Planetary Events and Effects
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- | [[Planets]] | + | [[Planets]] may experience occasional events that affect their stats or production. Events occur under the following conditions: |
- | * Randomly - some planets will experience events randomly. Most of these effects are temporary, some are permanent. | + | * Randomly - some planets will experience events randomly. Most of these effects are temporary, but some are permanent. The chances of a random effect occurring is increased if your [[Profession]] is a [[Profession#Governor|Governor]]. |
- | * Invasion - a successful invasion may trigger a beneficial or negative event. These effects are temporary. | + | * Invasion - a successful invasion may trigger a beneficial or negative event. These effects are always temporary. |
* Colonization - colonizing a planet may trigger beneficial events. These effects are temporary. | * Colonization - colonizing a planet may trigger beneficial events. These effects are temporary. | ||
- | * Artifact Inducement - using certain artifacts | + | * Artifact Inducement - using certain artifacts may allow you to trigger beneficial events on certain planets. Most of these effects are temporary, some are permanent. |
+ | *<font color=orange>*NOTE FROM DEV EMAIL: IF YOU RESET YOUR ACCOUNT WHILE OWNING A PLANET THAT HAS ANY PERMANENT EFFECT OTHER THAN INVINCIBILITY, THOSE EFFECTS ON THE PLANET WILL BE LOST.</font> | ||
__TOC__ | __TOC__ | ||
---- | ---- | ||
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{|class="wikitable sortable" border="1" cellpadding="5" cellspacing="0" align="top" | {|class="wikitable sortable" border="1" cellpadding="5" cellspacing="0" align="top" | ||
|- | |- | ||
- | ! class="unsortable" align="left" width=" | + | ! class="unsortable" align="left" width="225" | Image |
- | ! class="unsortable" align="left" width=" | + | ! class="unsortable" align="left" width="225" | Name |
- | ! class="unsortable" align="left" width=" | + | ! class="unsortable" align="left" width="300" | Effect |
+ | |- | ||
+ | | align="left" | {{GameImage|artifacts/aerlenfavor.gif}} | ||
+ | | align="left" | [[Aerlen Patronage]] | ||
+ | | align="left" | Production 1% + 1 to 5% (6% Max) | ||
|- | |- | ||
+ | | align="left" | {{GameImage|artifacts/crimintel.png}} | ||
| align="left" | [[Crimson Intelligence]] | | align="left" | [[Crimson Intelligence]] | ||
| align="left" | Attack +25% | | align="left" | Attack +25% | ||
- | |||
|- | |- | ||
+ | | align="left" | {{GameImage|artifacts/dtactics.gif}} | ||
+ | | align="left" | [[Diversionary Tactics]] | ||
+ | | align="left" | Defense +35% | ||
+ | |- | ||
+ | | align="left" | {{GameImage|artifacts/cessence.gif}} | ||
+ | | align="left" | [[Essence of the Arbilon]] | ||
+ | | align="left" | Production +4%, upgradeable to 7% Max | ||
+ | |- | ||
+ | | align="left" | {{GameImage|artifacts/pambassador.gif}} | ||
+ | | align="left" | [[Prismoda Ambassador]] | ||
+ | | align="left" | Production +6% | ||
+ | |- | ||
+ | | align="left" | {{GameImage|artifacts/st5data.png}} | ||
+ | | align="left" | [[T5 Analysis Data]] | ||
+ | | align="left" | Production +1% OR Research +4% | ||
+ | |- | ||
+ | | align="left" | {{GameImage|artifacts/tradeouti.png}} | ||
| align="left" | [[Trade Outpost Intelligence]] | | align="left" | [[Trade Outpost Intelligence]] | ||
| align="left" | Production +4% | | align="left" | Production +4% | ||
- | + | ||
|} | |} | ||
---- | ---- | ||
+ | |||
===Permanent Invasion Events=== | ===Permanent Invasion Events=== | ||
These events have a chance of occurring when a planet is successfully invaded. | These events have a chance of occurring when a planet is successfully invaded. | ||
Line 41: | Line 64: | ||
---- | ---- | ||
===Permanent Random Events=== | ===Permanent Random Events=== | ||
- | These events have a chance to happen randomly each day when your upkeep is due or when you colonize a planet. | + | These events have a chance to happen randomly each day when your upkeep is due or when you colonize a planet (or when you invade a planet while having a full set of 2 [[Dark Psycube]]s installed on your ship. |
{|class="wikitable sortable" border="1" cellpadding="5" cellspacing="0" align="top" | {|class="wikitable sortable" border="1" cellpadding="5" cellspacing="0" align="top" | ||
