View unanswered posts | View active topics It is currently Thu May 08, 2025 7:52 pm



Reply to topic  [ 33 posts ]  Go to page 1, 2  Next
 NPC hunting data. 
Author Message
User avatar

Joined: Wed Sep 22, 2010 10:35 am
Posts: 906
Reply with quote
Since I posted the first batch in another thread here's a new one so the old one gets where it belongs, that being history.

Whoever is interested should make one post and edit it with what they got. Please try and do runs of at least 300 NPC's. Also it would be awesome if you'd use my template. Thanks.

28th September 2011

500 NPC's

Rare/Extremely Rare Bosses

5 Fabrication Plants
1 Dark Nexus
2 Rethion, Lazuli Superhauler
1 Graxis, Stryl Prison
1 XRP-Prototype
1 Dark Megacomplex
1 Xavox

Total : 12

Rare/Extremely Rare NPC's

1 Rogue Experimenter
2 T.O. Troop Carriers
3 Rogue LabPods

Total : 6

Grand Total for Rare/Extremely Rare : 18 (3.6%)

Uncommon NPC's

3 Sabre Gunships
16 Tyrants
6 Dark Eluders
24 Dark Traffickers
6 Mylarai Extractor
3 Lazuli Harrowers
4 RSL Confinement Centers
10 Sha'din Penetrators
6 Sha'din Shockfighter
8 Stryll Desolators
22 Stryll Trapper
6 RSL Siege Cannon
3 Blade Harvesters

Total : 117 ( 23.4%)


29th September 2011

800 NPC's

Rare/Extremely Rare Bosses

1 Korteth, Crimson Carrier
2 Fabrication Plants
1 Dark Megacomplex
1 XRP Warp Station
2 Xavox
1 Silthion Hive Colony
1 XRP-Prototype
1 Silthion Queen
1 Xiloy, Drannik Encephalon

Total : 11


Rare/Extremely Rare NPC's

2 T.O. Troop Carriers
4 Rogue LabPods
2 Dark Arms Carrier
1 Sha'din Envoy

Total : 9

Grand Total for Rare/Extremely Rare : 20 (2.5%)


Uncommon NPC's

2 Sabre Gunships
25 Tyrants
3 Dark Eluders
25 Dark Traffickers
1 Mylarai Extractor
7 Lazuli Harrowers
4 RSL Confinement Centers
5 Sha'din Penetrators
5 Sha'din Shockfighter
8 Stryll Desolators
20 Stryll Trapper
9 RSL Siege Cannon
3 Blade Harvesters

Total : 117 (14%)

30th September 2011

500 NPC's

Rare/Extremely Rare Bosses

1 Dark Megacomplex
1 Xavox
2 Silthion Hive Colony
2 Silthion Queen

Total : 6


Rare/Extremely Rare NPC's

1 T.O. Troop Carriers
1 Sha'din Envoy

Total : 2

Grand Total for Rare/Extremely Rare :8 (1.6%)


Uncommon NPC's

3 Sabre Gunships
8 Tyrants
2 Dark Eluders
13 Dark Traffickers
2 Mylarai Extractor
2 Lazuli Harrowers
1 RSL Confinement Centers
5 Sha'din Penetrators
6 Sha'din Shockfighter
3 Stryll Desolators
12 Stryll Trapper
4 RSL Siege Cannon
1 Blade Harvesters

Total :62 (12%)

Here's what happened today (09.30.11) . I didn't hunt 500 NPC's in one run. I got 100-150, killed a Rank 5 base, then came back to finish the 500. Could it be a factor ? The numbers are quite different from the other two days.

_________________
"Life is not that complicated. You get up, you go to work, eat three meals, you take a good #&$# and you go back to bed. What's the f@#$ing mystery ?"
Image


Last edited by DMDMDM on Fri Sep 30, 2011 9:51 am, edited 2 times in total.



Thu Sep 29, 2011 9:44 am
Profile

Joined: Tue May 03, 2011 3:00 am
Posts: 332
Reply with quote
sorry, but theres a typo. it should be 14% for your uncommons, not 1.4

_________________
Image


Thu Sep 29, 2011 3:18 pm
Profile

Joined: Fri Jun 25, 2010 1:16 am
Posts: 3824
Reply with quote
Interesting idea:

Common (241): 86.38%
Uncommon (31): 11.11%
Rare (5): 1.79%
Extremely Rare (2): 0.72%

Total killed: 279


Thu Sep 29, 2011 9:08 pm
Profile
User avatar

Joined: Tue Aug 10, 2010 8:40 pm
Posts: 1671
Reply with quote
87.03% (4 types)
11.85% (9 types)
0.94% (3 types)
0.06% (1 type)

No scan, no bosses. No fixed rank NPC except flamehawk. Ridiculously large sample size.

