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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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Maybe we should switch to a title system. Once you have the power that Sharn has, you could divide by atoms in the ocean and the number would still be a big one. Rather than years played, days played, etc. One you accomplish x amount of things you 'rank' up that way. Make levels, which really serve as unlocking benchmarks for medals and missions and to reset energy, more like tiers. Then you could sort pvp into fighting your tier.
Then we could ditch dam cap..and then and then....
At the end of the day all these stats are is an unzipping contest. Too many people are so heavily invested in stats they forgo enjoying the game. If stats were ALL this was about, isn't it really a second job? Or maybe a 1st job for those who seem available 24/7 to play.
All that said, i bow to sharn's mighty scepter of power (will leave that open to interpret as you will)
_________________Signature created by NecromancerSpy status_ #1 Cloak master in galaxy Moooooooooooooooooooo!
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Mon Aug 18, 2014 3:07 pm |
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Sharnhorst
Joined: Wed Jan 04, 2012 5:51 pm Posts: 331
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juiceman wrote: Maybe we should switch to a title system. Once you have the power that Sharn has, you could divide by atoms in the ocean and the number would still be a big one. Rather than years played, days played, etc. One you accomplish x amount of things you 'rank' up that way. Make levels, which really serve as unlocking benchmarks for medals and missions and to reset energy, more like tiers. Then you could sort pvp into fighting your tier.
Then we could ditch dam cap..and then and then....
At the end of the day all these stats are is an unzipping contest. Too many people are so heavily invested in stats they forgo enjoying the game. If stats were ALL this was about, isn't it really a second job? Or maybe a 1st job for those who seem available 24/7 to play.
All that said, i bow to sharn's mighty scepter of power (will leave that open to interpret as you will) Nevermind my stats... my point is that using rank for this kind of benchmark is misleading, and sends the wrong message (e.g. slow or freeze ranking is a good idea). I've deleted my stats, won't post them again (there were there to begin with because someone asked me to post them).
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Mon Aug 18, 2014 3:32 pm |
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TrinityThree
Joined: Thu Mar 27, 2014 1:31 am Posts: 453
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TrinityThree wrote: Power (w/ Konqul): 89.3 Power (w/out Konqul): 74.4
SSR (w/ Konqul): 160.3 SSR (w/out Konqul): 145.4
Toughness: 19.6 LOL, so I finally calculated toughness...basically means I would suck defending Exotica. Omnomnom, finally moving forward with my plans. But...my rift-to-be was stolen, along with another maxed arti planet. So this sets things back by a week or two unfortunately. Power (w/ Konqul): 100.5 <-- I finally did it Power (w/out Konqul): 83.7 SSR (w/ Konqul): 174.2 SSR (w/out Konqul): 157.4 Toughness: 32.2 <-- Steadily going up...
_________________Slow Ranking Noob, following the footsteps of TheBlackPearl Leader of The Fallen Unbuffed Rank 781 | Attack: 192437 T.O.s: 146116 | Defense: 114171 | Click below to join us and we will rise together!
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Wed Sep 03, 2014 5:11 am |
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Bobtheunclean
Joined: Wed Feb 26, 2014 2:40 am Posts: 12
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POWER = attack / rank
TOUGHNESS = (defense + hull + shield) / (damage cap + rank)
SHIP STRENGTH (attack + defence) / rank
Power (77054/915) = 84.21 Toughness (47828+152340+93973)/(467+915) = 212.84 Ship strength (77054+47828)/915 = 136.48
Litheor excavator rank 915
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Sat Sep 06, 2014 4:36 am |
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CapitainePaul
Joined: Tue Aug 16, 2011 3:02 pm Posts: 942
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Rank 1754 (after mass ranking to get all 6 seasonal ship modules)
Power: 83.28 (Non-Konql)
STR/Rank: 146.36 (No racial bonus whatsoever)