|- | |- | ||
+ | ! class="unsortable" align="left" width="250" | Image | ||
! class="unsortable" align="left" width="250" | Name | ! class="unsortable" align="left" width="250" | Name | ||
! class="unsortable" align="left" width="250" | Effect | ! class="unsortable" align="left" width="250" | Effect | ||
- | |||
|- | |- | ||
+ | | align="left" | {{GameImage|planets/effects/lush.jpg}} | ||
| align="left" | Lush Biosphere | | align="left" | Lush Biosphere | ||
| align="left" | +200% population | | align="left" | +200% population | ||
- | |||
|- | |- | ||
+ | | align="left" | {{GameImage|planets/effects/pshield3.png}} | ||
| align="left" | Reactive Barrier | | align="left" | Reactive Barrier | ||
| align="left" | Enemy Artifact/Ability Immunity | | align="left" | Enemy Artifact/Ability Immunity | ||
- | |||
|- | |- | ||
+ | | align="left" | {{GameImage|planets/effects/pshield4.png}} | ||
| align="left" | Stealth Screen | | align="left" | Stealth Screen | ||
| align="left" | +30% cloak | | align="left" | +30% cloak | ||
- | |||
|- | |- | ||
+ | | align="left" | {{GameImage|planets/effects/caverns.jpg}} | ||
| align="left" | Subterranean Caverns | | align="left" | Subterranean Caverns | ||
| align="left" | +30% defense | | align="left" | +30% defense | ||
- | | align="left" | | + | |- |
+ | | align="left" | {{GameImage|missions/archotage.jpg}} | ||
+ | | align="left" | Archotage Power Grid - only available during [[Harvest_(seasonal_event)]] each November - "Planetname reports that an Archotage Power Grid was being used on the planet by the Terran Outsiders!" | ||
+ | | align="left" | +1% to all production | ||
|} | |} | ||
---- | ---- | ||
+ | |||
===Planetary Analysis=== | ===Planetary Analysis=== | ||
- | A new planet action called ‘Analyze’ is available for some planets. An indicator icon in the planet list will show which planets (if any) have something to analyze. Performing a successful analysis unlocks a beneficial effect that is permanent. Players will be notified automatically during random events when planets have something available to analyze. Planet Analysis | + | A new planet action called ‘Analyze’ is available for some planets. An indicator icon in the planet list will show which planets (if any) have something to analyze (can also use the right-most planet filter). Performing a successful analysis unlocks a beneficial effect that is permanent. Players will be notified automatically during random events when planets have something available to analyze. Planet Analysis can also be artifact-induced via a [[Market Artifacts|Reality Transfuser]], but the Transfuser can NOT be used on a planet that already has an analyzable effect. |
{|class="wikitable sortable" border="1" cellpadding="5" cellspacing="0" align="top" | {|class="wikitable sortable" border="1" cellpadding="5" cellspacing="0" align="top" | ||
|- | |- | ||
- | ! class="unsortable | + | ! class="unsortable" width="250" | Name |
- | ! class="unsortable | + | ! class="unsortable" width="125" | Effect |
- | ! class="unsortable" | + | ! class="unsortable" width="250" | Notes |
+ | ! class="unsortable" width="125" | Upgrade Result via [[Reality Transcender]] | ||
|- | |- | ||
- | | align="left" | | + | | align="left" | Small Moon<BR> {{GameImage|planets/effects/moon3.png}} |
- | + | | +10% planet space | |
- | | | + | | - |
+ | | Large Moons | ||
|- | |- | ||
- | | align="left" | Large Moons | + | | align="left" | Large Moons<BR>{{GameImage|planets/effects/moon3.png}} Background Moon |
- | | | + | {{GameImage|planets/effects/moon4.png}} Forefront Moon |
- | + | | +20% planet space | |
- | + | | - | |
+ | | Luminous Moons | ||
|- | |- | ||
- | | align="left" | | + | | align="left" | Luminous Moons<BR>{{GameImage|planets/effects/moon2-lum.png}} Background Moon |
- | | | + | {{GameImage|planets/effects/moons1-lum.png}} Forefront Moon |
- | + | | +25% to +30% planet space | |
+ | | - | ||
+ | | n/a | ||
|- | |- | ||
- | | align="left" | | + | | align="left" | Planetary Rings<BR>{{GameImage|planets/effects/rings1.png}} |
- | | | + | {{GameImage|planets/effects/rings2.png}} |
- | + | | +20% to all production | |
- | + | | - | |
- | + | | Luminous Rings | |
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | |- | + | |
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
|- | |- | ||