Dark Runner
Sha'din Charger
Crimson Flamehawk
Rogue Tech Collector

Dark Trafficker
Stryll Trapper
Sha'din Penetrator
RSL Siege Cannon
Sha'din Shockfighter
Lazuli Harrower
Mylarai Extractor
Sabre Gunship
Blade Harvester

T.O. Troop Carrier
Dark Arms Carrier
Rogue LabPod

Rogue Experimenter

_________________
Ex cinere surget iterum ego galaxiae dominatur.
Image


Fri Sep 30, 2011 6:02 am
Profile

Joined: Fri Apr 15, 2011 8:34 am
Posts: 216
Reply with quote
I'll post my 2000 NPC sample size list in a hour. Almost done...

_________________
Image

Image


Fri Oct 07, 2011 4:11 am
Profile

Joined: Fri Jul 29, 2011 12:58 pm
Posts: 94
Reply with quote
Kinda cheered me up that more people are getting sick percentages of common npc's

Didn't keep track of my numbers but there around the same absoulutly ridiculous amounts of those assassins popping up i got 6 npc slots 5/6 are usually assassins..

Last night i had a chain of 40+ of them spawning on my bt really thought it was a bug.. The common rates really really need adjusting.

Will post my next npc run

CHOP CHOP DAN :D

_________________
Image


Fri Oct 07, 2011 4:40 am
Profile
User avatar

Joined: Tue Aug 10, 2010 8:40 pm
Posts: 1671
Reply with quote
Some mission npc stats based on the items in cargo,
Non-Player Kills 791

Chron Shifter Part (Uses Left: 33)
Drannik Archive Chip (Uses Left: 36)
RSL Anti-Cryptex (Uses Left: 21)
Zolazin Debris, 342

T.O. Grid Controller (Uses Left: 8) (fornis twins uncommon)

_________________
Ex cinere surget iterum ego galaxiae dominatur.
Image


Fri Oct 07, 2011 4:40 am
Profile

Joined: Fri Apr 15, 2011 8:34 am
Posts: 216
Reply with quote
Image

This data is regarding Rank 900+. Scan at 6800.
Out of 2000 NPCs, I was able to find 21 Rares, 4 Extremely Rare. That's 1.25%
Uncommon has a 12.45% chance.

This is probably due to the lack of elites I can see. No longer do I see the Hive Colony, Queen, and quite a few already. I do not have any pending Mission NPCs. I pretty much completed all missions available in this game other than the repeatables and the XTS-9.

I average about 50NPC per 5 minutes. That's 2000NPCs per 2hrs if I really try.

_________________
Image

Image


Fri Oct 07, 2011 5:34 am
Profile

Joined: Fri Jul 29, 2011 12:58 pm
Posts: 94
Reply with quote
Same as most an 85% + on commons

_________________
Image


Fri Oct 07, 2011 5:48 am
Profile
User avatar

Joined: Wed Sep 22, 2010 10:35 am
Posts: 906
Reply with quote
Oakland Blocks wrote:
Image

This data is regarding Rank 900+. Scan at 6800.
Out of 2000 NPCs, I was able to find 21 Rares, 4 Extremely Rare. That's 1.25%
Uncommon has a 12.45% chance.

This is probably due to the lack of elites I can see. No longer do I see the Hive Colony, Queen, and quite a few already. I do not have any pending Mission NPCs. I pretty much completed all missions available in this game other than the repeatables and the XTS-9.

I average about 50NPC per 5 minutes. That's 2000NPCs per 2hrs if I really try.

AFluffyBunny wrote:
Ok, Here is what i've come up with:

Current Stats:
Current Rank: 1118
NPC Kills: 131645 - 4599 NPCs Killed.
Battles: 901842 -

I've Killed 4599 NPCS. It cost me about 130,000 energy

I would calculate the ratios but i got some work to do. So, i'm just going to post the totals in my cargo and you guys can do the math

Cargo:
Complex Tech Parts: 4050
Planet Data Optimizer (Uses Left: 44)
Toxic Purifier (Uses Left: 28)
Sha'din Data Terminal (Uses Left: 21)
Dark Eluder Matrix (Uses Left: 87)
Terraforming Device (Uses Left: 29)
Conductive Pillar (Uses Left: 19)
Planet Flux (Uses Left: 11)
RSL Memory Implant (Uses Left: 2)
Rescued Specialists (Uses Left: 10)
Rescued Scientists (Uses Left: 14)
Scythe Plating (Uses Left: 4)


If both of you tell the truth (and I totally, honestly, truthfully think you are) both logs can't be true, if the spawn system is random.

I'd really like Dan say something on this. I had this suspicion the "random" spawn rate isn't "random" at all (same goes with the art pulls) but this kind of eliminated the suspicion and turned it into a strong belief. By the way, Oakland, my numbers are close to yours. I have no idea what Bunny is doing to get his.
One question. When (what time of the day) did you farmed and where do you live ?

