Stryll Assassin

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{{Wikify|date=May 2012}}
The Stryll Order are a secretive organization of genetically enhanced criminal hunters. Their assassins are feared for their brutal efficiency and relentless pursuit of their victims.
The Stryll Order are a secretive organization of genetically enhanced criminal hunters. Their assassins are feared for their brutal efficiency and relentless pursuit of their victims.
*Common Standard Hunter
*Common Standard Hunter
*[http://173.203.31.34/galaxylegion/images/npcs/stryllforce.png Ship Image]
*[http://173.203.31.34/galaxylegion/images/npcs/stryllforce.png Ship Image]
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'''Rewards:''' [[Combat Badges|Dark Badge]]<br>
'''Rewards:''' [[Combat Badges|Dark Badge]]<br>
'''Expires:''' After 8 Hours<br>
'''Expires:''' After 8 Hours<br>
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'''Experience Earned on Kill:''' 10<br>
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'''Experience Earned on Kill:''' 10
'''Max DMG you can deal:''' Scaled: <code>Rank*2.5</code> <br>
'''Max DMG you can deal:''' Scaled: <code>Rank*2.5</code> <br>
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'''Best Possible XP/Energy Ratio:''' Scaled: <code>(((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)</code> <br>
'''Best Possible XP/Energy Ratio:''' Scaled: <code>(((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)</code> <br>
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{{NPCStryllNav}}<br>
{{NPCStryllNav}}<br>
{{NPCFactionsNav}}
{{NPCFactionsNav}}
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[[Category:NPCs]]
[[Category:NPCs]]

Revision as of 13:02, 22 May 2012

Template:Wikify


The Stryll Order are a secretive organization of genetically enhanced criminal hunters. Their assassins are feared for their brutal efficiency and relentless pursuit of their victims.


Rank: Matched
Shields: None
Hull: Scaled: MROUND(ROUND(SQRT(Rank),0)*3,5)*100
Abilities: None
Attack: Scaled: 15*(ROUNDDOWN(Rank/2,0)+ROUNDDOWN(Rank/10,0)+IF(Rank-9=MROUND(Rank-10,10),1,0)+IF(ODD(Rank),0,1))-50
Defense: Scaled: 15*(ROUNDDOWN(Rank/2,0)+ROUNDDOWN(Rank/10,0)+IF(Rank-9=MROUND(Rank-10,10),1,0)+IF(ODD(Rank),0,1))-50
Cloak: 20
Rewards: Dark Badge
Expires: After 8 Hours
Experience Earned on Kill: 10

Max DMG you can deal: Scaled: Rank*2.5
Minimum Shots to Kill: Scaled: Roundup((Hull+Shields)/(Max DMG))
Best Possible XP/Energy Ratio: Scaled: (((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)



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