Rogue Tech Collector

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{{Wikify|date=May 2012}}
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The Rogue Science League have been in operation for many years, selling trade secrets to our enemies at the highest bid. Tech Collectors horde stolen tech parts taken from various sources.
The Rogue Science League have been in operation for many years, selling trade secrets to our enemies at the highest bid. Tech Collectors horde stolen tech parts taken from various sources.
*Common Standard Scientist
*Common Standard Scientist
*[http://173.203.31.34/galaxylegion/images/npcs/shadflat.png Ship Image]
*[http://173.203.31.34/galaxylegion/images/npcs/shadflat.png Ship Image]
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'''Rewards:''' 1-2 [[Complex Tech Parts|CTP]] <br>
'''Rewards:''' 1-2 [[Complex Tech Parts|CTP]] <br>
'''Expires:''' After 8 Hours <br>
'''Expires:''' After 8 Hours <br>
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'''Experience Earned on Kill:''' 20 <br>
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'''Experience Earned on Kill:''' 20  
'''Max DMG you can deal:''' Scaled: <code>Rank*2.5</code> <br>
'''Max DMG you can deal:''' Scaled: <code>Rank*2.5</code> <br>
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'''Best Possible XP/Energy Ratio:''' Scaled: <code>(((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)</code> <br>
'''Best Possible XP/Energy Ratio:''' Scaled: <code>(((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)</code> <br>
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{{NPCRSLNav}}<br>
{{NPCRSLNav}}<br>
{{NPCFactionsNav}}
{{NPCFactionsNav}}
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[[Category:NPCs]]
[[Category:NPCs]]

Revision as of 12:35, 22 May 2012

Template:Wikify


The Rogue Science League have been in operation for many years, selling trade secrets to our enemies at the highest bid. Tech Collectors horde stolen tech parts taken from various sources.


Rank: Matched
Shields: Scaled: ROUND(SQRT(Rank*3600),-2)
Hull: Scaled: ROUND(SQRT(Rank)*0.6,0)*130
Abilities: None
Attack: Scaled: 10*(ROUNDDOWN(Rank/2,0)+ROUND(Rank/10,0))-50
Defense: Scaled: 15*(ROUNDDOWN(Rank/2,0)+ROUNDDOWN(Rank/10,0)+IF(Rank-9=MROUND(Rank-10,10),1,0)+IF(ODD(Rank),0,1))-50
Cloak: 50
Rewards: 1-2 CTP
Expires: After 8 Hours
Experience Earned on Kill: 20

Max DMG you can deal: Scaled: Rank*2.5
Minimum Shots to Kill: Scaled: Roundup((Hull+Shields)/(Max DMG))
Best Possible XP/Energy Ratio: Scaled: (((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)



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