Author |
Message |
Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
|
Specifically Exotic Turret and Exotic Barrier. Unless the wiki is wrong, the exotic barrier is 1/3 as efficient as a Planetary Shield. Please update these for the all defenses are size two update. It's not worth the energy and exotic matter anymore.
_________________Headless wrote: The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
|
Thu Jan 20, 2011 5:11 am |
|
 |
FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
|
They did update them, though most of these special structures did become less useful than researched structures they used to be better than.
|
Thu Jan 20, 2011 5:15 am |
|
 |
Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
|
FerrusManus wrote: They did update them, though most of these special structures did become less useful than researched structures they used to be better than. So is the wiki wrong? Or was it worse before?
_________________Headless wrote: The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
|
Thu Jan 20, 2011 5:16 am |
|
 |
FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
|
Yeah, they used to be 85 attack/defense I believe.
|
Thu Jan 20, 2011 5:20 am |
|
 |
Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
|
FerrusManus wrote: Yeah, they used to be 85 attack/defense I believe. Wow...
_________________Headless wrote: The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
|
Thu Jan 20, 2011 5:29 am |
|
 |
FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
|
Yeah, they were still better than a lot of researched things though.
|
Thu Jan 20, 2011 5:30 am |
|
 |
SpoonyJank
Joined: Fri May 14, 2010 7:20 pm Posts: 1178
|
They're immune to sabotage and only take 500 exotic matter and 500 credits.
|
Thu Jan 20, 2011 6:02 am |
|
 |
Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
|
SpoonyJank wrote: They're immune to sabotage and only take 500 exotic matter and 500 credits. When I talked about high cost I meant the energy and exotic matter required to unlock them in the first place. Which is fine, if it was a decent reward, which it's not.
_________________Headless wrote: The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
|
Fri Jan 21, 2011 12:08 am |
|
 |
Joppsta
Joined: Mon Jun 21, 2010 1:52 am Posts: 313
|
Robert wrote: SpoonyJank wrote: They're immune to sabotage and only take 500 exotic matter and 500 credits. When I talked about high cost I meant the energy and exotic matter required to unlock them in the first place. Which is fine, if it was a decent reward, which it's not. .. they are immune to sabotage Pretty decent reward if you ask me.
|
Sat Jan 22, 2011 1:17 pm |
|
 |
Bubba Smith
Joined: Sun Jan 16, 2011 4:25 pm Posts: 21
|
A good solution would be to 'flag' them 1 per planet and turn them into 0 space buildings. (maybe double the EM cost too)
|
Sat Jan 22, 2011 2:22 pm |
|
 |
John Falls
Joined: Tue Sep 28, 2010 7:50 pm Posts: 1010
|
Bubba Smith wrote: A good solution would be to 'flag' them 1 per planet and turn them into 0 space buildings. (maybe double the EM cost too) I have a much more easier and better soulation, just turn them into 1 space buildings. Think about it, 2 spaces for say 750 defense (maximum) for exotic at 1 space (double) 500 defense for 2 space and immune from sabertors Also it would fill in them annoying little 1 space areas. i would say its a win, win then. ~JF~
|
Sun Jan 23, 2011 12:35 am |
|
 |
|