Sensors and Scanners
(→Researchable Sensors and Scanners) |
(→Researchable Sensors and Scanners) |
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! align="center" width="60pt" | Scanning Bonus | ! align="center" width="60pt" | Scanning Bonus | ||
! align="center" width="60pt" | Scanning Per Size | ! align="center" width="60pt" | Scanning Per Size | ||
- | ! class="unsortable" align="center" width=" | + | ! class="unsortable" align="center" width="180pt" | Cost |
! class="unsortable" align="center" width="60pt" | Upkeep [[Credits|CR]] | ! class="unsortable" align="center" width="60pt" | Upkeep [[Credits|CR]] | ||
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Revision as of 11:18, 3 April 2011
Sensors and Scanners have multiple uses in the game. I listed the Benefits below. The max amount of Scanners/sensors allowed on a ship is 5.
- Increases the chance to successfully scan for planets
- Increases the chance your ship will critically strike in combat
- Increases your hacking potential and defense
- Increases the chance of finding random cloaked ships
Researchable Sensors and Scanners
Name | Size | Scanning Bonus | Scanning Per Size | Cost | Upkeep CR |
---|---|---|---|---|---|
Proximity Sensor | 5 | +4 | 0.800 | 500 CR | 25 |
Proximity Sensor - Mark II | 10 | +9 | 0.900 | 1,000 CR | 50 |
EM Scanner | 20 | +20 | 1.000 | 1,500 CR | 75 |
EM Scanner - Mark II | 22 | +26 | 1.181 | 2,250 CR | 112.5 |
EM Scanner - Mark III | 24 | +32 | 1.333 | 3,375 CR | 168.75 |
Wideband Scanner | 28 | +46 | 1.642 | 7,600 CR, 152 Dynite | 380 |
Wideband Scanner - Mark II | 30 | +53 | 1.766 | 11,400 CR, 228 Dynite | 570 |
Wideband Scanner - Mark III | 32 | +62 | 1.937 | 17,000 CR, 34 Chrisium | 850 |
Multiwave Sensor | 36 | +80 | 2.222 | 38,400 CR, 77 Chrisium | 1,920 |
Multiwave Sensor - Mark II | 38 | +90 | 2.368 | 58,000 CR, 12 Darrinyte | 2,900 |
Multiwave Sensor - Mark III | 40 | +100 | 2.500 | 87,000 CR, 17 Darrinyte | 4,350 |
Subspace Sensor | 44 | +124 | 2.818 | 194,620 CR, 39 Darrinyte | 9,731 |
Subspace Sensor - Mark II | 46 | +138 | 3.000 | 300,000 CR, 12 Hydium | 15,000 |
Subspace Sensor - Mark III | 48 | +152 | 3.166 | 440,000 CR, 18 Hydium | 22,000 |
Quantum Resonance Sensor | 52 | +186 | 3.576 | 990,000 CR, 20 Erixion | 44,500 |
Quantum Resonance Sensor - Mark II | 54 | +206 | 3.814 | 1,490,000 CR, 30 Erixion | 74,500 |
Quantum Resonance Sensor - Mark III | 56 | +226 | 4.035 | 2,200,000 CR, 44 Erixion | 110,000 |
Sub-Dimensional Sensor | 60 | +272 | 4.533 | 5,000,000 CR, 20 Pawlacite | 250,000 |
Sub-Dimensional Sensor - Mark II | 62 | +298 | 4.806 | 7,500,000 CR, 30 Pawlacite | 375,000 |
Sub-Dimensional Sensor - Mark III | 64 | +324 | 5.062 | 11,200,000 CR, 45 Pawlacite | 560,000 |
Tachyon Sensor | 68 | +382 | 5.617 | 25,000,000 CR, 50 Dieterion | 1,250,000 |
Tachyon Sensor - Mark II | 70 | +414 | 5.914 | 38,000,000 CR, 76 Dieterion | 1,900,000 |
Tachyon Sensor - Mark III | 72 | +446 | 6.194 | 57,000,000 CR, 57 Dysillon | 2,850,000 |
X-Manifold Detector | 76 | +516 | 6.789 | 128,000,000 CR, 107 Dysillon | 6,400,000 |
X-Manifold Detector - Mark II | 78 | +554 | 7.102 | 192,000,000 CR, 220 Dysillon | 9,600,000 |
X-Manifold Detector - Mark III | 80 | +592 | 7.400 | 290,000,000 CR, 30 Kurenite | 14,500,000 |
Hyperflux Sensor | 84 | +670 | 7.976 | 650,000,000 CR, 90 Kurenite | 32,500,000 |
Hyperflux Sensor - Mark II | 86 | +712 | 8.279 | 970,000,000 CR, 200 Kurenite | 48,500,000 |
Hyperflux Sensor - Mark III | 88 | +756 | 8.591 | 1,500,000,000 CR, 400 Kurenite | 75,000,000 |
Continuum Analyzer | 92 | +836 | 9.086 | 2,500,000,000 CR, 40 Aidonium | 125,000,000 |
Continuum Analyzer - Mark II | 94 | +895 | 9.521 | 3,200,000,000 CR, 60 Aidonium | 160,000,000 |
Dropped Sensors and Scanners
Name | Size | Scan Bonus | Scan Per Size | Gained from | Equip limit |
---|---|---|---|---|---|
Prejor Beacon Sensor | 10 | +40 | 4.000 | Gained from Message from the Prejor Mission | 2 |
Sha'din AI Core | 12 | +35 Scan, +35 Cloak | 2.916 | Sha'din AI Matrix | 4 Sha'din Computers |
Sha'din Hypergrid Core | 14 | +55 Scan, +55 Cloak | 3.928 | Sha'din Hypergrid | 4 Sha'din Computers |
Sha'din Supercomputer | 10 | +25 Scan, +25 Cloak | 2.500 | Yahnosh, Sha'din Hacker | 4 Sha'din Computers |
Stryll Hunt Sensor | 10 | +50 | 5.000 | Sketh, Stryll Predator | 2 Stryll sensors |
Stryll Prey Tracker | 14 | +75 Scan | 5.357 | Graxis, Stryll Prison | 2 Stryll Sensors |
Stryll Transponder | 10 | +20 Scan, +20 Defense | 2.000 | Stryll Infiltration | 2 Stryll Transponders |
Zortah's Interface Jack | 16 | +30 Energy, Scan +75 | 4.69 | Zortah's Abduction. | 3 Shadin Interfaces |
Zortah's Interface Jack v.2 (upgrade) | 16 | +45 Energy, Scan +113 | 7.06 | Futile Interrogation | 3 Shadin Interfaces |
Blueprint Sensors and Scanners
Name | Size | Scan Bonus | Scan Per Size | Gained from | Cost | Upkeep | Equip Limit |
---|---|---|---|---|---|---|---|
Co-Align Signal Processor | 15 | +80 | 5.333 | Signal Alignment Mission -->Co-Align Signal Processor Blueprint | 120,000,000 CR 100 Complex Parts | 6 Mil | 4 Co-Aligned Processors |