Dark Runner

m
m
Line 68: Line 68:
| align="center" | 247.5
| align="center" | 247.5
| align="center" | 4
| align="center" | 4
 +
|-
 +
| align="center" | 100
 +
| align="center" | 750
 +
| align="center" | 250
 +
| align="center" | 3
|-
|-
| align="center" | 239
| align="center" | 239
Line 73: Line 78:
| align="center" | 597.5
| align="center" | 597.5
| align="center" | 3
| align="center" | 3
 +
|-
 +
| align="center" | 240
 +
| align="center" | 1200
 +
| align="center" | 600
 +
| align="center" | 2
|-
|-
| align="center" | 899
| align="center" | 899

Revision as of 21:26, 15 July 2019

Template:Wikify


The Dark Smugglers Guild operate directly within the black market, dealing in illegal goods. Dark Runners are common escorts for many of the other vessels in the Guild.


Rank: Matched
Shields: None
Hull: Scaled: Round(Sqrt(Rank)/2.0,0) * 150
Abilities: None
Attack: Scaled: 9*Round(Rank/2.0,0) - 50
Defense: Scaled: 15*Round(Rank/2.0,0) - 50
Cloak: None
Rewards: None
Expires: After 8 Hours
Experience Earned on Kill: 35

Max DMG you can Deal: Scaled: Rank*2.5
Minimum Shots to Kill: Scaled: Roundup((Hull+Shields)/(Max DMG))
Best Possible XP/Energy Ratio: Scaled: (((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)


Rank Hull Max Dmg Min Shots at Cap
3 150 7.5 20
13 300 32.5 10
14 100 300 9
25 450 62.5 8
29 450 72.5 7
35 450 87.5 6
59 600 147.5 5
99 750 247.5 4
100 750 250 3
239 1200 597.5 3
240 1200 600 2
899 2250 2247.5 2
900 2250 2250 1



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