How to improve? Comments, comparisons and ideas appreciated!
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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Rank 312 Size Class: Star Destroyer Space: 2183 / 2185 Attack: 5083 Defense: 5894 Scan: 521 Cloak: 470 Cargo: 5855 / 9500 Upkeep: 1.4B Mylarai: Enrich Fixer: Hull +30%
Battles 62500 (Legend) Player Kills 512 Deaths from Players 280 Non-Player Kills 4109 Planets Found 400 Planets Occupied 70 Planets Captured 23 Missions Completed 717 Scans Performed 1380 Successful Hacks 1010 Successful Raids 529 Combat Reputation: Savage
Weapons Heavy Null Ray x8, Dominion Cannon - Mark III x2, Radiant Surge Cannon - Mark III, Hypercharged Bane Emitter x2, Korteth Twin-Blaster x4, Leviathan Rift-Emitter x4, Overcharged Bane Emitter x2, Ion Pulse Ballistae x2, Lazuli Mind Controller x3, Dominion Cannon x2, Prototype Mech XV, Combat Analyzer, Drone Cluster Energy Intra-D Collider - Mark IV x3, Surge Plexus x2, Wormhole Relay x4, F.A.T.H.E.R. x2, Silthion T-Plasma Hub x3, Omicron Injector, Exotic Dynamo, Chron-Transistor, Dark Mutagen Battery Sensors Sha'din Hypergrid Core x4, Stryll Prey Tracker x2, Voliir Modulator x3, AI Supercomputer, Tachyon Router Hull Perfect Fermionic Armor x5, Kalvium Fortified Plating x2, Korteth Plating x2, Silthion Exo-Plating, Protean Armory x3, Impact Absorber Shields Q-Phase Battery Array, Harmonic Resonator, Field Balancer Cloaking CipherBot x2, Gamma Channeler Defenses Energy Nullifier - Mark III x4, Quantum Overlay Engine - Mark III x4, Velox Thruster, Sha'din Forcevoider x3, Silthion T-Phase Utricle x2, Dark Phase Engine x2, BM50 Convoy Shuttle x3, Octafari Deflector x4, Auto-Evasion Node, Trinity-Core Drive x2, Thrust Stabilizer, Subspace Compressor
Velox Thruster Effect : Defense +5% BM50 Convoy Shuttle Effect : Basedefense +5% (3 Active) Kalvium Fortified Plating Effect : Hull +5% (2 Active) Surge Plexus Effect : Npcattack +5% (2 Active) CipherBot Effect : Hack +7% (2 Active) Auto-Evasion Node Effect : Defense_adaptation +3% Trinity-Core Drive Effect : Defense_adaptation +8% (2 Active) Protean Armory Effect : Raid +7% (3 Active)
Minerals 4962 units / hour (constanly going up as mylarai and npcing) Cap: 43000 Artifacts 5244 points / hour (looking for nice planets as always) Cap: 70000 Production: 5803 research / hour (steadily increasing) Cap: 46,800
9500 Cargo +5 Cargo Holds (cargo space) 436 Engineers +2 Engineers (max energy) 1135 Tactical Officers +2 Tactical Officers (attack) (all points going into tacs) 548 Helmsmen +2 Helmsmen (defense) 1402 Scientists +3 Scientists (research)
Hull: 12902 Sheilds: 1907 E recharge rate: 72/hour Max E: 2015
Currently npcing till rank 350, then pvping till rank 400 (getting mrk 3 dom cannons and rest of silver badge mods) Currently researching tier 2 of +12's, then doing rest of research for def, then theta cannons. Got space for 8 more planets Currently upgrading 4 planets through npcing and mylarai abiliy. Any questions just ask!
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Fri Oct 19, 2012 7:29 pm |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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bump
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Sat Oct 20, 2012 2:08 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Adsibearsawsome wrote: Rank 312 342 Size Class: Star Destroyer Heavy Star Destroyer Space: 2183 / 2185 2444 Attack: 5083 6618 Defense: 5894 8546 Scan: 521 531 Cloak: 470 420 Cargo: 5855 / 9500 8436/18025 Upkeep: 1.4B 1.4B Mylarai: Enrich Konqul: Attack +20% Fixer: Hull +30% Fixer: Hull +30%
You mentioned comparisons...
