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  • Artifact Market
    * Each module reduces the Energy Recharge Rate by 5 seconds. | align="center" | [[Ship Module]]
    10 KB (1359 words) - 11:24, 21 January 2024
  • Stats
    |[[Defense]] …]]s or completing missions come under "Ship Equipment"; therefore only non-module items which directly affect the statistic (temporarily or permanently) are…
    5 KB (705 words) - 21:34, 23 January 2020
  • Modules
    …ice is either the credit price you paid for the module, or a set value the module comes with when you get it. The [[Builder]] profession, which uses a 2.5% … …m. Generally, the cost in credits is equal to the price of buying the same module again, without the requirement for [[Minerals]].
    5 KB (740 words) - 23:38, 27 August 2014
  • Planets
    …ry Lab]] (Also known as the CT-Lab) Phasic-Chain Ionizers add +300 passive defense, +1 size, and +2 richness to research. …he Sentiox]]. The Planetary Sentiox adds +700 Passive Attack, +700 Passive Defense, +1 size and +2 richness to all three resource types on the planet.
    57 KB (7640 words) - 02:21, 27 June 2024
  • Prejoran Power-Diffuser Blueprints
    [[Category:Artifacts]][[Category:Ship Defense]][[Category:Mission Artifacts]][[Category:Ship Artifacts]][[Category:Ship … Allows the creation of a Prejoran Power-Diffuser module on your ship (Defense).
    1 KB (155 words) - 04:46, 16 February 2017
  • Ship Shields
    | align="center" | NPC Defense +5% | align="center" | +25 Defense
    32 KB (3778 words) - 03:03, 3 May 2024
  • Hulls
    '''Hulls''' are the absolute last line of defense. When you're getting pummeled from all sides, your shields are down, and y… | align="center" | +30 Defense
    19 KB (2173 words) - 21:22, 26 May 2024
  • AI Supercomputer
    '''Artifact Type:''' Ship Module<br> Defense: +5
    1,019 B (148 words) - 08:58, 15 April 2019
  • Senator Test
    [Size: 1, Population: 200, Defense: 200, Limit: 2] [Size: 1, Research: 1, Population: 250, Defense: 250, Limit: 2]
    55 KB (7557 words) - 18:51, 12 December 2019
  • Defensive Modules
    Defensive Modules are the backbone of a ship's defense. The more defensive modules there are, the lower the chance that the user … …ntropy Drive-Mark IIIs and 4 Exergonic Inverter-Mark IIIs, which give 5784 Defense for 784 decks and take a total upkeep of 2,600,000,000 (2.6 billion) credi…
    29 KB (3343 words) - 00:26, 3 May 2024
  • Sensors and Scanners
    *Increases your hacking potential and defense '''''<u>Note</u>:''''' Scanners are a large size module, gaining 2 size per mark and 4 size per new system, except the newest "Chr…
    29 KB (3405 words) - 17:28, 15 January 2025
  • Other Modules
    …e form of [[Equipment]]. However, these modules do not count to the normal module type limits. ! align="center" | Module
    21 KB (2478 words) - 22:38, 26 May 2024
  • Legion
    * Players receive a 2% bonus to planetary attack, defense, and cloak for each active legion member … 2 additional treaty slots for each [[Bases#Special_Base_Modules|Embassy]] module you build (maximum 5 Embassies)
    8 KB (1299 words) - 21:49, 20 January 2020
  • A Syndicate Trap
    …rds: '''[[Phase Interceptor Drive]] (ship module - Size 15, +30 Cloak, +30 Defense)
    1 KB (184 words) - 08:49, 20 January 2020
  • The Oruas Eye (ally)
    Rank 1: Defense +90 (Before Rank Bonus) …he Player Abilities tab, and The Oruas Eye (after 40 hour cooldown) in the Module Abilities tab.
    6 KB (853 words) - 15:26, 5 November 2024
  • New Generations
    …herian Def-Opt]]: Adds 1 helmsman to your crew for each defense and shield module you currently have online.</div>
    1 KB (187 words) - 18:18, 12 June 2024
  • Cosmic Rail
    '''Artifact Type:''' Ship Module<br> Defense: +60
    4 KB (435 words) - 03:46, 25 July 2024
  • Common Artifacts
    … the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours. |Ship module, temporary
    24 KB (3133 words) - 22:04, 17 June 2023
  • Bases
    …use of certain base special abilities.<br>[Base Module - Standard Size: 2, Defense: +10%, Limit: 2 per Base] …padding:5px;" | Installs a Chromatic Teleporter on your base.<br>[Size: 2, Defense +6%, Limit: 2 per Base]
    51 KB (6423 words) - 04:58, 19 August 2024
  • Mission Artifacts
    |effect=Destroys one standard, non-artifact, defense, attack, or population structure at random on an enemy planet. …et will increase to Colossal size, and it will gain 10,000 passive Attack, Defense, and Cloak. Gains passive "Invincible" rule, no enemy players may look at …
    49 KB (6180 words) - 12:45, 20 January 2020

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