Xecti Agent

(The Xecti)
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===[[Xecti|The Xecti]]===
 
The discovery of an active Xecti Agent is a foreboding sign.  Agents, like other Xecti ships, can adapt quickly to the offensive strategies of their enemies.
The discovery of an active Xecti Agent is a foreboding sign.  Agents, like other Xecti ships, can adapt quickly to the offensive strategies of their enemies.
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*Matched Rare Spy
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*Rare Spy
*[http://173.203.31.34/galaxylegion/images/npcs/xectiscout.png Ship Image]
*[http://173.203.31.34/galaxylegion/images/npcs/xectiscout.png Ship Image]
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*Spawned by [[Xecti Recrudescence]] mission
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*Spawned per completion of the [[Xecti Recrudescence]] mission.
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<b>Rank:</b> Matched<br>
<b>Rank:</b> Matched<br>
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<b>Experience on Kill:</b> 50 <br>
 
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<b>Reward on Kill:</b> [[NPC-Dropped_Artifacts|Xecti Ensconcing Field]] <br>
 
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<b>Expires:</b> Never <br>
 
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<b>Abilities:</b> Xecti Adaptation - Will sometimes adapt to weapons of attacking ships, increasing its defense by 75% (lasts 1 hour) <br>
<b>Abilities:</b> Xecti Adaptation - Will sometimes adapt to weapons of attacking ships, increasing its defense by 75% (lasts 1 hour) <br>
<b>Shields:</b> Scaled: <code>Unknown</code> <br>
<b>Shields:</b> Scaled: <code>Unknown</code> <br>
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<b>Attack:</b> Scaled: <code>Unknown</code> <br>
<b>Attack:</b> Scaled: <code>Unknown</code> <br>
<b>Defense:</b> Scaled: <code>Unknown</code> <br>
<b>Defense:</b> Scaled: <code>Unknown</code> <br>
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<b>Cloak:</b> Scaled: <code>( Rank * 0 ) + 100</code> - !Formula CORRECT For All Known Values! <br>
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<b>Cloak:</b> None
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<b>Rewards:</b> [[NPC-Dropped_Artifacts|Xecti Ensconcing Field]] <br>
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<b>Expires:</b> Never <br>
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<b>Experience Earned on Kill:</b> 50 <br>
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<b>Max DMG you can deal:</b> Scaled: <code>Rank*2.5</code> <br>
<b>Max DMG you can deal:</b> Scaled: <code>Rank*2.5</code> <br>
<b>Minimum Shots to Kill:</b> Scaled: <code>Roundup((Hull+Shields)/(Max DMG))</code> <br>
<b>Minimum Shots to Kill:</b> Scaled: <code>Roundup((Hull+Shields)/(Max DMG))</code> <br>
<b>Best Possible XP/Energy Ratio:</b> Scaled: <code>((XP Earned on Kill)/((Minimum Shots)*5))+2</code> <br>
<b>Best Possible XP/Energy Ratio:</b> Scaled: <code>((XP Earned on Kill)/((Minimum Shots)*5))+2</code> <br>
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Rank Stats Table
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Rank Stats
{|border="1" cellpadding="5" cellspacing="0" align="top"  
{|border="1" cellpadding="5" cellspacing="0" align="top"  
! align="center" width="40pt" | Rank
! align="center" width="40pt" | Rank
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Return to [[Combat]]  
Return to [[Combat]]  
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See Also:
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{{NPCXectiNav}}<br>
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[[NPC Commons]], [[NPC Uncommons]], [[NPC Rares]], [[NPC Extremely Rares]]
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{{NPCFactionsNav}}
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Other Factions:
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[[The Crimson Blades]], [[Dark Smugglers Guild]], [[The Drannik Automatons]], [[The Lazuli Syndicate]], [[The Sha'din Coalition]], [[The Stryll Order]], [[The Terran Outsiders]], [[The Zolazin Cyborgs]]
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Revision as of 04:53, 3 May 2012

The discovery of an active Xecti Agent is a foreboding sign. Agents, like other Xecti ships, can adapt quickly to the offensive strategies of their enemies.


Rank: Matched
Abilities: Xecti Adaptation - Will sometimes adapt to weapons of attacking ships, increasing its defense by 75% (lasts 1 hour)
Shields: Scaled: Unknown
Hull: Scaled: Unknown
Attack: Scaled: Unknown
Defense: Scaled: Unknown
Cloak: None Rewards: Xecti Ensconcing Field
Expires: Never
Experience Earned on Kill: 50

Max DMG you can deal: Scaled: Rank*2.5
Minimum Shots to Kill: Scaled: Roundup((Hull+Shields)/(Max DMG))
Best Possible XP/Energy Ratio: Scaled: ((XP Earned on Kill)/((Minimum Shots)*5))+2

Rank Stats

Rank Shields Hull Attack Defense Cloak Max Dmg Min Shots XP Ratio
713 3,800 5,700 2,445 4,940 100 1782 6 3.66
717 3,800 5,700 2,460 4,970 100 1792 6 3.66
720 3,800 5,700 2,470 4,990 100 1800 6 3.66

Return to Combat





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