Sha'din Charger
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(Made attack and defense formulae more concise.) |
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'''Shields:''' Scaled: <code>ROUND(SQRT(Rank)*40,-2)</code> <br> | '''Shields:''' Scaled: <code>ROUND(SQRT(Rank)*40,-2)</code> <br> | ||
'''Hull:''' Scaled: <code>ROUND(SQRT(Rank)*40,-2)</code> <br> | '''Hull:''' Scaled: <code>ROUND(SQRT(Rank)*40,-2)</code> <br> | ||
- | '''Attack:''' Scaled: <code>9*ROUND(Rank/ | + | '''Attack:''' Scaled: <code>9*ROUND(Rank*2/5,0)-50</code> <br> |
- | '''Defense:''' Scaled: <code>9*ROUND(Rank/ | + | '''Defense:''' Scaled: <code>9*ROUND(Rank*2/5,0)-50</code> <br> |
'''Rewards:''' None <br> | '''Rewards:''' None <br> | ||
'''Expires:''' After 8 Hours <br> | '''Expires:''' After 8 Hours <br> |
Revision as of 19:53, 8 April 2014
Members of the Sha'din are recruited for their well known criminal backgrounds. The Coalition's chargers are common ships in their fleet, performing a variety of tasks.
- Common Standard Hacker
- Ship Image
Rank: Matched
Abilities: None
Shields: Scaled: ROUND(SQRT(Rank)*40,-2)
Hull: Scaled: ROUND(SQRT(Rank)*40,-2)
Attack: Scaled: 9*ROUND(Rank*2/5,0)-50
Defense: Scaled: 9*ROUND(Rank*2/5,0)-50
Rewards: None
Expires: After 8 Hours
Experience Earned on Kill: 30
Max DMG you can deal: Scaled: Rank*2.5
Minimum Shots to Kill: Scaled: Roundup((Hull+Shields)/(Max DMG))
Best Possible XP/Energy Ratio: Scaled: (((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)
Rank Stats Table