Reactors


Reactors are a type of ship Module that give a bonus to your total max energy. The max amount that may be equipped at one time is 3.


Contents

Example


A Fusion Reactor gives a +10 bonus to energy. By equipping 3 of these to a ship that normally would have 100 MAX energy and no Relays the ship would have 130 MAX energy.

But that's the poor man's example. If you want a REAL example, based around mid-game stats, let's assume that you have a heavy cruiser that has a base energy of 100, with not one, not even two, but THREE Singularity Cores - Mk. IV. Basic energy levels on this ship would be a staggering 469 Energy! However, this would have a nominal recharge rate at the typical 3 minutes per energy (Assuming you haven't gotten the Omicron Injector yet, which would be unlikely). The time to fully charge the energy reserves from 0 to 469 equates to 23 hours and 27 minutes. That's not a fun wait at all. However, if you throw 4 X-Conduits in there, the energy drops down to 269, but the time of recharge spikes to 2 minutes. At this rate, the time to get to 269 energy from 0 energy would be 8 hours and 58 minutes. Significantly faster than before, no? Plus, it's just enough that, if you go to sleep, you should wake up to a full energy bank. :) And if you sleep longer, uninstall one or two conduits. It may not charge fully, but it'll charge more than without any conduits at all. ;)


Engineers vs. Reactors/Cores

Many players feel that this is a much more productive way to increase your energy reserves then placing your rank points into Engineer's because this can be upgraded and removed at will. Engineer's are permanent and a permanent use of rank points that would be better spent in decks or cargo.

To further illustrate this point, 1 Rank Point is equal to 2 Energy points, if placed into an Engineer. At the early levels, this can look very nice (after all, a basic fusion reactor has a 1 deck to 1 energy ratio), but at the higher levels, this becomes completely overshadowed by the larger reactors. Using the Singularity Core - Mk. IV example above, 1 Singularity Core - Mk. IV takes up 29 deck slots, but gives 123 energy. This is a ratio of 1 Rank Point to 4.2 energy points. By this logic, while useful at the early levels, an engineer rapidly becomes dated as the tech increases (Generally dated by the Graviton Core Mk. IV, although an argument can still be made for the engineers at this point), making them less useful.