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Sat Oct 20, 2012 2:16 pm |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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thanks, btw what def techs do you have installed? as i will be researching def once i finish +12's so i was wondering how soon i could expect my def to get higher?
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Sat Oct 20, 2012 2:22 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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I have Exergonics installed, with all 3 Velox. I'm missing around 1k defence in NPC drops, too.
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Sat Oct 20, 2012 2:33 pm |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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Right below your rank, so here's my comparison. Adsibearsawsome wrote: Rank 312 Rank 310 Size Class: Star Destroyer Size Class: Massive Leviathan Space: 2183 / 2185 Space: 1986 / 1986 Attack: 5083 Attack: 6370 Defense: 5894 Defense: 9134 Scan: 521 Scan: 6 Cloak: 470 Cloak: 20 Cargo: 5855 / 9500 Cargo: 7430 / 10015 Upkeep: 1.4B Upkeep: 3.8B Mylarai: Enrich Aerlen: Defense +30% Fixer: Hull +30% Excavator: Artifact +10% Adsibearsawsome wrote: Battles 62500 (Legend) Battles 96436 (Grand Legend) Player Kills 512 Player Kills 3728 Deaths from Players 280 Deaths from Players 98 Non-Player Kills 4109 Non-Player Kills 8674 Planets Found 400 Planets Found 450 Planets Occupied 70 Planets Occupied 75 Planets Captured 23 Planets Captured 41 Missions Completed 717 Missions Completed 251 Scans Performed 1380 Scans Performed 1404 Successful Hacks 1010 Successful Hacks 1192 Successful Raids 529 Successful Raids 1417 Combat Reputation: Savage Combat Reputation: Insane Adsibearsawsome wrote: 436 Engineers +2 Engineers (max energy) 390 Engineers +2 Engineers (max energy) 1135 Tactical Officers +2 Tactical Officers (attack) (all points going into tacs) 1904 Tactical Officers +2 Tactical Officers (attack) 548 Helmsmen +2 Helmsmen (defense) 147 Helmsmen +2 Helmsmen (defense) 1402 Scientists +3 Scientists (research) 1217 Scientists +3 Scientists (research)
Hull: 12902 Hull: 10329 Shields: 1907 Shields: 2149 E recharge rate: 72/hour E Recharge Rate: 65/Hour Max E: 2015 Max Energy :1880 Adsibearsawsome wrote: Minerals 4962 units / hour (constanly going up as mylarai and npcing) Cap: 43000 Minerals 5874 units / hour Cap: 60000 Artifacts 5244 points / hour (looking for nice planets as always) Cap: 70000 Artifacts 15915 points / hour Cap: 120000 Production: 5803 research / hour (steadily increasing) Cap: 46800 Production: 7186 research / hour Cap: 63500 On the side note, you have a couple of planet slots you might want to use for a pure production artifact planet. Artifact is key, and sometimes Research is too early rank, to help you get high on your research tech. I would suggest to finish what you're researching which is +12s then try getting Trans-Temporal Nacelle Mark IIIs finished. Dominion Cannon is another key for more attack.
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Sat Oct 20, 2012 2:42 pm |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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thanks for that comparison, looks like when i research and install the next 2 things i want to install my ship will get a load stronger! 
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Sat Oct 20, 2012 2:59 pm |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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Your pretty standard for the rank 3-400 range in terms of stats. Theres always a jump when you get to around rank 350ish due to velox thrusters and what not. Save for those first their fairly cheep on upkeep and payout extremely well.
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Sat Oct 20, 2012 4:48 pm |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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elerian wrote: Your pretty standard for the rank 3-400 range in terms of stats. Theres always a jump when you get to around rank 350ish due to velox thrusters and what not. Save for those first their fairly cheep on upkeep and payout extremely well. Velox is a must have module. Only 46 more Helmsmen for my last one and so I can finally stack up on my helmsmen count  .