- | | align="left" | | + | | align="left" | Luminous Rings<BR>{{GameImage|planets/effects/rings1-lum.png}} |
- | | | + | {{GameImage|planets/effects/rings2-lum.png}} |
+ | | +25% to +30% to all production | ||
+ | | - | ||
+ | | n/a | ||
|- | |- | ||
- | | align="left" | | + | | align="left" | Advanced Civilization Ruins<BR> {{GameImage|planets/effects/civil3.jpg}} |
- | | | + | | +20% artifact production |
+ | | It is not possible to get this effect on Barren, Chthonian, Demon, Gas, Irradiated, Plasma, Sentient, Toxic, or Volcanic planets. | ||
+ | | Advanced Civilization Acropolis | ||
|- | |- | ||
- | | align="left" | | + | | align="left" | Advanced Civilization Acropolis<BR> {{GameImage|planets/effects/civil3-lum.jpg}} |
- | + | | +25% to +30% artifact production | |
+ | | It is not possible to get this effect on Barren, Chthonian, Demon, Gas, Irradiated, Plasma, Sentient, Toxic, or Volcanic planets. | ||
+ | | n/a | ||
|- | |- | ||
- | | align="left" | | + | | align="left" | Reactive Barrier<BR>{{GameImage|planets/effects/pshield3.png}} |
- | | | + | | Enemy Artifact/Ability Immunity |
+ | | For Sentient and Ecumenopolis planets only.<BR> | ||
+ | It is recommended that a Reality Transfuser be used BEFORE the barren planet is transformed into a Sentient planet. If a Sentient planet has Stealth Screen, it will not be possible for it to get Reactive Barrier when transfused.<BR> | ||
+ | (see further notes below) | ||
+ | | n/a | ||
|} | |} | ||
+ | |||
+ | *Note: When gaining a Reactive barrier effect, the following message will be displayed "Planetary Analysis Success! The planet reports that a massive barrier emerged around the atmosphere, powered by the planet itself. The planet is now immune to all artifacts and abilities used by enemies." | ||
---- | ---- | ||
- | == | + | |
- | + | ==Temporary Events== | |
+ | ===Enemy Blockades=== | ||
+ | When this occurs, a [[Space Entities|non-player enemy]] will arrive and surround the planet, producing a production loss. This negative effect will remain until the NPC is disabled, and there is no expiry timer for the NPC. The NPC can be targeted either via the Battle tab or via the planet itself (click on the npc image). These blockade NPCs <font color=red>*will*</font> be removed with the use of a [[Abilities#Tactical_Remodulation|tactical remodulation]] if they have not already been alerted. | ||
+ | |||
+ | <font color=lime>After the NPC has been disabled, make sure to return to the planet's production screen to remove the blockade effect to restore the planet's production.</font> Invading an enemy planet with an entity blockade will cause the entity to flee without dropping anything for the invader. A [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197 forum topic] has been created to gather information about which specific planet types can be blockaded. | ||
+ | |||
{|class="wikitable sortable" border="1" cellpadding="5" cellspacing="0" align="top" | {|class="wikitable sortable" border="1" cellpadding="5" cellspacing="0" align="top" | ||
|- | |- | ||
- | ! class="unsortable" align=" | + | ! class="unsortable" align="center" width="150" | Image |
- | ! class="unsortable" align=" | + | ! class="unsortable" align="center" width="150" | Name |
- | ! class="unsortable" align=" | + | ! class="unsortable" align="center" width="400" | Known to Blockade |
+ | ! class="unsortable" align="center" width="150" | Effect | ||
|- | |- | ||
- | | align=" | + | | align="center" | {{GameImage|npcs/phydra.png}} |
- | | align=" | + | | align="center" | [[Akulan Entity]] |
- | | align="left" | [http://galaxylegion. | + | | align="left" | [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=34 aphotic], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=7 barren], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=34 crystal], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=15 demon], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=7 desert], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=34 exotic], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=6 gas], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=3 icy], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=17 irradiated], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=34 oceanic], prismatic, [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=7 toxic], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=8 volcanic] |
