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 How to improve? Comments, comparisons and ideas appreciated! 
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Rank 312
Size Class: Star Destroyer
Space: 2183 / 2185
Attack: 5083
Defense: 5894
Scan: 521
Cloak: 470
Cargo: 5855 / 9500
Upkeep: 1.4B
Mylarai: Enrich
Fixer: Hull +30%

Battles 62500 (Legend)
Player Kills 512
Deaths from Players 280
Non-Player Kills 4109
Planets Found 400
Planets Occupied 70
Planets Captured 23
Missions Completed 717
Scans Performed 1380
Successful Hacks 1010
Successful Raids 529
Combat Reputation: Savage

Weapons Heavy Null Ray x8, Dominion Cannon - Mark III x2, Radiant Surge Cannon - Mark III, Hypercharged Bane Emitter x2, Korteth Twin-Blaster x4, Leviathan Rift-Emitter x4, Overcharged Bane Emitter x2, Ion Pulse Ballistae x2, Lazuli Mind Controller x3, Dominion Cannon x2, Prototype Mech XV, Combat Analyzer, Drone Cluster
Energy Intra-D Collider - Mark IV x3, Surge Plexus x2, Wormhole Relay x4, F.A.T.H.E.R. x2, Silthion T-Plasma Hub x3, Omicron Injector, Exotic Dynamo, Chron-Transistor, Dark Mutagen Battery
Sensors Sha'din Hypergrid Core x4, Stryll Prey Tracker x2, Voliir Modulator x3, AI Supercomputer, Tachyon Router
Hull Perfect Fermionic Armor x5, Kalvium Fortified Plating x2, Korteth Plating x2, Silthion Exo-Plating, Protean Armory x3, Impact Absorber
Shields Q-Phase Battery Array, Harmonic Resonator, Field Balancer
Cloaking CipherBot x2, Gamma Channeler
Defenses Energy Nullifier - Mark III x4, Quantum Overlay Engine - Mark III x4, Velox Thruster, Sha'din Forcevoider x3, Silthion T-Phase Utricle x2, Dark Phase Engine x2, BM50 Convoy Shuttle x3, Octafari Deflector x4, Auto-Evasion Node, Trinity-Core Drive x2, Thrust Stabilizer, Subspace Compressor

Velox Thruster Effect : Defense +5%
BM50 Convoy Shuttle Effect : Basedefense +5%
(3 Active)
Kalvium Fortified Plating Effect : Hull +5%
(2 Active)
Surge Plexus Effect : Npcattack +5%
(2 Active)
CipherBot Effect : Hack +7%
(2 Active)
Auto-Evasion Node Effect : Defense_adaptation +3%
Trinity-Core Drive Effect : Defense_adaptation +8%
(2 Active)
Protean Armory Effect : Raid +7%
(3 Active)

Minerals 4962 units / hour (constanly going up as mylarai and npcing) Cap: 43000
Artifacts 5244 points / hour (looking for nice planets as always) Cap: 70000
Production: 5803 research / hour (steadily increasing) Cap: 46,800

9500 Cargo +5 Cargo Holds (cargo space)
436 Engineers +2 Engineers (max energy)
1135 Tactical Officers +2 Tactical Officers (attack) (all points going into tacs)
548 Helmsmen +2 Helmsmen (defense)
1402 Scientists +3 Scientists (research)

Hull: 12902
Sheilds: 1907
E recharge rate: 72/hour
Max E: 2015

Currently npcing till rank 350, then pvping till rank 400 (getting mrk 3 dom cannons and rest of silver badge mods)
Currently researching tier 2 of +12's, then doing rest of research for def, then theta cannons.
Got space for 8 more planets
Currently upgrading 4 planets through npcing and mylarai abiliy.
Any questions just ask!

