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- Races …les and crew effects. Changing your race will cause you to lose the trait bonus for your original race, and acquire the racial trait of the new race that … …n ships are very agile and difficult to target. The Aerlen race have a 30% bonus to ship [[Defense]]. Which allows one's ship to have higher [[Defense]] ga…33 KB (4556 words) - 20:09, 9 May 2025
- Professions …arthyne_Symposium#Task_1:_Research_Hydrodynamic_Escape|Carthyne Symposium: Research Hydrodynamic Escape]], [[Disturbance_at_Ryelis#Task_2:_Evacuate_Ryelis_Non… …arthyne_Symposium#Task_1:_Research_Hydrodynamic_Escape|Carthyne Symposium: Research Hydrodynamic Escape]]11 KB (1404 words) - 20:01, 2 May 2025
- Energy | align="left" | [[Research Tree#Advanced Power Systems|Advanced Power Systems]] | align="left" | [[Research Tree#Advanced Power Systems|Superconductive Relays]]14 KB (1773 words) - 03:28, 24 January 2023
- Artifact Market * Also Provides a 8% bonus to your ship's defenses while it is under attack. * Must be Sillixx race to build (buy) this structure, but it will keep its bonus if your race changes.10 KB (1359 words) - 11:24, 21 January 2024
- Weapons … increases your ships [[Attack]]. Better weapons are unlocked by putting [[Research]] into the "Advanced Weapons" line. There can be up to 8 ''researched'' we… ! align="center" width="135" | Required Research61 KB (7385 words) - 21:15, 26 May 2024
- Planets … common with only research resources; max observed natural: Very Massive / Research: Extremely Rich …l availability of 15x or higher. However, because the artifact provides a bonus of two levels to the mineral availability, a toxic planet at 14x Mega Rich…57 KB (7640 words) - 02:21, 27 June 2024
- Future's Admonition …h production of a planet by 1. This bonus doubles if the planet's current research production is abundant or less.<br>2 KB (206 words) - 08:39, 20 January 2020
- Ship Shields The following Shield modules are unlocked by conducting research into Shield systems. They automatically become available to build once the… ! align="center" width="45" | Bonus Per Size32 KB (3778 words) - 03:03, 3 May 2024
- Hulls The hull can be upgraded as time progresses, via a series of [[research]] options, under the Advanced Armor section. Hulls are generally much chea… ! align="center" | Hull Bonus19 KB (2173 words) - 21:22, 26 May 2024
- Mission Rewards {{GameImage|items/supercomputer.png}} [[AI Supercomputer]]: Adds a 5 point bonus to scan, attack, defense, and cloaking, Added to devices category of the s… {{GameImage|items/mech.png}} [[Prototype Mech XV]]: Provides 15 attack bonus during planetary invasions, added to weapons category of ship.10 KB (1489 words) - 03:59, 16 June 2024
- Relays …ur standard Relays at a time, but like other ship modules, you can conduct research to access better relays that increase your recharge rate faster than older… So say a player at the start of the game has a ship with 120 energy and no bonus charge. This ship recharges energy every three minutes, and gains 20 energ…16 KB (2153 words) - 02:12, 15 August 2024
- Missions ! align="center" | Bonus | align="center" | [[Research Espionage]]64 KB (6816 words) - 17:48, 6 February 2025
- Senator Test [Size: 1, Research: 1, Population: 250, Defense: 250, Limit: 2] [Size: 1, Research: 1, Population: 500, Defense: 500, Limit: 2]55 KB (7557 words) - 18:51, 12 December 2019
- T5 Analysis Data …]][[Category:Artifact Production]][[Category:Mining Production]][[Category:Research Production]] '''Artifact Effects:''' Applies a bonus of your choice to the targeted planet.1 KB (167 words) - 00:24, 24 January 2020
- Cloak …s of your attempt. A successful Hack attempt will allow you to steal enemy research points. A critical hack will steal a random planet location from their dat… *The [[Races|Zolazin race]] and the [[Professions|Spy profession]] get a bonus to cloak. It is possible to have both.2 KB (339 words) - 00:38, 20 January 2020
- Reactors '''Reactors''' are a type of ship [[Module]] that give a bonus to your total max energy. The maximum number of '''researched''' reactors … A Fusion Reactor gives a +10 bonus to energy. By equipping 3 of these to a ship that normally would have 100 …33 KB (4062 words) - 21:27, 26 May 2024
- Hints …like an [[Energy Cube]] or [[Tri-Matrix Emblem]]), max out [[Reactors]] ([[Research#Advanced Power Systems|energy modules]]) on your ship, and '''Uninstall'''… * When you first start focus on research. Money will come from missions, and [[Artifacts]] are not that important i…14 KB (2261 words) - 21:36, 23 January 2020
- Exotica *Research - 10X Mega Rich …ppears to go from 3% after 8 hours, 9% after 24 hours, etc...so the actual bonus is better than claimed by the ability.)3 KB (420 words) - 21:29, 25 January 2020
- Special Buildings …s, tier reward, or NPC. As such they give more than one type of bonus or a bonus that is hard to get. | align="center" | Research: 143 KB (5362 words) - 19:15, 7 August 2024
- Maximizing Planets ! align="center" width="50"| Research | align="center" | previous research value / 246 KB (6386 words) - 04:28, 4 April 2023