Balthion, Lazuli Flagship

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'''Hull:''' 1,500,000 <br>
'''Hull:''' 1,500,000 <br>
'''Abilities:'''  
'''Abilities:'''  
-
  Neural Resistant Hull: Immune to Improved Mind Influence<BR>
+
  Neural Resistant Hull: Immune to [[Ability#Improved_Mind_Influence|Improved Mind Influence]]<BR>
  Hull Absorption Manifold: Will sometimes activate its Absorption Manifold, mitigating (and reversing) incoming damage for 30 seconds.<BR>
  Hull Absorption Manifold: Will sometimes activate its Absorption Manifold, mitigating (and reversing) incoming damage for 30 seconds.<BR>
  * The Manifold will be come less effective the more damaged the Flagship hull is.
  * The Manifold will be come less effective the more damaged the Flagship hull is.

Revision as of 22:32, 30 October 2019

https://galaxylegion-erismedia.netdna-ssl.com/galaxylegion/images/npcs/lazuliflagship.png

The Balthion's unique containment system is designed to destroy key areas of the ship, and important cargo, to prevent technology from falling into the wrong hands.

  • Extremely Rare Elite Flagship
  • Top 3 damagers are rewarded
  • Share with Ranks 2,200 - 8,000

Rank: 2500
Shields: None
Hull: 1,500,000
Abilities:

Neural Resistant Hull: Immune to Improved Mind Influence
Hull Absorption Manifold: Will sometimes activate its Absorption Manifold, mitigating (and reversing) incoming damage for 30 seconds.
* The Manifold will be come less effective the more damaged the Flagship hull is.

Attack: 480,000
Defense: 400,000
Cloak: 6,000
Rewards: Lazuli Universal Coupling (50%), Lazuli Shipyard (25%), Fused Balthion Plating (25%)
Expires: 2 hours*
Experience Earned on Kill: 50

*On Actions tab:
Disable Containment System: 500 Energy, Disables the Flagship's containment systems, ensuring up to 3 rewards will be given when disabled. After disabling the containment systems, the Flagship will attempt to retreat and will only remain in your Battle list for another 2 minutes .. even if there is LESS than 2 minutes on the initial NPC timer.

Max DMG you can deal: Scaled: Rank*2.5
Minimum Shots to Kill: Scaled: Roundup((Hull+Shields)/(Max DMG))
Best Possible XP/Energy Ratio: Scaled: (((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)


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