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Sat Oct 20, 2012 4:53 pm |
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Firekas
Joined: Tue Nov 15, 2011 1:15 am Posts: 203
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Rank 340 Size Class: Heavy Star Destroyer Space: 2420 / 2461 Attack: 5178 Defense: 8600 (All Velox's, saving 19 more Helms for the CT lab ally then I can start adding them) Scan: 526 Cloak: 340 Cargo: 4821 / 10020 Upkeep: 1.8B Kronyn: Erudition Excavator: Artifact +10%
Battles 115567 (Grand Legend) Player Kills 1154 Deaths from Players 239 Non-Player Kills 9706 Planets Found 501 Planets Occupied 58 Planets Captured 43 Missions Completed 385 Scans Performed 2178 Successful Hacks 291 Successful Raids 612
Weapons Heavy Antiproton Cannon x8, Dominion Cannon - Mark III x4, Korteth Twin-Blaster x4, Psionic Amplifier, Lazuli Mind Controller x3, Prototype Mech XV, Combat Analyzer Energy Intra-D Collider - Mark IV x3, Surge Plexus x3, XRP Battery Pack x4, Encephalon Core x4, Wormhole Relay x4, Silthion T-Plasma Hub x3, F.A.T.H.E.R. x2, Omicron Injector, Chron-Transistor Sensors Continuum Parser x4, Tetra-Seek Targeter x3, Voliir Modulator - Mark II, AI Supercomputer Hull Perfect Syncopated Plating x5, Korteth Plating x2, Protean Armory x3Shields Q-Phase Battery Array, Harmonic Resonator Cloaking Gamma Channeler Defenses Exergonic Inverter - Mark III x4, Trans-Temporal Nacelle - Mark III x4, Velox Thruster x3, Sha'din Forcevoider x4, Silthion T-Phase Utricle x4, Dark Phase Engine x4, BM50 Convoy Shuttle x3, Kronyn TransThruster, Thrust Stabilizer
Minerals: 4602 units / hour Artifacts: 7357 points / hour Research: 7739 research / hour
2461 Decks 10020 Cargo 1000 Engineers 1373 Tactical Officers 145 Helmsmen 1846 Scientists
Hull: 10669 Shields: 959 Max energy: 2580 Recharge rate: 72/hour
28 planet slots open.
Get your Dom cannon's as soon as possible before PVPing gets impossible. NPC for your remaining modules you need. You also have more than enough mining for your upkeep and then some, if I was you switch over to Kronyn to get your research up for now or to Konqul for the attack bonus and try to switch to Excavator as your profession since it'll give you a really nice arti boost. Your hull is pretty decent as it is, as soon as it hits 10K unbuffed you'll be fine.
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Sun Oct 21, 2012 2:00 pm |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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thanks, i am building min production as once i am done with +12's, i will be researching and installing up to the top tier def tech then researching and installing heavy thetas! Otherwise yes, i am going to be npcing for another 36 or so ranks then pvping for my dom cannons, yeah i see what you mean but when i carry on with missions i will be doing the trellith chain for the awsome arti's! also been inreasing res and arti for a while by stealling and colinising nice planets!
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Sun Oct 21, 2012 4:14 pm |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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and thanks for the advice about velox's, should i get them sooner rather than later or can they wait till i have the rest of my def techs researched?
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Sun Oct 21, 2012 4:15 pm |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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RustyTinCan wrote: Right below your rank, so here's my comparison. Adsibearsawsome wrote: Minerals 4962 units / hour (constanly going up as mylarai and npcing) Cap: 43000 Minerals 5874 units / hour Cap: 60000 Artifacts 5244 points / hour (looking for nice planets as always) Cap: 70000 Artifacts 15915 points / hour Cap: 120000 Production: 5803 research / hour (steadily increasing) Cap: 46800 Production: 7186 research / hour Cap: 63500 On the side note, you have a couple of planet slots you might want to use for a pure production artifact planet. Artifact is key, and sometimes Research is too early rank, to help you get high on your research tech. I would suggest to finish what you're researching which is +12s then try getting Trans-Temporal Nacelle Mark IIIs finished. Dominion Cannon is another key for more attack. Geeze, you go on a good scan run or something recently? Or did you manage to make a rift or something?