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Fri Oct 19, 2012 7:29 pm
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bump

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Sat Oct 20, 2012 2:08 pm
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Adsibearsawsome wrote:
Rank 312 342
Size Class: Star Destroyer Heavy Star Destroyer
Space: 2183 / 2185 2444
Attack: 5083 6618
Defense: 5894 8546
Scan: 521 531
Cloak: 470 420
Cargo: 5855 / 9500 8436/18025
Upkeep: 1.4B 1.4B
Mylarai: Enrich Konqul: Attack +20%
Fixer: Hull +30% Fixer: Hull +30%

You mentioned comparisons...

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Sat Oct 20, 2012 2:16 pm
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thanks, btw what def techs do you have installed? as i will be researching def once i finish +12's so i was wondering how soon i could expect my def to get higher?

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Sat Oct 20, 2012 2:22 pm
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I have Exergonics installed, with all 3 Velox. I'm missing around 1k defence in NPC drops, too.

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Sat Oct 20, 2012 2:33 pm
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Right below your rank, so here's my comparison.
Adsibearsawsome wrote:
Rank 312 Rank 310
Size Class: Star Destroyer Size Class: Massive Leviathan
Space: 2183 / 2185 Space: 1986 / 1986
Attack: 5083 Attack: 6370
Defense: 5894 Defense: 9134
Scan: 521 Scan: 6
Cloak: 470 Cloak: 20
Cargo: 5855 / 9500 Cargo: 7430 / 10015
Upkeep: 1.4B Upkeep: 3.8B
Mylarai: Enrich Aerlen: Defense +30%
Fixer: Hull +30% Excavator: Artifact +10%


Adsibearsawsome wrote:
Battles 62500 (Legend) Battles 96436 (Grand Legend)
Player Kills 512 Player Kills 3728
Deaths from Players 280 Deaths from Players 98
Non-Player Kills 4109 Non-Player Kills 8674
Planets Found 400 Planets Found 450
Planets Occupied 70 Planets Occupied 75
Planets Captured 23 Planets Captured 41
Missions Completed 717 Missions Completed 251
Scans Performed 1380 Scans Performed 1404
Successful Hacks 1010 Successful Hacks 1192
Successful Raids 529 Successful Raids 1417
Combat Reputation: Savage Combat Reputation: Insane


Adsibearsawsome wrote:
436 Engineers +2 Engineers (max energy)
390 Engineers +2 Engineers (max energy)
1135 Tactical Officers +2 Tactical Officers (attack) (all points going into tacs)
1904 Tactical Officers +2 Tactical Officers (attack)
548 Helmsmen +2 Helmsmen (defense)
147 Helmsmen +2 Helmsmen (defense)
1402 Scientists +3 Scientists (research)
1217 Scientists +3 Scientists (research)

Hull: 12902 Hull: 10329
Shields: 1907 Shields: 2149
E recharge rate: 72/hour E Recharge Rate: 65/Hour
Max E: 2015 Max Energy :1880


Adsibearsawsome wrote:
Minerals 4962 units / hour (constanly going up as mylarai and npcing) Cap: 43000
Minerals 5874 units / hour Cap: 60000
Artifacts 5244 points / hour (looking for nice planets as always) Cap: 70000
Artifacts 15915 points / hour Cap: 120000
Production: 5803 research / hour (steadily increasing) Cap: 46800
Production: 7186 research / hour Cap: 63500


On the side note, you have a couple of planet slots you might want to use for a pure production artifact planet. Artifact is key, and sometimes Research is too early rank, to help you get high on your research tech. I would suggest to finish what you're researching which is +12s then try getting Trans-Temporal Nacelle Mark IIIs finished. Dominion Cannon is another key for more attack.

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Sat Oct 20, 2012 2:42 pm
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thanks for that comparison, looks like when i research and install the next 2 things i want to install my ship will get a load stronger! :)

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Sat Oct 20, 2012 2:59 pm
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Your pretty standard for the rank 3-400 range in terms of stats. Theres always a jump when you get to around rank 350ish due to velox thrusters and what not. Save for those first their fairly cheep on upkeep and payout extremely well.

