Stryll Trapper

(The Stryll Order)
Line 1: Line 1:
-
===[[The Stryll Order]]===
 
The Stryll are genetically engineered hunters, used by various races to seek and destroy marked targets. Trappers are special ships used by the Stryll to weaken targets that they have been ordered to keep alive.
The Stryll are genetically engineered hunters, used by various races to seek and destroy marked targets. Trappers are special ships used by the Stryll to weaken targets that they have been ordered to keep alive.
 +
*Uncommon Hunter
*[http://173.203.31.34/galaxylegion/images/npcs/strylltrapper.png Ship Image]
*[http://173.203.31.34/galaxylegion/images/npcs/strylltrapper.png Ship Image]
-
*Matched Uncommon Hunter
 
----
----
<b>Rank:</b> Matched<br>
<b>Rank:</b> Matched<br>
 +
<b>Shields:</b> Scaled: <code>ROUND(SQRT(Rank*3600),-2)</code> <br>
 +
<b>Hull:</b> Scaled: <code>2*ROUND(SQRT(Rank*3600),-2)</code> <br>
 +
<b>Abilities:</b> Stryll Disruption (Will sometimes disrupt the systems of attacking ships, lowering defense by 20% temporarily)<br>
 +
<b>Attack:</b> Scaled: <code>10*(ROUNDDOWN(Rank/2,0)+ROUND(Rank/10,0))-50</code> <br>
 +
<b>Defense:</b> Scaled: <code>10*(ROUNDDOWN(Rank/2,0)+ROUND(Rank/10,0))-50</code> <br>
 +
<b>Cloak:</b> None <br>
 +
<b>Rewards:</b> [[Stryll Trap Probe]] <br>
 +
<b>Expires:</b> After 24 Hours <br>
<b>Experience on Kill:</b> 50 <br>
<b>Experience on Kill:</b> 50 <br>
-
<b>Reward on Kill:</b> [[Stryll Trap Probe|Stryll Trap Probe]] <br>
 
-
<b>Expires:</b> 24 Hours <br>
 
-
<b>Abilities:</b> Stryll Disruption - Will sometimes disrupt the systems of attacking ships, lowering defense by 20% temporarily<br>
 
-
<b>Shields:</b> Scaled: <code>Unknown</code> <br>
 
-
<b>Hull:</b> Scaled: <code>Unknown</code> <br>
 
-
<b>Attack:</b> Scaled: <code>Unknown</code> <br>
 
-
<b>Defense:</b> Scaled: <code>Unknown</code> <br>
 
-
<b>Cloak:</b> Scaled: <code>Rank * 0</code> <br>
 
<b>Max DMG you can deal:</b> Scaled: <code>Rank*2.5</code> <br>
<b>Max DMG you can deal:</b> Scaled: <code>Rank*2.5</code> <br>
<b>Minimum Shots to Kill:</b> Scaled: <code>Roundup((Hull+Shields)/(Max DMG))</code> <br>
<b>Minimum Shots to Kill:</b> Scaled: <code>Roundup((Hull+Shields)/(Max DMG))</code> <br>
<b>Best Possible XP/Energy Ratio:</b> Scaled: <code>(((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)</code> <br>
<b>Best Possible XP/Energy Ratio:</b> Scaled: <code>(((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)</code> <br>
----
----
-
Rank Stats Table
 
-
{|border="1" cellpadding="5" cellspacing="0" align="top"
 
-
! align="center" width="40pt" | Rank
 
-
! align="center" width="40pt" | Shields
 
-
! align="center" width="40pt" | Hull
 
-
! align="center" width="40pt" | Attack
 
-
! align="center" width="40pt" | Defense
 
-
! align="center" width="40pt" | Cloak
 
-
! align="center" width="40pt" | Max Dmg
 
-
! align="center" width="40pt" | Min Shots
 
-
! align="center" width="40pt" | XP Ratio
 
-
|-
 
-
| align="center" | 27
 
-
| align="center" | 300
 
-
| align="center" | 600
 
-
| align="center" | 110
 
-
| align="center" | 110
 
-
| align="center" | 0
 
-
| align="center" | 67,5(roundup 68)
 
-
| align="center" | 13,3 (roundup 14)
 
-
| align="center" | ?
 
