Attiroth Repair Ship

(Created page with '''Description Needed'' *Extremely Rare ?? *[http://galaxylegion.erismedia.netdna-cdn.com/galaxylegion/images/npcs/toshipn1.png Ship Image] ---- '''Rank:''' ?? <br> '''Shields:'''…')
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''Description Needed''
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http://galaxylegion.erismedia.netdna-cdn.com/galaxylegion/images/npcs/toshipn1.png  
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*Extremely Rare ??
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*[http://galaxylegion.erismedia.netdna-cdn.com/galaxylegion/images/npcs/toshipn1.png Ship Image]
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''The Repair ships are specifically designed to mitigate damage to the Attiroth, even under fierce battle conditions.''
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*Special Standard Repair Ship
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*Spawn periodically during a battle with an [[Attiroth, Lazuli Carrier]]
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'''Rank:''' ?? <br>
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'''Rank:''' 900 <br>
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'''Shields:''' ?? <br>
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'''Shields:''' None <br>
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'''Hull:''' ?? <br>
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'''Hull:''' 30,000 <br>
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'''Abilities:''' Repair Link (Chance that the Attiroth's hull will repair to full if attacked while an Attiroth Repair Ship is still in your Battle list)<br>
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'''Abilities:''' None<br>
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'''Attack:''' ?? <br>
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'''Attack:''' 1,800 <br>
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'''Defense:''' ?? <br>
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'''Defense:''' 4,000 <br>
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'''Cloak:''' ??<br>
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'''Cloak:''' None<br>
'''Rewards:''' None<br>
'''Rewards:''' None<br>
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'''Expires:''' After ?? Hours <br>
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'''Expires:''' 1 hour - repairs [[Attiroth, Lazuli Carrier]] upon expiration<br>
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'''Experience Earned on Kill:''' ?? <br>
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'''Experience Earned on Kill:''' 20 <br>
'''Max DMG you can deal:''' Scaled: <code>Rank*2.5</code> <br>
'''Max DMG you can deal:''' Scaled: <code>Rank*2.5</code> <br>

Current revision as of 06:09, 25 November 2019

http://galaxylegion.erismedia.netdna-cdn.com/galaxylegion/images/npcs/toshipn1.png

The Repair ships are specifically designed to mitigate damage to the Attiroth, even under fierce battle conditions.


Rank: 900
Shields: None
Hull: 30,000
Abilities: None
Attack: 1,800
Defense: 4,000
Cloak: None
Rewards: None
Expires: 1 hour - repairs Attiroth, Lazuli Carrier upon expiration
Experience Earned on Kill: 20

Max DMG you can deal: Scaled: Rank*2.5
Minimum Shots to Kill: Scaled: Roundup((Hull+Shields)/(Max DMG))
Best Possible XP/Energy Ratio: Scaled: (((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)


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