Missions For Useless Artifacts- Pods, And Viruses
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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this started off as a thread about giving crimson obelisks a use in the game, but i might as well use it for similar suggestions. -Crimson Obelisk Mission-Energy required: 25 Rounds For Completion: 20 Completions Available: Repeatable Rewards: 1 Ancient Crystal Foci -Cloning Pods Mission-Energy Required: 10 Rounds For Completion: 15 Completions Available: Repeatable Rewards: A population module: *insert name here* Size 1, Population + 1200, only one can be placed on each planet -Engineered Virus Mission-Energy Required: 25 Rounds For Completion: 50 Daily Mission Rewards: *insert name here* When used destroys 15% of target planet's population. Can only be used once per planet in a 24 hour timespan. (i think a similar arti already exists, just thought this would be a cool thing to use viruses for) Numbers can be adjusted 
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
Last edited by varunjitsingh146 on Tue Feb 12, 2013 5:08 am, edited 1 time in total.
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Fri Feb 01, 2013 12:58 am |
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umbongo
Joined: Sun Jan 13, 2013 8:04 pm Posts: 1063
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-1 Will be of most benefit to high rankers who could pull in large numbers of them, yet they are the players who already have massive Arti production per hour so should be getting them in in numbers anyway.
Wouldn't say it is overly required anyway, people can just get their arti production up. Mission rewards should be saved for 'special' artis.
_________________ UmBongo, UmBongo, they drink it in the Congo....
I did some naughty things, and now they have put me in the Royal Asylum, based in Chesterton
Alumni of the Crimson Lances and Lords of Infinity
Rank 971, Strict SSB,Possibly the jazziest ship in the universe
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Fri Feb 01, 2013 1:20 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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umbongo wrote: -1 Will be of most benefit to high rankers who could pull in large numbers of them, yet they are the players who already have massive Arti production per hour so should be getting them in in numbers anyway.
Wouldn't say it is overly required anyway, people can just get their arti production up. Mission rewards should be saved for 'special' artis. the main reason for this is to give worthless artis (crimson obelisks) another use and give player another way to get artis that are high in demand (ACFs). is it overly required no, but i never said it was  will high ranks probably do the mission more? probably yes, but the same thing applies to the star chart purger one as well and they can always use more things to do.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Fri Feb 01, 2013 1:30 am |
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nwngunner
Joined: Mon Dec 27, 2010 7:45 am Posts: 38
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It would just be like the purger mission and yet we have that. I think its a fantastic idea. We need "crafting" in this game as it is. +1
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Fri Feb 01, 2013 1:31 am |
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asdfgr
Joined: Thu Jul 14, 2011 9:25 pm Posts: 1091
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But what about the prices? What do i do with the 50 ACFs i saved up...
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Fri Feb 01, 2013 1:35 am |
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umbongo
Joined: Sun Jan 13, 2013 8:04 pm Posts: 1063
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I will change to a +-0 then for the reasons you outlined, yet still holding that there are other things that need doing first. 
_________________ UmBongo, UmBongo, they drink it in the Congo....
I did some naughty things, and now they have put me in the Royal Asylum, based in Chesterton
Alumni of the Crimson Lances and Lords of Infinity
Rank 971, Strict SSB,Possibly the jazziest ship in the universe
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Fri Feb 01, 2013 1:36 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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asdfgr wrote: But what about the prices? What do i do with the 50 ACFs i saved up... sell them now  prices for ACFs will probably go down, but i doubt they'll become utterly worthless either seeing as there are many uses for those artifacts: Crux, Bioship, etc.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Fri Feb 01, 2013 1:40 am |
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Joseph4
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varunjitsingh146 wrote: asdfgr wrote: But what about the prices? What do i do with the 50 ACFs i saved up... sell them now  prices for ACFs will probably go down, but i doubt they'll become utterly worthless either seeing as there are many uses for those artifacts: Crux, Bioship, Litheor, etc. Fixed. You should always put in at least 3 things before you use "et cetera". 
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Fri Feb 01, 2013 1:53 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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Joseph4 wrote: varunjitsingh146 wrote: asdfgr wrote: But what about the prices? What do i do with the 50 ACFs i saved up... sell them now  prices for ACFs will probably go down, but i doubt they'll become utterly worthless either seeing as there are many uses for those artifacts: Crux, Bioship, Litheor, etc. Fixed. You should always put in at least 3 things before you use "et cetera".  i put "etc" whenever i feel like it  usually when i feel like im forgetting something from a list. any thoughts on the idea while your here joseph?
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Fri Feb 01, 2013 1:55 am |
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Joseph4
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lol I think it would be a good thing to implement. It gets a +1 from me because it would add more balance, and also because it is a way for higher ranking people to clear some of their cargo space.
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Fri Feb 01, 2013 2:03 am |
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Fireblade
Joined: Wed Nov 16, 2011 1:42 am Posts: 1148
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The concept is good let us use up junk arties that just go to waste atm, the numbers suck a little tho 10k Energy to 20 acf's can do a lot of others things with 10k E.
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Fri Feb 01, 2013 3:11 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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Fireblade225 wrote: The concept is good let us use up junk arties that just go to waste atm, the numbers suck a little tho 10k Energy to 20 acf's can do a lot of others things with 10k E. what numbers do you recommend? like i said in the op the numbers aren't set in stone so feel free to come up with your own 
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Fri Feb 01, 2013 3:42 am |
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cyan1de
Joined: Sun Jan 20, 2013 4:33 am Posts: 78
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+1. The only problem I can see with it is that ACFs willl drop in price, but on the flip side Crimson Obelisks would become more valuable and useful.
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Fri Feb 01, 2013 3:59 am |
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asdfgr
Joined: Thu Jul 14, 2011 9:25 pm Posts: 1091
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Not really, a hogh ranker can get like 500 of obelisks in one npc run,
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Fri Feb 01, 2013 5:52 am |
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SovietOfficer
Joined: Wed Oct 13, 2010 5:08 pm Posts: 509 Location: Lavender Town
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I like this idea, perhaps make it a daily mission?
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Fri Feb 01, 2013 6:47 am |
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asdfgr
Joined: Thu Jul 14, 2011 9:25 pm Posts: 1091
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A daily would be good. Or else the higher ranks could get like a ton of these in a short amount of time, also helps the Bioship ally
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Fri Feb 01, 2013 3:08 pm |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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+1
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Fri Feb 01, 2013 8:59 pm |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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asdfgr wrote: A daily would be good. Or else the higher ranks could get like a ton of these in a short amount of time, also helps the Bioship ally That argument about high ranks can be applied to pretty much any resource in the game. As for a daily I'm not a fan of that. People have hundreds, even thousands of crimson obelisks gathering dust. Only being able to do the mission once a day will not give crimson obelisks much more value nor make much of a dent in people's stashes and do you really want to only be able to get one ACF a day off this?
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Fri Feb 01, 2013 9:26 pm |
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asdfgr
Joined: Thu Jul 14, 2011 9:25 pm Posts: 1091
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5 times a day lmit.
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Fri Feb 01, 2013 9:55 pm |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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asdfgr wrote: 5 times a day lmit. Why is a limit needed?
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Fri Feb 01, 2013 10:01 pm |
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