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  • Races
    …les and crew effects. Changing your race will cause you to lose the trait bonus for your original race, and acquire the racial trait of the new race that … …n ships are very agile and difficult to target. The Aerlen race have a 30% bonus to ship [[Defense]]. Which allows one's ship to have higher [[Defense]] ga…
    33 KB (4522 words) - 06:40, 7 May 2023
  • Weapons
    …8 weapons. A Heavy Quasi-Chaotic Blaster with 5 upgrades (100%) currently has the third highest attack/deckspace ratio in the game, after a Galakis Pira… ! align="center" width="105" | Second Bonus
    66 KB (7937 words) - 04:49, 31 January 2022
  • Planets
    … resource or a '''very''' something size (it's also possible that a planet has the string "volc" or "you" as a substring somewhere in the planet name). T… …ied planet's cloak. The exact nature of this function is not known, but it has been proposed by high-rank scientists, and confirmed by empirical observat…
    57 KB (7623 words) - 19:53, 25 February 2023
  • Ship Shields
    …y automatically become available to build once the prerequisite technology has been researched. You can fit up to 5 of these modules at once. ! align="center" width="45" | Bonus Per Size
    32 KB (3778 words) - 03:03, 3 May 2024
  • Mission Rewards
    … a resource to complete certain missions, similar to energy, but otherwise has no functional purpose. This is a fairly useless material at lower levels. … …n the player is at or above a certain rank (rank 85 and higher?), but this has not been confirmed. (This part is written by Joseph4) "I have recently r…
    10 KB (1488 words) - 04:09, 4 April 2023
  • Relays
    …harged per hour (Or 480 energy per day). The first Relay, a Power Conduit, has the following stats: So say a player at the start of the game has a ship with 120 energy and no bonus charge. This ship recharges energy every three minutes, and gains 20 energ…
    16 KB (2185 words) - 10:08, 6 October 2022
  • Senator Test
    …hold will always function as expected when used, regardless of how long it has been since the original event took place. …ted by another player, your ship image is replaced with an asteroid, which has the effect of preventing other players from knowing which race you are pla…
    55 KB (7557 words) - 18:51, 12 December 2019
  • Cloak
    Cloak has several uses: *The [[Races|Zolazin race]] and the [[Professions|Spy profession]] get a bonus to cloak. It is possible to have both.
    2 KB (339 words) - 00:38, 20 January 2020
  • Defensive Modules
    ! align="center" | Secondary Bonus | align="center" | +5% Defense Bonus against enemy bases
    29 KB (3343 words) - 00:26, 3 May 2024
  • Sensors and Scanners
    …anners''' have multiple uses in the game. A list of their various benefits has been included below. The maximum number of Scanners/sensors allowed on a s… ! align="center" width="60pt" | Scan Bonus
    32 KB (3671 words) - 04:47, 16 October 2021
  • Reactors
    '''Reactors''' are a type of ship [[Module]] that give a bonus to your total max energy. The maximum number of '''researched''' reactors … A Fusion Reactor gives a +10 bonus to energy. By equipping 3 of these to a ship that normally would have 100 …
    35 KB (4328 words) - 21:03, 21 January 2020
  • Jammers and Cloaking Modules
    …wo Jammers and two Cloaking Devices on your ship. That is why this section has them split up into two sections because they can BOTH be built at the same… ! align="center" width="45" | Cloaking Bonus
    21 KB (2333 words) - 20:24, 19 January 2020
  • Hints
    …chassis that will help more on a +1200% production bonus instead of a +50% Bonus. * [[Planets#Dyson_Planets|Dyson Planet]] mission: the dyson has to be a [[Planets#Metallic_Planets|Metallic Planet]] first. The largest a …
    14 KB (2261 words) - 21:36, 23 January 2020
  • A Fallen World
    A once-bustling planet in this sector has been eradicated by some unknown force - reduced to a toxic mess. Investiga… XP Return Ratio: 1.93 (2.193 including completion bonus)
    1 KB (167 words) - 05:54, 3 May 2020
  • Clear Mine Field
    An unsafe mine field has been discovered near one of our planets. It needs to be completely removed… …er Round Rewards: ''' 12 XP, 300 [[credits]], chance to get 500 [[credit]] bonus payment</div>
    1,004 B (129 words) - 10:56, 24 May 2012
  • Orbital Patrol
    A planet of one of our allies has been a target of small attacks recently. They are offering rewards for shi… XP Return Ratio: 1.00 base; 1.1 with bonus
    1 KB (168 words) - 04:21, 20 January 2020
  • Legion
    * Players receive a 2% bonus to planetary attack, defense, and cloak for each active legion member …er legion can choose to accept or reject the treaty. If the target legion has an open treaty slot, and they accept the treaty proposal, that counts as a…
    8 KB (1299 words) - 21:49, 20 January 2020
  • Exotica
    '''Exotica''' (Planet ID 17093) is Very Large Exotic Planet that has unique properties - it is not sharable with your legion and is immune to a… *The contested stacking debuff on Exotica has increased from -5% per day, to -20% per day.
    3 KB (420 words) - 21:29, 25 January 2020
  • Special Buildings
    …s, tier reward, or NPC. As such they give more than one type of bonus or a bonus that is hard to get. …int-for-point equal to the effect from standard Defense but unlike Defense has no effect on reducing the strength of enemy attacks that are dropping the …
    42 KB (5226 words) - 12:16, 29 March 2020
  • Maximizing Planets
    … double the bonuses) and a [[Quantum Hydro-Meliorator]] (triple population bonus on the resulting melted oceanic). …richness up to 88x megarich. Each player only gets 6 Kronyn Cubes, so one has to find sufficient players willing to give up their cubes for this kind of…
    46 KB (6386 words) - 04:28, 4 April 2023

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