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 Experience Needed, a number... 
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Joined: Fri Jun 25, 2010 1:16 am
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Instead of showing just "463/1000 experience" to tell you what you need to level up, any chance you can automatically do the math for us?

Example: 463/1000 (537) experience


Sun Jul 04, 2010 5:14 pm
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+1 to this idea. I would want ease of use to optimize what missions I'll do to max out my energy regen at filling a rank.

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Sun Jul 04, 2010 9:24 pm
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Joined: Mon May 03, 2010 5:48 am
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Yep. That will be great idea that can be easily be implemented in matter of minutes heh. I had to do math sometimes as I am close to rank up so I can get most use out of energy.

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Mon Jul 05, 2010 1:24 pm
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No Problem :)

This will be in soon.


Mon Jul 05, 2010 4:48 pm
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Awesome thanks Dan!

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Tue Jul 06, 2010 12:01 am
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Thank you sir!


Tue Jul 06, 2010 1:43 am
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You will find this now when mousing over your Rank.


Tue Jul 06, 2010 1:48 am
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Awesome, thanks!

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Tue Jul 06, 2010 2:51 am
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webguydan wrote:
You will find this now when mousing over your Rank.

While I appreciate that, it isn't really what was requested. The whole point was to be able to see it without having to search for it (hover over), etc. By using hover over, it is essentially hidden from view.

If it's a space issue, how about if in the bar you put how many experience points you need and make the hover over be the total number of experience you've earned (basically, opposite of what you have now).


Tue Jul 06, 2010 12:51 pm
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ODragon wrote:
webguydan wrote:
You will find this now when mousing over your Rank.

While I appreciate that, it isn't really what was requested. The whole point was to be able to see it without having to search for it (hover over), etc. By using hover over, it is essentially hidden from view.

If it's a space issue, how about if in the bar you put how many experience points you need and make the hover over be the total number of experience you've earned (basically, opposite of what you have now).


I dunno. I like hover-over method whenever I need to see the remaining experience. I don't like cluttered items all over the LCD screen with anything that doesn't require informing me 100% of time..

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Tue Jul 06, 2010 2:29 pm
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Nocifer Deathblade wrote:
ODragon wrote:
webguydan wrote:
You will find this now when mousing over your Rank.

While I appreciate that, it isn't really what was requested. The whole point was to be able to see it without having to search for it (hover over), etc. By using hover over, it is essentially hidden from view.

If it's a space issue, how about if in the bar you put how many experience points you need and make the hover over be the total number of experience you've earned (basically, opposite of what you have now).


I dunno. I like hover-over method whenever I need to see the remaining experience. I don't like cluttered items all over the LCD screen with anything that doesn't require informing me 100% of time..


I agree that I don't want to clutter the screen with a lot of stuff I don't need to see a large majority of the time (say 70% of the time).

However 99% of the time I want to see how much EXP is left until I level up, not the total amount of XP I am at and the total amount for the next level.

The way it was and is now, means I'm constantly using a calculation method (head, calculator, excel) to figure out whether I should be running mission X or mission Y, or mouse over the XP.

The reason I constantly need that info to know Whether I am about to bump into a rank-up and need to burn as much energy in one lump as possible or I'm far away and don't have to worry about running a few battles and missions.

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Tue Jul 06, 2010 2:56 pm
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QCubed wrote:
I agree that I don't want to clutter the screen with a lot of stuff I don't need to see a large majority of the time (say 70% of the time).

However 99% of the time I want to see how much EXP is left until I level up, not the total amount of XP I am at and the total amount for the next level.

The way it was and is now, means I'm constantly using a calculation method (head, calculator, excel) to figure out whether I should be running mission X or mission Y, or mouse over the XP.

The reason I constantly need that info to know Whether I am about to bump into a rank-up and need to burn as much energy in one lump as possible or I'm far away and don't have to worry about running a few battles and missions.


Heh, not everyone are min/max players like you. ;) I don't use exp remaining information til I am close to rank up. I just play to enjoy without calculating everytime.. I'm sure that applies to many players (I would bet majority) here..

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Tue Jul 06, 2010 3:02 pm
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Nocifer Deathblade wrote:
Heh, not everyone are min/max players like you. ;) I don't use exp remaining information til I am close to rank up. I just play to enjoy without calculating everytime.. I'm sure that applies to many players (I would bet majority) here..

I don't think it has anything to do with min/max players. I think that everyone benefits from seeing what you need to level up (ex, 527 needed to level up) where as the hover only helps those who know it is there and/or those who think to check it.

As I said, I don't care what my "total have/total needed" is, I bet most don't. Most I think care what their "needed is" (ie, total needed - total have).


Tue Jul 06, 2010 3:22 pm
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I'm happy with how it is.


Tue Jul 06, 2010 3:28 pm
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webguydan wrote:
I'm happy with how it is.

Ditto. It's VERY easy to check quickly. Great add-on, Dan!


Wed Jul 07, 2010 12:59 pm
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Ya I am good with how it is now. There is a good chance that people will find it anyway. I kept waving my pointer over my rank before many times lol.


Wed Jul 07, 2010 3:33 pm
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