-
|-
 
-
| align="center" | 43
 
-
| align="center" | 400
 
-
| align="center" | 800
 
-
| align="center" | 210
 
-
| align="center" | 210
 
-
| align="center" | 0
 
-
| align="center" | 107,5 (roundup 108)
 
-
| align="center" | 11,1 (roundup 12)
 
-
| align="center" | ?
 
-
|-
 
-
| align="center" | 69
 
-
| align="center" | 500
 
-
| align="center" | 1000
 
-
| align="center" | 360
 
-
| align="center" | 360
 
-
| align="center" | 0
 
-
| align="center" | ?
 
-
| align="center" | ?
 
-
| align="center" | ?
 
-
|-
 
-
| align="center" | 70
 
-
| align="center" | 500
 
-
| align="center" | 1000
 
-
| align="center" | 370
 
-
| align="center" | 370
 
-
| align="center" | 0
 
-
| align="center" | ?
 
-
| align="center" | ?
 
-
| align="center" | ?
 
-
|-
 
-
| align="center" | 74
 
-
| align="center" | 500
 
-
| align="center" | 1000
 
-
| align="center" | 390
 
-
| align="center" | 390
 
-
| align="center" | 0
 
-
| align="center" | ?
 
-
| align="center" | ?
 
-
| align="center" | ?
 
-
|-
 
-
| align="center" | 117
 
-
| align="center" | 600
 
-
| align="center" | 1200
 
-
| align="center" | 650
 
-
| align="center" | 650
 
-
| align="center" | 0
 
-
| align="center" | ?
 
-
| align="center" | ?
 
-
| align="center" | ?
 
-
|-
 
-
| align="center" | 387
 
-
| align="center" | 1200
 
-
| align="center" | 2400
 
-
| align="center" | 2270
 
-
| align="center" | 2270
 
-
| align="center" | 0
 
-
| align="center" | ?
 
-
| align="center" | ?
 
-
| align="center" | ?
 
-
|-
 
-
| align="center" | 661
 
-
| align="center" | 1500
 
-
| align="center" | 3000
 
-
| align="center" | 3920
 
-
| align="center" | 3920
 
-
| align="center" | 0
 
-
| align="center" | 1652
 
-
| align="center" | 3
 
-
| align="center" | 5.33
 
-
|-
 
-
|}
 
Return to [[Combat]]  
Return to [[Combat]]  
----
----
-
See Also:
+
{{NPCStryllNav}}<br>
-
[[NPC Commons]], [[NPC Uncommons]], [[NPC Rares]], [[NPC Extremely Rares]]
+
{{NPCFactionsNav}}
-
----
+
-
Other Factions:
+
-
[[The Crimson Blades]], [[Dark Smugglers Guild]], [[The Drannik Automatons]], [[The Lazuli Syndicate]], [[Rogue Science League]], [[The Sha'din Coalition]], [[The Terran Outsiders]], [[The Zolazin Cyborgs]]
+

Revision as of 05:27, 6 May 2012

The Stryll are genetically engineered hunters, used by various races to seek and destroy marked targets. Trappers are special ships used by the Stryll to weaken targets that they have been ordered to keep alive.


Rank: Matched
Shields: Scaled: ROUND(SQRT(Rank*3600),-2)
Hull: Scaled: 2*ROUND(SQRT(Rank*3600),-2)
Abilities: Stryll Disruption (Will sometimes disrupt the systems of attacking ships, lowering defense by 20% temporarily)
Attack: Scaled: 10*(ROUNDDOWN(Rank/2,0)+ROUND(Rank/10,0))-50
Defense: Scaled: 10*(ROUNDDOWN(Rank/2,0)+ROUND(Rank/10,0))-50
Cloak: None
Rewards: Stryll Trap Probe
Expires: After 24 Hours
Experience on Kill: 50

Max DMG you can deal: Scaled: Rank*2.5
Minimum Shots to Kill: Scaled: Roundup((Hull+Shields)/(Max DMG))
Best Possible XP/Energy Ratio: Scaled: (((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)


Return to Combat





Looking for something?

Use the form below to search the wiki:

 

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!