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Sat Oct 20, 2012 4:48 pm
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elerian wrote:
Your pretty standard for the rank 3-400 range in terms of stats. Theres always a jump when you get to around rank 350ish due to velox thrusters and what not. Save for those first their fairly cheep on upkeep and payout extremely well.

Velox is a must have module. Only 46 more Helmsmen for my last one and so I can finally stack up on my helmsmen count :D.

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Sat Oct 20, 2012 4:53 pm
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Rank 340
Size Class: Heavy Star Destroyer
Space: 2420 / 2461
Attack: 5178
Defense: 8600 (All Velox's, saving 19 more Helms for the CT lab ally then I can start adding them)
Scan: 526
Cloak: 340
Cargo: 4821 / 10020
Upkeep: 1.8B
Kronyn: Erudition
Excavator: Artifact +10%

Battles 115567 (Grand Legend)
Player Kills 1154
Deaths from Players 239
Non-Player Kills 9706
Planets Found 501
Planets Occupied 58
Planets Captured 43
Missions Completed 385
Scans Performed 2178
Successful Hacks 291
Successful Raids 612

Weapons Heavy Antiproton Cannon x8, Dominion Cannon - Mark III x4, Korteth Twin-Blaster x4, Psionic Amplifier, Lazuli Mind Controller x3, Prototype Mech XV, Combat Analyzer
Energy Intra-D Collider - Mark IV x3, Surge Plexus x3, XRP Battery Pack x4, Encephalon Core x4, Wormhole Relay x4, Silthion T-Plasma Hub x3, F.A.T.H.E.R. x2, Omicron Injector, Chron-Transistor
Sensors Continuum Parser x4, Tetra-Seek Targeter x3, Voliir Modulator - Mark II, AI Supercomputer
Hull Perfect Syncopated Plating x5, Korteth Plating x2, Protean Armory x3Shields Q-Phase Battery Array, Harmonic Resonator
Cloaking Gamma Channeler
Defenses Exergonic Inverter - Mark III x4, Trans-Temporal Nacelle - Mark III x4, Velox Thruster x3, Sha'din Forcevoider x4, Silthion T-Phase Utricle x4, Dark Phase Engine x4, BM50 Convoy Shuttle x3, Kronyn TransThruster, Thrust Stabilizer

Minerals: 4602 units / hour
Artifacts: 7357 points / hour
Research: 7739 research / hour

2461 Decks
10020 Cargo
1000 Engineers
1373 Tactical Officers
145 Helmsmen
1846 Scientists

Hull: 10669
Shields: 959
Max energy: 2580
Recharge rate: 72/hour

28 planet slots open.

Get your Dom cannon's as soon as possible before PVPing gets impossible. NPC for your remaining modules you need. You also have more than enough mining for your upkeep and then some, if I was you switch over to Kronyn to get your research up for now or to Konqul for the attack bonus and try to switch to Excavator as your profession since it'll give you a really nice arti boost. Your hull is pretty decent as it is, as soon as it hits 10K unbuffed you'll be fine.


Sun Oct 21, 2012 2:00 pm
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thanks, i am building min production as once i am done with +12's, i will be researching and installing up to the top tier def tech then researching and installing heavy thetas! Otherwise yes, i am going to be npcing for another 36 or so ranks then pvping for my dom cannons, yeah i see what you mean but when i carry on with missions i will be doing the trellith chain for the awsome arti's! also been inreasing res and arti for a while by stealling and colinising nice planets!

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Sun Oct 21, 2012 4:14 pm
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and thanks for the advice about velox's, should i get them sooner rather than later or can they wait till i have the rest of my def techs researched?