+ | | align="center" | -60% to all production | ||
|- | |- | ||
- | | align=" | + | | align="center" | {{GameImage|npcs/allovore.png}} |
- | | align=" | + | | align="center" | [[Allovore Entity]] |
- | | align="left" | [http://galaxylegion. | + | | align="left" | [http://galaxylegion.com/forum/viewtopic.php?f=6&t=24179 dyson], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=26 ecumenopolis], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=7 metallic] |
+ | | align="center" | -60% to all production | ||
|- | |- | ||
- | | align=" | + | | align="center" | {{GameImage|npcs/vcloud6.gif}} |
- | | align=" | + | | align="center" | [[Chaotic ArcRift Entity]] |
- | | align="left" | [http://galaxylegion | + | | align="left" | [http://galaxylegion.com/forum/viewtopic.php?f=4&t=20654&start=8 rift] |
+ | | align="center" | -60% to all production | ||
|- | |- | ||
- | | align=" | + | | align="center" | {{GameImage|npcs/kulgox.png}} |
- | | align=" | + | | align="center" | [[Kulgox Entity]] |
- | | align="left" | [http://galaxylegion. | + | | align="left" | [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=7 barren], [http://galaxylegion.com/wiki/index.php/Planets#Chthonian_Planets chthonian], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=20654&start=30 crystal], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=10 desert], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=33 exotic], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=5 gas], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=1 icy], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=16 metallic], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=7 oceanic], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=32 prismatic], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=18 toxic], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=2 volcanic] |
+ | | align="center" | -60% to all production | ||
|- | |- | ||
- | | align=" | + | | align="center" | {{GameImage|npcs/toblock2.png}} |
- | | align=" | + | | align="center" | [[T.O. HyperSeeker]] |
- | | align="left" | [http://galaxylegion | + | | align="left" | [http://www.galaxylegion.com/forum/viewtopic.php?f=3&t=28702&start=2 gaia], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=4 terra] |
+ | | align="center" | -60% to all production | ||
|- | |- | ||
- | | align=" | + | | align="center" | {{GameImage|npcs/scruugeblock.png}} |
- | | align=" | + | | align="center" | [[Scruuge Hijacker]]* |
- | | align="left" | [http://galaxylegion. | + | | align="left" | [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=24 crystal], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=22 desert], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=28 exotic], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=28 gaia], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=19 icy], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=28 irradiated], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=30 metallic], [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=29 plasma], Prismatic, [http://galaxylegion.com/forum/viewtopic.php?f=4&t=42197&start=21 toxic] |
+ | | align="center" | -60% to all production | ||
|} | |} | ||
+ | |||
+ | *NOTE: Scruuge Hijackers only appear during the Scruuge seasonal event in December, but other than a 24-hour expiration timer, behave like the other blockading NPC entities. | ||
+ | |||
---- | ---- | ||
+ | |||
===Temporary Artifact-Induced Events=== | ===Temporary Artifact-Induced Events=== | ||
These events are induced by artifacts rewarded from daily mission completions and the planet they occur on can be chosen by the player. They last for two days. | These events are induced by artifacts rewarded from daily mission completions and the planet they occur on can be chosen by the player. They last for two days. | ||
{|class="wikitable sortable" border="1" cellpadding="5" cellspacing="0" align="top" | {|class="wikitable sortable" border="1" cellpadding="5" cellspacing="0" align="top" | ||
|- | |- | ||
+ | ! class="unsortable" align="left" width="250" | Image | ||
! class="unsortable" align="left" width="250" | Name | ! class="unsortable" align="left" width="250" | Name | ||
