Dark Iso-Runner

(Dark Smugglers Guild)
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===[[Dark Smugglers Guild]]===
 
Iso-Runners are required to spot any incursions against large transport operations. Their intense speed gives them first response advantages, especially against ambush attacks.
Iso-Runners are required to spot any incursions against large transport operations. Their intense speed gives them first response advantages, especially against ambush attacks.
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*[http://galaxylegion.erismedia.netdna-cdn.com/galaxylegion/images/npcs/darkfscout.png Ship Image] Same image as Dark Smugglers Chassis
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*Uncommon Smuggler
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*[http://galaxylegion.erismedia.netdna-cdn.com/galaxylegion/images/npcs/darkfscout.png Ship Image]
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*Randomly spawn while the [[Potent Residuum]] mission is active.
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<b>Rank:</b> Matched<br>
<b>Rank:</b> Matched<br>
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<b>Experience Earned on Kill:</b> 25 <br>
 
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<b>Rewards:</b> [[NPC-Dropped_Artifacts|Isolytic Fuel]] <br>
 
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<b>Expires</b> 24 Hours <br>
 
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<b>Abilities:</b> None <br>
 
<b>Shields:</b> None <br>
<b>Shields:</b> None <br>
<b>Hull:</b> Scaled: <code>Unknown</code> <br>
<b>Hull:</b> Scaled: <code>Unknown</code> <br>
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<b>Abilities:</b> None <br>
<b>Attack:</b> Scaled: <code>Unknown</code> <br>
<b>Attack:</b> Scaled: <code>Unknown</code> <br>
<b>Defense:</b> Scaled: <code>Unknown</code> <br>
<b>Defense:</b> Scaled: <code>Unknown</code> <br>
<b>Cloak:</b> None <br>
<b>Cloak:</b> None <br>
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<b>Rewards:</b> [[NPC-Dropped_Artifacts|Isolytic Fuel]] <br>
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<b>Expires:</b> After 24 Hours <br>
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<b>Experience Earned on Kill:</b> 25 <br>
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<b>Max DMG you can deal:</b> Scaled: <code>Rank*2.5</code> <br>
<b>Max DMG you can deal:</b> Scaled: <code>Rank*2.5</code> <br>
<b>Minimum Shots to Kill:</b> Scaled: <code>Roundup((Hull+Shields)/(Max DMG))</code> <br>
<b>Minimum Shots to Kill:</b> Scaled: <code>Roundup((Hull+Shields)/(Max DMG))</code> <br>
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Return to [[Combat]]  
Return to [[Combat]]  
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See Also:
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{{NPCDSGNav}}<br>
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[[NPC Commons]], [[NPC Uncommons]], [[NPC Rares]], [[NPC Extremely Rares]]
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{{NPCFactionsNav}}
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Other Factions:
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[[The Crimson Blades]], [[The Drannik Automatons]], [[The Lazuli Syndicate]], [[Rogue Science League]], [[The Sha'din Coalition]], [[The Stryll Order]], [[The Terran Outsiders]], [[The Zolazin Cyborgs]]
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Revision as of 04:20, 4 May 2012

Iso-Runners are required to spot any incursions against large transport operations. Their intense speed gives them first response advantages, especially against ambush attacks.


Rank: Matched
Shields: None
Hull: Scaled: Unknown
Abilities: None
Attack: Scaled: Unknown
Defense: Scaled: Unknown
Cloak: None
Rewards: Isolytic Fuel
Expires: After 24 Hours
Experience Earned on Kill: 25

Max DMG you can deal: Scaled: Rank*2.5
Minimum Shots to Kill: Scaled: Roundup((Hull+Shields)/(Max DMG))
Best Possible XP/Energy Ratio: Scaled: (((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)


Rank Stats

Rank Shields Hull Attack Defense Cloak Max Dmg Min Shots XP Ratio
583 0 9500 4610 13930 0 1457 7 2.71
594 0 9500 4700 14200 0 1485 7 2.71
658 0 10500 5210 15730 0 1645 7 2.71
660 0 10500 5230 15790 0 1650 7 2.71
661 0 10500 5240 15820 0 1652 7 2.71
1030 0 13000 8190 24670 0 2575 6 2.83

Return to Combat





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