Researchable Reactors

Name Size Energy Bonus Energy Per Size Cost Upkeep
Fusion Reactor 10 +10 1.000 3,000 CR 150 CR
Fusion Reactor - Mark II 11 +13 1.182 4,500 CR, 90 Dynite 225 CR
Fusion Reactor - Mark III 12 +16 1.333 6,750 CR, 135 Dynite 338 CR
Fusion Reactor - Mark IV 13 +19 1.462 10,125 CR, 202 Dynite 506 CR
Graviton Core 14 +23 1.643 15,190 CR, 30 Chrisium 760 CR
Graviton Core - Mark II 15 +27 1.800 22,780 CR, 46 Chrisium 1,100 CR
Graviton Core - Mark III 16 +31 1.938 34,170 CR, 68 Chrisium 1,700 CR
Graviton Core - Mark IV 17 +35 2.059 51,260 CR, 103 Chrisium 2,600 CR
Quantum Capacitor 18 +40 2.222 76,890 CR, 15 Darrinyte 3,800 CR
Quantum Capacitor - Mark II 19 +45 2.368 115,330 CR, 23 Darrinyte 5,800 CR
Quantum Capacitor - Mark III 20 +50 2.500 173,000 CR, 35 Darrinyte 8,700 CR
Quantum Capacitor - Mark IV 21 +55 2.619 260,000 CR, 10 Hydium 13,000 CR
Antimatter Reactor 22 +62 2.818 390,000 CR, 16 Hydium 19,500 CR
Antimatter Reactor - Mark II 23 +69 3.000 583,000 CR, 23 Hydium 29,200 CR
Antimatter Reactor - Mark III 24 +76 3.167 875,000 CR, 18 Erixion 43,800 CR
Antimatter Reactor - Mark IV 25 +83 3.320 1,310,000 CR, 26 Erixion 65,500 CR
Singularity Core 26 +93 3.577 1,950,000 CR, 39 Erixion 97,500 CR
Singularity Core - Mark II 27 +103 3.815 3,000,000 CR, 60 Erixion 150,000 CR
Singularity Core - Mark III 28 +113 4.035 4,400,000 CR, 18 Pawlacite 220,000 CR
Singularity Core - Mark IV 29 +123 4.241 6,600,000 CR, 26 Pawlacite 330,000 CR
Zero-Point Reactor 30 +136 4.533 9,900,000 CR, 40 Pawlacite 495,000 CR
Zero-Point Reactor - Mark II 31 +149 4.806 15,000,000 CR, 30 Dieterion 750,000 CR
Zero-Point Reactor - Mark III 32 +162 5.063 22,500,000 CR, 45 Dieterion 1,125,000 CR
Zero-Point Reactor - Mark IV 33 +175 5.303 34,000,000 CR, 68 Dieterion 1,700,000 CR
Dark Energy Core 34 +191 5.618 50,000,000 CR, 50 Dysillon 2,500,000 CR
Dark Energy Core - Mark II 35 +207 5.914 76,000,000 CR, 76 Dysillon 3,800,000 CR
Dark Energy Core - Mark III 36 +223 6.194 114,000,000 CR, 114 Dysillon 5,700,000 CR
Dark Energy Core - Mark IV 37 +239 6.459 170,000,000 CR, 34 Kurenite 8,500,000 CR
Intra-D Collider 38 +258 6.789 255,000,000 CR, 60 Kurenite 12,800,000 CR
Intra-D Collider - Mark II 39 +277 7.103 383,000,000 CR, 90 Kurenite 19,200,000 CR
Intra-D Collider - Mark III 40 +296 7.400 575,000,000 CR, 180 Kurenite 28,800,000 CR
Intra-D Collider - Mark IV 41 +315 7.683 862,000,000 CR, 360 Kurenite 43,100,000 CR
Supernova Generator 42 +337 8.024 1,300,000,000 CR, 500 Kurenite 65,000,000 CR
Supernova Generator - Mark II 43 +359 8.349 1,900,000,000 CR, 700 Kurenite 95,000,000 CR
Supernova Generator - Mark III 44 +381 8.659 2,900,000,000 CR, 1,000 Kurenite 145,000,000 CR
Supernova Generator - Mark IV 45 +403 8.956 4,300,000,000 CR, 1,800 Kurenite 215,000,000 CR
Proxy-Universe Reactor 47 +442 9.404 5,500,000,000 CR, 35 Aidonium 137,500,000 CR
Proxy-Universe Reactor - Mark II 48 +470 9.792 7,000,000,000 CR, 55 Aidonium 175,000,000 CR
Proxy-Universe Reactor - Mark III 49 +492 10.04 CR, Aidonium CR
Proxy-Universe Reactor - Mark IV 50 +517 10.34 CR, Aidonium CR

Salvageable Reactors

Name Size Energy Bonus Energy/Deck Space Dropped by Upkeep # equipable
Dark Warp Coil 20 +30 Energy,
+125 Hull
1.50 Limitless Travel mission unlocks Dark Warp Gate battle 275,000 CR per day 4
Drannik Power Core 10 +50 Energy 5.00 Akkiren, Drannik Hub, Okkilor, Drannik Hub 25,000 CR per day 4 Drannik Cores
Encephalon Core 12 +70 Energy 5.833 Xiloy, Drannik Encephalon 250,000 CR per day 4 Drannik Cores
Genetarr Transmitter 10 +20 Energy, Scanning +20 2.00 Thoughts Revealed Mission 2,500 CR per day 4
Genetarr Transmitter -
Mark II 1
10 +20 Energy, Scanning +55 2.00 Thoughts Revealed Mission 25,000 CR per day 4
XRP Battery Pack 15 +40 Energy, Shields +40 2.66 XRP-Prototype 50,000 CR per day 4
Lazuli Tevrazon Core 18 +35 Energy, Attack +40 1.94 Lazuli Supercannon  ??? CR per day 4
Zortah's interface jack 16 +30 Energy, Scan +75 1.85 Zortah's Abduction ** This is not in the energy tab, it goes in device tab, but it's here because it provides energy.  ? CR per day 3


1 If Genetarr Transmitter is First installed after rank 50, you get upgraded to Mark II with an additional 35 scanning power.


Equipment

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