Reactors
Reactors are a type of ship Module that give a bonus to your total max energy. The max amount that may be equipped at one time is 3.
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Example
A Fusion Reactor gives a +10 bonus to energy. By equipping 3 of these to a ship that normally would have 100 MAX energy and no Relays the ship would have 130 MAX energy.
But that's the poor man's example. If you want a REAL example, based around mid-game stats, let's assume that you have a heavy cruiser that has a base energy of 100, with not one, not even two, but THREE Singularity Cores - Mk. IV. Basic energy levels on this ship would be a staggering 469 Energy! However, this would have a nominal recharge rate at the typical 3 minutes per energy (Assuming you haven't gotten the Omicron Injector yet, which would be unlikely). The time to fully charge the energy reserves from 0 to 469 equates to 23 hours and 27 minutes. That's not a fun wait at all. However, if you throw 4 X-Conduits in there, the energy drops down to 269, but the time of recharge spikes to 2 minutes. At this rate, the time to get to 269 energy from 0 energy would be 8 hours and 58 minutes. Significantly faster than before, no? Plus, it's just enough that, if you go to sleep, you should wake up to a full energy bank. :) And if you sleep longer, uninstall one or two conduits. It may not charge fully, but it'll charge more than without any conduits at all. ;)
Engineers vs. Reactors/Cores
Many players feel that this is a much more productive way to increase your energy reserves then placing your rank points into Engineer's because this can be upgraded and removed at will. Engineer's are permanent and a permanent use of rank points that would be better spent in decks or cargo.
To further illustrate this point, 1 Rank Point is equal to 2 Energy points, if placed into an Engineer. At the early levels, this can look very nice (after all, a basic fusion reactor has a 1 deck to 1 energy ratio), but at the higher levels, this becomes completely overshadowed by the larger reactors. Using the Singularity Core - Mk. IV example above, 1 Singularity Core - Mk. IV takes up 29 deck slots, but gives 123 energy. This is a ratio of 1 Rank Point to 4.2 energy points. By this logic, while useful at the early levels, an engineer rapidly becomes dated as the tech increases (Generally dated by the Graviton Core Mk. IV, although an argument can still be made for the engineers at this point), making them less useful.
Researchable Reactors
Name | Size | Energy Bonus | Energy Per Size | Cost | Upkeep |
---|---|---|---|---|---|
Fusion Reactor | 10 | +10 | 1.000 | 3,000 CR | 150 CR |
Fusion Reactor - Mark II | 11 | +13 | 1.182 | 4,500 CR, 90 Dynite | 225 CR |
Fusion Reactor - Mark III | 12 | +16 | 1.333 | 6,750 CR, 135 Dynite | 338 CR |
Fusion Reactor - Mark IV | 13 | +19 | 1.462 | 10,125 CR, 202 Dynite | 506 CR |
Graviton Core | 14 | +23 | 1.643 | 15,190 CR, 30 Chrisium | 760 CR |
Graviton Core - Mark II | 15 | +27 | 1.800 | 22,780 CR, 46 Chrisium | 1,100 CR |
Graviton Core - Mark III | 16 | +31 | 1.938 | 34,170 CR, 68 Chrisium | 1,700 CR |
Graviton Core - Mark IV | 17 | +35 | 2.059 | 51,260 CR, 103 Chrisium | 2,600 CR |
Quantum Capacitor | 18 | +40 | 2.222 | 76,890 CR, 15 Darrinyte | 3,800 CR |
Quantum Capacitor - Mark II | 19 | +45 | 2.368 | 115,330 CR, 23 Darrinyte | 5,800 CR |
Quantum Capacitor - Mark III | 20 | +50 | 2.500 | 173,000 CR, 35 Darrinyte | 8,700 CR |
Quantum Capacitor - Mark IV | 21 | +55 | 2.619 | 260,000 CR, 10 Hydium | 13,000 CR |
Antimatter Reactor | 22 | +62 | 2.818 | 390,000 CR, 16 Hydium | 19,500 CR |
Antimatter Reactor - Mark II | 23 | +69 | 3.000 | 583,000 CR, 23 Hydium | 29,200 CR |