_________________
"Life is not that complicated. You get up, you go to work, eat three meals, you take a good #&$# and you go back to bed. What's the f@#$ing mystery ?"
Image


Fri Oct 07, 2011 8:44 am
Profile
User avatar

Joined: Tue Aug 10, 2010 8:40 pm
Posts: 1671
Reply with quote
The terraformers and data optimizers are all I care about, but when I was farming at high rank, it was about 1 in 300-330 , that is showing a higher drop ratio even with more npcs in the mix. Odd.

_________________
Ex cinere surget iterum ego galaxiae dominatur.
Image


Fri Oct 07, 2011 5:15 pm
Profile

Joined: Tue Nov 02, 2010 12:32 am
Posts: 4524
Reply with quote
The quote from A Fluffy Bunny is taken out of context; he posted how much he had in his cargo before and after. I believe he got 8 Terraforming devices.


Fri Oct 07, 2011 6:17 pm
Profile

Joined: Fri Apr 15, 2011 8:34 am
Posts: 216
Reply with quote
BinaryMan wrote:
The terraformers and data optimizers are all I care about, but when I was farming at high rank, it was about 1 in 300-330 , that is showing a higher drop ratio even with more npcs in the mix. Odd.


It's a big difference from two months vs september and what is now. During September, everyone noticed a drop in finding rare/extremely rare and I believe Toxic Purifers were changed to rare instead of Uncommon. Dan states he changed it back to normal, and my chart is what is showing after the change. So it depends on when you actually performed the hunt that got you the higher drop ratio.

I remember finding a lot more Terraforming devices and toxic purifiers which is also what I cared about. Other than finding XRP Warp Station for their upgrade modules and more Crimson Scythe for two more hull modules.

_________________
Image

Image


Sat Oct 08, 2011 12:02 am
Profile
User avatar

Joined: Wed Sep 22, 2010 10:35 am
Posts: 906
Reply with quote
As far as I concerned the drop rate is just as "good" (read bad) as it was when I started that "Why make the game unplayable" thread. However I won't jump to conclusion based on three horrible hunts/days. Today (Sat 8th of October) and tomorrow I plan on matching your sample Oakland. I bet I get what you got or worse. That being 1:600-1:700 for Troop Carriers. I'll keep you posted.

Edit with the first 1000.

Rare/Extremely Rare Bosses

3 Fabrication Plants
1 Telarys Carrier
1 Dark Nexus
1 Rethion, Lazuli Superhauler
3 XRP-Prototype
3 Xavox
2 Silthion Hive Colony
3 Silthion Queen
1 Xiloy Drannik Encephalon


Rare/Extremely Rare NPC's

1 Rogue Experimenter
1 T.O. Troop Carriers
2 Rogue LabPods
2 Sha'din Envoys
1 Crimson Scythe
3 Dark Arms Carrier

2.8% Rares and Extremely rares. 5 Blade Harvesters.

Either way 2 Rogue LabPods, 1 Troop Carrier and 5 Blade Harvesters for 1000 NPC's seems... You find a term becase I can't. I'll come back tomorrow with another 1000 NPC's sample.

_________________
"Life is not that complicated. You get up, you go to work, eat three meals, you take a good #&$# and you go back to bed. What's the f@#$ing mystery ?"
Image


Sat Oct 08, 2011 12:49 pm
Profile
User avatar

Joined: Tue Aug 10, 2010 8:40 pm
Posts: 1671
Reply with quote
Mission NPC spawn rates (they are nice to leave tracking items behind):

Non-Player Kills 1559
Chron Shifter Part (Uses Left: 73) = 4.7%
Drannik Archive Chip (Uses Left: 93) = 6.0%
RSL Anti-Cryptex (Uses Left: 48) = 3.1%
Zolazin Debris, 640 = 41.1%
T.O. Grid Controller (Uses Left: 20) (fornyis twins/uncommon) = 1.3%

Total, 56.1% mission spawns. Drannik is the only matched one, but it's decent xp.

_________________
Ex cinere surget iterum ego galaxiae dominatur.
Image


Sat Oct 08, 2011 7:55 pm
Profile
User avatar

Joined: Wed Sep 22, 2010 10:35 am
Posts: 906
Reply with quote
The numbers for the last 1000 kills are in:


9th October 2011

1000 NPC's



Rare/Extremely Rare Bosses

3 Fabrication Plants
3 Dark Megacomplex
1 Xavox
1 Silthion Hive Colony
1 Telarys Carrier


Rare/Extremely Rare NPC's

1 Rogue Experimenter
2 T.O. Troop Carriers
1 Rogue LabPods
1 Sha'din Envoys
2 Crimson Scythe
1 Dark Arms Carrier

Total : 17 (1.7%)