_________________ As of 08/07/2021 treadmillers will be ZEROED!!!
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Wed Sep 10, 2014 6:30 pm |
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Zohda
Joined: Sun Nov 06, 2011 8:15 pm Posts: 106 Location: Paisley, Scotland
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Weak inbound:
Rank - 571 Power - 21.01 Toughness - 18.84 Ship Strength - 47.89
Without any Race/Profession buffs
_________________"When you mean business, you mean Hyperion"
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Sat Sep 13, 2014 3:57 pm |
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Topherousenator
Joined: Wed Jul 25, 2012 3:11 am Posts: 899 Location: Turn Around
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Topherousenator wrote: Rank 679
Power: (24438 / 679) = 35.991
Toughness: (17492 + 40792 + 20497) / (1695 + 679) =33.181
SS:R - (24438 + 17492) / 679 = 61.753
Konqul Excavator Rank 928Probably will be the last time I ever do this! Power: (38001 / 928) = 40.949 Toughness: (29718 + 68089 + 35568) / (1695 + 928) = 50.848 SS:R - (38001 + 29718) / 928 = 72.973 Have had the same stats since rank 850. Been autoranking like crazy looking for extractors. Oh yeah, Litheor Explorer
_________________
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Sat Sep 27, 2014 5:11 pm |
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CapitainePaul
Joined: Tue Aug 16, 2011 3:02 pm Posts: 942
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Rank 1767
Power: 86.04
STR/Rank: 150.83
_________________ As of 08/07/2021 treadmillers will be ZEROED!!!
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Mon Sep 29, 2014 5:21 pm |
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gypsyhuggy
Joined: Fri Jan 07, 2011 9:04 pm Posts: 165
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gypsyhuggy wrote: gypsyhuggy wrote:
power:32.57 toughness:39.53
rank 777
POWER = attack / rank TOUGHNESS = (defense + hull + shield) / (damage cap + rank) SHIP STRENGTH (attack + defence) / rank Power: 28.34 Toughness: 38.47 SS: 59.04 rank 836 Switched from konqul fixer to talth excavator... I dislike math now! POWER: 28.07 Toughness: 43.50 SS: 57.83 Rank 921 drop in power and overall SS, but increase in toughness. rank 1005 power: 29.86 Toughness: 51.03 SS: 60.32 keeping that toughness on the rise ;D
_________________ Mesayah, rank 900-something of Galactic paladins
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Mon Sep 29, 2014 11:32 pm |
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Bobtheunclean
Joined: Wed Feb 26, 2014 2:40 am Posts: 12
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Bobtheunclean wrote: POWER = attack / rank
TOUGHNESS = (defense + hull + shield) / (damage cap + rank)
SHIP STRENGTH (attack + defence) / rank
Power (77054/915) = 84.21 Toughness (47828+152340+93973)/(467+915) = 212.84 Ship strength (77054+47828)/915 = 136.48
Litheor excavator rank 915 Power (99694/926) = 107.66 Toughness (51035+212199+100329)/(477.5+926) = 259.04 Ship strength (99694+51035)/926 = 162.77
Konqul Fixer (hence the big jump in stats)
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Fri Oct 03, 2014 12:26 am |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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Power= x ray vision Toughness= Once told a cub scout i didn't need any cookies Strength= able to leap two steps at a time...as long as they aren't the cathedral tall steps
_________________Signature created by NecromancerSpy status_ #1 Cloak master in galaxy Moooooooooooooooooooo!
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Fri Oct 03, 2014 12:47 pm |
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Pongoloid
Joined: Fri Dec 28, 2012 3:54 am Posts: 988
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juiceman wrote: Power= x ray vision Toughness= Once told a cub scout i didn't need any cookies Strength= able to leap two steps at a time...as long as they aren't the cathedral tall steps We have a winner!
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Fri Oct 03, 2014 2:01 pm |
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CapitainePaul
Joined: Tue Aug 16, 2011 3:02 pm Posts: 942
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Rank 1774
Power: 87.63
STR/Rank: 153.43
No racial bonuses.
_________________ As of 08/07/2021 treadmillers will be ZEROED!!!
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Wed Oct 08, 2014 7:34 pm |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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rank 4,535
power 1,643
Srt/rank 854!
But hey , 523532 ap will do that for ya.