! class="unsortable" align="left" width="250" | Effect | ! class="unsortable" align="left" width="250" | Effect | ||
|- | |- | ||
+ | |{{GameImage|artifacts/klpad.png}} | ||
| align="left" | [[Klorvis Supply Conduit]] | | align="left" | [[Klorvis Supply Conduit]] | ||
| align="left" | +30% to all production | | align="left" | +30% to all production | ||
|- | |- | ||
+ | |{{GameImage|artifacts/summitcont.png}} | ||
| align="left" | [[Science Summit Contract|Regional Science Summit]] | | align="left" | [[Science Summit Contract|Regional Science Summit]] | ||
| align="left" | +25% research production | | align="left" | +25% research production | ||
|} | |} | ||
---- | ---- | ||
+ | |||
===Temporary Invasion Events=== | ===Temporary Invasion Events=== | ||
- | These events have a chance of occurring when a planet is successfully invaded. They last for one week. | + | These events have a chance of occurring when a planet is successfully [[Planetary_Invasion| invaded]]. They last for one week. |
{|class="wikitable sortable" border="1" cellpadding="5" cellspacing="0" align="top" | {|class="wikitable sortable" border="1" cellpadding="5" cellspacing="0" align="top" | ||
|- | |- | ||
+ | ! class="unsortable" align="left" width="250" | Image | ||
! class="unsortable" align="left" width="250" | Name | ! class="unsortable" align="left" width="250" | Name | ||
! class="unsortable" align="left" width="250" | Effect | ! class="unsortable" align="left" width="250" | Effect | ||
- | |||
|- | |- | ||
+ | | align="left" | {{GameImage|planets/effects/banecoerce.jpg}} | ||
+ | | align="left" | Bane Coercion | ||
+ | | align="left" | +10% production | ||
+ | |- | ||
+ | | align="left" | {{GameImage|planets/effects/destroyed.jpg}} | ||
| align="left" | Devastated Landscape | | align="left" | Devastated Landscape | ||
| align="left" | +100% build costs | | align="left" | +100% build costs | ||
- | |||
|- | |- | ||
+ | | align="left" | {{GameImage|planets/effects/enslaved2.jpg}} | ||
| align="left" | Enslaved Prisoners | | align="left" | Enslaved Prisoners | ||
| align="left" | -50% to build cost (half cost in credits AND minerals) | | align="left" | -50% to build cost (half cost in credits AND minerals) | ||
- | |||
|- | |- | ||
+ | | align="left" | {{GameImage|planets/effects/flash1.png}} | ||
| align="left" | Insurgent Uprising | | align="left" | Insurgent Uprising | ||
| align="left" | -50% to total defenses | | align="left" | -50% to total defenses | ||
- | |||
|} | |} | ||
+ | |||
+ | * There is also an [[Abilities#Invasion_Upgrade|Improved Invasion]] effect that gives a 50% planetary production bonus for 2 days after every successful invasion if you have acquired [[Medals#Planet_Invasions|The Lone Conqueror]] medal. | ||
---- | ---- | ||
+ | |||
+ | ===Temporary Production Events=== | ||
+ | These events have a chance to happen randomly each day when your upkeep is due or when you first colonize a planet. They last for a week. | ||
+ | {|class="wikitable sortable" border="1" cellpadding="5" cellspacing="0" align="top" | ||
+ | |- | ||
+ | ! class="unsortable" align="left" width="225" | Image | ||
+ | ! class="unsortable" align="left" width="250" | Name | ||
+ | ! class="unsortable" align="left" width="250" | Effect | ||
+ | |- | ||
+ | | align="left" | {{GameImage|planets/effects/ruins1.jpg}} | ||
+ | | align="left" | Ancient Relics | ||
+ | | align="left" | +10% Artifact Points production | ||
+ | |- | ||
+ | | align="left" | {{GameImage|planets/effects/tradehub.jpg}} | ||
+ | | align="left" | Galactic Trade Hub | ||
+ | | align="left" | +10% to all Resource Points production | ||
+ | |- | ||
+ | | align="left" | {{GameImage|planets/effects/underwater.jpg}} | ||
+ | | align="left" | Lost Undersea Archive | ||
+ | | align="left" | +30% Research Points production | ||
+ | |- | ||
+ | | align="left" | {{GameImage|planets/effects/dcore.jpg}} | ||
+ | | align="left" | Pure Deposits | ||
+ | | align="left" | +10% Mining Points production | ||
+ | |- | ||
+ | | align="left" | {{GameImage|planets/effects/udcore.jpg}} | ||
+ | | align="left" | Ultra-Pure Deposits | ||
+ | | align="left" | +20% Mining Points production | ||
+ | |- | ||
+ | | align="left" | {{GameImage|planets/effects/lifeform.jpg}} | ||
+ | | align="left" | Unique Lifeforms | ||
+ | | align="left" | +10% Research Points production | ||
+ | |} | ||
+ | ---- | ||
