Base Combat
If you are currently in a Legion you will also see an Enemy Bases button on the battle tab. If you have 100% Legion Loyalty (i.e. you have been with the legion more than one week) you can participate in a base attack, which may reward you with Silver Badges, and for bases level 4 or higher, you can raid the base after it is disabled, with the chance to receive a Base Crate.
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Base Scanning
Every 8 hours, loyal members of a legion can scan for and attack another legion's base. Since this can only be done once every 8 hours per legion, this can be restricted to just officers or leaders so they can plan the best time for the attack.
To find a base, go to the Battle Tab and click Enemy Bases. Here you can spend 5 Red Badges (minus one for each Command Beacon (88 GP each on the base, limit 3) to target a randomly chosen base (no chance of failure on the scan).
- Minimum Level Scan-able = ROUNDUP( Your Base's Level / 2)
Your Base Level | Minimum Enemy Base Level |
---|---|
3 | 2 |
4 | 2 |
5 | 3 |
6 | 3 |
7+ | 4 |
If you do not want to attack that base, you can pay additional red badges again to lose that target and target a different random base. NOTE: Clicking outside of the scan window, closing the window, refreshing the browser, or clicking an NPC/Player/Planet alert will make you lose your scan if you haven't locked it in yet
Once you have chosen your target you can lock on and the legion can start attacking. The base lock will expire in 8 hours.
If you have a Battle Pact with another legion, their legion members will also be able to attack the base.
Base Statistics
Base Level | Special Space | Standard Space | Max. Attack from Researched Modules | Max. Defense from Researched Modules | Max. Hull from Researched Modules | Max. Shield from Researched Modules | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
(Min) | (Max) | (Min) A | (Max) B | A | B | A | B | A | B | A | B | |
1 | 5 | 10 | 10 | 20 | 2000 | 4000 | 2000 | 4000 | 6250 | 12,500 | 5000 | 10,000 |
2 | 10 | 20 | 20 | 40 | 4000 | 8000 | 4000 | 8000 | 12,500 | 25,000 | 10,000 | 20,000 |
3 | 15 | 30 | 30 | 60 | 12,000 | 24,000 | 12,000 | 24,000 | 56,250 | 112,500 | 37,500 | 75,000 |
4 | 20 | 40 | 40 | 80 | 32,000 | 42,000 | 32,000 | 42,000 | 150,000 | 300,000 | 100,000 | 200,000 |
5 | 25 | 50 | 50 | 100 | 42,000 | 42,000 | 42,000 | 42,000 | 360,000 | 360,000 | 250,000 | 480,000 |
6 | 30 | 60 | 60 | 120 | 42,000 | 42,000 | 42,000 | 42,000 | 360,000 | 360,000 | 300,000 | 480,000 |
7 | 35 | 70 | 70 | 140 | 42,000 | 42,000 | 42,000 | 42,000 | 360,000 | 360,000 | 350,000 | 480,000 |
8 | 40 | 80 | 80 | 160 | 42,000 | 42,000 | 42,000 | 42,000 | 360,000 | 360,000 | 400,000 | 480,000 |
9 | 45 | 90 | 90 | 180 | 42,000 | 42,000 | 42,000 | 42,000 | 360,000 | 360,000 | 450,000 | 480,000 |
10 | 50 | 100 | 100 | 200 | 42,000 | 42,000 | 42,000 | 42,000 | 360,000 | 360,000 | 480,000 | 480,000 |
Note that the figures in this chart do not take into account the 2% bonus to the base's attack / defense / cloak for each active legion member, any base ability bonuses, or the installation of any charged exo-clamps or Chuhn Xondrite Adapters.
There is a limit of 12 of each class of researchable standard base modules that can be built (e.g. no more than 12 attack modules).
The maximum shield values are double the base values from the researched shield mods for the base as they can be upgraded with the use of T.O. Resistor Overcharges.
Base Damage Caps
Base Level | Damage Cap |
---|---|
2 | 60 |
3 | 120 |
4 | 200 |
5 | 260 |
6+ | 600 |
Base Defense
Since the base receives a 10% Base Defender Bonus to production for each day since the base was last disabled, up to 100%, when your base is locked, you will want to try to defend.
Outside of base combat abilities (outlined in the following section), base defenders can try to target members of the attacking legions that they can find on their own battle tabs. Disabling them is best, but you can also throw offensive artifacts like [[Containment Missile]s and Disarming Bombs.
Base Combat Abilities
There are multiple abilities that improve base defense and attack, but the most significant ones to focus on are Auxiliary Fortifications (which boosts hull based on the number of loyal Lazuli or Fixer in legion, and the Emergency Repair which repairs 3% of the base hull for each loyal Fixer.
