 April 2024
- Scan Blitz and Max Scan | align="center" | [[Battle Market Artifacts]]: 304 Dark Badges | align="center" | [[Dark Psycube]]21 KB (2412 words) - 09:06, 7 February 2020
- Common Artifacts |Increases the Scanning capability of your ship by 15%. Costs 10 energy to use. …intensity of weapon systems, temporarily increasing attack by 10%. Costs 5 energy to use.24 KB (3133 words) - 22:04, 17 June 2023
- Mission Artifacts |name=Dark Aperture-Key |effect=Unlocks the [[Dark Aperture-Key Ability]] for your ship.49 KB (6180 words) - 12:45, 20 January 2020
- Taltherian Def-Opt '''Cost in [[Energy]] to Use:''' <br> …ark Ring Thruster]], [[Dark Complex Thruster]], [[Dark Phase Engine]] or [[Dark Void Engine]])<br>3 KB (435 words) - 18:58, 7 December 2017
- Mylarai Build Extractor '''Cost in [[Energy]] to Use:''' 10<br> …tum Accelerator]] with or without [[Battle Market Artifacts#Battle Market: Dark Badge Artifacts|Acceleration Protocols]] - [http://galaxylegion.com/forum/…8 KB (1111 words) - 22:41, 7 April 2024
- Complex Tech Parts '''Cost in [[Energy]] to Use:''' Varies depending on module built, most have no cost<br> * 10,000 required to complete the mission [[Dark Pursuit]]11 KB (1431 words) - 03:18, 24 January 2023
- Collective Theory Lab ! class="unsortable" align="center" | Energy |50 [[Halcyon Trap]]<BR>50 [[Calming Amplifier]]<BR>40 [[Processing Core Chassis]]15 KB (1889 words) - 23:11, 6 May 2024
- Medals | align="center" | [[Dark Command Alcove Upgrade]] | align="center" | [[Prismodyne Energy Network]]58 KB (7640 words) - 12:06, 8 May 2024
- NPC Elites | align="center" | [[Pevreon, Dark Specialist]] | align="center" | [[Dark Smugglers Guild]]8 KB (856 words) - 21:10, 3 May 2016
- DeckEngineerBalance (1) Always get enough decks to fit attack, hull, and energy (max # of highest tech mods). …n you want attack, then hull, then energy (but you can swap some secondary energy mods out after using part of your bar).10 KB (1709 words) - 23:47, 23 January 2020
- Allies | '''Base:''' +60 Energy, +60 Cloak, +120 Hull<br /> '''Max:''' +179 Energy, +179 Cloak, +358 Hull, +179 Scan, +15% Hack, Core Access ability14 KB (1796 words) - 23:57, 17 February 2024
- Planetary Invasion …enemy attack is 20. This can be sped up using [[Ion Storm Charge]]s and [[Dark Arbalest]] ability to decrease the planetary defense, or directly reduce t… | align="center" | Dark Mutagen Battery26 KB (3430 words) - 23:35, 22 December 2023
- Abilities Using an ability has an immediate affect, some have an energy cost, and all abilities have a cool-down period before they can be used ag… '''Cost to Use:''' 2500 Energy14 KB (2098 words) - 04:48, 31 October 2022
- Search Filter Abbreviations |align="center"|[[Phase Cutter Chassis]],<BR> [[Processing Core Chassis]],<BR> [[Refining Lab Chassis]],<BR> [[Relay Tower Chassis]],<BR> … |align="center"|[[Dark Void Foci]],<BR> [[Disarming Bomb]],<BR> [[Drannik Saboteur]],<BR> [[EMP S…16 KB (2238 words) - 04:21, 20 January 2024
- The Chuhn The 0-M7 virus. A dark time for us. We had to abandon everything. …he technology is proprietary. I can tell you that the process is extremely energy-intensive, difficult, and sometimes hard to predict. </font>11 KB (1860 words) - 09:22, 17 September 2023
- Enigmatic Destruction |nextmission=[[Dark Pursuit]] …lasts suggest a weapon intended to penetrate key areas to access the outer core of the planet.</font><BR>5 KB (832 words) - 07:07, 24 December 2022
- The Lutuma Report |prevmission=[[Dark Pursuit]] <font color="cyan">The links provided a wealth of information on how their energy is distributed. Their ships have a major power node running through their …7 KB (1111 words) - 06:38, 20 January 2020
- The Lutuma Coup …etter than our government. The Eye, eventually, will twist and pollute the core of your entire civilization. It corrupts. You've seen what it did to us.</… …the Kassivar... If we had just left the Eye inside, it would have remained dark.</font><BR>7 KB (1090 words) - 06:39, 20 January 2020
- Mission Strategies ! align="center" | Total<BR>Energy ! align="center" | XP /<BR> Energy51 KB (5739 words) - 23:16, 23 January 2020
- Non-Race Mission Chains …ds, such as ship modules, planet structures, etc., or higher than usual XP/energy ratios. Generally the later missions in any chain give the best rewards. ! align="center" | Energy65 KB (7500 words) - 06:56, 23 December 2023