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Sat Oct 11, 2014 6:06 pm |
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Zohda
Joined: Sun Nov 06, 2011 8:15 pm Posts: 106 Location: Paisley, Scotland
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Zohda wrote: Weak inbound:
Rank - 571 Power - 21.01 Toughness - 18.84 Ship Strength - 47.89
Without any Race/Profession buffs POWER = attack / rank TOUGHNESS = (defense + hull + shield) / (damage cap + rank) SHIP STRENGTH (attack + defence) / rank --------------------------------------------------------------------------- Power = 21.9 Toughness = 19.43 Ship strength = 48.89 Taltherian Excavator - Rank 589 *All increased although only by small amount*
_________________"When you mean business, you mean Hyperion"
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Wed Oct 15, 2014 3:51 pm |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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Rank 203 Konqul Fixer
Power: 21.2
Strength: 26.4
Toughness: 14.9
So, yeah...not great...
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log
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Sat Oct 18, 2014 9:01 am |
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Arc Light
Joined: Wed Oct 23, 2013 7:34 pm Posts: 174 Location: F'n Texas
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Quote: Toughness= Once told a cub scout i didn't need any cookies When did cub scouts start selling cookies? Something fishy here....
_________________ Project Anarchy : We all dabbled in sportsmanship at one point...
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Sat Oct 18, 2014 1:09 pm |
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CapitainePaul
Joined: Tue Aug 16, 2011 3:02 pm Posts: 942
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Rank 1784
Power: 89.59
STR/Rank: 156.47
_________________ As of 08/07/2021 treadmillers will be ZEROED!!!
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Mon Oct 20, 2014 6:52 pm |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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Since this thread continues to be bumped...a thought to ponder.
At low ranks, ship 'strength' is simple division...eg a ship who freeze ranks is 'strong' because the divisible # is so small. I think for mid ranks , say 400-900 strength is more relevant because they are likely doing more npc, chains, missions, etc. This means you are truly comparing how they are developing versus peers while actively moving both their tally for attack versus their physical level. At a high end, the disparity of e to rank becomes much more profound. So in my mind the function of str, per se, is an inverse curve with high points at the top and bottom.
Example, at rank 1530 I rank 10 times, the dividing number doesn't really increase that much, however due to perhaps more time in those ranks, more ap, more terras, etc...I seemingly become stronger --for rank. I have done intermittant tracking over time and see my 'str' go up part of a point each week. This occurs even if i didn't invade a single planet. So i'm not truly GROWING stronger in the way it is being used here..at least not exactly.
In practical application, strength = what it can accomplish. Meaning who cares what level you are, if you bring 500k attack to a base the damage you deal works out the same. If you have str=100 but do 3 damage to a base...what help is that?
ps- all that said ..Capt Paul be a strong mofo
_________________Signature created by NecromancerSpy status_ #1 Cloak master in galaxy Moooooooooooooooooooo!
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Mon Oct 20, 2014 10:31 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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juiceman wrote: Since this thread continues to be bumped...a thought to ponder.
At low ranks, ship 'strength' is simple division...eg a ship who freeze ranks is 'strong' because the divisible # is so small. I think for mid ranks , say 400-900 strength is more relevant because they are likely doing more npc, chains, missions, etc. This means you are truly comparing how they are developing versus peers while actively moving both their tally for attack versus their physical level. At a high end, the disparity of e to rank becomes much more profound. So in my mind the function of str, per se, is an inverse curve with high points at the top and bottom.
Example, at rank 1530 I rank 10 times, the dividing number doesn't really increase that much, however due to perhaps more time in those ranks, more ap, more terras, etc...I seemingly become stronger --for rank. I have done intermittant tracking over time and see my 'str' go up part of a point each week. This occurs even if i didn't invade a single planet. So i'm not truly GROWING stronger in the way it is being used here..at least not exactly.
In practical application, strength = what it can accomplish. Meaning who cares what level you are, if you bring 500k attack to a base the damage you deal works out the same. If you have str=100 but do 3 damage to a base...what help is that?
ps- all that said ..Capt Paul be a strong mofo I think for upper ranks growth needs to be measured as an increase in the rate of growth.
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Mon Oct 20, 2014 10:43 pm |
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