Planetary Events and Effects

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! class="unsortable" align="left" width="250" | Effect
! class="unsortable" align="left" width="250" | Effect
! class="unsortable" align="left" width="250" | Image
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| align="left" | [[Aerlen Patronage]]
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| align="left" | Production 1% + 1-5%
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| align="left" | [https://galaxylegion-erismedia.netdna-ssl.com/galaxylegion/images/artifacts/aerlenfavor.gif Aerlen Patronage]
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| align="left" | [[Crimson Intelligence]]
| align="left" | [[Crimson Intelligence]]
| align="left" | Attack +25%
| align="left" | Attack +25%
| align="left" | [Image Pending Crimson Intelligence]
| align="left" | [Image Pending Crimson Intelligence]
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| align="left" | [[Trade Outpost Intelligence]]
 
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| align="left" | Production +4%
 
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| align="left" | [https://galaxylegion-erismedia.netdna-ssl.com/galaxylegion/images/artifacts/tradeouti.png Trade Outpost Intelligence]
 
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| align="left" | [[Diversionary Tactics]]
| align="left" | [[Diversionary Tactics]]
| align="left" | Defense +35%
| align="left" | Defense +35%
| align="left" | [Pending]
| align="left" | [Pending]
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| align="left" | [[T5 Analysis Data]]
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| align="left" | Production +1% OR Research +4%
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| align="left" | [https://galaxylegion-erismedia.netdna-ssl.com/galaxylegion/images/artifacts/st5data.png T5 Analysis Data]
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|-
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| align="left" | [[Trade Outpost Intelligence]]
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| align="left" | Production +4%
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| align="left" | [https://galaxylegion-erismedia.netdna-ssl.com/galaxylegion/images/artifacts/tradeouti.png Trade Outpost Intelligence]
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Revision as of 20:36, 12 December 2014



Planets may experience occasional events that affect their stats or production. Events occur under the following conditions:

  • Randomly - some planets will experience events randomly. Most of these effects are temporary, but some are permanent. The chances of a random effect occurring is increased if your Profession is a Governor.
  • Invasion - a successful invasion may trigger a beneficial or negative event. These effects are always temporary.
  • Colonization - colonizing a planet may trigger beneficial events. These effects are temporary.
  • Artifact Inducement - using certain artifacts may allow you to trigger beneficial events on certain planets. Most of these effects are temporary, some are permanent.

Contents


Permanent Events

Permanent Artifact-Induced Events

These events are induced by artifacts rewarded from mission or legion mission completions and the planet they occur on can be chosen by the player.

Name Effect Image
Aerlen Patronage Production 1% + 1-5% Aerlen Patronage
Crimson Intelligence Attack +25% [Image Pending Crimson Intelligence]
Diversionary Tactics Defense +35% [Pending]
T5 Analysis Data Production +1% OR Research +4% T5 Analysis Data
Trade Outpost Intelligence Production +4% Trade Outpost Intelligence

Permanent Invasion Events

These events have a chance of occurring when a planet is successfully invaded.

Name Effect Image
Building Destruction Destroys one random building on the planet N/A

Permanent Random Events

These events have a chance to happen randomly each day when your upkeep is due or when you colonize a planet.

Name Effect Image
Lush Biosphere +200% population Lush Biosphere
Reactive Barrier Enemy Artifact/Ability Immunity Reactive Barrier
Stealth Screen +30% cloak Stealth Screen
Subterranean Caverns +30% defense Subterranean Caverns
Archotage Power Grid +1% to all production Archotage Power Grid

  • Note: Archotage Power Grid only available during Harvest seasonal event each November

Planetary Analysis

A new planet action called ‘Analyze’ is available for some planets. An indicator icon in the planet list will show which planets (if any) have something to analyze. Performing a successful analysis unlocks a beneficial effect that is permanent. Players will be notified automatically during random events when planets have something available to analyze. Planet Analysis can also be artifact-induced via a Reality Transfuser.

Name Effect Image
Advanced Civilization Ruins +20% artifact production Advanced Civilization Ruins
Large Moons +20% planet space Background Moon

Forefront Moon

Planetary Rings +20% to all production Upper Rings Lower Rings
Small Moon +10% planet space Small Moon

Temporary Events

Enemy Blockades

When this occurs, a non-player enemy will arrive and surround the planet, producing a production loss. This negative effect will remain until the NPC is disabled. The NPC can be targeted either via the Battle tab or via the planet itself (click on the npc image). These blockade NPCs *will* be removed with the use of a tactical remodulation algorithm if they have not already been alerted.

After the NPC has been disabled, make sure to return to the planet's production screen to remove the blockade effect. Invading an enemy planet with an entity blockade will cause the entity to flee without dropping anything for the invader. A forum topic has been created to gather information about which specific planet types can be blockaded.

Name Known to Blockade Effect
Akulan Entity barren, demon, desert, gas, icy, irradiated, toxic, volcanic -60% to all production
Allovore Entity dyson, ecumenopolis*, metallic -60% to all production
Chaotic ArcRift Entity rift -60% to all production
Kulgox Entity barren, chthonian, crystal, desert, gas, icy, metallic, oceanic, toxic, volcanic -60% to all production
T.O. HyperSeeker gaia, terra -60% to all production

Seasonal Enemy Blockades

When this occurs, a non-player enemy will arrive and surround the planet, producing a production loss. These specific types of NPC's only come during seasonal events and function the same as standard enemy blockades. This negative effect will remain until the NPC is disabled. The NPC can be targeted either via the Battle tab or via the planet itself (click on the npc image). These blockade NPCs *will* be removed with the use of a tactical remodulation algorithm if they have not already been alerted.

Name Known to Blockade Effect
Scruuge Hijacker barren, chthonian, crystal, desert, gas, icy, metallic, oceanic, toxic, volcanic -60% to all production
  • Note: Unlike other blockading NPC entities, this one has a 24 hour expiration.

Temporary Artifact-Induced Events

These events are induced by artifacts rewarded from daily mission completions and the planet they occur on can be chosen by the player. They last for two days.

Name Effect
Klorvis Supply Conduit +30% to all production
Regional Science Summit +25% research production

Temporary Invasion Events

These events have a chance of occurring when a planet is successfully invaded. They last for one week.

Name Effect Image
Bane Coercion +10% production Bane Coercion
Devastated Landscape +100% build costs Devastated Landscape
Enslaved Prisoners -50% to build cost (half cost in credits AND minerals) Enslaved Prisoners
Insurgent Uprising -50% to total defenses Insurgent Uprising

Temporary Production Events

These events have a chance to happen randomly each day when your upkeep is due or when you first colonize a planet. They last for a week.

Name Effect Image
Ancient Relics +10% artifact production Ancient Relics
Galactic Trade Hub +10% to all production Galactic Trade Hub
Lost Undersea Archive +30% research production Lost Undersea Archive
Pure Deposits +10% mining production Pure Deposits
Ultra-Pure Deposits +20% mining production Ultra-Pure Deposits
Unique Lifeforms +10% research production Unique Lifeforms

Discontinued Events

These events were removed from the game after it was found that they did not function as intended. They had previously lasted for one week, but you can no longer have this event applied to a planet.

Name Effect Image
Flux Storm +50,000 cloak Flux Storm 1

Flux Storm 2

Flux Storm 3

Flux Storm 4


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