Uncommon NPC's

3 Sabre Gunships
14 Tyrants
3 Dark Eluders
22 Dark Traffickers
5 Mylarai Extractor
0 Lazuli Harrowers
5 RSL Confinement Centers
13 Sha'din Penetrators
8 Sha'din Shockfighter
9 Stryll Desolators
18 Stryll Trappers
3 RSL Siege Cannon
4 Blade Harvesters

Total : 107 (10.7%)


104 Rogue Data Analyzer
120 Stryll Assassins



Looking at the numbers (both mine's and Oakland's) there is absolutely no doubt in my mind that the spawn rate is back to the numbers that made me start the "Why make the game unplayable..." thread. On top of that Dan introduced two rares with one having without a doubt an utterly useless drop and he introduced the new common assassins.

Now, obviously, Dan owns his business and he can do as he sees fit handling. I would be without an argument if Dan wouldn't chose to lie to his customers. Yes. Lie.
webguydan wrote:
We get the point :)

There are several new NPCs making an appearance with the next release (coming in less than a week or so). We'll adjust the rarities back at that time.


You didn't get the point and you didn't do what you said you'd do. You adjusted the rarity back for a week or so (up to last Monday-Tuesday, look at AFluffyBunny's numbers) but then changed them to the ones thats started the whole thing. Without changing the text, obviously, because that was the "smoking gun" last time.

What's there left to say ? Good job killing your game, Dan. That's about it.

A few things as closing words. Vette, you're better off buying your terraformers under the current conditions (that's what Dan wants after all) than buying energy refills. And to any dumbass that would feel like saying "You don't know what you're talking about, I just got a terraformer !". Cherish the moment. You'll see the next one in 1000 NPC's.

_________________
"Life is not that complicated. You get up, you go to work, eat three meals, you take a good #&$# and you go back to bed. What's the f@#$ing mystery ?"
Image


Sun Oct 09, 2011 11:19 am
Profile
User avatar

Joined: Wed Nov 10, 2010 2:44 am
Posts: 3751
Reply with quote
yes he did exactly what he said... people didn't realize when he said it though that adding new npcs would reduce the rate.... even if he would have never lowered the rates, adding npcs would have lowered the rates anyway....

if you're unsatisfied just leave already, but i'm getting more troop carriers now than before the initial change that lowered their rarity... (yes i know it's only a perceived streak of luck, but hey, i have nothing to complain about right now!!)

_________________
_________ Image

Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

Image


Sun Oct 09, 2011 12:09 pm
Profile
User avatar

Joined: Wed Sep 22, 2010 10:35 am
Posts: 906
Reply with quote
Lone.Lycan wrote:
yes he did exactly what he said... people didn't realize when he said it though that adding new npcs would reduce the rate.... even if he would have never lowered the rates, adding npcs would have lowered the rates anyway....

if you're unsatisfied just leave already, but i'm getting more troop carriers now than before the initial change that lowered their rarity... (yes i know it's only a perceived streak of luck, but hey, i have nothing to complain about right now!!)

The last part of my post was meant for you and your kind. Let me re-iterate it for you tho. He changed it back then changed it again. That AFTER he introduced the two new rares that might have changed the spawn a bit. It's not the envoys and scytes. Go look at Bunny's numbers and you will see he was getting them. He got 21 TO Troop Carriers last Saturday and Sunday out of 4500 NPC's me and Oakland got 6 out of 4000 NPC's after Dan introduced the assassins. Here's the thing. The assassins don't have anything to do with Troop Carriers since their spawn pool is un-related. So, Dan messed with the spawn rated per se.

Then again I don't think trying to explain anything to you would do any of us any good. It's like talking to a wall.

_________________
"Life is not that complicated. You get up, you go to work, eat three meals, you take a good #&$# and you go back to bed. What's the f@#$ing mystery ?"
Image


Sun Oct 09, 2011 12:35 pm
Profile

Joined: Tue Nov 02, 2010 12:32 am
Posts: 4524
Reply with quote
DMDMDM wrote:
and scytes. Go look at Bunny's numbers and you will see he was getting them. He got 21 TO Troop Carriers last Saturday and Sunday out of 4500 NPC's me and Oakland got 6 out of 4000 NPC's after Dan introduced the assassins. Here's the thing. The assassins don't have anything to do with Troop Carriers since their spawn pool is un-related. So, Dan messed with the spawn rated per se.


FerrusManus wrote:
The quote from A Fluffy Bunny is taken out of context; he posted how much he had in his cargo before and after. I believe he got 8 Terraforming devices.


Sun Oct 09, 2011 1:16 pm
Profile

Joined: Tue Nov 02, 2010 12:32 am
Posts: 4524
Reply with quote
He had 21, he got 8.


Sun Oct 09, 2011 8:22 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 33 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users and 47 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.