Please comment with ideas, comparisons within 20 ranks of me
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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rank 194 Size Class: Goliath Space: 1180 / 1189 Attack: 2776 Defense: 1880 Scan: 506 Cloak: 500 Cargo: 354 / 920 Upkeep: 599.9M Konqul: Attack +20% Miner: Mining +10%
Weapons Heavy Null Ray x6, Vortul Blast Phaser, Dominion Cannon x3, Combat Analyzer, Prototype Mech XV Energy Intra-D Collider - Mark IV x3, Drannik Power Core x3, Isomorphic Repeater x4, Omicron Injector, Chron-Transistor Sensors Sha'din AI Core x4, Stryll Transponder x2, Voliir Modulator x3, Stryll Hunt Sensor x2, Decryption Quad-Frame x4, AI Supercomputer Hull Deep Core Neutronium Armor x3, Vortul Plating, Protean Armory Shields T.O. Force Barrier x2, T.O. Harmonic GigaPulser x4, Harmonic Resonator, Q-Phase Battery Array Cloaking CipherBot x3, Kronyn Anomaly Engine, Zolazin Jammer x2, Gamma Channeler Defenses Energy Nullifier - Mark III x3, Dark Complex Thruster x2, Dark Ring Thruster x2, Thrust Stabilizer, Subspace Compressor
Battles 17440 (Grand Master) balanced Player Kills 210 Deaths from Players 203 Non-Player Kills 510 Planets Found 107 Planets Occupied 48 Planets Captured 12 Missions Completed 522 Scans Performed 502 Successful Hacks 741 Successful Raids 182
energy: max 1010, 44 per hour hull: 4640 shields: 1366
minerals: 1736 units / hour artifact: 1127 points / hour research: 2075 points / hour
Currently working towards upgrading dom cannons and getting last 2 protean armory and adding hull ( trying to max out!) Any suggestions?
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Last edited by Adsibearsawsome on Fri Jun 15, 2012 3:48 pm, edited 1 time in total.
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Wed May 23, 2012 5:46 pm |
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TheTinomony
Joined: Wed Feb 08, 2012 2:54 pm Posts: 612
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I would suggest dropping most of your scan mods (not the voliir ones), most of your cloak mods, and all of your shield mods. With the space that would give you, install both remaining hull mods, and both guns if there is enough room. After that focus on getting all 8 defense mods, then start adding in shields, scan, and cloak. That is how I planned my ship. Also get your mining up so you can switch to fixer or excavator or something like that.
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Wed May 23, 2012 5:58 pm |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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ok, i was hoping to keep the scanning and cloaking mods as it took me a while to aquire all of them! but i think you are right about the mining! also the shield mods are generally quite useful i find... unless you have a specific reason why they should be removed?
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Wed May 23, 2012 6:05 pm |
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Follyuu
Joined: Tue Dec 13, 2011 11:20 pm Posts: 1195 Location: The Milky Way
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Adsibearsawsome wrote: ok, i was hoping to keep the scanning and cloaking mods as it took me a while to aquire all of them! but i think you are right about the mining! also the shield mods are generally quite useful i find... unless you have a specific reason why they should be removed? Because hull is far more efficient for each space taken on your ship. Also, he isn't saying scrap every scan mod you have come across, just uninstall them, sell the researched ones, and focus on combat. Unless you are hacking or going on a scan blitz, you will be way better off using only combat mods.
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Wed May 23, 2012 6:22 pm |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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ok, will get started when i can afford to build mor hull!  unless someone wants to donate about 500 mill creds? /400 kur1  lol
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Wed May 23, 2012 6:25 pm |
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Billik
Joined: Thu Nov 24, 2011 12:40 am Posts: 2812 Location: Just go north, and keep on going.
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I'd say get your AP up, that's all I can think of suggesting right now, just passed 2k myself at 150
_________________  A Necromancer Design Senatus et Populusque Imminente
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Wed May 23, 2012 6:35 pm |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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ok, thanks, i think i need to get rid of some of my planets and get some better ones, got 8/10 which their best resource is abundant!
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Wed May 23, 2012 6:55 pm |
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Billik
Joined: Thu Nov 24, 2011 12:40 am Posts: 2812 Location: Just go north, and keep on going.
