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frydaddy07
Joined: Mon Nov 26, 2012 2:58 am Posts: 65
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Although I don't know what the race would be called, wouldn't it be nice if there was a race that , like the Kronyn, Mylarai, and Taltherians, has the ability to increase a planet's size like the other races increase resource availability? Or perhaps a race/profession that has a greater Mineral/Artifact/Research point capacity? Thoughts?
-frydaddy07 out
-Sent from the TARDIS, Level 6 Artifact Base
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Fri Feb 08, 2013 8:08 pm |
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Virus
Joined: Sun Oct 14, 2012 10:00 pm Posts: 55
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As much as I'd like that.
ITS NEVER GONNA HAPPEN!
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Fri Feb 08, 2013 8:24 pm |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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Virus wrote: As much as I'd like that.
ITS NEVER GONNA HAPPEN! Let me expand on that a bit more. lol Pretty much its not going to happen because it would be way over powered. Free expanders? That would be better then all three of those other races put together. And something that would raise your resource cap for free with no space taken on your planets is way to powerful as well.
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Fri Feb 08, 2013 8:27 pm |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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I don't see a problem if it can be used on planets sized average or below.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Fri Feb 08, 2013 8:41 pm |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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could work if it had a max upgradable to very large and had say a 60 hour timer rather then a 40 hour timer, also chain would have to be very long/energy intensive!
_________________
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Fri Feb 08, 2013 9:02 pm |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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varunjitsingh146 wrote: I don't see a problem if it can be used on planets sized average or below. Uh... avg + rings icy project planets, I've saw people start a project planet with an avg + SS/Rings, any race being related to +1 planet size is a definite no for Dan. He's going to lose money if this thing releases.
_________________ Why the $%&% are you looking at my signature for...?
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Fri Feb 08, 2013 9:04 pm |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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RustyTinCan wrote: varunjitsingh146 wrote: I don't see a problem if it can be used on planets sized average or below. Uh... avg + rings icy project planets, I've saw people start a project planet with an avg + SS/Rings, any race being related to +1 planet size is a definite no for Dan. He's going to lose money if this thing releases. Meh still think it wouldn't be to op with proper limits. Besides people don't use quasis on anything below average so he'd still be making money off them.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Fri Feb 08, 2013 9:09 pm |
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Feldshan
Joined: Mon May 28, 2012 1:57 pm Posts: 172
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If you are going to complain about him loosing money on quasi sales then isn't it hard to ask him to expand the terraformer dropping npcs past 2200? He is loosing money there to from all the people farming for them instead of buying them.
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Fri Feb 08, 2013 9:30 pm |
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Flux
Joined: Wed Dec 19, 2012 1:00 am Posts: 804
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Adsibearsawsome wrote: could work if it had a max upgradable to very large and had say a 60 hour timer rather then a 40 hour timer, also chain would have to be very long/energy intensive! still no, no way.. again, why only for top ranks? if anything, than boost to governor ability for events.
_________________ on tour
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Fri Feb 08, 2013 9:39 pm |
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frydaddy07
Joined: Mon Nov 26, 2012 2:58 am Posts: 65
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You could make it only a single space or maybe two, so lets say a 20 hr cool down and 100 energy to increase the size from let's say 35 to 36
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Fri Feb 08, 2013 10:16 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Size isn't calculated like that.  A 200+ hour cool down, combined with a 1000 energy cost usable only on planets Avg or smaller is about the only way that this'd ever release.
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Fri Feb 08, 2013 10:20 pm |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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Thinking about it more maybe have it this way instead. You can only use it once on a planet ever. Once used it gets some sort of effect that doesn't do anything but say the size has been increased or something. It is all ways with it then and can't go away even if you abandon it, steal it, or what ever. Also you can only use it on worlds that are large or smaller. If I could do this I know I would take more large worlds out there to make them Very large then use the expanders I either find or buy to upgrade the world even more. You would also need to have it on something like a 72 hour timer. I think that this would even it out a good amount and wouldn't make the game to onesided.
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Fri Feb 08, 2013 11:08 pm |
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frydaddy07
Joined: Mon Nov 26, 2012 2:58 am Posts: 65
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Yeah that would work well
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Sat Feb 09, 2013 7:03 pm |
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