Base Combat


If you are currently in a Legion you will also see an Enemy Bases button on the battle tab. If you have 100% Legion Loyalty (i.e. you have been with the legion more than one week) you can participate in a base attack, which may reward you with Silver Badges, and for bases level 4 or higher, you can raid the base after it is disabled, with the chance to receive a Base Crate.

Contents

Base Scanning

Every 8 hours, loyal members of a legion can scan for and attack another legion's base. Since this can only be done once every 8 hours per legion, this can be restricted to just officers or leaders so they can plan the best time for the attack.

To find a base, go to the Battle Tab and click Enemy Bases. Here you can spend 5 Red Badges (minus one for each Command Beacon (88 galaxypoints.pngGP each on the base, limit 3) to target a randomly chosen base (no chance of failure on the scan).

  • Minimum Level Scan-able = ROUNDUP( Your Base's Level / 2)


Your Base Level Minimum Enemy Base Level
3 2
4 2
5 3
6 3
7+ 4


If you do not want to attack that base, you can pay additional red badges again to lose that target and target a different random base. NOTE: Clicking outside of the scan window, closing the window, refreshing the browser, or clicking an NPC/Player/Planet alert will make you lose your scan if you haven't locked it in yet

Once you have chosen your target you can lock on and the legion can start attacking. The base lock will expire in 8 hours.

If you have a Battle Pact with another legion, their legion members will also be able to attack the base.

Base Statistics

Base Level Special Space Standard Space Max. Attack from Researched Modules Max. Defense from Researched Modules Max. Hull from Researched Modules Max. Shield from Researched Modules
(Min) (Max) (Min) A (Max) B A B A B A B A B
1 5 10 10 20 2000 4000 2000 4000 6250 12,500 5000 10,000
2 10 20 20 40 4000 8000 4000 8000 12,500 25,000 10,000 20,000
3 15 30 30 60 12,000 24,000 12,000 24,000 56,250 112,500 37,500 75,000
4 20 40 40 80 32,000 42,000 32,000 42,000 150,000 300,000 100,000 200,000
5 25 50 50 100 42,000 42,000 42,000 42,000 360,000 360,000 250,000 480,000
6 30 60 60 120 42,000 42,000 42,000 42,000 360,000 360,000 300,000 480,000
7 35 70 70 140 42,000 42,000 42,000 42,000 360,000 360,000 350,000 480,000
8 40 80 80 160 42,000 42,000 42,000 42,000 360,000 360,000 400,000 480,000
9 45 90 90 180 42,000 42,000 42,000 42,000 360,000 360,000 450,000 480,000
10 50 100 100 200 42,000 42,000 42,000 42,000 360,000 360,000 480,000 480,000

Note that the figures in this chart do not take into account the 2% bonus to the base's attack / defense / cloak for each active legion member, any base ability bonuses, or the installation of any charged exo-clamps or Chuhn Xondrite Adapters.

There is a limit of 12 of each class of researchable standard base modules that can be built (e.g. no more than 12 attack modules).

The maximum shield values are double the base values from the researched shield mods for the base as they can be upgraded with the use of T.O. Resistor Overcharges.

Base Damage Caps

Base Level Damage Cap
2 60
3 120
4 200
5 260
6+ 600

Base Defense

Since the base receives a 10% Base Defender Bonus to production for each day since the base was last disabled, up to 100%, when your base is locked, you will want to try to defend.

Outside of base combat abilities (outlined in the following section), base defenders can try to target members of the attacking legions that they can find on their own battle tabs. Disabling them is best, but you can also throw offensive artifacts like Containment Missiles and Disarming Bombs.

Any legion members with spare Silver Badges can boost up the base hull using Charged Exo-Clamps and Overcharged Exo-Clamps. Others with a Sphere of the New Era or Ethereal Shell might consider switching race or profession to Lazuli or Fixer or both. Legion members could also spend 20 galaxypoints.pngGP to change race or profession, but that is generally a last recourse.

Base Combat Abilities

There are multiple abilities that improve base defense and attack, but the most significant ones to focus on are Auxiliary Fortifications (which boosts hull based on the number of loyal Lazuli or Fixer in legion, and the Emergency Repair which repairs 3% of the base hull for each loyal Fixer. Remote Intrusion should be reserved for use in the final 2 hours of a base lock.

