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- Artifact Market * Each module reduces the Energy Recharge Rate by 5 seconds. | align="center" | [[Ship Module]]9 KB (1219 words) - 03:07, 21 June 2025
- Stats |[[Scan]] …]]s or completing missions come under "Ship Equipment"; therefore only non-module items which directly affect the statistic (temporarily or permanently) are…5 KB (705 words) - 21:34, 23 January 2020
- Deck * [[Distributed Antennae Pulse]] +1% scan per 2000 decks (rounded down), max 10% at 20,000 decks NOTE: In order to fit the maximum number of the best researchable module of every type, you will need a deck quantity of 2565.11 KB (1527 words) - 19:43, 28 October 2024
- Modules …ice is either the credit price you paid for the module, or a set value the module comes with when you get it. The [[Builder]] profession, which uses a 2.5% … …m. Generally, the cost in credits is equal to the price of buying the same module again, without the requirement for [[Minerals]].5 KB (740 words) - 23:38, 27 August 2014
- Planets …d on the "PLANETS" tab of your main console. From the PLANETS tab, you can scan for new planets, click on an individual planet for details/options, and so… …e same legion. This functionality is based on heavily regulated and leased scan-link channels; planets added under this method are only temporarily availa…57 KB (7649 words) - 22:49, 19 June 2025
- Ship Shields | align="center" | +40 Scan | align="center" | +80 Scan31 KB (3630 words) - 22:20, 19 June 2025
- AI Supercomputer '''Artifact Type:''' Ship Module<br> Scan: +51,019 B (148 words) - 08:58, 15 April 2019
- Senator Test |Constructs a Bane Emitter weapon module on your ship. |Constructs a Charged Bane Emitter weapon module on your ship.55 KB (7557 words) - 18:51, 12 December 2019
- Sensors and Scanners [[Category:Scan]] *Increases the chance to successfully scan for planets29 KB (3405 words) - 17:28, 15 January 2025
- Reactors '''Reactors''' are a type of ship [[Module]] that give a bonus to your total max energy. The maximum number of '''res… | align="center" | 20 Scan33 KB (4062 words) - 21:27, 26 May 2024
- Other Modules …e form of [[Equipment]]. However, these modules do not count to the normal module type limits. ! align="center" | Module21 KB (2478 words) - 22:38, 26 May 2024
- Genetarr Transmitter '''Artifact Type:''' Ship Module<br> …o [[Upkeep]]:''' 1,200 [[Credits|CR]] if scan=20, 25,000 [[Credits|CR]] if Scan=55<br>1 KB (150 words) - 03:51, 5 March 2017
- Titancore Revelations …e, our enemies will crumble at our feet. Link your ship with the Titancore scan interface to gather an intelligent data matrix on potential enemy worlds. … '''Un-Gray Requirements: ''' 1000 Scan Power<br/>1 KB (161 words) - 06:26, 20 January 2020
- The Oruas Eye (ally) Rank 1: Scan +70 (Before Rank Bonus) …he Player Abilities tab, and The Oruas Eye (after 40 hour cooldown) in the Module Abilities tab.6 KB (853 words) - 15:26, 5 November 2024
- Zortah's Interface Jack '''Artifact Type:''' Ship Module<br> '''Scan: 75'''959 B (128 words) - 00:17, 3 March 2017
- Common Artifacts |Ship module, temporary |Ship module, 1 hour24 KB (3133 words) - 22:04, 17 June 2023
- Bases … your base and unlocks the use of certain base special abilities.<br>[Base Module - Standard Size: 2, Defense: +10%, Limit: 2 per Base] …Installs a Command Beacon on your base.<br>[Base Module - Special Size: 2, Scan Cost: -1 Red Badge, Limit: 3 per Base]51 KB (6426 words) - 22:21, 18 June 2025
- Mission Artifacts |name=Gravidynamic Scan Data |effect=Removes one of your planets from the scan lists of all other players. Also available in unlimited quantities from th…49 KB (6180 words) - 12:45, 20 January 2020
- Signal Processor Blueprints Allows the creation of a Co-Align Signal Processor module on your ship (Devices). '''Artifact Type:''' Ship module<br>1 KB (154 words) - 04:42, 16 February 2017
- Arenas of the Darmos Games …on's Seal]] (ship module - devices tab): Size 35, Attack: 40, Defense: 40, Scan: 40, Energy: 40. If this item is already installed on your ship it will in…13 KB (1892 words) - 10:26, 22 August 2024