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Adsibearsawsome wrote: ok, thanks, i think i need to get rid of some of my planets and get some better ones, got 8/10 which their best resource is abundant! Yeah, that is definitely going to hinder you a bit, if you can abandon them it'd be for the best. Try not to colonize anything smaller than Very Large, or Large if it has good production, and really anything under Very Rich isn't worth the cost, exception being gas if it's a VM, even then no less than rich.
_________________  A Necromancer Design Senatus et Populusque Imminente
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Wed May 23, 2012 7:05 pm |
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strm avenger
Joined: Sun May 29, 2011 8:41 pm Posts: 2369 Location: You don't wanna know...
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viewtopic.php?f=4&t=23590Comparisons ^ My stats are here: viewtopic.php?f=4&p=232838#p232838But I'd take mine with a pinch of salt. Your attack/defence seem okay, though nothing special. I would like to point out, however, that while you have Null Rays, I have more attack with Antiprotons and I'm not Konqul either. Tech levels are highly overrated. You also need your last 2 hulls... My more important stats: Space: 1541 / 1543 Hull: 10303 Attack: 3010 Defense: 4408 Upkeep: 462.8M I'd recommend switching to Konqul Excavator.
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Wed May 23, 2012 7:17 pm |
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Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
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I saw flaws in your ship, bit you quashed them in you last sentence. Good job! I'd recommend losing Miner ASAP. Switch to Excavateur or Fixer. Konqul is a solid choice, you could stay with that if you want.
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Wed May 23, 2012 8:03 pm |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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thanks, would be nice to see some other comparisons though!
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Wed May 23, 2012 8:16 pm |
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TheTinomony
Joined: Wed Feb 08, 2012 2:54 pm Posts: 612
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Adsibearsawsome wrote: ok, i was hoping to keep the scanning and cloaking mods as it took me a while to aquire all of them! but i think you are right about the mining! also the shield mods are generally quite useful i find... unless you have a specific reason why they should be removed? When I say get rid of them, I mean just uninstall them unless they are researchable ones, sell those. And as far as the shields are concerned, hull is a lot more efficient space wise than shields, so you should always max hull before you start adding shields.
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Wed May 23, 2012 8:19 pm |
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Firekas
Joined: Tue Nov 15, 2011 1:15 am Posts: 203
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Rank 199 Space: 1478/1487 Hull: 6936 Attack: 3036 Defense: 3630 Upkeep: 271.3M Race: Aerlen Fixer
Max energy: 1264, 44 per hour
Minerals: 1525 units/hour Artifacts: 2626 points/hour Research: 2960/hour
Work on getting your arti up, take off your scan/cloak mods, max out on attack and hull first then work on your defence, work on getting the next planet buildings and scan mods it'll help a lot more in the long run to have better planets and better productions, slow rank and get your arti production up and your ship will significantly improve, hope that helps!
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Thu May 24, 2012 12:26 am |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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TheTinomony wrote: I would suggest dropping most of your scan mods (not the voliir ones), most of your cloak mods, and all of your shield mods. With the space that would give you, install both remaining hull mods, and both guns if there is enough room. After that focus on getting all 8 defense mods, then start adding in shields, scan, and cloak. That is how I planned my ship. Also get your mining up so you can switch to fixer or excavator or something like that. This. strm avenger wrote: http://galaxylegion.com/forum/viewtopic.php?f=4&t=23590 Comparisons ^ My stats are here: viewtopic.php?f=4&p=232838#p232838But I'd take mine with a pinch of salt. Your attack/defence seem okay, though nothing special. I would like to point out, however, that while you have Null Rays, I have more attack with Antiprotons and I'm not Konqul either. Tech levels are highly overrated. You also need your last 2 hulls...My more important stats: Space: 1541 / 1543 Hull: 10303 Attack: 3010 Defense: 4408 Upkeep: 462.8M I'd recommend switching to Konqul Excavator. And this. And Null rays are totally worth it, in my opinion, if you can afford the upkeep on them. I would guess that it would be tough to maintain at a rank below 150 or so though. Also, I point this out: You don't need 1k max energy all the time. Take the longest period you'll be offline, and see how much energy you'll gain in that time period. Give yourself about 100 max energy over that, to compensate for imperfections in your schedule. So say you regen about 60 energy an hour, and at max you're offline 10 hours; give yourself 700 max energy. There's no point in having portions of your energy bar that go unfilled. Just remove a few lesser modules (cloaking, scanning, maybe a *couple* of NPC-Drop/Mission-Module defenses) to make space for energy when you're going to use some energy refills for NPCing or about to rank.
