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  • Energy
    [[Category:Ship Energy]][[Category:Gameplay and Help]] …ne of the most important resources that you will manage as captain of your ship. Your current Energy reserve is shown by the yellow bar in the upper left …
    14 KB (1773 words) - 03:28, 24 January 2023
  • Artifact Market
    '''Size: 5, Energy Recharge Rate: +5, Limit: 2 per Ship''' * Installs a Fusion Amplified Tensile High Energy Relay on your ship.
    10 KB (1359 words) - 11:24, 21 January 2024
  • Weapons
    ! align="center" width="40" | Size | align="left" | 22 [[Darrinyte]]
    66 KB (7937 words) - 04:49, 31 January 2022
  • Planets
    …alaxy Legion, and what makes each one different is its Planet Type, Planet Size, the resources that it produces, and its name, of course. Your ship's computer is equipped with an initially empty planet database. The planet…
    57 KB (7623 words) - 19:53, 25 February 2023
  • Ship Shields
    [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Shields]] This page specifically refers to ship-grade shield systems. If you're looking for information on Planetary Shiel…
    32 KB (3778 words) - 03:03, 3 May 2024
  • Hulls
    [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Hull]] ! align="center" | Size
    21 KB (2355 words) - 20:39, 19 January 2020
  • Mission Rewards
    [[Category:Missions]][[Category:Ship Modules]][[Category:Structures]][[Category:Artifacts]][[Category:Mission A… … is a rare substance which can occasionally (in actuality, considering the size of most [[Minerals|mineral]] shipments, pretty frequently) be obtained thr…
    10 KB (1488 words) - 04:09, 4 April 2023
  • Senator Test
    [Size: 1, Population: 200, Defense: 200, Limit: 2] [Size: 1, Research: 1, Population: 250, Defense: 250, Limit: 2]
    55 KB (7557 words) - 18:51, 12 December 2019
  • Defensive Modules
    [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Defenses]] Defensive Modules are the backbone of a ship's defense. The more defensive modules there are, the lower the chance that…
    29 KB (3343 words) - 00:26, 3 May 2024
  • Sensors and Scanners
    …s been included below. The maximum number of Scanners/sensors allowed on a ship is 5. *Increases the chance your ship will critically strike in combat
    32 KB (3671 words) - 04:47, 16 October 2021
  • Reactors
    [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Energy]] '''Reactors''' are a type of ship [[Module]] that give a bonus to your total max energy. The maximum number …
    35 KB (4328 words) - 21:03, 21 January 2020
  • Jammers and Cloaking Modules
    [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Cloaking]][[Category:Hacks]] *Decreases the chance your ship will be randomly attacked.
    21 KB (2333 words) - 20:24, 19 January 2020
  • Other Modules
    [[Category:Modules]][[Category:Ship]] …inishing missions completely. Each can only be obtained once. They have no size or upkeep, and cannot be sold or unequipped.
    22 KB (2558 words) - 20:23, 19 January 2020
  • Battle Market Artifacts
    …special/badge-b.png}}) for successfully '''''Hacking''''' another player's ship, though only one may be gained per individual player every 12 Hours. …ecial/badge-r.png}}) for successfully '''''Disabling''''' another player's ship, though only one may be gained per individual player every 12 Hours.
    17 KB (2234 words) - 13:18, 8 May 2024
  • Bases
    …ocks the use of certain base special abilities.<br>[Base Module - Standard Size: 2, Defense: +10%, Limit: 2 per Base] | style="padding:5px;" | Installs a Chromatic Teleporter on your base.<br>[Size: 2, Defense +6%, Limit: 2 per Base]
    50 KB (6265 words) - 11:18, 5 May 2024
  • Mission Artifacts
    |effect=Unlocks the [[Dark Aperture-Key Ability]] for your ship. |name=Drannik Colony Ship
    49 KB (6180 words) - 12:45, 20 January 2020
  • Arenas of the Darmos Games
    …fense: 40, Scan: 40, Energy: 40. If this item is already installed on your ship it will instead increase it's stats by 40%, up to a maximum of 200%. Unloc… …w badge and no resources, you will not be able to use a mark on the raided ship.) <br>
    13 KB (1892 words) - 22:36, 21 February 2023
  • Collective Theory Lab
    |align="center" | 22 |[[Special Module]] - Size:20, Shield:300, Shield Bonus:+5% (Limit 3 per ship)
    15 KB (1889 words) - 23:11, 6 May 2024
  • Mission Tiers
    Unless otherwise specified, all mission tier items require NO space on a ship. |[[Ship Module]]
    9 KB (1109 words) - 09:36, 15 April 2019
  • Ship Classes
    [[Category:Ship]][[Category:Concepts]] … [[Ship]] stats panel. Ship class is determined by how many [[Decks]] your ship has.
    3 KB (367 words) - 05:14, 28 August 2016

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