Rethion, Lazuli Superhauler

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The Lazuli Syndicate spared no expense building and fitting the Rethion. An extremely important part of the transport fleet, the Rethion is a hardy defender.
The Lazuli Syndicate spared no expense building and fitting the Rethion. An extremely important part of the transport fleet, the Rethion is a hardy defender.
*Extremely Rare Elite Carrier
*Extremely Rare Elite Carrier
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*Share with Ranks 300 - 2,000
*Share with Ranks 300 - 2,000
*[http://173.203.31.34/galaxylegion/images/npcs/lztransport.png Ship Image]
*[http://173.203.31.34/galaxylegion/images/npcs/lztransport.png Ship Image]
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'''Rank:''' 500 <br>
'''Rank:''' 500 <br>
'''Shields:''' None <br>
'''Shields:''' None <br>
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'''Minimum Shots to Kill:''' Scaled: <code>Roundup((Hull+Shields)/(Max DMG))</code> <br>
'''Minimum Shots to Kill:''' Scaled: <code>Roundup((Hull+Shields)/(Max DMG))</code> <br>
'''Best Possible XP/Energy Ratio:''' Scaled: <code>(((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)</code> <br>
'''Best Possible XP/Energy Ratio:''' Scaled: <code>(((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)</code> <br>
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Return to [[Combat]]  
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Return to [[Combat]]<br>
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Return to [[NPCs]]
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{{NPCLazuliNav}}<br>
{{NPCLazuliNav}}<br>
{{NPCFactionsNav}}
{{NPCFactionsNav}}
[[Category:NPCs]]
[[Category:NPCs]]
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[[Category:NPC Elites]]
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[[Category:Elite NPCs]]

Revision as of 15:57, 16 May 2012

The Lazuli Syndicate spared no expense building and fitting the Rethion. An extremely important part of the transport fleet, the Rethion is a hardy defender.

  • Extremely Rare Elite Carrier
  • Top 4 damagers are rewarded
  • Share with Ranks 300 - 2,000
  • Ship Image


Rank: 500
Shields: None
Hull: 170,000
Abilities: None
Attack: 2,700
Defense: 2,250
Cloak: 400
Rewards: Lazuli Darkmines, Lazuli Microfuser (estimated drop 75%/25%)
Expires: After 48 Hours
Experience Earned on Kill: 200

Max DMG you can deal: Scaled: Rank*2.5
Minimum Shots to Kill: Scaled: Roundup((Hull+Shields)/(Max DMG))
Best Possible XP/Energy Ratio: Scaled: (((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)



Return to Combat
Return to NPCs





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