+ | |||
==Discontinued Events== | ==Discontinued Events== | ||
These events were removed from the game after it was found that they did not function as intended. They had previously lasted for one week, but you can no longer have this event applied to a planet. | These events were removed from the game after it was found that they did not function as intended. They had previously lasted for one week, but you can no longer have this event applied to a planet. | ||
{|class="wikitable sortable" border="1" cellpadding="5" cellspacing="0" align="top" | {|class="wikitable sortable" border="1" cellpadding="5" cellspacing="0" align="top" | ||
|- | |- | ||
+ | ! class="unsortable" align="left" width="250" | Images | ||
! class="unsortable" align="left" width="250" | Name | ! class="unsortable" align="left" width="250" | Name | ||
! class="unsortable" align="left" width="250" | Effect | ! class="unsortable" align="left" width="250" | Effect | ||
- | |||
|- | |- | ||
- | | align="left" | | + | | align="left" | {{GameImage|planets/effects/storm1.png}} |
- | | | + | |
- | + | ||
- | + | {{GameImage|planets/effects/storm2.png}} | |
- | + | {{GameImage|planets/effects/storm3.png}} | |
- | + | {{GameImage|planets/effects/storm4.png}} | |
+ | | align="left" | Flux Storm | ||
+ | | align="left" | +50,000 cloak | ||
|} | |} | ||
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Current revision as of 04:24, 4 April 2023
Planets may experience occasional events that affect their stats or production. Events occur under the following conditions:
- Randomly - some planets will experience events randomly. Most of these effects are temporary, but some are permanent. The chances of a random effect occurring is increased if your Profession is a Governor.
- Invasion - a successful invasion may trigger a beneficial or negative event. These effects are always temporary.
- Colonization - colonizing a planet may trigger beneficial events. These effects are temporary.
- Artifact Inducement - using certain artifacts may allow you to trigger beneficial events on certain planets. Most of these effects are temporary, some are permanent.
- *NOTE FROM DEV EMAIL: IF YOU RESET YOUR ACCOUNT WHILE OWNING A PLANET THAT HAS ANY PERMANENT EFFECT OTHER THAN INVINCIBILITY, THOSE EFFECTS ON THE PLANET WILL BE LOST.
Contents |
Permanent Events
Permanent Artifact-Induced Events
These events are induced by artifacts rewarded from mission or legion mission completions and the planet they occur on can be chosen by the player.
Image | Name | Effect |
---|---|---|
Aerlen Patronage | Production 1% + 1 to 5% (6% Max) | |
Crimson Intelligence | Attack +25% | |
Diversionary Tactics | Defense +35% | |
Essence of the Arbilon | Production +4%, upgradeable to 7% Max | |
Prismoda Ambassador | Production +6% | |
T5 Analysis Data | Production +1% OR Research +4% | |
Trade Outpost Intelligence | Production +4% |
Permanent Invasion Events
These events have a chance of occurring when a planet is successfully invaded.
Name | Effect | Image |
---|---|---|
Building Destruction | Destroys one random building on the planet | N/A |
Permanent Random Events
These events have a chance to happen randomly each day when your upkeep is due or when you colonize a planet (or when you invade a planet while having a full set of 2 Dark Psycubes installed on your ship.
Image | Name | Effect |
---|---|---|
Lush Biosphere | +200% population | |
Reactive Barrier | Enemy Artifact/Ability Immunity | |
Stealth Screen | +30% cloak | |
Subterranean Caverns | +30% defense | |
Archotage Power Grid - only available during Harvest_(seasonal_event) each November - "Planetname reports that an Archotage Power Grid was being used on the planet by the Terran Outsiders!" | +1% to all production |
Planetary Analysis
A new planet action called ‘Analyze’ is available for some planets. An indicator icon in the planet list will show which planets (if any) have something to analyze (can also use the right-most planet filter). Performing a successful analysis unlocks a beneficial effect that is permanent. Players will be notified automatically during random events when planets have something available to analyze. Planet Analysis can also be artifact-induced via a Reality Transfuser, but the Transfuser can NOT be used on a planet that already has an analyzable effect.
