Attiroth, Lazuli Carrier

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'''Shields:''' None <br>
'''Shields:''' None <br>
'''Hull:''' 1,000,000 <br>
'''Hull:''' 1,000,000 <br>
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'''Abilities:''' Neural Resistant Hull (Immune to Improved Mind Influence), Repair Ship Launch (Will sometimes launch an [[Attiroth Repair Ship]] when attacked. These must be disabled separately), Repair Link (Chance that the Attiroth's hull will repair to full if attacked while an Attiroth Repair Ship is still in your Battle list)<br>
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'''Abilities:'''  
 +
* Neural Resistant Hull - Immune to Improved Mind Influence
 +
* Repair Ship Launch - Will randomly launch an [[Attiroth Repair Ship]] when attacked. These must be disabled separately on your battle tab.
 +
* Repair Link - Random chance that the Attiroth's hull will repair to full:
 +
  > if attacked while an Attiroth Repair Ship is still on your Battle tab;
 +
  > if the Attiroth Repair Ship expires while the Attiroth is still on alert<br>
'''Attack:''' 18,000 <br>
'''Attack:''' 18,000 <br>
'''Defense:''' 36,000 <br>
'''Defense:''' 36,000 <br>

Revision as of 12:16, 14 April 2018

The Attiroth, or 'Jewel of the Syndicate', is supported by an army of repair ships, ensuring that it remains in perfect condition.

  • Extremely Rare Elite Carrier
  • Top 5 damagers are rewarded
  • Share with Ranks 900 - 3,800
  • Ship Image

Rank: 1000
Shields: None
Hull: 1,000,000
Abilities:

  • Neural Resistant Hull - Immune to Improved Mind Influence
  • Repair Ship Launch - Will randomly launch an Attiroth Repair Ship when attacked. These must be disabled separately on your battle tab.
  • Repair Link - Random chance that the Attiroth's hull will repair to full:
 > if attacked while an Attiroth Repair Ship is still on your Battle tab;
 > if the Attiroth Repair Ship expires while the Attiroth is still on alert

Attack: 18,000
Defense: 36,000
Cloak: 3,000
Rewards: Lazuli Darkmine Cluster, Stacked Attiroth Plating (estimated drop 80%/20%)
Expires: After 12 Hours
Experience Earned on Kill: 50

Max DMG you can deal: Scaled: Rank*2.5
Minimum Shots to Kill: Scaled: Roundup((Hull+Shields)/(Max DMG))
Best Possible XP/Energy Ratio: Scaled: (((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)


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