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Annabell
Joined: Sun May 29, 2011 7:33 pm Posts: 1988 Location: Aboard Blackwood Hall
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Here are my current statistics with room for one more module:
Attack: 373 Defense: 186 Hull: 1,651 Shield: 66
Just looking for a few varying opinions, preferably with supporting arguments, for what I should use once I resume working towards acquiring the Genetarr Transmitter - Mark IIs?
_________________DixieLandDelight: Lord SoulPlay's Padawan & Warden of the Chesterton Royal Asylum 
Last edited by Annabell on Mon Jul 11, 2011 10:19 pm, edited 4 times in total.
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Wed Jun 29, 2011 10:26 pm |
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235drew
Joined: Tue Mar 22, 2011 8:11 pm Posts: 883 Location: invading your planet
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a second damener is your best choice, you cant be all attack you need some defense modules,
shields arent really needed i have neer installed an actual shield module
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Wed Jun 29, 2011 10:41 pm |
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Revis
Joined: Tue May 03, 2011 3:00 am Posts: 332
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you can never have too many cannons. helps with both pvp and npc, whereas dampeners rnt really necessary. dont install shields until at least rank 150, hull is better
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Wed Jun 29, 2011 11:48 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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i waited till rank 300 to start with defenses. i still dont have any shields at rank 325. cannons come first. ive had 8 cannons since rank 125.
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Thu Jun 30, 2011 1:15 am |
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destroyer43
Joined: Sun Jun 12, 2011 11:01 pm Posts: 2072
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At rank 108, I have 1 cannon, 1 dampener, and 1 shield on at all times, and 4-5 cannons and 1 dampener and 1 shield on for my attack config.
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Thu Jun 30, 2011 1:35 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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destroyer43 wrote: At rank 108, I have 1 cannon, 1 dampener, and 1 shield on at all times, and 4-5 cannons and 1 dampener and 1 shield on for my attack config. You shouldn't install shields at low ranks (unless you have obviation barriers). Have 5x Hull Platings instead, they are more efficient.
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Thu Jun 30, 2011 7:33 am |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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At your rank, if you have enough space to equip 5 cannons you may want to research your weapons tree.
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Thu Jun 30, 2011 10:33 am |
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Annabell
Joined: Sun May 29, 2011 7:33 pm Posts: 1988 Location: Aboard Blackwood Hall
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thunderbolta wrote: At your rank, if you have enough space to equip 5 cannons you may want to research your weapons tree. It's on my to-do list to upgrade to Heavy Graviton Shearers, right after I finish my ongoing upgrade to Subspace Sensor - Mark IIIs for an upcoming scanning blitz.
_________________DixieLandDelight: Lord SoulPlay's Padawan & Warden of the Chesterton Royal Asylum 
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Thu Jun 30, 2011 5:09 pm |
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328mark
Joined: Sun Jan 16, 2011 5:31 pm Posts: 956 Location: basildon uk
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the shield is the last thing out of those you want to put on tbh...get 5 of your best hulls on then research the next tier. it really depends on your play style, the extra gun will help in pvp if people can see it, they may be put off of hitting you cos of a high number of guns. the defence module means you take less damage per hit, useful in pvp and pve...just not as impressive to those that can see you. the extra cannon will be better on a bang for buck basis...just make sure you have 5 hulls on
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Thu Jun 30, 2011 5:20 pm |
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strm avenger
Joined: Sun May 29, 2011 8:41 pm Posts: 2369 Location: You don't wanna know...
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I have heavy shearers at rank 43. I run 2 and it gives me ample power.
_________________ ...Yawn... sleepy dragon.... Umm... rage!
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Thu Jun 30, 2011 5:21 pm |
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Annabell
Joined: Sun May 29, 2011 7:33 pm Posts: 1988 Location: Aboard Blackwood Hall
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328mark wrote: ...just make sure you have 5 hulls on As you can see below, I do in fact already have five Merged Microgel Armor modules installed and plan to upgrade to Merged Nanosphere Plating as soon as I complete the next tier of sensors, then cannons, planetary shields, and finally relays, in that order.strm avenger wrote: I have heavy shearers at rank 43. I run 2 and it gives me ample power. That may very well be true, but I'm willing to bet you have neglected other areas of your ship and that your standard configuration is thus far less balanced than this:Quote: Size Class: Light Battleship Weapons: Heavy Phase Cannon x2, Phase Cannon x1, Dominion Cannon x3, Prototype Mech XV Energy: Antimatter Reactor - Mark IV x3, F.A.T.H.E.R. x2, Omicron Injector Sensors: Stryll Transponder x2, Decryption Quad-Frame, AI Supercomputer Hull: Merged Microgel Armor x5 Shields: Harmonic Resonator Cloaking: Zolazin Jammer x2 Defenses: Inertial Dampener - Mark III, Thrust Stabilizer
_________________DixieLandDelight: Lord SoulPlay's Padawan & Warden of the Chesterton Royal Asylum 
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Thu Jun 30, 2011 6:37 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Annabell wrote: 328mark wrote: ...just make sure you have 5 hulls on As you can see below, I do in fact already have five Merged Microgel Armor modules installed and plan to upgrade to Merged Nanosphere Plating as soon as I complete the next tier of sensors, then cannons, planetary shields, and finally relays, in that order.strm avenger wrote: I have heavy shearers at rank 43. I run 2 and it gives me ample power. That may very well be true, but I'm willing to bet you have neglected other areas of your ship and that your standard configuration is thus far less balanced than this:Quote: Size Class: Light Battleship Weapons: Heavy Phase Cannon x2, Phase Cannon x1, Dominion Cannon x3, Prototype Mech XV Energy: Antimatter Reactor - Mark IV x3, F.A.T.H.E.R. x2, Omicron Injector Sensors: Stryll Transponder x2, Decryption Quad-Frame, AI Supercomputer Hull: Merged Microgel Armor x5 Shields: Harmonic Resonator Cloaking: Zolazin Jammer x2 Defenses: Inertial Dampener - Mark III, Thrust Stabilizer Just a tip. To avoid confusion do not include dominion cannons in your cannon count. Put them separately.
