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 Ship Strength to Rank Ratio 
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Joined: Sun Aug 03, 2014 6:17 pm
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Maybe we should switch to a title system. Once you have the power that Sharn has, you could divide by atoms in the ocean and the number would still be a big one. Rather than years played, days played, etc. One you accomplish x amount of things you 'rank' up that way. Make levels, which really serve as unlocking benchmarks for medals and missions and to reset energy, more like tiers. Then you could sort pvp into fighting your tier.

Then we could ditch dam cap..and then and then....

At the end of the day all these stats are is an unzipping contest. Too many people are so heavily invested in stats they forgo enjoying the game. If stats were ALL this was about, isn't it really a second job? Or maybe a 1st job for those who seem available 24/7 to play.

All that said, i bow to sharn's mighty scepter of power (will leave that open to interpret as you will)

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Mon Aug 18, 2014 3:07 pm
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juiceman wrote:
Maybe we should switch to a title system. Once you have the power that Sharn has, you could divide by atoms in the ocean and the number would still be a big one. Rather than years played, days played, etc. One you accomplish x amount of things you 'rank' up that way. Make levels, which really serve as unlocking benchmarks for medals and missions and to reset energy, more like tiers. Then you could sort pvp into fighting your tier.

Then we could ditch dam cap..and then and then....

At the end of the day all these stats are is an unzipping contest. Too many people are so heavily invested in stats they forgo enjoying the game. If stats were ALL this was about, isn't it really a second job? Or maybe a 1st job for those who seem available 24/7 to play.

All that said, i bow to sharn's mighty scepter of power (will leave that open to interpret as you will)


Nevermind my stats... my point is that using rank for this kind of benchmark is misleading, and sends the wrong message (e.g. slow or freeze ranking is a good idea).

I've deleted my stats, won't post them again (there were there to begin with because someone asked me to post them).


Mon Aug 18, 2014 3:32 pm
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TrinityThree wrote:
Power (w/ Konqul): 89.3
Power (w/out Konqul): 74.4

SSR (w/ Konqul): 160.3
SSR (w/out Konqul): 145.4

Toughness: 19.6
LOL, so I finally calculated toughness...basically means I would suck defending Exotica.

Omnomnom, finally moving forward with my plans. But...my rift-to-be was stolen, along with another maxed arti planet. So this sets things back by a week or two unfortunately.
Power (w/ Konqul): 100.5 <-- I finally did it
Power (w/out Konqul): 83.7

SSR (w/ Konqul): 174.2
SSR (w/out Konqul): 157.4

Toughness: 32.2 <-- Steadily going up...

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Wed Sep 03, 2014 5:11 am
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POWER = attack / rank

TOUGHNESS = (defense + hull + shield) / (damage cap + rank)

SHIP STRENGTH (attack + defence) / rank

Power (77054/915) = 84.21
Toughness (47828+152340+93973)/(467+915) = 212.84
Ship strength (77054+47828)/915 = 136.48

Litheor excavator rank 915


Sat Sep 06, 2014 4:36 am
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Rank 1754 (after mass ranking to get all 6 seasonal ship modules)

Power: 83.28 (Non-Konql)

STR/Rank: 146.36 (No racial bonus whatsoever)

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Wed Sep 10, 2014 6:30 pm
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Weak inbound:

Rank - 571
Power - 21.01
Toughness - 18.84
Ship Strength - 47.89

Without any Race/Profession buffs

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Sat Sep 13, 2014 3:57 pm
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Joined: Wed Jul 25, 2012 3:11 am
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Topherousenator wrote:
Rank 679

Power: (24438 / 679) = 35.991

Toughness: (17492 + 40792 + 20497) / (1695 + 679) =33.181

SS:R - (24438 + 17492) / 679 = 61.753

Konqul Excavator

Rank 928
Probably will be the last time I ever do this! :(

Power: (38001 / 928) = 40.949

Toughness: (29718 + 68089 + 35568) / (1695 + 928) = 50.848

SS:R - (38001 + 29718) / 928 = 72.973

Have had the same stats since rank 850. Been autoranking like crazy looking for extractors.

Oh yeah,
Litheor Explorer

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Sat Sep 27, 2014 5:11 pm
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Rank 1767

Power: 86.04

STR/Rank: 150.83

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Mon Sep 29, 2014 5:21 pm
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Joined: Fri Jan 07, 2011 9:04 pm
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gypsyhuggy wrote:
gypsyhuggy wrote:


power:32.57
toughness:39.53

rank 777


POWER = attack / rank

TOUGHNESS = (defense + hull + shield) / (damage cap + rank)

SHIP STRENGTH (attack + defence) / rank

Power: 28.34
Toughness: 38.47
SS: 59.04

rank 836

Switched from konqul fixer to talth excavator... I dislike math now!