Base Ability | Description | Ability Point Cost | Other Requirements |
---|---|---|---|
http://galaxylegion.erismedia.netdna-cdn.com/galaxylegion/images/artifacts/erepairs.png Emergency Repair | Repairs 3% of the base hull for each Loyal Fixer profession in your legion. | 4 | 1+ Fixer Professions (Loyal Members) |
https://galaxylegion-erismedia.netdna-ssl.com/galaxylegion/images/artifacts/basetrans.gif Chromatic Collective | Boosts base defense by 1% for each distinct type of Loyal Race in your legion. (Up to 15 possible races = 15% maximum bonus). Lasts 4 hours. | 2 | 2 Chromatic Teleporters installed on base; (Loyal Members) |
http://galaxylegion.erismedia.netdna-cdn.com/galaxylegion/images/artifacts/ievortex.png Inverse Energy Vortex | [ Trap - 1 Day ] When applied, the next ship to damage the base will increase the bases' attack by 10% of that ship's attack rating. | 2 | 1 Warp Arch Module(s) Installed 3+ Inergon (Loyal Members) |
http://galaxylegion.erismedia.netdna-cdn.com/galaxylegion/images/artifacts/armorbase.png Auxiliary Fortification | Boosts base hull maximum by 10% for each Loyal Lazuli race or Fixer profession in your legion. Lasts 4 hours. | 3 | 1+ Fixer Professions (Loyal Members) |
http://galaxylegion.erismedia.netdna-cdn.com/galaxylegion/images/artifacts/gridamp5.png Grid Surge | Boosts base shield output by 10% for each loyal physicist in your legion. Lasts 4 hours. | 3 | 1+ Physicist Professions (Loyal Members) |
http://galaxylegion.erismedia.netdna-cdn.com/galaxylegion/images/artifacts/holodecoy.png Dimensional Decoy | Boosts base defense by 5% for each loyal Aerlen member in the legion. Lasts 4 hours. | 3 | 1+ Aerlen (Loyal Members) |
http://galaxylegion.erismedia.netdna-cdn.com/galaxylegion/images/artifacts/basecomm.png Remote Intrusion | Lowers the attack of the current 3 top base damagers by 90%. Lasts 2 hours. Alternatively, if ODragon is part of the battle, he will be hit with it whether or not he is top 3. | 3 | 1 Base Comm Interlink Module(s) Installed Target Locked & Damaged 3+ Hacker Professions (Loyal Members) |
http://galaxylegion.erismedia.netdna-cdn.com/galaxylegion/images/artifacts/battlestations.png Battlestations | Boosts base attack by 2% for each loyal member in your legion that has been online in the last 24 hours. Lasts 4 hours. | 4 | (Loyal Members) |
https://galaxylegion-erismedia.netdna-ssl.com/galaxylegion/images/artifacts/timeengine.png Allied Aegis | Boosts base shields by 1% for each pact you have with other legions that are 2+ weeks old. Lasts 4 hours. | 2 | Base Level: 2 Harvest Aegis Module(s) Installed |
http://galaxylegion.erismedia.netdna-cdn.com/galaxylegion/images/artifacts/kriomines.png Krionite Minefield | [ Trap - 1 Day ] When applied, the next ship to attack the base will be dealt damage equal to 50% of its maximum hull + shield. | 1 | Base Level: 3+ 3+ Saboteur Professions (Loyal Members) |
Silver Badges for Disables
Silver Badges can be used to buy artifacts from the Battle Market. Once the base is disabled the top damagers will receive a payout of silver badges, as per the chart below.
Base Level | Top Damagers Receive X Silver Badges | total | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
1-5 | 6-10 | 11-20 | 21-30 | 31-40 | 41-50 | 51-60 | 61-70 | 71-80 | ||
1 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
2 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 15 |
3 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 35 |
4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 65 |
5 | 5 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 105 |
6 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 155 |
7 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | 0 | 215 |
8 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | 285 |
9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | 365 |
10 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | 455 |
Base Raids
Bases that are level 4 and higher can be raided for 'Base Crates' after they are disabled. Crates contain various special materials and artifacts. Unlike ship raids, bases do not lose anything for being raided - it is merely a reward given to ships for its defeat.
Raiding bases works differently than raiding ships, however:
- Each ship that has dealt damage to the base can normally attempt ONE raid on the base after it has been disabled. A failed base raid can be re.attempted using a charge from a Vearon Casino. A successful base raid can be followed up by a 2d raid attempt using the Cuniculus, Lepus Adjutant ally's Bio-Con Aspect ability.
- The chance of a successful raid is determined by each player's final placement on the Combat Log.
- Raiders and those with other % bonuses to raiding (such as Protean Hulls or Systematic Avarice), will have their success chance increased proportionally.