Base Ability Description Ability Point Cost Other Requirements
erepairs.png
Emergency Repair

Repairs 3% of the base hull for each Loyal Fixer profession in your legion. 4 1+ Fixer Professions (Loyal Members)
basetrans.gif
Chromatic Collective

Boosts base defense by 1% for each distinct type of Loyal Race in your legion. (Up to 15 possible races = 15% maximum bonus). Lasts 4 hours. 2 2 Chromatic Teleporters installed on base; (Loyal Members)
ievortex.png
Inverse Energy Vortex

[ Trap - 1 Day ] When applied, the next ship to damage the base will increase the bases' attack by 10% of that ship's attack rating. 2 1 Warp Arch Module(s) Installed

3+ Inergon (Loyal Members)
armorbase.png
Auxiliary Fortification

Boosts base hull maximum by 10% for each Loyal Lazuli race or Fixer profession in your legion. Lasts 4 hours. 3 1+ Fixer Professions (Loyal Members)
gridamp5.png
Grid Surge

Boosts base shield output by 10% for each loyal physicist in your legion. Lasts 4 hours. 3 1+ Physicist Professions (Loyal Members)
holodecoy.png
Dimensional Decoy

Boosts base defense by 5% for each loyal Aerlen member in the legion. Lasts 4 hours. 3 1+ Aerlen (Loyal Members)
basecomm.png
Remote Intrusion

Lowers the attack of the current 3 top base damagers by 90%. Lasts 2 hours. Alternatively, if ODragon is part of the battle, he will be hit with it whether or not he is top 3. 3 1 Base Comm Interlink Module(s) Installed

Target Locked & Damaged

3+ Hacker Professions (Loyal Members)
battlestations.png
Battlestations

Boosts base attack by 2% for each loyal member in your legion that has been online in the last 24 hours. Lasts 4 hours. 4 (Loyal Members)
timeengine.png
Allied Aegis

Boosts base shields by 1% for each pact you have with other legions that are 2+ weeks old. Lasts 4 hours. 2 Base Level: 2 Harvest Aegis Module(s) Installed
kriomines.png
Krionite Minefield

[ Trap - 1 Day ] When applied, the next ship to attack the base will be dealt damage equal to 50% of its maximum hull + shield. 1 Base Level: 3+

3+ Saboteur Professions (Loyal Members)

Silver Badges for Disables

Silver Badges can be used to buy artifacts from the Battle Market. Once the base is disabled the top damagers will receive a payout of silver badges, as per the chart below.

Silver Badges for Top Damagers
Base Level Top Damagers Receive X Silver Badges total
1-5 6-10 11-20 21-30 31-40 41-50 51-60 61-70 71-80
1 N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
2 2 1 0 0 0 0 0 0 0 15
3 3 2 1 0 0 0 0 0 0 35
4 4 3 2 1 0 0 0 0 0 65
5 5 4 3 2 1 0 0 0 0 105
6 6 5 4 3 2 1 0 0 0 155
7 7 6 5 4 3 2 1 0 0 215
8 8 7 6 5 4 3 2 1 0 285
9 8 7 6 5 4 3 2 1 0 365
10 8 7 6 5 4 3 2 1 0 455

Base Raids

Bases that are level 4 and higher can be raided for 'Base Crates' after they are disabled. Unlike ship raids, bases do not lose anything for being raided - it is merely a reward given to ships for its defeat.

Raiding bases works differently than raiding ships, however:

  • Each ship that has dealt damage to the base can normally attempt ONE raid on the base after it has been disabled. A failed base raid can be re.attempted using a charge from a Vearon Casino. A successful base raid can be followed up by a 2d raid attempt using the Cuniculus, Lepus Adjutant ally's Bio-Con Aspect ability.
  • The chance of a successful raid is determined by each player's final placement on the Combat Log.
  • Raiders and those with other % bonuses to raiding (such as Protean Hulls or Systematic Avarice), will have their success chance increased proportionally.


Base Raid Chance Calculation

The exact formula is disclosed in this forum post by DF:

raid chance =
100 * (1 - [(DR - 1) / (BL - 1) / 10]) * 1.07^PARM * 1.09^PARS * 1.08^DNG * 1.2^AVAR * 1.3^RP * 1.1^THALLY

where:
DR = damage rank
BL = base level
PARM = number of protean armouries
PARS = number of Protean Arsenals
DNG = 1 if darmos nerve gas effect is active, otherwise 0
AVAR = 1 if systematic avarice UST effect is active (during Scruuge seasonal event), otherwise 0
RP = 1 if raider profession, otherwise 0
THALLY = 1 if Thraccti ally is above rank 60, otherwise 0

  • NOTE: this calculation uses the base level Thraccti ally. the upgraded Thracti VII provides a 22% raid bonus instead of 10%).

Basic Base Raid Success Table

Note that base raid chances for level 7, 8, 9, and 10 bases are the same as for level 6. see forum topic.