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Sun Oct 21, 2012 7:19 pm |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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good point, who has their exotics, dyson or rifts?? i only have my exotic!
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Sun Oct 21, 2012 7:24 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Stuck to my exotic.
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Sun Oct 21, 2012 7:31 pm |
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Firekas
Joined: Tue Nov 15, 2011 1:15 am Posts: 203
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I have Exotic and Dyson, Exotic through NPCing and a free Dyson too Don't take mining and research planets for now, unless its a VL 16x toxic or 17x research plasma, use the rest of your planet slots for arti plants, try to take a minimum of VL R at the very least for arti planets.
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Sun Oct 21, 2012 9:16 pm |
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Common
Joined: Sun Nov 27, 2011 7:39 am Posts: 334
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RustyTinCan wrote: Artifacts 15915 points / hour Cap: 120000
Didn't you have 9K Ap a week ago? Big jump from 9,000 to 16,000ap/hr for a rank 310..
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Mon Oct 22, 2012 4:44 am |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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Common wrote: RustyTinCan wrote: Artifacts 15915 points / hour Cap: 120000
Didn't you have 9K Ap a week ago? Big jump from 9,000 to 16,000ap/hr for a rank 310.. Recently had a 750 GP run, bought bane ally, planet artifacts and updated some of my artifact planets. Also been dropping (abandoning) useless research planets for more artifact planets whenever I get the chance (GP). Pure production artifact planets can benefit your ap/h. NOT A BRAG POST. One of the planets I've been constantly trying to update. Still need to add 2 Quantum Accelerators and 2 Scruuge Vaults for more AP production, and will soon become a 20x Gaia (hopefully).  Other important artifact planets of mine: VM Gaia Resource Availability Production Mining 2x Mega Rich 42 units/hr Artifact 7x Mega Rich 447.55 units/hr Research Mega Rich 36 units/hr VM + Large Moons Mission Exotic Resource Availability Production Mining 13x Mega Rich 150 units/hr Artifact 15x Mega Rich 1207.424 units/hr Research 15x Mega Rich 256.5 units/hr Col. + Planetary Rings Mission Dyson (NEW), still updating Resource Availability Production Mining 28x Mega Rich 312 units/hr Artifact 28x Mega Rich 1879.04 units/hr Research 28x Mega Rich 240 units/hr
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Mon Oct 22, 2012 5:19 am |
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Billik
Joined: Thu Nov 24, 2011 12:40 am Posts: 2812 Location: Just go north, and keep on going.
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Slightly below but here's where I'm standing Adsibearsawsome wrote: Rank 312 282 Size Class: Star Destroyer Leviathan Space: 2183 / 2185 1540/1541 Attack: 5083 6110 Defense: 5894 4365 Scan: 521 246 Cloak: 470 260 Cargo: 5855 / 9500 5734/10415 Upkeep: 1.4B 1.1B Mylarai: Enrich Konqul +20% Attack Fixer: Hull +30% same
Battles 62500 (Legend) 76759 (Grand Legend) Player Kills 512 1033 Deaths from Players 280 470 Non-Player Kills 4109 6580 Planets Found 400 419 Planets Occupied 70 55 Planets Captured 23 42 Missions Completed 717 337 Scans Performed 1380 1307 Successful Hacks 1010 481 Successful Raids 529 426 Combat Reputation: Savage Insane
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Mon Oct 22, 2012 5:38 am |
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Nova149
Joined: Sun Jan 23, 2011 8:38 am Posts: 297
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Nice ships everywhere.
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Mon Oct 22, 2012 7:23 am |
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