Antimatter Reactor - Mark III | 24 | +76 | 3.167 | 875,000 CR, 18 Erixion | 43,800 CR |
Antimatter Reactor - Mark IV | 25 | +83 | 3.320 | 1,310,000 CR, 26 Erixion | 65,500 CR |
Singularity Core | 26 | +93 | 3.577 | 1,950,000 CR, 39 Erixion | 97,500 CR |
Singularity Core - Mark II | 27 | +103 | 3.815 | 3,000,000 CR, 60 Erixion | 150,000 CR |
Singularity Core - Mark III | 28 | +113 | 4.035 | 4,400,000 CR, 18 Pawlacite | 220,000 CR |
Singularity Core - Mark IV | 29 | +123 | 4.241 | 6,600,000 CR, 26 Pawlacite | 330,000 CR |
Zero-Point Reactor | 30 | +136 | 4.533 | 9,900,000 CR, 40 Pawlacite | 495,000 CR |
Zero-Point Reactor - Mark II | 31 | +149 | 4.806 | 15,000,000 CR, 30 Dieterion | 750,000 CR |
Zero-Point Reactor - Mark III | 32 | +162 | 5.063 | 22,500,000 CR, 45 Dieterion | 1,125,000 CR |
Zero-Point Reactor - Mark IV | 33 | +175 | 5.303 | 34,000,000 CR, 68 Dieterion | 1,700,000 CR |
Dark Energy Core | 34 | +191 | 5.618 | 50,000,000 CR, 50 Dysillon | 2,500,000 CR |
Dark Energy Core - Mark II | 35 | +207 | 5.914 | 76,000,000 CR, 76 Dysillon | 3,800,000 CR |
Dark Energy Core - Mark III | 36 | +223 | 6.194 | 114,000,000 CR, 114 Dysillon | 5,700,000 CR |
Dark Energy Core - Mark IV | 37 | +239 | 6.459 | 170,000,000 CR, 34 Kurenite | 8,500,000 CR |
Intra-D Collider | 38 | +258 | 6.789 | 255,000,000 CR, 60 Kurenite | 12,800,000 CR |
Intra-D Collider - Mark II | 39 | +277 | 7.103 | 383,000,000 CR, 90 Kurenite | 19,200,000 CR |
Intra-D Collider - Mark III | 40 | +296 | 7.400 | 575,000,000 CR, 180 Kurenite | 28,800,000 CR |
Intra-D Collider - Mark IV | 41 | +315 | 7.683 | 862,000,000 CR, 360 Kurenite | 43,100,000 CR |
Supernova Generator | 42 | +337 | 8.024 | 1,300,000,000 CR, 500 Kurenite | 65,000,000 CR |
Supernova Generator - Mark II | 43 | +359 | 8.349 | 1,900,000,000 CR, 700 Kurenite | 95,000,000 CR |
Supernova Generator - Mark III | 44 | +381 | 8.659 | 2,900,000,000 CR, 1,000 Kurenite | 145,000,000 CR |
Supernova Generator - Mark IV | 45 | +403 | 8.956 | 4,300,000,000 CR, 1,800 Kurenite | 215,000,000 CR |
Proxy-Universe Reactor | 47 | +442 | 9.404 | 5,500,000,000 CR, 35 Aidonium | 137,500,000 CR |
Proxy-Universe Reactor - Mark II | 48 | +470 | 9.792 | 7,000,000,000 CR, 55 Aidonium | 175,000,000 CR |
Proxy-Universe Reactor - Mark III | 49 | +492 | 10.04 | CR, Aidonium | CR |
Proxy-Universe Reactor - Mark IV | 50 | +517 | 10.34 | CR, Aidonium | CR |
Salvageable Reactors
Name | Size | Energy Bonus | Energy/Deck Space | Dropped by | Upkeep | # equipable |
---|---|---|---|---|---|---|
Dark Warp Coil | 20 | +30 Energy, +125 Hull | 1.50 | Limitless Travel mission unlocks Dark Warp Gate battle | 275,000 CR per day | 4 |
Drannik Power Core | 10 | +50 Energy | 5.00 | Akkiren, Drannik Hub, Okkilor, Drannik Hub | 25,000 CR per day | 4 Drannik Cores |
Encephalon Core | 12 | +70 Energy | 5.833 | Xiloy, Drannik Encephalon | 250,000 CR per day | 4 Drannik Cores |
Genetarr Transmitter | 10 | +20 Energy, Scanning +20 | 2.00 | Thoughts Revealed Mission | 2,500 CR per day | 4 |
Genetarr Transmitter - Mark II 1 | 10 | +20 Energy, Scanning +55 | 2.00 | Thoughts Revealed Mission | 25,000 CR per day | 4 |
XRP Battery Pack | 15 | +40 Energy, Shields +40 | 2.66 | XRP-Prototype | 50,000 CR per day | 4 |
Lazuli Tevrazon Core | 18 | +35 Energy, Attack +40 | 1.94 | Lazuli Supercannon | ??? CR per day | 4 |
Zortah's interface jack | 16 | +30 Energy, Scan +75 | 1.85 | Zortah's Abduction ** This is not in the energy tab, it goes in device tab, but it's here because it provides energy. | ? CR per day | 3 |
1 If Genetarr Transmitter is First installed after rank 50, you get upgraded to Mark II with an additional 35 scanning power.