With no raid modifiers:

Base Raid Success Chances
Base Damage Rank Base Level
4 5 6+
1 100.0 100.0 100.0
2 96.7 97.5 98.0
3 93.3 95.0 96.0
4 90.0 92.5 94.0
5 86.7 90.0 92.0
6 83.3 87.5 90.0
7 80.0 85.0 88.0
8 76.7 82.5 86.0
9 73.3 80.0 84.0
10 70.0 77.5 82.0
11 66.7 75.0 80.0
12 63.3 72.5 78.0
13 60.0 70.0 76.0
14 56.7 67.5 74.0
15 53.3 65.0 72.0
16 50.0 62.5 70.0
17 46.7 60.0 68.0
18 43.3 57.5 66.0
19 40.0 55.0 64.0
20 36.7 52.5 62.0
21 33.3 50.0 60.0
22 30.0 47.5 58.0
23 26.7 45.0 56.0
24 23.3 42.5 54.0
25 20.0 40.0 52.0
26 16.7 37.5 50.0
27 13.3 35.0 48.0
28 10.0 32.5 46.0
29 6.7 30.0 44.0
30 3.3 27.5 42.0
31 - 25.0 40.0
32 - 22.5 38.0
33 - 20.0 36.0
34 - 17.5 34.0
35 - 15.0 32.0
36 - 12.5 30.0
37 - 10.0 28.0
38 - 7.5 26.0
39 - 5.0 24.0
40 - 2.5 22.0
41 - - 20.0
42 - - 18.0
43 - - 16.0
44 - - 14.0
45 - - 12.0
46 - - 10.0
47 - - 8.0
48 - - 6.0
49 - - 4.0
50 - - 2.0
51 - - -

Base Raid Guaranteed Success Table

Note that base raid chances for level 7, 8, 9, and 10 bases are the same as for level 6. see forum topic.

Damage Rank Required for 100% Base Raid Success
Raid Modifiers Base Level
4 5 6+
NONE 1 1 1
Protean Armoury x1 2 3 4
Protean Armoury x2 4 6 7
Protean Armoury x3 6 8 10
Protean Armoury x2
Protean Arsenal x1
6 8 10
Protean Armoury x1
Protean Arsenal x2
7 9 11
Protean Arsenal x3 7 10 12
Protean Arsenal x3
Thraccti Ally
9 12 15
Protean Arsenal x3
Darmos Nerve Gas
9 12 15
Protean Arsenal x3
Systematic Avarice
11 15 18
Protean Arsenal x3
Raider Profession
13 17 21
Protean Arsenal x3
Thraccti Ally
Darmos Nerve Gas
11 15 18
Protean Arsenal x3
Thraccti Ally
Raider Profession
14 19 24
Protean Arsenal x3
Thraccti Ally
Darmos Nerve Gas
Raider Profession
16 21 26
Protean Arsenal x3
Thraccti Ally
Darmos Nerve Gas
Raider Profession
Systematic Avarice
18 24 30


Base Crates

Added in the 5th September 2011 update, legion Bases (level 4 and higher) that have been disabled can be raided. A successful base raid provides players with a base crate, where the level of the base crate awarded depends on the level of the base being raided. Once you have the base crate in cargo, opening the crate will provide a variety of special materials and artifacts.

forum topic sources: [1] [2]


bsupplies.png

(BC=base crate, LBC=large base crate, MBC=massive base crate, CBC=colossal base crate)

Base Crate Reward Details Scrap Value Base Level Raided Base Crate Size Reward Rarity
20 parts.pngCTP Type: Special Cargo Item

Used to produce advanced ship modules and planetary structures.

N/A 4 BC common (65%)
40 parts.pngCTP Type: Special Cargo Item

Used to produce advanced ship modules and planetary structures.

N/A 4 BC uncommon (30%)
pturret2.png
Tri-Phase Upgrade

Type: Structure Upgrade

Upgrades an existing Phase Cutter structure on your planet, tripling all of its bonuses.

10,000 - 40,000 CR 4
5
BC
LBC
rare (5%)
common (60%)
basecargo.png
Adumbrate Station

Type: Planet Structure

Constructs an Adumbrate Station on your planet. Size1, Artifact 1, Research 1, Cloak 200 (Limit 2)

3 - 7 CTP 5
6
7+
LBC
MBC
CBC
uncommon (30%)
common (77%)
common (48%)
hatch1.png
Abysmal Rift Trap

Type: Planet Effect, Traps

[ Planet Trap - 1 Month ] When applied, a ship that attacks the target planet will cause it to be invincible to all attacks and actions for 12 hours.

124,000 - 496,000 CR 5
6
LBC
MBC
rare (3%)
rare (1%)
vibcrystal.png
Enumeration Crystal

Type: Planet Upgrade

Permanently increases the artifact output of a planet by 1, up to a maximum of 20x Mega Rich

12,500 - 50,000 CR 5
6
7+
LBC
MBC
CBC
rare (3%)
uncommon (13%)
uncommon (33%)
kritube.png
Continuum Parser

Type: Ship Module

Size 30, Scan 80, cloak 80, attack 80 (Limit 4)

30 - 60 CTP 5
6
7+
LBC
MBC
CBC
rare (4%)
uncommon (8%)
uncommon (20%)



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