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Thu Jun 30, 2011 6:40 pm |
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Annabell
Joined: Sun May 29, 2011 7:33 pm Posts: 1988 Location: Aboard Blackwood Hall
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thunderbolta wrote: Just a tip. To avoid confusion do not include dominion cannons in your cannon count. Put them separately. But that's just silly. I assume they count towards the limit of eight cannons and thus should be included in the discussion, particularly since they have such a high attack:deck ratio for those of us in the lower ranks.
_________________DixieLandDelight: Lord SoulPlay's Padawan & Warden of the Chesterton Royal Asylum 
Last edited by Annabell on Thu Jun 30, 2011 6:48 pm, edited 1 time in total.
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Thu Jun 30, 2011 6:46 pm |
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strm avenger
Joined: Sun May 29, 2011 8:41 pm Posts: 2369 Location: You don't wanna know...
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Annabell wrote: thunderbolta wrote: Just a tip. To avoid confusion do not include dominion cannons in your cannon count. Put them separately. But that's just silly. They clearly count towards the limit of eight and thus should be included in the discussion, particularly since they have such a high attack:deck ratio for those of us in the lower ranks.They do not. They have a separate count. You can have 8 cannons + 4 dominions.
_________________ ...Yawn... sleepy dragon.... Umm... rage!
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Thu Jun 30, 2011 6:47 pm |
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Annabell
Joined: Sun May 29, 2011 7:33 pm Posts: 1988 Location: Aboard Blackwood Hall
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strm avenger wrote: They do not. They have a separate count. You can have 8 cannons + 4 dominions. Oh, I thought they did, but I now understand Thunderbolta's point. 
Anyway, strm avenger, I'd like to hear your comments on my suspicion of the balance of your ship.
_________________DixieLandDelight: Lord SoulPlay's Padawan & Warden of the Chesterton Royal Asylum 
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Thu Jun 30, 2011 6:51 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Um. As a friend of his, I can guarantee he isn't...
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Thu Jun 30, 2011 7:27 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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I'd get defences up - I'm pulling 210 defence from 36 space, plus a load of android helmsmen and dual-stat devices.
I'd say there's no point having tonnes of hull if you take massive hits every attack. People are far more likely to give up if they're doing 30-50 damage against someone with a weak hull than if they're dealing 100-200 damage against someone with a strong hull.
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Thu Jun 30, 2011 7:34 pm |
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Toastar
Joined: Thu May 26, 2011 4:45 am Posts: 1338
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Guns are the most helpful for killing NPC's and invading, although at your level it's still cost-effective to swap them in and out as needed. Load up big energy reactors and then just move atk/def items around as needed. Hull is more valuable than shields since repairing is so cheap at your stage of things.
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Fri Jul 01, 2011 12:28 am |
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Annabell
Joined: Sun May 29, 2011 7:33 pm Posts: 1988 Location: Aboard Blackwood Hall
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spyder wrote: I'd get defences up - I'm pulling 210 defence from 36 space, plus a load of android helmsmen and dual-stat devices.
I'd say there's no point having tonnes of hull if you take massive hits every attack. People are far more likely to give up if they're doing 30-50 damage against someone with a weak hull than if they're dealing 100-200 damage against someone with a strong hull. I wish we had The Dark Ring alerted sometime in our Legion, but we haven't yet. Anyway, I'm leaning towards a second thruster, but thought I'd see what others suggested.
Toastar wrote: Guns are the most helpful for killing NPC's and invading, although at your level it's still cost-effective to swap them in and out as needed. Load up big energy reactors and then just move atk/def items around as needed. Hull is more valuable than shields since repairing is so cheap at your stage of things. I've got three Antimatter Reactor - Mark IV modules and five Merged Nanosphere Plating modules installed already. I'm working on Singularity Control at the moment and once The Kronyn Exodus ends I'll get back to working on completing Thoughts Revealed as well.
_________________DixieLandDelight: Lord SoulPlay's Padawan & Warden of the Chesterton Royal Asylum 
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Mon Jul 11, 2011 10:27 pm |
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