Dark Iso-Runner

m
(Added Attack and Defense formulae.)
Line 10: Line 10:
'''Hull:''' Scaled: <code>Unknown</code> <br>
'''Hull:''' Scaled: <code>Unknown</code> <br>
'''Abilities:''' None <br>
'''Abilities:''' None <br>
-
'''Attack:''' Scaled: <code>Unknown</code> <br>
+
'''Attack:''' Scaled: <code>10*ROUND(Rank*4/5,0)-50</code> <br>
-
'''Defense:''' Scaled: <code>Unknown</code> <br>
+
'''Defense:''' Scaled: <code>30*ROUND(Rank*4/5,0)-50</code> <br>
'''Cloak:''' None <br>
'''Cloak:''' None <br>
'''Rewards:''' [[NPC-Dropped Artifacts#H-I-J-K|Isolytic Fuel]] <br>
'''Rewards:''' [[NPC-Dropped Artifacts#H-I-J-K|Isolytic Fuel]] <br>

Revision as of 20:16, 8 April 2014

Iso-Runners are required to spot any incursions against large transport operations. Their intense speed gives them first response advantages, especially against ambush attacks.



Rank: Matched
Shields: None
Hull: Scaled: Unknown
Abilities: None
Attack: Scaled: 10*ROUND(Rank*4/5,0)-50
Defense: Scaled: 30*ROUND(Rank*4/5,0)-50
Cloak: None
Rewards: Isolytic Fuel
Expires: After 24 Hours
Experience Earned on Kill: 25

Max DMG you can deal: Scaled: Rank*2.5
Minimum Shots to Kill: Scaled: Roundup((Hull+Shields)/(Max DMG))
Best Possible XP/Energy Ratio: Scaled: (((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)


Rank Stats

Rank Shields Hull Attack Defense Cloak Max Dmg Min Shots XP Ratio
282 - 6500 2210 6730 -  ?  ?  ?
583 0 9500 4610 13930 0 1457 7 2.71
594 0 9500 4700 14200 0 1485 7 2.71
658 0 10500 5210 15730 0 1645 7 2.71
660 0 10500 5230 15790 0 1650 7 2.71
661 0 10500 5240 15820 0 1652 7 2.71
1030 0 13000 8190 24670 0 2575 6 2.83



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