Base Raid Chance Calculation
The exact formula is disclosed in this forum post by DF:
raid chance =
100 * (1 - [(DR - 1) / (BL - 1) / 10]) * 1.07^PARM * 1.09^PARS * 1.08^DNG * 1.2^AVAR * 1.3^RP * 1.1^THALLY
where:
DR = damage rank
BL = base level
PARM = number of protean armouries
PARS = number of Protean Arsenals
DNG = 1 if darmos nerve gas effect is active, otherwise 0
AVAR = 1 if systematic avarice UST effect is active (during Scruuge seasonal event), otherwise 0
RP = 1 if raider profession, otherwise 0
THALLY = 1 if Thraccti ally is above rank 60, otherwise 0
- NOTE: this calculation uses the base level Thraccti ally. the upgraded Thracti VII provides a 22% raid bonus instead of 10%).
Basic Base Raid Success Table
Note that base raid chances for level 7, 8, 9, and 10 bases are the same as for level 6. see forum topic.
With no raid modifiers:
Base Damage Rank | Base Level | ||
---|---|---|---|
4 | 5 | 6+ | |
1 | 100.0 | 100.0 | 100.0 |
2 | 96.7 | 97.5 | 98.0 |
3 | 93.3 | 95.0 | 96.0 |
4 | 90.0 | 92.5 | 94.0 |
5 | 86.7 | 90.0 | 92.0 |
6 | 83.3 | 87.5 | 90.0 |
7 | 80.0 | 85.0 | 88.0 |
8 | 76.7 | 82.5 | 86.0 |
9 | 73.3 | 80.0 | 84.0 |
10 | 70.0 | 77.5 | 82.0 |
11 | 66.7 | 75.0 | 80.0 |
12 | 63.3 | 72.5 | 78.0 |
13 | 60.0 | 70.0 | 76.0 |
14 | 56.7 | 67.5 | 74.0 |
15 | 53.3 | 65.0 | 72.0 |
16 | 50.0 | 62.5 | 70.0 |
17 | 46.7 | 60.0 | 68.0 |
18 | 43.3 | 57.5 | 66.0 |
19 | 40.0 | 55.0 | 64.0 |
20 | 36.7 | 52.5 | 62.0 |
21 | 33.3 | 50.0 | 60.0 |
22 | 30.0 | 47.5 | 58.0 |
23 | 26.7 | 45.0 | 56.0 |
24 | 23.3 | 42.5 | 54.0 |
25 | 20.0 | 40.0 | 52.0 |
26 | 16.7 | 37.5 | 50.0 |
27 | 13.3 | 35.0 | 48.0 |
28 | 10.0 | 32.5 | 46.0 |
29 | 6.7 | 30.0 | 44.0 |
30 | 3.3 | 27.5 | 42.0 |
31 | - | 25.0 | 40.0 |
32 | - | 22.5 | 38.0 |
33 | - | 20.0 | 36.0 |
34 | - | 17.5 | 34.0 |
35 | - | 15.0 | 32.0 |
36 | - | 12.5 | 30.0 |
37 | - | 10.0 | 28.0 |
38 | - | 7.5 | 26.0 |
39 | - | 5.0 | 24.0 |
40 | - | 2.5 | 22.0 |
41 | - | - | 20.0 |
42 | - | - | 18.0 |
43 | - | - | 16.0 |
44 | - | - | 14.0 |
45 | - | - | 12.0 |
46 | - | - | 10.0 |
47 | - | - | 8.0 |
48 | - | - | 6.0 |
49 | - | - | 4.0 |
50 | - | - | 2.0 |
51 | - | - | - |
Base Raid Guaranteed Success Table
Note that base raid chances for level 7, 8, 9, and 10 bases are the same as for level 6. see forum topic.
Raid Modifiers | Base Level | ||
---|---|---|---|
4 | 5 | 6+ | |
NONE | 1 | 1 | 1 |
Protean Armoury x1 | 2 | 3 | 4 |
Protean Armoury x2 | 4 | 6 | 7 |
Protean Armoury x3 | 6 | 8 | 10 |
Protean Armoury x2 Protean Arsenal x1 | 6 | 8 | 10 |
Protean Armoury x1 Protean Arsenal x2 | 7 | 9 | 11 |
Protean Arsenal x3 | 7 | 10 | 12 |
Protean Arsenal x3 Thraccti Ally | 9 | 12 | 15 |
Protean Arsenal x3 Darmos Nerve Gas | 9 | 12 | 15 |
Protean Arsenal x3 Systematic Avarice | 11 | 15 | 18 |
Protean Arsenal x3 Raider Profession | 13 | 17 | 21 |
Protean Arsenal x3 Thraccti Ally Darmos Nerve Gas | 11 | 15 | 18 |
Protean Arsenal x3 Thraccti Ally Raider Profession | 14 | 19 | 24 |
Protean Arsenal x3 Thraccti Ally Darmos Nerve Gas Raider Profession | 16 | 21 | 26 |
Protean Arsenal x3 Thraccti Ally Darmos Nerve Gas Raider Profession Systematic Avarice | 18 | 24 | 30 |