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Sun Oct 21, 2012 4:15 pm
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RustyTinCan wrote:
Right below your rank, so here's my comparison.
Adsibearsawsome wrote:
Minerals 4962 units / hour (constanly going up as mylarai and npcing) Cap: 43000
Minerals 5874 units / hour Cap: 60000
Artifacts 5244 points / hour (looking for nice planets as always) Cap: 70000
Artifacts 15915 points / hour Cap: 120000
Production: 5803 research / hour (steadily increasing) Cap: 46800
Production: 7186 research / hour Cap: 63500


On the side note, you have a couple of planet slots you might want to use for a pure production artifact planet. Artifact is key, and sometimes Research is too early rank, to help you get high on your research tech. I would suggest to finish what you're researching which is +12s then try getting Trans-Temporal Nacelle Mark IIIs finished. Dominion Cannon is another key for more attack.

Geeze, you go on a good scan run or something recently? Or did you manage to make a rift or something?

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Sun Oct 21, 2012 7:19 pm
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good point, who has their exotics, dyson or rifts?? i only have my exotic!

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Sun Oct 21, 2012 7:24 pm
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Stuck to my exotic.

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Sun Oct 21, 2012 7:31 pm
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I have Exotic and Dyson, Exotic through NPCing and a free Dyson too :lol:
Don't take mining and research planets for now, unless its a VL 16x toxic or 17x research plasma, use the rest of your planet slots for arti plants, try to take a minimum of VL R at the very least for arti planets.


Sun Oct 21, 2012 9:16 pm
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RustyTinCan wrote:
Artifacts 15915 points / hour Cap: 120000


Didn't you have 9K Ap a week ago? Big jump from 9,000 to 16,000ap/hr for a rank 310..


Mon Oct 22, 2012 4:44 am
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Common wrote:
RustyTinCan wrote:
Artifacts 15915 points / hour Cap: 120000


Didn't you have 9K Ap a week ago? Big jump from 9,000 to 16,000ap/hr for a rank 310..

Recently had a 750 GP run, bought bane ally, planet artifacts and updated some of my artifact planets. Also been dropping (abandoning) useless research planets for more artifact planets whenever I get the chance (GP). Pure production artifact planets can benefit your ap/h. NOT A BRAG POST.

One of the planets I've been constantly trying to update. Still need to add 2 Quantum Accelerators and 2 Scruuge Vaults for more AP production, and will soon become a 20x Gaia (hopefully).
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Other important artifact planets of mine:

VM Gaia
Resource Availability Production
Mining 2x Mega Rich 42 units/hr
Artifact 7x Mega Rich 447.55 units/hr
Research Mega Rich 36 units/hr

VM + Large Moons Mission Exotic
Resource Availability Production
Mining 13x Mega Rich 150 units/hr
Artifact 15x Mega Rich 1207.424 units/hr
Research 15x Mega Rich 256.5 units/hr

Col. + Planetary Rings Mission Dyson (NEW), still updating
Resource Availability Production
Mining 28x Mega Rich 312 units/hr
Artifact 28x Mega Rich 1879.04 units/hr
Research 28x Mega Rich 240 units/hr

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Mon Oct 22, 2012 5:19 am
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Slightly below but here's where I'm standing

Adsibearsawsome wrote:
Rank 312 282
Size Class: Star Destroyer Leviathan
Space: 2183 / 2185 1540/1541
Attack: 5083 6110
Defense: 5894 4365
Scan: 521 246
Cloak: 470 260
Cargo: 5855 / 9500 5734/10415
Upkeep: 1.4B 1.1B
Mylarai: Enrich Konqul +20% Attack
Fixer: Hull +30% same

Battles 62500 (Legend) 76759 (Grand Legend)
Player Kills 512 1033
Deaths from Players 280 470
Non-Player Kills 4109 6580
Planets Found 400 419
Planets Occupied 70 55
Planets Captured 23 42
Missions Completed 717 337
Scans Performed 1380 1307
Successful Hacks 1010 481
Successful Raids 529 426
Combat Reputation: Savage Insane

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Mon Oct 22, 2012 5:38 am
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Nice ships everywhere.


Mon Oct 22, 2012 7:23 am
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