Scan

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Scan is one of the ten basic ship statistics that will define your capabilities in the game. Players start with a scan power of 1. It is countered by Cloak.


Contents

Benefits

There are three primary uses for Scan:

  • Finding Planets - Every time you add a planet to your "planets scanned" list, it gets harder to find another planet. This is not a straightforward calculation, but some empirical data is available. Improving your scan will increase your chances of success, thereby reducing the energy wasted by failed scans. Rather than just scanning haphazardly with a bit of energy here or there, experienced players prefer to perform a Scan Blitz.
  • Scan will also let you gain detailed information about your target, such as what modules they have equipped, thus allowing you to better choose your targets. Higher scan also give a greater chance to cause critical hits against your enemy.
  • Hacking - Scan is factored into the actual hack attempt (along with Cloak) to determine the success of your attempt. A successful Hack attempt can allow you to steal enemy research points. A critical Hack will allow you to steal the location of a random planet in your enemy's scan database.

Improvements

Scan can be improved by installing Sensors and Scanners on your ship.


Planet Scanning

Scan Chances Converted to Percentages

From Lone.Lycan's 24oct2011 forum post:

good = 70-100%
fair = 40-70%
poor = 15-40%
very poor = under 15%
not sure where the button turns gray (probably 5%?)

According to BinaryMan later in that topic, the "your scans are not efficient" message will start appearing at 50%, partway through the fair range.

Drops During Planet Scans


Missions Requiring Planet Scans


See also

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