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  • Races
    …as a racial trait that applies a %bonus to a ship stat, applied after ship modules and crew effects. Changing your race will cause you to lose the trait bon… …Mission_Tasks|Restrictive Legion Mission Tasks]]: [[The_Cerulean_Conclave_(Mission)#Task_3_:_Aerlen_Rescue|The Cerulean Conclave: Aerlen Rescue]]
    33 KB (4522 words) - 06:40, 7 May 2023
  • Main Page
    * [[Mission Rewards|Mission Completion Rewards]] == Ship Modules ==
    3 KB (327 words) - 19:52, 5 May 2024
  • Energy
    … reduced by the amounts and types of [[Relays]], certain [[Mission Rewards|Mission Items]] and [[Artifacts]] installed on your ship. Note: uninstall your relays, uninstall any weapon modules that drain energy, and equip all of your best power cores BEFORE you use t…
    14 KB (1773 words) - 03:28, 24 January 2023
  • Stats
    | align="center" | [[Defensive Modules|Thrusters and Dampeners]] (Defenses/Shields) | align="center" | [[Jammers and Cloaking Modules|Cloaks and Jammers]] (Devices)
    5 KB (705 words) - 21:34, 23 January 2020
  • Deck
    We begin the game with a small amount of Deck space to install ship modules in. As we progress in the game, we get opportunities to add more decks. Th… … preferred method. Eventually you will reach the point where all your ship modules fit and you collect excess Ship Bot in cargo. The cost benefit of using GP…
    9 KB (1306 words) - 18:24, 18 March 2024
  • Modules
    '''Modules''' include all of the equipment that can be installed in any of the 5 ship… == Getting More Modules ==
    5 KB (740 words) - 23:38, 27 August 2014
  • Weapons
    …Coil]]s - the reward from the second task of the [[Foundry of War]] legion mission, which increase the attack and upkeep by 20% up to a maximum of 100%. Due… …ayers. These can be installed ''in addition'' to your 8 researched weapon modules, but are subject to their own limits on how many of each type can be insta…
    66 KB (7937 words) - 04:49, 31 January 2022
  • Structures
    | align="left" | [[Habitation Modules]] More buildings are available through [[Artifacts]], [[Mission Rewards]], Loot Drops and Seasonal Events. Check out the [[Special Buildin…
    19 KB (2221 words) - 22:07, 23 January 2020
  • Combat
    …thers will give you a chance to improve your ship or planets via special [[modules]], [[artifacts]], and sometimes [[research]] points. Some may only be enco… ==Mission NPCs==
    11 KB (1790 words) - 01:06, 24 January 2020
  • Prejoran Power-Diffuser Blueprints
    …]][[Category:Mission Artifacts]][[Category:Ship Artifacts]][[Category:Ship Modules]][[Category:Blueprints]] ==Mission Reward==
    1 KB (155 words) - 04:46, 16 February 2017
  • Ship Shields
    [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Shields]] … total unbuffed shield per 'tick') when they take damage. Shield recharge modules can also reduce the recharge time (thereby increasing the repair rate), ma…
    32 KB (3778 words) - 03:03, 3 May 2024
  • Hulls
    [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Hull]] | align="left" | Legion Mission task [http://galaxylegion.com/wiki/index.php/The_Ardyne_Sabotage#Task_2:_I…
    21 KB (2355 words) - 20:39, 19 January 2020
  • Mission Rewards
    …gory:Ship Modules]][[Category:Structures]][[Category:Artifacts]][[Category:Mission Artifacts]][[Category:Blueprints]] They allow for special buildings or modules to be constructed. Known blueprints include Anti-Resistance Base, Exotic T…
    10 KB (1488 words) - 04:09, 4 April 2023
  • Exotic Dynamo
    …Category:Artifacts]][[Category:Mission Completion Rewards]][[Category:Ship Modules]][[Category:Ship Energy]][[Category:Ship Size 0]][[Category:Ship Artifacts… ===Mission Completion Reward===
    1 KB (154 words) - 09:10, 15 April 2019
  • AI Supercomputer
    [[Category:Artifacts]][[Category:Mission Reward]][[Category:Ship Scanning]][[Category:Ship Attack]][[Category:Ship … ===Mission Completion Artifact===
    1,019 B (148 words) - 08:58, 15 April 2019
  • Relays
    [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Energy]] …l. You can equip up to four standard Relays at a time, but like other ship modules, you can conduct research to access better relays that increase your recha…
    16 KB (2185 words) - 10:08, 6 October 2022
  • Senator Test
    …es against special [[Combat#Specials|NPCs]] or the completion of a special mission that is typically available to all players for a period of one week. Once … | align="center" | Daily Mission: [[Gifts Unraveled]]
    55 KB (7557 words) - 18:51, 12 December 2019
  • Scan
    …lso let you gain detailed information about your PvP targets, such as what modules they have equipped, thus allowing you to better choose your targets for [[… A [[Scan_Blitz_and_Max_Scan#List_of_Top_Scan_Modules|List of Top Scan Modules]] can be found on the [[Scan_Blitz_and_Max_Scan]] page.
    5 KB (834 words) - 12:44, 20 January 2020
  • Shield
    …e red bar representing your [[Hull]]). You can fit up to 5 standard shield modules at once. …line of defense against incoming attack damage. Equipping [[Shields|Shield Modules]] on your ship makes it harder for enemies to do lasting damage or disable…
    3 KB (447 words) - 23:03, 12 May 2014
  • Dynite
    …tegory:Multiple Use]][[Category:Resources]][[Category:Minerals]][[Category:Mission Required]] ''A mineral used for some low level modules and structures.''
    1 KB (156 words) - 03:14, 24 January 2023

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