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Thu May 24, 2012 3:09 am |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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Thu May 24, 2012 11:58 am |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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had a bit of a play round, improved to this so far...
Size Class: Goliath Space: 1194 / 1197 Attack: 2525 Defense: 2254 Scan: 266 Cloak: 325 Cargo: 517 / 920 Upkeep: 628.2M Konqul: Attack +20% Miner: Mining +10%
Battles 17602 (Grand Master) Player Kills 215 Deaths from Players 203 Non-Player Kills 517 Planets Found 107 Planets Occupied 48 Planets Captured 12 Missions Completed 522 Scans Performed 502 Successful Hacks 743 Successful Raids 187
Weapons Heavy Null Ray x6, Vortul Blast Phaser, Dominion Cannon x3, Combat Analyzer, Prototype Mech XV Energy Intra-D Collider - Mark IV x3, Drannik Power Core x3, Isomorphic Repeater x4, Chron-Transistor, Omicron Injector Sensors Sha'din AI Core x4, Voliir Modulator x3, AI Supercomputer Hull Deep Core Neutronium Armor x5, Vortul Plating, Protean Armory Shields T.O. Harmonic GigaPulser x4, Harmonic Resonator, Q-Phase Battery Array Cloaking CipherBot x3, Kronyn Anomaly Engine, Proximity Jammer - Mark II, Gamma Channeler Defenses Energy Nullifier - Mark III x4, Dark Complex Thruster x2, Dark Ring Thruster x2, Subspace Compressor, Thrust Stabilizer
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Thu May 24, 2012 5:29 pm |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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Adsibearsawsome wrote: had a bit of a play round, improved to this so far...
Size Class: Goliath Space: 1194 / 1197 Attack: 2525 Defense: 2254 Scan: 266 Cloak: 325 Cargo: 517 / 920 Upkeep: 628.2M Konqul: Attack +20% Miner: Mining +10%
Battles 17602 (Grand Master) Player Kills 215 Deaths from Players 203 Non-Player Kills 517 Planets Found 107 Planets Occupied 48 Planets Captured 12 Missions Completed 522 Scans Performed 502 Successful Hacks 743 Successful Raids 187
Weapons Heavy Null Ray x6, Vortul Blast Phaser, Dominion Cannon x3, Combat Analyzer, Prototype Mech XV Energy Intra-D Collider - Mark IV x3, Drannik Power Core x3, Isomorphic Repeater x4, Chron-Transistor, Omicron Injector Sensors Sha'din AI Core x4, Voliir Modulator x3, AI Supercomputer Hull Deep Core Neutronium Armor x5, Vortul Plating, Protean Armory Shields T.O. Harmonic GigaPulser x4, Harmonic Resonator, Q-Phase Battery Array Cloaking CipherBot x3, Kronyn Anomaly Engine, Proximity Jammer - Mark II, Gamma Channeler Defenses Energy Nullifier - Mark III x4, Dark Complex Thruster x2, Dark Ring Thruster x2, Subspace Compressor, Thrust Stabilizer Your Upkeep is quite high, but u still need improving, here's my stats: Rank 222 Hull - 6465 Shield - 535 Size Class: Heavy Leviathan Space: 1757 / 1757 Attack: 4674 (buffed) (4043 unbuffed) Defense: 4659 (with 3x velox's) Scan: 406 Cloak: 476 Cargo: 1830 / 2990 Upkeep: 263.4M Zolazin: Cloak +40% Saboteur: Sabotage
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Mon May 28, 2012 3:39 pm |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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how do you get your attack that high yet have about half my upkeep? have you just used loads of RP and got tactical officers?
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Mon May 28, 2012 4:07 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Lots of TOs
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Mon May 28, 2012 6:49 pm |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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what do TO's do?
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Mon May 28, 2012 6:51 pm |
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