View unanswered posts | View active topics It is currently Tue May 13, 2025 6:46 am



Reply to topic  [ 11 posts ] 
 Update the exotic structures. 
Author Message
User avatar

Joined: Fri May 07, 2010 12:43 am
Posts: 1122
Reply with quote
Specifically Exotic Turret and Exotic Barrier. Unless the wiki is wrong, the exotic barrier is 1/3 as efficient as a Planetary Shield. Please update these for the all defenses are size two update. It's not worth the energy and exotic matter anymore.

_________________
Headless wrote:
The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!

viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread


Thu Jan 20, 2011 5:11 am
Profile

Joined: Tue Nov 02, 2010 12:32 am
Posts: 4524
Reply with quote
They did update them, though most of these special structures did become less useful than researched structures they used to be better than.


Thu Jan 20, 2011 5:15 am
Profile
User avatar

Joined: Fri May 07, 2010 12:43 am
Posts: 1122
Reply with quote
FerrusManus wrote:
They did update them, though most of these special structures did become less useful than researched structures they used to be better than.

So is the wiki wrong? Or was it worse before?

_________________
Headless wrote:
The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!

viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread


Thu Jan 20, 2011 5:16 am
Profile

Joined: Tue Nov 02, 2010 12:32 am
Posts: 4524
Reply with quote
Yeah, they used to be 85 attack/defense I believe.


Thu Jan 20, 2011 5:20 am
Profile
User avatar

Joined: Fri May 07, 2010 12:43 am
Posts: 1122
Reply with quote
FerrusManus wrote:
Yeah, they used to be 85 attack/defense I believe.

Wow...

_________________
Headless wrote:
The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!

viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread


Thu Jan 20, 2011 5:29 am
Profile

Joined: Tue Nov 02, 2010 12:32 am
Posts: 4524
Reply with quote
Yeah, they were still better than a lot of researched things though.


Thu Jan 20, 2011 5:30 am
Profile
User avatar

Joined: Fri May 14, 2010 7:20 pm
Posts: 1178
Reply with quote
They're immune to sabotage and only take 500 exotic matter and 500 credits.

_________________
Image
Click to join! Rank 300+


Thu Jan 20, 2011 6:02 am
Profile
User avatar

Joined: Fri May 07, 2010 12:43 am
Posts: 1122
Reply with quote
SpoonyJank wrote:
They're immune to sabotage and only take 500 exotic matter and 500 credits.

When I talked about high cost I meant the energy and exotic matter required to unlock them in the first place. Which is fine, if it was a decent reward, which it's not.

_________________
Headless wrote:
The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!

viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread


Fri Jan 21, 2011 12:08 am
Profile
User avatar

Joined: Mon Jun 21, 2010 1:52 am
Posts: 313
Reply with quote
Robert wrote:
SpoonyJank wrote:
They're immune to sabotage and only take 500 exotic matter and 500 credits.

When I talked about high cost I meant the energy and exotic matter required to unlock them in the first place. Which is fine, if it was a decent reward, which it's not.

.. they are immune to sabotage

Pretty decent reward if you ask me.


Sat Jan 22, 2011 1:17 pm
Profile

Joined: Sun Jan 16, 2011 4:25 pm
Posts: 21
Reply with quote
A good solution would be to 'flag' them 1 per planet and turn them into 0 space buildings. (maybe double the EM cost too)


Sat Jan 22, 2011 2:22 pm
Profile
User avatar

Joined: Tue Sep 28, 2010 7:50 pm
Posts: 1010
Reply with quote
Bubba Smith wrote:
A good solution would be to 'flag' them 1 per planet and turn them into 0 space buildings. (maybe double the EM cost too)



I have a much more easier and better soulation, just turn them into 1 space buildings.

Think about it, 2 spaces for say 750 defense (maximum)

for exotic at 1 space (double) 500 defense for 2 space and immune from sabertors

Also it would fill in them annoying little 1 space areas.

i would say its a win, win then.

~JF~


Sun Jan 23, 2011 12:35 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 11 posts ] 

Who is online

Users browsing this forum: No registered users and 25 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.