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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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Dan you NEED to get this under control, sooner rather then later.
here's the issue, i steal planets in the intended manner and try to retain control of them, so imagining a 75% invasion rate, I'm going to NEED 400 ranks on top of my current nearly 700, and 125 days, that puts me quite a ways up there in terms of play time, ship strength(theoretically) and certainly in invasion costs (running at 8 billion now)
now player b comes along who likes to cheat, and they use footballs, so they rank up their bane ally 110 days, because they have a guaranteed 90% chance on the undefended football, and if the slow rank, maybe 30-50 ranks, with minimal true increase in invasion costs.
can you see how this is going to be an issue now? you need to review how invasions are counted for badges and allies. one green and one ally rank per planet EVER, is the only true solution, anyone who loses a planet and they truly want it back, they aren't the ones who are concerned about getting green badges. people shuffling footballs around are getting easy greens and gaining ally ranks for free.
you should also remove the rule where you don't gain a second green if you steal from the same player in a week, if i have a serious hate on for someone I'm going to steal it regardless, true, but there's no reason i shouldn't be rewarded for doing so.
if you don't know how they can shuffle a football to gain the ally ranks, you know where to pm me.
_________________ This is my dog, Icarium, It was a very windy day. Leader of Icariums Fate, level 6 base 
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Wed Oct 24, 2012 10:46 am |
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Silens
Joined: Tue Feb 28, 2012 11:42 am Posts: 779
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+1 from me.
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Wed Oct 24, 2012 11:34 am |
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Atlas
Joined: Wed Jan 18, 2012 3:00 am Posts: 1154
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I know for sure I won't buy it till it doesn't have the 48h timer on it.
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Wed Oct 24, 2012 11:43 am |
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Common
Joined: Sun Nov 27, 2011 7:39 am Posts: 334
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Dan can't change it as too many players have already benefited from using football planets. You might as well embrace it.
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Thu Oct 25, 2012 9:19 am |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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so because people have been cheating all along, its ok to keep it going?
_________________ This is my dog, Icarium, It was a very windy day. Leader of Icariums Fate, level 6 base 
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Thu Oct 25, 2012 9:25 am |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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Common wrote: Dan can't change it as too many players have already benefited from using football planets. You might as well embrace it. time nor number of people matter little when it comes to fixing issues. Dan introduced a fix to a long standing issue with exotica, and lots of people benefited from that.
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Thu Oct 25, 2012 9:31 am |
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Billik
Joined: Thu Nov 24, 2011 12:40 am Posts: 2812 Location: Just go north, and keep on going.
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The planet you take needs to recently scanned, iirc once you take a planet, and wait out the invasion timer it won't be on your recently scanned list. It's highly probable but I don't think there are over 100 active footballs in play anyways.
_________________  A Necromancer Design Senatus et Populusque Imminente
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Thu Oct 25, 2012 4:09 pm |
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Atlas
Joined: Wed Jan 18, 2012 3:00 am Posts: 1154
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Ask the football to be alerted, take it ,wait , when you loose it purge it, wait for the same football to be alerted again and invade. Repeat process.
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Thu Oct 25, 2012 11:45 pm |
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Billik
Joined: Thu Nov 24, 2011 12:40 am Posts: 2812 Location: Just go north, and keep on going.
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Atlas wrote: Ask the football to be alerted, take it ,wait , when you loose it purge it, wait for the same football to be alerted again and invade. Repeat process. So for 100 days one person has no invasions of anything useful, and someone else has 100 days of not being able to alert anything....
_________________  A Necromancer Design Senatus et Populusque Imminente
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Fri Oct 26, 2012 12:41 am |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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billik, 10 people passing a 2 footballs around, can get the ranks on the ally QUICKLY. there are many more then a few footballs out there. as for the alerter... yeah they lose out on HALF their alerts, but how many people can benefit from ONE alert is determined by how many people WANT to cheat and use the football. one alert can go a long ways in 12 hours.
_________________ This is my dog, Icarium, It was a very windy day. Leader of Icariums Fate, level 6 base 
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Fri Oct 26, 2012 1:00 am |
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Billik
Joined: Thu Nov 24, 2011 12:40 am Posts: 2812 Location: Just go north, and keep on going.
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To remind you this is all for 10% more invasion attack, if you're really that scared of losing your planets 100 days should be sufficient to cloak your planets to invisibility to avoid the noobs stealing them from you
_________________  A Necromancer Design Senatus et Populusque Imminente
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Fri Oct 26, 2012 1:09 am |
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kinshara
Joined: Mon Mar 05, 2012 9:27 am Posts: 186
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but isn't doing the alert on the football annoying? you'd have to constantly alert and purge
_________________ Good friends are like stars, you don't always see them but you know they're always there
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Fri Oct 26, 2012 5:35 am |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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10% to me billik is an extra 3K.. in 100 days, that should be more like 5 or 6K. more if i upgrade my weapons. and 100 days is no where near enough time to cloak my 120 artifact planets.. and the 100 more im going to be stealing for the bane ranks.
_________________ This is my dog, Icarium, It was a very windy day. Leader of Icariums Fate, level 6 base 
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Fri Oct 26, 2012 8:25 am |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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The last thing we need right now is more invasion attack. Sheesh, I don't even know where to begin. Defenses should be the planet priority.
_________________ Devastation - Rank 1209 - Proud Officer of Imperium of Namalak
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Fri Oct 26, 2012 12:03 pm |
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DariousTheDark
Joined: Mon Aug 09, 2010 2:43 pm Posts: 1978 Location: Pirate Space
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Planets need a cool down timer.
_________________Request Your Banners Here Message Posted on your Comm: Can you please stop disabling me. It's costing me too much to repair
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Fri Oct 26, 2012 6:47 pm |
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Cendant
Joined: Sun Mar 18, 2012 4:49 pm Posts: 687
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DariousTheDark wrote: Planets need a cool down timer. -1. If someone legitimately takes one of my planets, I dont want to have to wait and give them time to brick it if I catch them right afterwards.
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Fri Oct 26, 2012 6:53 pm |
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DariousTheDark
Joined: Mon Aug 09, 2010 2:43 pm Posts: 1978 Location: Pirate Space
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Cendant wrote: DariousTheDark wrote: Planets need a cool down timer. -1. If someone legitimately takes one of my planets, I dont want to have to wait and give them time to brick it if I catch them right afterwards. True, they could also flux it from your list.
_________________Request Your Banners Here Message Posted on your Comm: Can you please stop disabling me. It's costing me too much to repair
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Fri Oct 26, 2012 7:48 pm |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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FFS
_________________ Why the $%&% are you looking at my signature for...?
Last edited by TimeManipulator on Sat Oct 27, 2012 11:25 pm, edited 1 time in total.
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Sat Oct 27, 2012 9:48 pm |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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holy fkn crst, can nobody play the game properly and in the manner intended. there's another even easier workaround that I've been told about and was reported.
_________________ This is my dog, Icarium, It was a very windy day. Leader of Icariums Fate, level 6 base 
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Sat Oct 27, 2012 10:29 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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answered
Last edited by KJReed on Sat Oct 27, 2012 11:28 pm, edited 1 time in total.
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Sat Oct 27, 2012 10:39 pm |
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