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- Races …ows the transformation of a Barren, Desert, Metallic, Icy, Terra, or Toxic planet into a [[Planets#Luminous_Planets|Luminous]] world, at the cost of 15 [[P… …n|Erudition]] Ability, allowing them to upgrade the research richness of a planet once every 40 hours, and costs 200 energy to use.33 KB (4522 words) - 06:40, 7 May 2023
- Weapons …ter" | +80 cloak. Ability (with cooldown): -8% defense to a targeted enemy planet for 1 hour. …r" | +100 cloak. Ability (with cooldown): -10% defense to a targeted enemy planet for 1 hour.66 KB (7937 words) - 04:49, 31 January 2022
- Missions | align="center" | [[Blockade Rebel Planet]] …net, but cannot "stack" on the same resource unless you choose a different planet.64 KB (6814 words) - 08:27, 15 April 2019
- Senator Test |Constructs an Affection Disseminator building on your planet. |Constructs an Affection Disseminator 2.0 building on your planet.55 KB (7557 words) - 18:51, 12 December 2019
- Ranks …Planets]] you can occupy by your current [[Ranks|rank]]. The limit is one planet, plus one per four ranks you have achieved. | align="Left" | [[Analyze Strange Device]]<BR> [[Blockade Rebel Planet]]<BR> [[Dangerous Rescue]]<BR>37 KB (4242 words) - 21:30, 28 November 2021
- The Fate of Komarra …gate pulled Komarra's moon dangerously close, and now it drifts toward the planet to its peril. By modifying some grav-whip traps, we should be able to stab… '''Per Round Requirements: ''' 155 energy, 1 [[Grav-Whip Trap]]</div>2 KB (190 words) - 05:53, 3 May 2020
- Roathir: Diplomatic Resolution …e - Size:1, Artifact:2, Mining:2, Research:2, Population:+60%] Limit 1 per planet. Requires: 500 Energy, 5 [[Halcyon Trap]] , 6000 [[Exotic Matter]] per round. (20 rounds to complete)10 KB (1500 words) - 22:35, 21 February 2023
- Exotica …ties - it is not sharable with your legion and is immune to artifacts. The planet's location is revealed upon completion of the mission [[Ruler of Exotica]]… *Halcyon Trap, Halcyon Aura, and Calming Amplifier effects are automatically removed fro…3 KB (420 words) - 21:29, 25 January 2020
- Special Buildings …ry:Planet Structures]][[Category:Planets]][[Category:Artifacts]][[Category:Planet Artifacts]] …of the current time, every special building takes up a certain size on the planet, in exchange for the bonuses it bestows.42 KB (5226 words) - 12:16, 29 March 2020
- Planetary Cloaking …Category:Planets]][[Category:Planet Cloak]][[Category:Concepts]][[Category:Planet Structures]] … is not a guarantee of protection. However, if you can get the cloak of a planet up high enough, it will be a challenge for anyone else to find it through …19 KB (2280 words) - 01:13, 24 January 2020
- Drill Capture |prevmission=[[A Syndicate Trap]] '''Becomes Available Upon: ''' Completion [[A Syndicate Trap]]</div>2 KB (186 words) - 08:49, 20 January 2020
- Grav-Whip Trap …[[Category:Mission Artifacts]][[Category:Collective Theory Lab]][[Category:Planet Artifacts]] When applied, the first ship to attack the target planet will take 400 damage.1 KB (173 words) - 19:17, 22 November 2023
- Common Artifacts |Trap, planet, 1 week |When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours.24 KB (3133 words) - 22:04, 17 June 2023
- Mission Artifacts |type=Enemy planet …n-artifact, defense, attack, or population structure at random on an enemy planet.49 KB (6180 words) - 12:45, 20 January 2020
- Galactic Glossary |style="padding:3px"|[[Krionus Virus Trap]] |style="padding:3px"|[[Planets#Planet Sizes|Mega Colossal]]3 KB (478 words) - 03:51, 8 October 2014
- T-Plasma Attractor …rtifacts]][[Category:Planet Artifacts]][[Category:Planet Traps]][[Category:Planet Defense]][[Category:Mission Artifacts]][[Category:Invasion Defense]] … applied, a ship that attacks the target planet has a chance to cause that planet to gain 1500 defense for 24 hours.''857 B (115 words) - 15:58, 8 December 2019
- Alarm Sentry …e Theory Lab]][[Category:Planet Traps]][[Category:Multiple Use]][[Category:Planet Artifacts]][[Category:Mission Required]] ''When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours.''1 KB (180 words) - 19:13, 22 November 2023
- Drannik Swarm Trap … Artifacts]][[Category:NPC Artifacts]][[Category:Planet Attack]][[Category:Planet Traps]][[Category:Drannik Automatons]] ''When applied, the first ship to attack the target planet will awaken a swarm of Drannik drones, boosting its attack by 1000 for 12 …1 KB (152 words) - 03:44, 29 July 2022
- Xecti Pathway Detector …cts]][[Category:Planet Artifacts]][[Category:Mission Artifacts]][[Category:Planet Traps]][[Category:Invasion Defense]] ''The next time the planet is scanned or viewed by an enemy, it will notify '''only''' its owner, and…976 B (140 words) - 23:30, 23 January 2020
- Exo-Rift Repulsor …cts]][[Category:Planet Artifacts]][[Category:Mission Artifacts]][[Category:Planet Traps]] … applied, a ship that attacks the target planet has a chance to cause that planet to be immune to artifacts for 24 hours.''841 B (120 words) - 05:50, 3 May 2020