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  • Races
    …l race, and acquire the racial trait of the new race that you choose. Each race is limited to certain [[Professions]]. If you wish to change your race and profession sometime in the future, you will need to either:
    33 KB (4522 words) - 06:40, 7 May 2023
  • Professions
    If you wish to change your race and profession sometime in the future, you will need to either: Initial Races: [[Races#Aerlen|Aerlen]], [[Races#Human|Human]], [[Races#Inergon|Inergon]], [[Races#Sillixx|Sillixx]]<br>
    10 KB (1328 words) - 14:14, 9 May 2024
  • Artifact Market
    …ixx race to build (buy) this structure, but it will keep its bonus if your race changes. |{{GameImage|artifacts/hbarracks.png}}<BR>[[Human Training Barracks]]<BR><BR>
    10 KB (1359 words) - 11:24, 21 January 2024
  • Planets
    …requency_Lens|Luminous Sub-Frequency Lens]] ability granted by the Bahreen race respectively. …equency_Lens|Luminous Sub-Frequency Lens]] ability provided by the Bahreen race.
    57 KB (7623 words) - 19:53, 25 February 2023
  • Game Guide
    …cts of the game so if you play a certain type of style you should choose a race and profession that will facilitate your style. Don't worry if you feel li… * Human - 10% extra to all experience gains
    14 KB (2401 words) - 04:14, 22 January 2020
  • Equations
    H = Human Race Multiplier (ie. If Human = 0.1, else = 0)<br> As Human race with RSL Active, from Rank 1000 to Rank 1001, and running only the [[XTS-9…
    11 KB (1597 words) - 22:12, 19 January 2020
  • Xectiphage Tower
    Special: Ships of a chosen group of races cannot invade. See race breakdown in notes below. '''Race groups:'''
    1 KB (191 words) - 23:29, 23 January 2020
  • Race Histories, The Inergon
    …llowing and above measurements are converted into the systems used by each race. …w the periods from each homeworld and are converted to the systems used by race homeworlds, not individual colonies.''
    10 KB (1686 words) - 00:52, 25 May 2012
  • Medals
    …u are a member of each of the main [[Races#Initial_Player_Races|races]]<BR>Human, Inergon, Sillixx, Aerlen, Konqul, Vygoid | align="center" |Race: [[Races#Genetarr|Genetarr]]<BR> Non-solo legion
    58 KB (7640 words) - 12:06, 8 May 2024
  • Human Training Barracks
    …s]][[Category:Planet Artifacts]][[Category:Planet Size 1]][[Category:Human Race]][[Category:Planet Attack]][[Category:Planet Defense]][[Category:Populatio… ''Constructs a '''Human Training Barracks''' on your planet.''
    1 KB (143 words) - 04:10, 29 November 2017
  • The Lumar
    …ert operation for a very long time. We are not aligned to any government, (Race Specific) or otherwise.</font><BR> …ere things she was able to do... that shouldn't have been possible... as a human.</font><BR>
    12 KB (2029 words) - 09:28, 19 February 2023
  • QPedd (seasonal event)
    …ion Simulator|Q-Pedd Emotion Simulation]]', disable 10 players of the same race. … of the following [[Races|races]] and [[Professions|professions]]: Kronyn, Human, Aerlen, Hacker, Builder, Explorer
    47 KB (5966 words) - 06:37, 5 May 2024
  • Harvest (seasonal event)
    |While a member of the Human race, disable 30 'T.O. Harvester' ships from the [[Terran Outsiders]] | align="center" |Seasonal (November); Race: [[Races#Human|Human]]
    50 KB (6761 words) - 06:36, 3 May 2024
  • Ship Design
    ! Initial Race | Race:<BR> [[Races#Aerlen|Aerlen]]
    9 KB (1168 words) - 17:11, 3 May 2024

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