Name | Effect | Notes | Upgrade Result via Reality Transcender |
---|---|---|---|
Small Moon | +10% planet space | - | Large Moons |
Large Moons Background Moon Forefront Moon | +20% planet space | - | Luminous Moons |
Luminous Moons Background Moon Forefront Moon | +25% to +30% planet space | - | n/a |
Planetary Rings
| +20% to all production | - | Luminous Rings |
Luminous Rings
| +25% to +30% to all production | - | n/a |
Advanced Civilization Ruins | +20% artifact production | It is not possible to get this effect on Barren, Chthonian, Demon, Gas, Irradiated, Plasma, Sentient, Toxic, or Volcanic planets. | Advanced Civilization Acropolis |
Advanced Civilization Acropolis | +25% to +30% artifact production | It is not possible to get this effect on Barren, Chthonian, Demon, Gas, Irradiated, Plasma, Sentient, Toxic, or Volcanic planets. | n/a |
Reactive Barrier | Enemy Artifact/Ability Immunity | For Sentient and Ecumenopolis planets only. It is recommended that a Reality Transfuser be used BEFORE the barren planet is transformed into a Sentient planet. If a Sentient planet has Stealth Screen, it will not be possible for it to get Reactive Barrier when transfused. | n/a |
- Note: When gaining a Reactive barrier effect, the following message will be displayed "Planetary Analysis Success! The planet reports that a massive barrier emerged around the atmosphere, powered by the planet itself. The planet is now immune to all artifacts and abilities used by enemies."
Temporary Events
Enemy Blockades
When this occurs, a non-player enemy will arrive and surround the planet, producing a production loss. This negative effect will remain until the NPC is disabled, and there is no expiry timer for the NPC. The NPC can be targeted either via the Battle tab or via the planet itself (click on the npc image). These blockade NPCs *will* be removed with the use of a tactical remodulation if they have not already been alerted.
After the NPC has been disabled, make sure to return to the planet's production screen to remove the blockade effect to restore the planet's production. Invading an enemy planet with an entity blockade will cause the entity to flee without dropping anything for the invader. A forum topic has been created to gather information about which specific planet types can be blockaded.
Image | Name | Known to Blockade | Effect |
---|---|---|---|
Akulan Entity | aphotic, barren, crystal, demon, desert, exotic, gas, icy, irradiated, oceanic, prismatic, toxic, volcanic | -60% to all production | |
Allovore Entity | dyson, ecumenopolis, metallic | -60% to all production | |
Chaotic ArcRift Entity | rift | -60% to all production | |
Kulgox Entity | barren, chthonian, crystal, desert, exotic, gas, icy, metallic, oceanic, prismatic, toxic, volcanic | -60% to all production | |
T.O. HyperSeeker | gaia, terra | -60% to all production | |
Scruuge Hijacker* | crystal, desert, exotic, gaia, icy, irradiated, metallic, plasma, Prismatic, toxic | -60% to all production |
- NOTE: Scruuge Hijackers only appear during the Scruuge seasonal event in December, but other than a 24-hour expiration timer, behave like the other blockading NPC entities.
Temporary Artifact-Induced Events
These events are induced by artifacts rewarded from daily mission completions and the planet they occur on can be chosen by the player. They last for two days.
Image | Name | Effect |
---|---|---|
Klorvis Supply Conduit | +30% to all production | |
Regional Science Summit | +25% research production |
Temporary Invasion Events
These events have a chance of occurring when a planet is successfully invaded. They last for one week.
Image | Name | Effect |
---|---|---|
Bane Coercion | +10% production | |
Devastated Landscape | +100% build costs | |
Enslaved Prisoners | -50% to build cost (half cost in credits AND minerals) | |
Insurgent Uprising | -50% to total defenses |
- There is also an Improved Invasion effect that gives a 50% planetary production bonus for 2 days after every successful invasion if you have acquired The Lone Conqueror medal.
Temporary Production Events
These events have a chance to happen randomly each day when your upkeep is due or when you first colonize a planet. They last for a week.
Image | Name | Effect |
---|---|---|
Ancient Relics | +10% Artifact Points production | |
Galactic Trade Hub | +10% to all Resource Points production | |
Lost Undersea Archive | +30% Research Points production | |
Pure Deposits | +10% Mining Points production | |
Ultra-Pure Deposits | +20% Mining Points production | |
Unique Lifeforms | +10% Research Points production |
Discontinued Events
These events were removed from the game after it was found that they did not function as intended. They had previously lasted for one week, but you can no longer have this event applied to a planet.
Images | Name | Effect |
---|---|---|
| Flux Storm | +50,000 cloak |