POWER: 28.07
Toughness: 43.50
SS: 57.83

Rank 921

drop in power and overall SS, but increase in toughness.


rank 1005
power: 29.86
Toughness: 51.03
SS: 60.32

keeping that toughness on the rise ;D

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Mon Sep 29, 2014 11:32 pm
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Bobtheunclean wrote:
POWER = attack / rank

TOUGHNESS = (defense + hull + shield) / (damage cap + rank)

SHIP STRENGTH (attack + defence) / rank

Power (77054/915) = 84.21
Toughness (47828+152340+93973)/(467+915) = 212.84
Ship strength (77054+47828)/915 = 136.48

Litheor excavator rank 915


Power (99694/926) = 107.66
Toughness (51035+212199+100329)/(477.5+926) = 259.04
Ship strength (99694+51035)/926 = 162.77

Konqul Fixer (hence the big jump in stats)


Fri Oct 03, 2014 12:26 am
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Power= x ray vision
Toughness= Once told a cub scout i didn't need any cookies
Strength= able to leap two steps at a time...as long as they aren't the cathedral tall steps

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Fri Oct 03, 2014 12:47 pm
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juiceman wrote:
Power= x ray vision
Toughness= Once told a cub scout i didn't need any cookies
Strength= able to leap two steps at a time...as long as they aren't the cathedral tall steps


We have a winner!


Fri Oct 03, 2014 2:01 pm
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Rank 1774

Power: 87.63

STR/Rank: 153.43

No racial bonuses.

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Wed Oct 08, 2014 7:34 pm
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rank 4,535

power 1,643

Srt/rank 854!

But hey , 523532 ap will do that for ya
. :o

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Sat Oct 11, 2014 6:06 pm
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Zohda wrote:
Weak inbound:

Rank - 571
Power - 21.01
Toughness - 18.84
Ship Strength - 47.89

Without any Race/Profession buffs

POWER = attack / rank
TOUGHNESS = (defense + hull + shield) / (damage cap + rank)
SHIP STRENGTH (attack + defence) / rank
---------------------------------------------------------------------------

Power = 21.9
Toughness = 19.43
Ship strength = 48.89

Taltherian Excavator - Rank 589
*All increased although only by small amount*

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Wed Oct 15, 2014 3:51 pm
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Joined: Thu Apr 24, 2014 3:57 pm
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Rank 203 Konqul Fixer

Power: 21.2

Strength: 26.4

Toughness: 14.9

So, yeah...not great...

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Sat Oct 18, 2014 9:01 am
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Quote:
Toughness= Once told a cub scout i didn't need any cookies


When did cub scouts start selling cookies?
Something fishy here.... :ugeek:

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Sat Oct 18, 2014 1:09 pm
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Rank 1784

Power: 89.59

STR/Rank: 156.47

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Mon Oct 20, 2014 6:52 pm
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Since this thread continues to be bumped...a thought to ponder.

At low ranks, ship 'strength' is simple division...eg a ship who freeze ranks is 'strong' because the divisible # is so small. I think for mid ranks , say 400-900 strength is more relevant because they are likely doing more npc, chains, missions, etc. This means you are truly comparing how they are developing versus peers while actively moving both their tally for attack versus their physical level. At a high end, the disparity of e to rank becomes much more profound. So in my mind the function of str, per se, is an inverse curve with high points at the top and bottom.

Example, at rank 1530 I rank 10 times, the dividing number doesn't really increase that much, however due to perhaps more time in those ranks, more ap, more terras, etc...I seemingly become stronger --for rank. I have done intermittant tracking over time and see my 'str' go up part of a point each week. This occurs even if i didn't invade a single planet. So i'm not truly GROWING stronger in the way it is being used here..at least not exactly.

In practical application, strength = what it can accomplish. Meaning who cares what level you are, if you bring 500k attack to a base the damage you deal works out the same. If you have str=100 but do 3 damage to a base...what help is that?

ps- all that said ..Capt Paul be a strong mofo

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Mon Oct 20, 2014 10:31 pm
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juiceman wrote:
Since this thread continues to be bumped...a thought to ponder.

At low ranks, ship 'strength' is simple division...eg a ship who freeze ranks is 'strong' because the divisible # is so small. I think for mid ranks , say 400-900 strength is more relevant because they are likely doing more npc, chains, missions, etc. This means you are truly comparing how they are developing versus peers while actively moving both their tally for attack versus their physical level. At a high end, the disparity of e to rank becomes much more profound. So in my mind the function of str, per se, is an inverse curve with high points at the top and bottom.

Example, at rank 1530 I rank 10 times, the dividing number doesn't really increase that much, however due to perhaps more time in those ranks, more ap, more terras, etc...I seemingly become stronger --for rank. I have done intermittant tracking over time and see my 'str' go up part of a point each week. This occurs even if i didn't invade a single planet. So i'm not truly GROWING stronger in the way it is being used here..at least not exactly.

In practical application, strength = what it can accomplish. Meaning who cares what level you are, if you bring 500k attack to a base the damage you deal works out the same. If you have str=100 but do 3 damage to a base...what help is that?

ps- all that said ..Capt Paul be a strong mofo

I think for upper ranks growth needs to be measured as an increase in the rate of growth.

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Mon Oct 20, 2014 10:43 pm
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