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Whats the point of mining
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Krog
Joined: Sat Oct 30, 2010 4:03 pm Posts: 229 Location: A land far far away
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Just a quick question for everyone what is the point of mining planets ...I can see the point of other planets e.g. research and artefact but what’s the point if mining planets 
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Sun Apr 03, 2011 2:10 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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To get credits to build stuff and pay for your ship upkeep/repairs.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Sun Apr 03, 2011 2:39 pm |
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Krog
Joined: Sat Oct 30, 2010 4:03 pm Posts: 229 Location: A land far far away
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good point but couldn’t you just get credits from selling crap arties and daily rewards of credits ? also is it better to focus on mining planets or research and artefacts planets?
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Sun Apr 03, 2011 2:44 pm |
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Ffilteg
Joined: Sat Sep 25, 2010 10:54 am Posts: 211
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At the higher rank and research tiers installing ship modules will cost billions of credits and the daily upkeep hundreads of millions scrap value on arti's will not cover that cost so a reasonable set of mining planets is essential. IMHO a balance of the 3 will set you up well during the early ranks but as you progress focus will shift. Ultimately theirs only so much you can research so at some point they will become redundant planets.
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Sun Apr 03, 2011 2:54 pm |
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Krog
Joined: Sat Oct 30, 2010 4:03 pm Posts: 229 Location: A land far far away
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ok thanks for the advice guys
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Sun Apr 03, 2011 2:57 pm |
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KarlLitos
Joined: Fri Feb 25, 2011 4:26 pm Posts: 343
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Ffilteg wrote: At the higher rank and research tiers installing ship modules will cost billions of credits and the daily upkeep hundreads of millions scrap value on arti's will not cover that cost so a reasonable set of mining planets is essential. IMHO a balance of the 3 will set you up well during the early ranks but as you progress focus will shift. Ultimately theirs only so much you can research so at some point they will become redundant planets. Yes like him say, go look the 2 last module of each section in the wiki. You will understand why scrap arti credit is really useless and you need MANY credit to pay your upkeep.
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Sun Apr 03, 2011 9:49 pm |
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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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As other said that mining becomes more useful as your research tech gets high to maintain your ship upkeep..
Also, you will see more high-rank missions that would require lot of exotic matter that comes from mining production..
However, mining will become even more useful once legion base comes out because it would require lot of exotic matter as well..
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Mon Apr 04, 2011 3:24 pm |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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yupyup , later on , modules cost a fortune, my most expensive one cost 280 mill
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Tue Apr 05, 2011 4:49 am |
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Remric
Joined: Tue Jun 08, 2010 6:52 am Posts: 1742 Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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with higher research you need tons of credit to build a single module.
Heavy Quasi-Chaotic Blaster 55 +427 7.763 20,500,000,000 CR, 4,800 Kurenite 1,025,000,000 CR Heavy Obviator Shield 52 +559 10.750 1,300,000,000 CR, 60 Aidoniu 65,000,000 CR Trans-Entropy Drive - Mark III102 +820 8.04 10,000,000,000 CR, 150 Aidonium 250,000,000 CR Exergonic Inverter - Mark III 94 +626 6.660 2,500,000,000 CR, 50 Aidonium 125,000,000 CR Perfect Syncopated Plating 43 +1105 3,200,000,000 CR, 75 Aidonium Proxy-Universe Reactor-Mk IV 50 +540 9,900,000,000 CR, 150 Aidonium 495,000,000 CR
these are just examples of modules you need at the end of your research.. and its a big time problem if you dont have good mining planets
_________________Brains of Battlestation Dysonia Defense   Support "TRADING FEATURE" at http://galaxylegion.com/forum/viewtopic.php?f=6&t=12126
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Tue Apr 05, 2011 4:57 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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Remric wrote: with higher research you need tons of credit to build a single module.
Heavy Quasi-Chaotic Blaster 55 +427 7.763 20,500,000,000 CR, 4,800 Kurenite 1,025,000,000 CR Heavy Obviator Shield 52 +559 10.750 1,300,000,000 CR, 60 Aidoniu 65,000,000 CR Trans-Entropy Drive - Mark III102 +820 8.04 10,000,000,000 CR, 150 Aidonium 250,000,000 CR Exergonic Inverter - Mark III 94 +626 6.660 2,500,000,000 CR, 50 Aidonium 125,000,000 CR Perfect Syncopated Plating 43 +1105 3,200,000,000 CR, 75 Aidonium Proxy-Universe Reactor-Mk IV 50 +540 9,900,000,000 CR, 150 Aidonium 495,000,000 CR
these are just examples of modules you need at the end of your research.. and its a big time problem if you dont have good mining planets +1
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Tue Apr 05, 2011 10:51 am |
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